Cosmic Mercenary

Tuek the Kleptovoyant's page

154 posts. Organized Play character for Lysle.


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Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Chronicle looks good. Thanks all for a fun table!

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Tuek doesn't see.much advantage in concealing the truth.

Vote to tell the truth

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

"Someone has you before," Tuek notes to jiant Joro.
He casts injury echo on his foe.

Damage (B); Will (DC 12) negates: 1d6 ⇒ 4

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

I am traveling across the county to attend PaizoCon at Kublacon. I will try to post with my phone when possible, but feel free to bot Tuek.

Tuek will fire his rifle if possible.

[ dice=Ranged attack (hunting rifle)] 1d20 + 6[/dice]
[ dice=Damage (P)] 1d8 + 3[/dice]

If not, he will cast injury echo.

[ dice==Damage (B); Will (DC 12) negates]1d6[/dice]

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

With the doorway crowded, Tuek doesn't see much of a shot. Instead, he casts death's door on big Joro.
Damage plus 2 Strength damage: 1d10 ⇒ 6
Successful Fort save (DC 13) reducing damage to half and negates the Strength damage.

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3
Mustaparta wrote:
"Ah, starfinders sent me opponents. That horn-se can be reprogrammed into advertisement display, rest of you will convert to biomass just like I previously said."

"I beg your pardon," Tuek replies. "But, I believe that you are mistaken. Or, perhaps, simply confused."

Cast lesser confusion (DC 13) on big Joro.

The ysoki draws his hunting rifle.

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Tuek follows, ready to assist Twilight. Seeing the door unlock, he prepares to peer inside.
Perception: 1d20 + 6 ⇒ (14) + 6 = 20

Moved everyone's tokens on the map to where I believe we are.

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Tuek follows Kadef.
Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

"Our firms shall remain 'un-joro'd'" Tuek declares, as he moves forward and retrieves his pistol. "It is a foregone conclusion. You may as well surrender or end up like this ooze here."

For emphasis, he fires on the blue ooze.
Ranged (azimuth laser pistol) v. blue EAC: 1d20 + 6 ⇒ (20) + 6 = 26
Damage (F): 1d4 + 1 ⇒ (4) + 1 = 5
Crit Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Critical burn: 1d4 ⇒ 4

Wow! Max damage!

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Tuek now casts death's door on ooze green.
Damage plus 2 Strength damage: 1d10 ⇒ 2
Successful Fort save (DC 13) reducing damage to half and negates the Strength damage.

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Tuek casts death's door on ooze blue.
Damage plus 2 Strength damage: 1d10 ⇒ 7
Successful Fort save (DC 13) reducing damage to half and negates the Strength damage.

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Following Chip's lead, Tuek draws his pistol and follows the others.

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Tuek tries to bring the robot down.
Full Attack
Ranged (azimuth laser pistol) v green: 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11
Damage (F): 1d4 + 1 ⇒ (4) + 1 = 5
Ranged (azimuth laser pistol) v green: 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13
Damage (F): 1d4 + 1 ⇒ (3) + 1 = 4

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Seeing his intended target turned to debris, Tuek excuses himself from the crowd in search of the other robot.
Move
Taking up a position, he fires at it.
Ranged (azimuth laser pistol) v green: 1d20 + 6 ⇒ (10) + 6 = 16
Damage (F): 1d4 + 1 ⇒ (3) + 1 = 4

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Tuek moves forward, drawing his pistol, as he moves into a Juro mob.
Move
He fires at a robot.
Ranged (azimuth laser pistol) v blue: 1d20 + 6 ⇒ (19) + 6 = 25
Damage (F): 1d4 + 1 ⇒ (1) + 1 = 2

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

"Allow me to get a better look at their limbs," Tuek suggests. He heads out into the hallway and spies one of the robots.
Move
Cast stumble
Green is off-target and can move at only half speed for 1 round unless it succeeds at a DC 12 Reflex save.

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Diplomacy: 1d20 + 7 ⇒ (11) + 7 = 18

"Welcome to the waking world." Tuek says to Centek. "As you can see, we, like you, are not Joros. I suspect we may have more in common if you will speak with us."

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3
Mustaparta wrote:
Tuek and Twilight together knock down the Red, while Faria causes serious wound to green.

When one of the Commanjoros (red) falls, Tuek walks up to him and gives the clone a hard kick to the ribs.

"See. I told you what I was going to do and that you wouldn't like it." The ysoki notes smugly.

At the hospital, Tuek realizes he doesn't have the expertise to render any medical advice. Instead, he looks around for any "Get-Well" cards.

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Tuek clarifies, "I will be a hard hitter."

Casting injury echo on red.

Damage (B); Will (DC 12) negates: 1d6 ⇒ 1

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Tuek informs the nearest Juro (red), "You're not going to like what I do to you in the future. You won't be conscious then, so I'll clue you in now." The ysoki then retrieves a brush and begins to groom his fur.

Casting injury echo on red.

Damage (B); Will (DC 12) negates: 1d6 ⇒ 2

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3
Kadef wrote:
"Being able to lob an oblate spheroid is no rational basis for a system of government!"

"Supreme executive power derives from a mandate from the masses," Tuek mutters as he palms a napkin.

"I see no need for--how did you put it?--'ouchies'." Tuek informs the new arrivals. "We don't want any fights or to see harm come to anyone. Besides, I doubt any of you has been appointed judge, Joro, and executioner."

"If First Joro wishes to evaluate us, why not conduct the evaluations here in this fine establishment?" Tuek inquires. "It offers both drinks and entertainment to go with the evaluation. You can leave and go inform the First Joro and then all of you can come back. What do you say?"

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Tuek selects sample. "What is it that you would rather be doing?" The Starfinder inquires of the bartender. "And where else would you go?"

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Tuek looks around for something to pocket, but decides it isn't worth the trouble.

At the bar, he is relieved to be able to stash a few peanuts into his cheek pouches. "What do you have on tap?" he inquires of the bartender.

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Diplomacy: 1d20 + 7 ⇒ (8) + 7 = 15

"A suitable work," chimes Tuek.

At the suggestion to head to the bar, Tuek pockets an unattended paint brush, then adjusts his coat, and prepares to head out.

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

"Shall we away to the art gallery?" Tuek suggests, knowing that such usually contains more valuables than a smoothie bar.

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

"That is some fine crafting," Tuek says to Relton, as he quietly slips a small piece of scrap into his belt.
Diplomacy: 1d20 + 7 ⇒ (4) + 7 = 11

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Ready to test our metal (or theirs)

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Tuek trips Finbar as they flyby.
Sleight of Hand: 1d20 + 10 ⇒ (14) + 10 = 24

"Oops, my mistake" he squeaks.
Bluff: 1d20 + 7 ⇒ (20) + 7 = 27

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Tuek looks over at the hologram, then also takes a seat.
-1 Str, untrained

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Tuek surreptitiously slips a microphone into a pocket, before taking a bow after his performance. "We are indeed, an 'ensemble', I suppose."

When a visitation to a watering hole is suggested, the ysoki nods. "Providing some lubrication for my spent vocal chords is not such a bad idea." He concedes.

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

No profession skills here.

Tuek tries to fake it until he makes it.
Bluff: 1d20 + 7 ⇒ (8) + 7 = 15

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

"I suppose we could check out the musical performance studio next," Tuek suggests. "Indeed, an examination may be re-choire-ed."

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3
Mustaparta wrote:
"Hi newcomers! Our board is in session, would you like to join our game?" joros seated for game enthusiastically greet you

"I am, I suppose, game." Tuek replies, taking a seat.

I don't believe I have done my paradox rolls yet.
Paradoxes: 3d20 ⇒ (16, 4, 14) = 34

Tuek attempts to counter Joros' strategy.
Intelligence: 1d20 + 2 ⇒ (1) + 2 = 3

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

"The game library? Yes, I think we can get on Board with that suggestion." Tuek replies, trying his hand at the bad puns.

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

"I suppose some exploration is due," Tuek concurs, absent-mindedly slipping a few puzzle pieces into his cheeck pouch. He bows to his teammates. "After you."

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

No access to Slides here either.

Sense Motive: 1d20 + 0 ⇒ (9) + 0 = 9

"There is quite a remarkable physical resemblance between myself and my twelve other siblings, actually." Tuek concedes.

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

"Do you usually greet company in your basement?" Tuek inquires.
No purchases.

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

"Vaults?" A well-dressed ysoki repeats with a gleam in his eye. "As in treasure?" He inquires eagerly, absent-mindedly knocking one of the maps off the wall, before promptly scooping it up and slipping it into his coat.

Quickly becoming aware that he was not the only Starfinder summoned, the Starfinder takes a bow. "Greetings, I am Tuek."

As he returns upright, the recently-removed map floats out from behind his coat. He deftly snatches it up with his fingers, crinkling it into a ball before inserting it into one of his cheek pouches. "I am a kleptovoyant," he offers by way of explanation.

"Do you have any data on the residents that we might find in the vault? " he asks. "Physiology? Technology levels? Valuables?"

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Thanks for running!

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Tuek has no day job, but will pay the 70 credits to fix his laser pistol.

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Perception to Aid next check: 1d20 + 6 ⇒ (15) + 6 = 21

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Tuek, somewhat trepidatiously, follows the others.

Will save if needed:
Will: 1d20 + 1 ⇒ (17) + 1 = 18

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Looking for something like cover, Tuek scrambles as he retrieves his rifle and fires.
Move
Ranged attack (hunting rifle): 1d20 + 6 ⇒ (16) + 6 = 22
Damage (P): 1d8 + 3 ⇒ (1) + 3 = 4

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

"Why not simply recall some of your own past dread for consumption?" inquires Tuek as he brings forth a portion of an earlier time, before drawing his rifle.

Mysticism to ID immunities: 1d20 + 5 ⇒ (6) + 5 = 11

Cast injury echo
Slashing damage: 1d6 ⇒ 1
Will save (DC 12) for half
Bludgeoning or piercing damage if immune to slashing

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Spotting a key card in the wardrobe, Tuek unconsciously palms it and slips it into a check pouch without drawing much attention to himself.
Sleight of Hand: 1d20 + 10 ⇒ (11) + 10 = 21
Stealth: 1d20 + 12 ⇒ (12) + 12 = 24

When Skorusko speaks, Teuk finally acknowledges the creature's presence. "Our pardons, but we were led to believe this facility was no longer occupied. We understood the owners of the place to be gibrani and you do not appear to be gibrani." notes Tuek.

"We have been tasked with exploring this facility, identifying any weapons, and removing any hazards within it." The ysoki continues. "Any information--or confirmation --along those lines that you can provide would be most helpful. Just how does one acquire the title of 'master of dread and despair'?"

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3
Jekcedo wrote:
"Tuke you ok? what happened in there?

"I have a bad feeling about this." Tuek replies.

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Will: 1d20 + 1 ⇒ (6) + 1 = 7

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Will: 1d20 + 1 ⇒ (15) + 1 = 16

"Even illusory sound must have some source." notes Tuek as he enters the room to take a look.
Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Please move my token accordingly

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

"Perhaps, you should try again. I may be able to temper the psychic interference a bit." Tuek suggests.

Mysticism to Aid Computers: 1d20 + 5 ⇒ (13) + 5 = 18

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Will: 1d20 + 1 ⇒ (6) + 1 = 7

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