SFS 1-21 - Yesteryear's Sorrow (KS) (Inactive)

Game Master phaeton_nz

Tier 3-6
Subtier 3-4
Faction Tag: Exo Guardians
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Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

Are we still in E1? or did we move to E2 for the computers? If we haven't been to E2 then I suggest go there. if we are in e2 then I suggest the door north E2.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

You are in E2.

The door that goes north from E2 goes into E3.

Nearly every inch of flat surface here is covered with colored mushrooms, from the floor to the oval table that occupies much of the room. Doors on the east and west ends of the room exit south.

You hear faint sobbing coming from a dark corner of the room.

will 15+:
The sound is illusionary

Dataphiles

(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 21/21 HP 19/19 | RP 4/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |

Will: 1d20 + 5 ⇒ (1) + 5 = 6

Do not sob, for the time of salvation is near. Only through repentance and undying loyalty shall you find atonement, and only through laboring for the good of the collective shall your reward be obtained.

RZMR has a glance into the room, but has no need to be at the front here.
Perception: 1d20 + 0 ⇒ (3) + 0 = 3

Exo-Guardians

Male Human Soldier 1/Solarian 5 | SP 54 | HP 46 | RP 7 | EAC 21 KAC 24 | Fort +8; Ref +2; Will +6 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 5

Will: 1d20 + 5 ⇒ (17) + 5 = 22

"Guys there's nothing there!"

Dataphiles

LG Medium Male Human Xenoseeker Technomancer 3 | SP 18/18, HP 19/19, RP 5/5 | EAC 13, KAC 13, Fort +1, Ref +3, Will +3 | Init +6, Perc +1, Senses --- | Speed 30 ft | Active conditions ---

DC 15 Will: 1d20 + 3 ⇒ (2) + 3 = 5

"It's real!" Xeno exclaims. "Don't cry. Where are you? We are here to help." the old man looks for the source of the sobbing.
Perception: 1d20 + 1 ⇒ (6) + 1 = 7

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

Will: 1d20 + 5 ⇒ (15) + 5 = 20

"The sound is illusionary, I can't tell what's causing it, but I suspect the mushrooms. Let me see if I can locate what's causing it."

Jek tries to see what might be causing the sound
Mysticism: 1d20 + 11 ⇒ (12) + 11 = 23

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

It's hard to tell. You might have to actually go into the room to see properly.

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

Jek opens the door to E3 and from the doorway has a look
"I wonder if it's coming from in here?"

Perception: 1d20 + 10 ⇒ (19) + 10 = 29

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Will: 1d20 + 1 ⇒ (15) + 1 = 16

"Even illusory sound must have some source." notes Tuek as he enters the room to take a look.
Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Please move my token accordingly

Exo-Guardians

Male Human Soldier 1/Solarian 5 | SP 54 | HP 46 | RP 7 | EAC 21 KAC 24 | Fort +8; Ref +2; Will +6 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 5

"Jek what do you see?"

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Tuek moves in and has a look around - please make a will save.

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Will: 1d20 + 1 ⇒ (6) + 1 = 7

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

The feeling of fear causes Tuek to be shaken for the next hour.

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

Was Jek able to see anything from the doorway or notice what happened to Tuke? Not sure if Jeks last perception check from the door way would have noticed. Perception: 1d20 + 10 ⇒ (19) + 10 = 29

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

With a roll like that, yes, you can see that Tuek has had an adverse reaction, you're just have no idea what caused it.

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

"Tuke you ok? what happened in there?

Dataphiles

(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 21/21 HP 19/19 | RP 4/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |

The frailties of the neuronal connection have the power to rattle even those of the strongest mettle. It is unwise to trust on the strength of the arm alone when the integrity of the battle line can be breached by panic sweeping the ranks. Any source of doubt, and any potential root cause of terror must be dealt with in the swiftest way possible, so that strength can be applied without reservation. RZMR says, then switches to his announcing voice Poshkettle tea, for when you need a moment of calmth.

RZMR deals with the source of terror by closing the door, nodding at the other one, as if to say: let's deal with the contents of this room later.

Either someone with strong will goes in, or we investigate the rest of the floor and come back later?

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3
Jekcedo wrote:
"Tuke you ok? what happened in there?

"I have a bad feeling about this." Tuek replies.

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

Jek goes in to make sure Tuke is ok then looks around
"I got a bad feeling about this too."

Will: 1d20 + 5 ⇒ (18) + 5 = 23

Perception: 1d20 + 10 ⇒ (6) + 10 = 16

Exo-Guardians

Male Human Soldier 1/Solarian 5 | SP 54 | HP 46 | RP 7 | EAC 21 KAC 24 | Fort +8; Ref +2; Will +6 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 5

Dirk follows Jek.

Will: 1d20 + 5 ⇒ (6) + 5 = 11

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Jek isn't shaken but he does detect the psychic waves of fear. Dirk is shaken though. Could the mass accumulation of mushrooms be responsible?

Dataphiles

LG Medium Male Human Xenoseeker Technomancer 3 | SP 18/18, HP 19/19, RP 5/5 | EAC 13, KAC 13, Fort +1, Ref +3, Will +3 | Init +6, Perc +1, Senses --- | Speed 30 ft | Active conditions ---

Xeno is afraid to get closer to the source of the faint sobbing but he stands firm that the voice is real.

"What did you see? What did you see?" the old man calls out to those who have gotten nearer to the faint sobbing source.

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

"Lot's of mushrooms."
Do Jek and Dirk see anything else in the room?

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

"The mushrooms seem to be responsible for causing psychic waves of fear. I wonder if they are trying to scare us away or projecting their fear of us, could be both I suppose. Let me try to calm them."

Jek tries to send a telepathic feeling of calm to the mushrooms, basically, Jek is just doing the telepathic equivalent of chanting Om to the mushrooms.

Mysticism: 1d20 + 11 ⇒ (17) + 11 = 28

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

It seems to be only a temporary fix, for as soon as you stop doing that, the fear effect picks up again.

There seems to be nothing else in here.

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

Speaking to Dirk and Teuk
"I think it's best we head out of this room. I don't see anything in here other than lots of mushrooms in here.

to the rest of the party
"Just mushrooms in there, Where to next? How about that door next to Dirk?"

Exo-Guardians

Male Human Soldier 1/Solarian 5 | SP 54 | HP 46 | RP 7 | EAC 21 KAC 24 | Fort +8; Ref +2; Will +6 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 5

"Let's go then!" Dirks points to the door Jek mentioned. "Sure..."

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Down a short corridor you enter another room.

Strips of fabric in shades of dark green, steel gray, and white hang from the ceiling, affixed with some unknown substance. A comfortable-looking bed is up against one wall, adjacent to a large wardrobe whose doors hang open. A writing desk with a personal computer terminal on it stands in the southeast corner. The air here smells faintly of cinnamon and freshly dug soil.

perception 18+:
You spot a keycard at the bottom of the wardrobe

A creature lounges on the bed, his pale, grotesque form glowing faintly from within thanks to a recent snack. He waves a clawed hand for you to step farther in the room and speaks.

“Darlings! So good of you to pay me a visit in my humble abode! But we have yet to be formally introduced. I am Skorusko, master of dread and despair, horticulturist extraordinaire, and all-around gourmand. And who might you delectable morsels be?”

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

Perception: 1d20 + 10 ⇒ (10) + 10 = 20
Jek uses his limited telepathy to let the rest of the party know there is keycard at the bottom of the wardrobe. Jek moves into the room spreading out trying to avoid area attacks just in case.

"Nice to meet you Skorusko, my name is Jek, if you are looking for delectable options, let me tell you shirren is not it, as for my friends I got them hooked on shirren food so they don't taste good either, I think you're best option is to order out for a pizza, I suppose you are getting tired of mushrooms, so may I suggest some other toppings? I don't have a pizza cutter with me but this knife might work if needed."

Jek takes out their survival knife and makes a pizza-cutting motion with it in a non-threatening way, but is ready to use it if needed.

Dataphiles

(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 21/21 HP 19/19 | RP 4/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |

The feared leadership will find that order is established quickly and ruthlessly, yet the long term requires regular re-establishment of the terms of fear. Fear of the unknown is stronger than fear of the known, and dread only carries as long as the threat it implies is realistic. Fall short of that implication, and any opressed masses will rise and carry out swift revenge. RZMR orates, not to impressed by a master of dread who is hiding in a corner with limited people to instill dread upon. He then switches to his announcement voice and says Cold appetizers are served at seven.

And otherwise lets the group do the talking

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Spotting a key card in the wardrobe, Tuek unconsciously palms it and slips it into a check pouch without drawing much attention to himself.
Sleight of Hand: 1d20 + 10 ⇒ (11) + 10 = 21
Stealth: 1d20 + 12 ⇒ (12) + 12 = 24

When Skorusko speaks, Teuk finally acknowledges the creature's presence. "Our pardons, but we were led to believe this facility was no longer occupied. We understood the owners of the place to be gibrani and you do not appear to be gibrani." notes Tuek.

"We have been tasked with exploring this facility, identifying any weapons, and removing any hazards within it." The ysoki continues. "Any information--or confirmation --along those lines that you can provide would be most helpful. Just how does one acquire the title of 'master of dread and despair'?"

Dataphiles

LG Medium Male Human Xenoseeker Technomancer 3 | SP 18/18, HP 19/19, RP 5/5 | EAC 13, KAC 13, Fort +1, Ref +3, Will +3 | Init +6, Perc +1, Senses --- | Speed 30 ft | Active conditions ---

"I am no food, no thanks. You would not want to eat an old human whose skin is as leathery as boiled leather." Xeno retorts.
Perception: 1d20 + 1 ⇒ (13) + 1 = 14

"What are you doing here? Are you..." Xeno trails off, trying to collect his words about who they are dealing with now.

"And you are glowing. Always fascinated with glowing beings, actually."

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Master of dread and despair? Well ... I'm so good at it. You should have seen the Base Commander here after I had finished with him. Had him so paranoid he was jumping at shadows .... ah ... so fun ... oh so fun. I wonder what feelings of dread I can get out of you lot .... hmmmmm? Or should I just cut straight to the dessert course.

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

"I dread boredom."

Jek telepathically tells the rest of the team This thing is creeping me out, if you want me to preemptively cast Mind Thrust on the Master of dread and despair, just ask me to order a pizza

If no one asks Jek to order a pizza Jek will ready an action to cast Mind Trhust if the Master of Dread takes any hostile action

Exo-Guardians

Male Human Soldier 1/Solarian 5 | SP 54 | HP 46 | RP 7 | EAC 21 KAC 24 | Fort +8; Ref +2; Will +6 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 5

Dirk wonders what's up and looks serious.

"What's for dessert?"

He moves his hand out ready to make a solar weapon.

Dataphiles

(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 21/21 HP 19/19 | RP 4/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |

Dread and despair do not feed the soul, but instead leaves the mind the mind hungry, draining all will until there is None Left. Beef is what is ordered to fill the hungry stomach, and hope and optimism is what fuels the mind towards victory. RZMR orates with a stern look at Jekcedo, then adds, in announcer forget In case of unexpected detonation, remember to duck and cover

Probably a bit preliminary, but I just couldn't resist.

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

"One none left beef pizza coming up."

Jek cast mind thrust at the Master of dread
Mind Thrust damage: 4d10 ⇒ (6, 8, 9, 4) = 27 DC 15 will save for 1/2

Jek has a history of ordering pizza in-game as a destraction, but this is the first time as an attack trigger, so also could not resist.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

will: 1d20 + 8 ⇒ (15) + 8 = 23

And this is how the fight started. Skorusko roars and attacks.

Dirk: 1d20 + 0 ⇒ (3) + 0 = 3
Jekcedo: 1d20 + 1 ⇒ (20) + 1 = 21
RZMR: 1d20 + 1 ⇒ (9) + 1 = 10
Tuek: 1d20 + 8 ⇒ (18) + 8 = 26
Xeno: 1d20 + 6 ⇒ (14) + 6 = 20

Skorusko: 1d20 + 5 ⇒ (9) + 5 = 14

Tuek, Jekcedo and Xeno are up first.

Dataphiles

LG Medium Male Human Xenoseeker Technomancer 3 | SP 18/18, HP 19/19, RP 5/5 | EAC 13, KAC 13, Fort +1, Ref +3, Will +3 | Init +6, Perc +1, Senses --- | Speed 30 ft | Active conditions ---

"Well, I think it is expected to happen. We are gonna be eaten either way, I guess?"

Xeno enters the room and blasts a ray of fire at Skorusko.
Energy Ray Spell Attack: 1d20 + 3 ⇒ (14) + 3 = 17 vs Skorusko EAC
Spell Damage: 1d3 ⇒ 1 fire damage

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

Jek draws a frag grenade and uses mysticism to try to identify what Skorusko is

Mysticism: 1d20 + 11 ⇒ (2) + 11 = 13

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

"Why not simply recall some of your own past dread for consumption?" inquires Tuek as he brings forth a portion of an earlier time, before drawing his rifle.

Mysticism to ID immunities: 1d20 + 5 ⇒ (6) + 5 = 11

Cast injury echo
Slashing damage: 1d6 ⇒ 1
Will save (DC 12) for half
Bludgeoning or piercing damage if immune to slashing

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Both of you have no idea. And, even if it saves, half of one is still one.
((-14)). Tuek also discovers there is damage reduction in play.

Jek gets a return Mind Thrust
mt: 2d10 ⇒ (8, 2) = 10 DC 16 for half

Everyone is up.

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

Will: 1d20 + 5 ⇒ (13) + 5 = 18

As a reaction
Destructive Rebuke: 1d6 ⇒ 1
DC 15 fort save for 1/2 damage and prevent being flat-footed until the end of Jek's next turn

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

fort: 1d20 + 5 ⇒ (4) + 5 = 9

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

I'm going to wait to take Jek's turn so everyone else can take advantage of Skorusko being flat-footed

Dataphiles

(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 21/21 HP 19/19 | RP 4/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |

RZMR stoically calls forth a trio of magical missiles to slam into the strange squatter.

Magic Missile: 3d4 + 3 ⇒ (4, 2, 2) + 3 = 11

Dataphiles

LG Medium Male Human Xenoseeker Technomancer 3 | SP 18/18, HP 19/19, RP 5/5 | EAC 13, KAC 13, Fort +1, Ref +3, Will +3 | Init +6, Perc +1, Senses --- | Speed 30 ft | Active conditions ---

Xeno sends more magic missiles to Skurosko.
Magic Missile: 3d3 + 3 ⇒ (2, 3, 2) + 3 = 10 force damage

Exo-Guardians

Male Human Soldier 1/Solarian 5 | SP 54 | HP 46 | RP 7 | EAC 21 KAC 24 | Fort +8; Ref +2; Will +6 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 5

"Give up! You don't have to get hurt more!" shouts Dirk.

He gets in the squatters face but doesn't attack.

Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

((Shurosko -36))

After being hit from two volleys of magic hittiles it may be too late for diplomacy.

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Looking for something like cover, Tuek scrambles as he retrieves his rifle and fires.
Move
Ranged attack (hunting rifle): 1d20 + 6 ⇒ (16) + 6 = 22
Damage (P): 1d8 + 3 ⇒ (1) + 3 = 4

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