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Twilight tries to burn it with fire. It'd a red beam from her horn tip this time.
energy ray: 1d20 + 3 ⇒ (1) + 3 = 4 fire: 1d3 ⇒ 1
Well it would have been had it not fizzled.
Ponyfeathers!

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I can't get the map to load, so I can't be specific
Faria will swing her scimitar at a reasonable enemy, moving first if needed.
attack: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d6 + 8 ⇒ (5) + 8 = 13

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Both of you miss the ooze.
This game needs to be reported today. Will bot Kaleb if haven't podted in a few hours.

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With Checker already in position to attack, Chip is able to focus on his on fire while letting it do its thing.
Full Attack: Laser Rifle: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16 vs Green's EAC for fire damage: 1d8 + 3 ⇒ (7) + 3 = 10 and Laser Rifle: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11 vs Green's EAC for fire damage: 1d8 + 3 ⇒ (3) + 3 = 6
Checker's Attack: Doshko: 1d20 + 6 ⇒ (16) + 6 = 22 vs Blue's KAC for piercing damage: 1d12 + 5 ⇒ (9) + 5 = 14

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Kaleb and his drone hit targets once. Green ooze misses Faria.
slam vs. Faria: 1d20 + 11 ⇒ (4) + 11 = 15
Next Kadef and Tuek. Please check you have completed the Chronicles information: RPG chronicles

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Tuek now casts death's door on ooze green.
Damage plus 2 Strength damage: 1d10 ⇒ 2
Successful Fort save (DC 13) reducing damage to half and negates the Strength damage.

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Kadef steps forward and lobs a frag grenade into the corner of the room.
Frag Grenade v DC 5: 1d20 + 4 ⇒ (5) + 4 = 9 … damage: 1d6 ⇒ 6 (1d6, critical ; DC 11, Explode (1d6 P, 15 ft.))
White circle is area of effect.

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green's fort save DC 13: 1d20 + 7 ⇒ (9) + 7 = 16
Green ooze is not weakened by Tuek's spell. Blue avoids worst of grenade explosion while green's wounds are deeper.
blue reflex save: 1d20 + 3 ⇒ (14) + 3 = 17
green reflex save: 1d20 + 3 ⇒ (2) + 3 = 5
Blue tries to smash the drone, but misses.
slam: 1d20 + 7 ⇒ (6) + 7 = 13
Twilight, Faria and Kaleb can act. Twilight, can you complete the RPG chronicles -link soon?

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Checker's still in position, so--keep it up!
Checker Attacks Blue Doshko: 1d20 + 6 ⇒ (1) + 6 = 7 vs KAC for piercing damage: 1d12 + 5 ⇒ (5) + 5 = 10
Chip full attacks Blue Laser Rifle: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10 vs EAC for fire damage: 1d8 + 3 ⇒ (4) + 3 = 7 and Laser Rifle: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9 vs EAC for [dice=fire damage]1d8+3[dice]

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Twilight inflicts minor burn on green, which also is hit by Faria (botting).
attack: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d6 + 9 ⇒ (4) + 9 = 13
Suddenly you hear voice from loudspeakers "I've been watching you for some time now, starlosers! Soon your carcasses will be joro-ed! Like those two unfinished proto-joros you will leave behind your un-joro shells."
Kadef and Tuek

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"Our firms shall remain 'un-joro'd'" Tuek declares, as he moves forward and retrieves his pistol. "It is a foregone conclusion. You may as well surrender or end up like this ooze here."
For emphasis, he fires on the blue ooze.
Ranged (azimuth laser pistol) v. blue EAC: 1d20 + 6 ⇒ (20) + 6 = 26
Damage (F): 1d4 + 1 ⇒ (4) + 1 = 5
Crit Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Critical burn: 1d4 ⇒ 4
Wow! Max damage!

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Faria splatters the Green into pool of goo. Combat over
Stealth: 1d20 + 13 ⇒ (15) + 13 = 28
Roll a Perception check and move tokens where you want to go.

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"Well, we haven't been hiding. You wanna talk, let's talk."
Chip doesn't expect that to go much of anywhere, though, so he focuses on his analysis. "Gross. This is why I stick to mechanical engineering."
Computers: 1d20 + 11 ⇒ (11) + 11 = 22
Perception: 1d20 + 8 ⇒ (13) + 8 = 21

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Kadef addresses the voice to back up Chip. "Peaceful resolution through negotiation is still possible."
More quietly he asks, "Is anyone hurt?"
perception: 1d20 + 6 ⇒ (16) + 6 = 22
Might as well move across the top of the map. I've put Kadef at the next door.

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Tuek follows Kadef.
Perception: 1d20 + 6 ⇒ (3) + 6 = 9

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You don't find anything else unusual from C1. Entering to room at the opposite side from entrance you find a massive, complex device comprised of interconnected tubes filled with blue-green gas and numerous small computer monitors running rapidly with changing lines of code occupies the eastern wall of this room. Two pipes funnel the gas into hemispherical turbine filters with pipes connecting to the ceiling. Two large containers of a different gas flank the western doors, along with a large multi-monitor computer interface set into the northern corner. Glass windows set into pairs of sliding doors to the north and south reveal separate chambers with cylindrical pods and drainage grates in the floors.
Make Perception check DC 24 if you use computers.

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Perception: 1d20 + 8 ⇒ (5) + 8 = 13
Computers: 1d20 + 11 ⇒ (9) + 11 = 20
"Oooooh... I don't think this place is supposed to be all Joros. And it looks like the clones here are kind of, sort of, technically, biological artificial intelligences? They start out with a programmed personality, anyway. I guess that explains how the Joros are so similar to each other. And how they thought we were new clones even though we're clearly adults."

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Kadef looks around with glazed eyes. "Reminds me of the food reprocessing facility on Idari. Authorized personnel only." The kasatha nearly skips into the room.

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Hidden trap shoots Kaleb with a tiny dart while he is using the computer interface.
dart trap: 1d20 + 13 ⇒ (13) + 13 = 26
piercing: 6d6 ⇒ (6, 2, 3, 3, 6, 1) = 21 Fort save vs. poison DC 14

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Fortitude: 1d20 + 5 ⇒ (7) + 5 = 12
"Ow! Oh... that's quite a dart."

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Twilight also attempts to interface with the computer.
computers: 1d20 + 11 ⇒ (16) + 11 = 27
*nods* Looks like the bit of code that resets the cloning sequence to start a new clone was changed to a 'Copy Paste' so it made duplicates of the preceding clone instead of making something different. Basically, End/Reset got altered to End/Copy/Paste/Repeat. But whether or not it's an accident or deliberate I cannot tell

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[dice=Fortitude]1d20+5
"Ow! Oh... that's quite a dart."
Poison's Frequency is 1/round for 4 rounds, so 3 more saves. The poison is Joro morphogen, which uses Charisma progression. Also it causes victims to increasingly look and act like Joro.
Nothing else interesting in this room. Where next?

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Fortitude: 1d20 + 5 ⇒ (17) + 5 = 22
Fortitude: 1d20 + 5 ⇒ (7) + 5 = 12
Fortitude: 1d20 + 5 ⇒ (12) + 5 = 17
"I.. don't think so."

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After the intersection there is a locked door on right. Card reader adjancent to door could be hacked. Corridor continues and turns left.
DC 20 Computers or Engineering check to open the door

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Oh, somehow I missed that you provided the DC, so I had enough to resolve that. Okay.
"Can we.. slow down a bit? I think I need a minute."
Like to spend an RP if we can take the time. Then:
Computers/Engineering: 1d20 + 11 ⇒ (4) + 11 = 15
"Hm. It's a tough one."

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Tuek follows, ready to assist Twilight. Seeing the door unlock, he prepares to peer inside.
Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Moved everyone's tokens on the map to where I believe we are.

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Twilight succeeds and door opens. This octagonal room displays neatly organized posters that show detailed technical breakdowns of cloning technology and procedures. A single computer interface stands in the corner, its wide screen peppered with square security camera feeds and minimized tabs of machine command sequences.
Inside the room a Joro watches the screen and turns to greet you. "Ah, starfinders sent me opponents. That horn-se can be reprogrammed into advertisement display, rest of you will convert to biomass just like I previously said."
Faria Sunburst: 1d20 + 4 ⇒ (9) + 4 = 13
Kaleb: 1d20 + 2 ⇒ (20) + 2 = 22
Kadef: 1d20 + 1 ⇒ (10) + 1 = 11
Tuek: 1d20 + 8 ⇒ (16) + 8 = 24
Twilight Glimmer: 1d20 + 1 ⇒ (20) + 1 = 21
First Joro: 1d20 + 4 ⇒ (3) + 4 = 7
Everyone acts before First Joro

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You'll touch my programming over my deactivated core Twilight replies as she lowered her horn and fires a force barrage at the First Joro
fb: 3d4 + 3 + 1 ⇒ (1, 3, 3) + 3 + 1 = 11 (harmful spell)
Technomantic Talent turns that 1 into a 4 so a total of 14 force

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Faria summons her mote, moves in, calls upon the Lady (begin photon attunement) and swings her scimitar of golden light at the Joro.
attack: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d6 + 9 ⇒ (4) + 9 = 13

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"Ah, starfinders sent me opponents. That horn-se can be reprogrammed into advertisement display, rest of you will convert to biomass just like I previously said."
"I beg your pardon," Tuek replies. "But, I believe that you are mistaken. Or, perhaps, simply confused."
Cast lesser confusion (DC 13) on big Joro.
The ysoki draws his hunting rifle.

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"I think that's the intent, Twilight. Wait, why are you Twilight? Twilight is dark. You should be... Twibright."
Alas, a compulsion towards wordplay does not necessarily imply skill at it.
Chip signals for Checker to advance and strike while flanking with Faria, while he moves up himself.
Drone: Move
Standard: Master Control. Checker Attacks doshko: 1d20 + 6 ⇒ (18) + 6 = 24 vs flanked KAC for Piercing damage: 1d12 + 5 ⇒ (11) + 5 = 16
Move

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Will save: 1d20 + 6 ⇒ (19) + 6 = 25
Drone's doshko hits the man quite viciously, force barrage also does harm, Faria misses and he resists being confused.
Kadef can act

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Kadef steps past Twilight and then to the side. He raises his pistol and fires at the Joro.
arc pistol, static v EAC : 1d20 + 4 ⇒ (16) + 4 = 20 ... damage: 1d6 + 2 ⇒ (4) + 2 = 6 E, nonlethal 30' 1 charge/use 20 charges

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Electric arc zaps Joro who steps out of flank and issues command to Kaleb "You there, you received a dose of joro morphogen. Fall to ground now!" he yells Will save DC 15 or remain prone for 1 round as command spell.
All can act

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Will: 1d20 + 2 ⇒ (16) + 2 = 18
"That actually sounds like a great idea. You first."
Checker continues its assault while Chip steps up and takes a shot with his laser rifle--though he has to aim past Twilight to do it--in an attempt to make his suggestion reality.
Drone Attack Doshko: 1d20 + 6 ⇒ (4) + 6 = 10 vs flanked KAC for piercing damage: 1d12 + 5 ⇒ (4) + 5 = 9
Move: Guarded Step
Standard: Attack laser rifle: 1d20 + 4 ⇒ (15) + 4 = 19 vs EAC w/cover for fire damage: 1d8 + 3 ⇒ (3) + 3 = 6

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With the doorway crowded, Tuek doesn't see much of a shot. Instead, he casts death's door on big Joro.
Damage plus 2 Strength damage: 1d10 ⇒ 6
Successful Fort save (DC 13) reducing damage to half and negates the Strength damage.

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arc pistol, static v EAC : 1d20 + 4 ⇒ (4) + 4 = 8 ... damage: 1d6 + 2 ⇒ (6) + 2 = 8 E, nonlethal 30' 1 charge/use 20 charges
Kadef fires again but only succeeds in blistering some paint on the wall.