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Good evening everybody
So, i know it can sound a little weird to hear a thread like this since impact is largely known as an improvement for melee weapons, however reading through the specifical text of the ability i found myself wondering.
as far as i know a thrown weapon, let's say an harpoon, is a melee weapon that can be thrown, and as i read in the text there isn't a specific kind of attack that activates the magic effect (ex. Melee, Ranged) it instead just says the kind of weapon that can be enchanted and that the effect is used when it strikes.
Hello everybody, I always thought that pathfinder didn't have any restriction on multiclassing and that one could also multiclass taking 2 prestige classes (satisfying both prereq ofc); that said , am i missing something? My DM is not sure about it and i can't find any clear rule that says that i can(not) ; the only clear clue i found is on the master spy 8th level death attack class features that states it's stacking with other death attacks class features that is only in the assassin class other than master spy as far as i know.
Hello everybody; i was reading up the crossbowman fighter archetype and found something that was not really clear about deadshot and greater deadshot; im from mobile and i dont know how to copy/paste this class feature text but for those who have the time to go reading i'm asking:
Hi all ; I really would like to have some clarifications about the class features of this archetype ; i'm playing a 11th lvl beast-bonded witch and it's not very clear how some abilities should work : 1) Familiar Form: am i actually taking the form of a bigger version of my familiar getting only the bonus that i would get using Beast shape or am I going to be able to use this only if there's an animal creature that is a bigger or smaller version of my familiar? if so i'm totally wasting this class feature if i take the Improved familiar feat. 2) Is the twin soul class feature actually making a witch take over a body indefinitely?
Hi all, A friend of mine is starting a new adventure and, as long as my friends are too lazy to build up a good spellcaster, i'm the one who is gonna be it. The idea i had in mind was to merge an healing class with a tricky arcane one so that I could heal and also annoy some monster.
I still don't know the exact level of pc we're going to play but they'll be above 12th for sure; the question now is , do i get patron and domain bonus spells (not abilities) as i go further in the mystic theurge class?
I'm starting this thread because i wanted to have a general opinion about the use of the Synthesist without the application of any house rule; The ruling as i read is pretty clear , the only misunderstanding is about the following sentence: "While fused with his eidolon, the synthesist can
This question came out because i created i PC for a friend that's playing a campaign (i'm not the DM)assuming that Synthesist feats were apllying to fused eidolon.Now at 12th level he his actually using multi-weapon fighting feat and exotic weapon proficiency feat to fight with four Large Keen Falcatas and his Character seems to be a little too Imba; this made me read the ruling with more attention. Did i get it right or is really the synthesist so powerful? |