Iroran Paladin

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Organized Play Member. 38 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.




I just bought 2e Core rulebook and on download i receive an empty compressed folder ; is anybody in the same troubles?

Edit: It happens only for the 'Single File' Version


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Good evening everybody
I was just taking a look at Sorcerer's bonus spells from aberrant bloodline this morning and noticed that the last spell gained from it was shapechange (9th).
Quite bad since there are only 2 spells of the polymorph school in the occult spell list (humanoid form and gaseous form) and you eventually take enlarge from the bloodline;moreover shapechange also implies that you should know the spells you wish to replicate with it making it even worse.
I mean, it seems to me a big waste of a 9th level spell slot to use it for a spell that ,at best, replicates a 1st and 3rd level spell (and maybe their heightened versions?) that you should already know.
Am i missing something?
Is there any other fan of aberrant bloodline that feels there should be more than that as last bloodline spell?
Any proposal?


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So, i know it can sound a little weird to hear a thread like this since impact is largely known as an improvement for melee weapons, however reading through the specifical text of the ability i found myself wondering.
The text says :
"This special ability can only be placed on melee weapons that are not light weapons. An impact weapon delivers a potent kinetic jolt when it strikes, dealing damage as if the weapon were one size category larger. In addition, any bull rush combat maneuver the wielder attempts while wielding the weapon gains a bonus equal to the weapon's enhancement bonus; this includes all bull rush attempts, not only those in which a weapon is used, such as Bull Rush Strike, Shield Slam, or Unseat."

as far as i know a thrown weapon, let's say an harpoon, is a melee weapon that can be thrown, and as i read in the text there isn't a specific kind of attack that activates the magic effect (ex. Melee, Ranged) it instead just says the kind of weapon that can be enchanted and that the effect is used when it strikes.
Am i reading it wrong or i can actually use impact to increase the damage dice of a thrown weapon (when i throw it XD)?


Hello everybody, I always thought that pathfinder didn't have any restriction on multiclassing and that one could also multiclass taking 2 prestige classes (satisfying both prereq ofc); that said , am i missing something? My DM is not sure about it and i can't find any clear rule that says that i can(not) ; the only clear clue i found is on the master spy 8th level death attack class features that states it's stacking with other death attacks class features that is only in the assassin class other than master spy as far as i know.


Hello everybody; i was reading up the crossbowman fighter archetype and found something that was not really clear about deadshot and greater deadshot; im from mobile and i dont know how to copy/paste this class feature text but for those who have the time to go reading i'm asking:
If i shoot as a readied action do i apply both fo the features bonuses coming out with a +1.5 dex mod to damage?
There's no bonus type to dmg or triggering action that prevents this as i read it but the abilities seems to be written as a sort of advancing feature during the character leveling process so here comes the question.


Hello everybody and sorry if this has been already discussed but i made a small search trough manuals and didn't find any real definition. Is assasin's death attack a death effect? Where can i find the ruling that states what 's considered a death effect and what is not?


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Hi all ; I really would like to have some clarifications about the class features of this archetype ; i'm playing a 11th lvl beast-bonded witch and it's not very clear how some abilities should work :

1) Familiar Form: am i actually taking the form of a bigger version of my familiar getting only the bonus that i would get using Beast shape or am I going to be able to use this only if there's an animal creature that is a bigger or smaller version of my familiar? if so i'm totally wasting this class feature if i take the Improved familiar feat.

2) Is the twin soul class feature actually making a witch take over a body indefinitely?


Hi everybody

I wanted to create a Rogue PC and i was considering the possibility of taking the Assasinate master trick but i just noteced that apparently rogues can't choose any of the ninja's Master Trick; am i correct?


Hi everybody

I wanted to create a Rogue PC and i was considering the possibility of taking the Assasinate master trick but i just noteced that apparently rogues can't choose any of the ninja's Master Trick; am i correct?


Hi all, A friend of mine is starting a new adventure and, as long as my friends are too lazy to build up a good spellcaster, i'm the one who is gonna be it. The idea i had in mind was to merge an healing class with a tricky arcane one so that I could heal and also annoy some monster.
The divine spellcaster class i chose was cleric for sure because of the channel energy that's very useful for a melee group; for the arcane spellcaster class i was thinking about a witch that with a couple of hex could be very tricky (slumber,misfortune,etc.)

I still don't know the exact level of pc we're going to play but they'll be above 12th for sure; the question now is , do i get patron and domain bonus spells (not abilities) as i go further in the mystic theurge class?


I'm starting this thread because i wanted to have a general opinion about the use of the Synthesist without the application of any house rule;

The ruling as i read is pretty clear , the only misunderstanding is about the following sentence: "While fused with his eidolon, the synthesist can
use all of his own abilities and gear." This make me think that a Synthesist can use his Abilities and not his Feats as long as Abilities are different from feats.

This question came out because i created i PC for a friend that's playing a campaign (i'm not the DM)assuming that Synthesist feats were apllying to fused eidolon.Now at 12th level he his actually using multi-weapon fighting feat and exotic weapon proficiency feat to fight with four Large Keen Falcatas and his Character seems to be a little too Imba; this made me read the ruling with more attention.

Did i get it right or is really the synthesist so powerful?