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If you want to play Pathfinder (and use the Pathfinder campaign paths) with players who find the rules confusing, here are a few suggestions: (I've dealt with a similar situation myself introducing my wife and daughter to roleplaying)
1) Restrict the rules. Core rules works fine, or Core + APG at most. Less rules = less complexity. Also, spontaneous casters only. Oracles and Sorcerers are easier to play than Clerics and Wizards.
2) Make the characters yourself. Get an idea what each player wants to play and then make a character for them. Make sure to crunch all the numbers so they have all the calculations they need close at hand. If you want to take this to the next level, do the levelups as well (give the player maybe 3 good choices then do the calculations for them)
3) Give them a handicap. New players often have difficulty with the tactics of the game, and the game is VERY tactical. Give them levels above what is recommended for the module to make it a bit easier. Once they get the hang of it, you'll know when the encounters start to become too easy, then even it back out.
4) Multiple Choice. My wife taught me the importance of this technique when I was teaching her. Delete "What do you do?" from your vocabulary and instead give 3 options. As in, "You could open the door, listen at the door, or look for another entrance, which do you want to try?" This is much easier for very new players who find the endless options in roleplaying overwhelming.
5) Find a ringer. If you can get even one experienced player at the table, they can be the mentor for everyone. It makes the learning period much easier.
Hope that helps.