Sam Phelan wrote:
Hi, Yes I’m ok with this if it will save on shipping!Many thanks
Sam Phelan wrote:
Hi, I have re entered my card. Thanks :)
Hi, I emailed customer services a few days ago but understand you’re super busy. I’m wondering if you can help with what I’m trying to do but I’m finding the website difficult to navigate to do this. I want my old, expired card removed and my subscription and any future purchases to be put onto the new card I added. Many thanks.
Sgtsplat wrote: I am watching with baited breath the posts by Samarex on Fantasy Grounds forum. Looks like he is working on it and has posted a couple screen shots. It really is the last piece I need before sinking that kind of loot into some software. I recently bought Hero Labs online and was disappointed they do not have ship building, but they said they have it in their backlog. I really like it for building characters but starships are such a big part of the game I run/am converting that I need all of these programs to catch up. Ok, well you don’t actually need hero lab for fg (though I have it too). You can totally build and run a starship as on fg now, just the combat is not automated. What is cool is building a ship on there, you assign your bp and drag and drop the bits you want and it automatically calculates cost and power consumption. I built several ships for the fun of it. If it’s something you’re really interested in and you have the cash, I’d say go for it, don’t wait for the future developments, as I said, it’s perfectly playable, functional and fun to run a game now. If you’re still on the fence, I’d download a demo of FG, give it a whirl and ask on discord if someone can run a tutorial session on starfinder in FG for you so you can see how it works and if you would be happy. It’s a different system, but check out the d&d 5e or pathfinder 1e product page on there. There’s a video showing all the cool stuff you can do as a gm using that rule set (very similar to starfinder).
breithauptclan wrote:
Oh no, I get that they are hideously expensive, I guess what I meant was “what is the intended purpose of these fusion seals in the game if a regular infusion does the same job?”
Sgtsplat wrote:
I currently GM Starfinder using fantasy grounds and would highly recommend it - with caveats. Firstly, I’ve bought everything and have the fantasy grounds ultimate licence, just so you know the perspective I’m coming from. I love the automation, the tools it gives me to have everything I need to run a game, the ability to quickly create an encounter and grant the party xp and loot, as well as giving them a tactical battle map to fight on. Being able to run from an adventure module and have everything pre done for you is really cool. However, learning this took time. It has a very “unique” way of doing this and is a steep learning curve. The fantasy grounds community is absolutely fantastic and there’s loads of wikis and tutorials to get you started. Starship combat is the big problem though. It exists at the moment but it is not automated to the same standard so you have a lot to do manually there. This is because they had developer issues. The good news is, they have someone new working on it and updating the rule set frequently and they post frequently about what they are doing as well. Is it the right product for you? Well that’s up to you to decide. Any more questions, give us a shout or join the fantasy grounds discord and forums. Please note, I don’t work for them in any way, I’m just a really happy customer.
For me, I’m quite disappointed with the alchemist. I love playing mine in pf1. The 2e alchemist feels a bit restricted. Parts of it don’t come online until much later. The pf1 alchemist has so many build options to go into from the get go. What I would like to see is an approach similar to druids. Instead of the circles, you have your builds: bomber, mutagen beast, infusion specialist, tumour pet etc. And within each build, you can get better the more you specialise. Of course, like the Druid circles, you can still dip into the others if you want a bit of what the other builds offer.
Sam Phelan wrote:
Thank you very much for your help! I really appreciate it :)
Hi, firstly,I find complaining about customer issues on company websites distasteful but as I have received no response from the customer service email, I don't know how else to reach you. With this order, I wanted to apply the downtime discount and my Paizo credit. I struggled to find out how to do this (as evidenced by my forum post on the website forum). Whilst clicking around buttons to investigate at what step I could apply these, I accidentally completed the purchase. I then sent an email right after on the 27/9/18 stating that: "I’ve been trying to apply the discount code downtime and my store credit. I can’t find out how to do this and accidentally clicked place order.
I've received no response and then today, I have received an email saying the order has been confirmed and now no changes can be made. I appreciate that you are busy, and may have missed the email I sent, but can this situation be remedied?
Robert Brandenburg wrote: In some cases the checkout process won't have a "payment method" step. For instance, if you set an order to be added to your sidecart, it will use your default subscription payment method. As part of a set of general improvements to checkout, we will likely move the promo code field to ensure that it's still reachable in cases like this. Many thanks for this. As an aside, I accidently purchased the item when trying to find options. Order 7461605. Is it possible to retroactively apply the discount code and my store credit or can it be cancelled? I have sent the same email to your customer services. :)
Fumarole wrote: For the downtime code: In Step 3: Payment Method under Promotions & Gift Certificates there is a field where you can enter the code. Here is a screenshot. Many thanks, but I don't have the option for payment method, I just have three boxes with the last saying place order :(
Hi, Really sorry if this is in the wrong place or this is really obvious to others. I've looked all over bleary eyed and can't see this. I have an item in my cart. I follow the three step process but I can't see anywhere where I can add my store credit or the downtime code before I'm prompted to place the order. Can anyone help?
I’d love the idea of stamina in pathfinder 2! I’d make a few tweaks from Starfinder but keep it simple. Split health into 2, hp and stamina. Cleric is able to heal both. Stamina can recover after a short rest. HP can only be recovered by magical healing or slowly over a long rest. This keeps clerics relevant, but also gives the party a buffer hp if the cleric is out or there is no healing immediately available.
My first take? I love a lot of it! + The ability to customise your heritage so you can fine tune your character. Brilliant. I can see the ability to expand this like the advance race guide being really good. + I like that classes have niche protection on abilities. It makes the party work together rather than just trying to build a character that is super awesome at everything. + again, love the ability to fine tune your class with the feats. + action economy is good. - Goblin, I’m not feeling in core. If we must have it, definitely should not have a charisma bonus! - please give halflings some love. - I don’t like some class “powers” being in the spell section. I found this confusing. I feel they should be in the class description. To me, it’s like putting pf1 Su abilities in the spell section. - Resonance, I don’t have the vitriol for it some have, but it “feels” a bit clunky. I can’t put my finger on it. Sorry I can’t be more specific. What I would like to see: One thing I wish had been included in Starfinder and I would like to see here, is have a suggested “quick gear” build for new characters. This gives people the option of shopping for the exact gear they want, or, if they are new players or doing a one shot and aren’t sure of direction/ not fussed, they can quickly build a functional adventurer without poring over the minutiae of the gear list. Also, what’s the point of high quality ammunition if the high quality bow confers the bonus. This has confused me so does anyone have some insight? Anyway, that’s my 2cp. Congrats on the system and I hope this feedback helps.
I love this take on the bard class! It really matches what I think of when I think bard. My only two nitpicks are:
2) The wording on Allegro. It says your ally is quick and can use the action to Strike, Stride, or Step. What action? The preceding sentence doesn't make it clear that an extra action has been granted. Otherwise, absolutely love this. Keep at it guys and gals!
So recently, a mate has offloaded some 3.5 books to me, one of which happens to be expanded psionics handbook. I've not read if yet, but I'm interested in adding psionics to my game. Obviously, I can pretty easily use 3.5 material in pathfinder. I see on the forums that everyone raves about dream scarred press' ultimate psionics. I've not got that and am curious about the hype. What does it offer that makes people grab that over a second hand 3.5 psionics handbook? Any info would be cool, I am willing to be sold on it if it is awesome and delivers stuff better than the 3.5 book.
You've got to ask yourself, why is your table creaking under these options? The key word here is options, as in optional, as in not mandatory. Don't use what you don't want! Also, I see a thread calling for 2.0 once a fortnight, it would have probably been easier to bolt this post on one of those. If you want a more rules light system, check out 5e, my group will be playing both!! I agree that pathfinder could do with a bit of a clean up (god knows it could! I started RPGs only a couple of years ago with the beginner box and trying to navigate the crb was and is a nightmare!) but constantly asking for a new edition with major changes or a parallel simpler system when in every other thread that this comes up on has the paizo staff saying "not going to happen" is a waste of time. Two options for you: limit pathfinder resources at the table or have a go at another system as a palette cleanser between crunch heavy sessions. :)
I'm quite looking forward to the tech guide (it got me to subscribe to the campaign setting). Ever since I read the ISWG, I've been looking forward to Numeria being detailed. As far as I can tell, just from reading the ISWG, Golarion has had varying levels of techs and themes and genre possibilities since its inception. It isn't becoming genre inclusive, it has always been!! Also, some people like some stuff, other people don't like other stuff. Stuff is put in to cater to the needs of people who may like it, if you don't like that stuff, don't use it. On an ENTIRELY unrelated note, for some reason, it honestly just popped into my head, but the flag option for posts could really do with a troll option listed. One can troll without being abusive. The default options at the moment don't seem to cover every forum eventuality....
Back on topic (away from the fighter de railment which now actually has its own thread I believe) I'm really looking forward to this! I want to see some of the cool things Paizo can do with a class when it doesn't have to adhere to strict 3.x philosophy. As myself and my play group have relatively low experience with pathfinder's intricacies, anything that can "speed up play and dispel confusion" will be a godsend!
Reading the original post, I have to say, you make a fantastic, well constructed and thought provoking argument! Just to give a bit of background to my perspective, I'm a mid 20's gay white gamer relatively new to Pathfinder. I find Paizo take a great line in balancing modern day inclusiveness with pulp inspired fantasy. It's great to see lots of positive gay characters and relationships being portrayed as well as seeing women on front covers who are in bulky, non skimpy armour in a variety of ethnicities. I feel this is important and really refreshing to see. That said, it also needs to be balanced out with the pulp fantasy inspired by Conan stories which features hyper-masculinity (ripped dudes swinging swords) and sexy she demons. If this is not included, it gets a bit "too PC", bland, like AD&D2e, where devils and demons could not even be mentioned by name. With regard to the succubi and demons and the like, could one not argue that it is actually showing female empowerment to a degree? A woman dominating a man, reducing him to her submissive plaything due to his weakness says empowerment to me. I do agree that the balance could be better and any company should strive to be more inclusive. You have certainly offered a lot of food for thought and I look forward to seeing this discussion evolve provided everyone can keep the same tone as the OP!
Hi, I've been having problems with my subscription. Recently, my card has been declined (there are no problems this end) and this has held up delivery of my order. I have tried to change my details, by re uploading the card, but it keeps saying that it is unable to do this and to contact the webmaster. I have emailed support for help a few weeks ago, but so far, have not received a reply. I can appreciate you lot are busy, but would really like to be contacted so this problem can be resolved so I can get my hands on the latest AP!
lokiare wrote:
And just so you know, the Turing test is not an infallible way to measure AI. It is in fact a poor way of measuring machine intelligence. It has too tight a definition of intelligence, many intelligent beings would fail the test. The original tested human conversational characteristics and could be cheated with a chat bot style program. Also, Searle's chinese room showed that from a black box perspective, intelligence seemed to be shown, there was no understanding of the process. So related to being a DM, If a machine cannot show understanding, reasoning, (different from understanding instructions) and imagination, it cannot DM.
Matt Thomason wrote: Speaking for the UK, where a boxed set usually attracts 20% tax as opposed to a zero-rated book (and apparently separate maps are zero-rated too), I have to say a big noooooooooo! Sorry :( Speak for yourself! UK here and would absolutely love one! James Jacobs wrote:
I think I saw somewhere else on the forums a mention of a possible Sandpoint box... I'm about to start a ROTR campaign, so definitely want to say yes to that :D
Cool story!! I ran this a while back with my friends, I'm now hooked and my wallet hates me! I would suggest with your kids (because their party is very squishy) waking them up in a goblin prison. They could wake up with a fighter prisoner next to them and bust out. You could let your kids make the decisions but play the fighter as a "mentor", so he could help the rogue flank and protect the wizard. This way, your party will be less squishy and it would be a fun way to teach your kids new concepts in the game :)
Paladin of Baha-who wrote: Please explain this in more detail? TIA Ah, sorry, missed a bit when typing :P. I thought it would be cool to use Jelly babies as monsters instead of minis on the mat. Whoever gets the kill gets the jelly baby :D. You watch the players round the table go for it :P. Hmm, Hero points sound a good idea. As it's our first game, I restricted things just to the core book to avoid us getting confused and not worrying about extra detail. I might look into adding a point system though!! Awesome ideas here! :D
Ok, so I GM for my group. The other night, they faced TSM from the carrion crown : haunting of harrowstone. To be honest, the fight was an exercise in tedium. This is absolutely not the fault of the AP, which I feel has been fantastic and the group has enjoyed it. Indeed, reading the fight, I was looking forward to running it, it was set to be epic. The reason why it went so bad is that my group had an outbreak of bad rolls. I mean seriously bad. After TSM's initial appearance, they were set for an epic fight and managed to heal whilst fighting. They had good tactical ideas so they weren't really in any danger of a TPK. Their rolling however was frustrating for all at the table. The spiders spawned aren't exactly all that and are meant to serve as a distraction. The bad rolls meant that they barely even hit them and when they did, it was chip damage! It was the same with TSM. This dragged the fight out, the music ran out as well as people's initial excitement at fighting the boss. Even me having used jelly babies did not over come this! I get that a bout of bad rolls can and do happen. This just happened to be the worst time for it. So my question is, what do you guys do to keep the "epicness" of fights in the face of bad rolls, to stop it feeling like a slog, and keep the people engaged even if it's going badly?
Ok, thanks for that clarification you guys, really appreciate the help. Midnight_Angel wrote:
Does this also mean that at level one, if I put a rank in diplomacy, that that becomes a +4?
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