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male Sam 10/Ftr 2 HP 133| AC 30; Touch 16; FF 28| F +15; R +7; W +8 | CMB +17; CMD 32 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1
![]() fort: 1d20 + 13 ⇒ (11) + 13 = 24 resolve: 1d20 + 13 ⇒ (7) + 13 = 20 reroll if needed: 1d20 + 18 ⇒ (10) + 18 = 28 I spend one of my resolves to negate the crit, or remain conscious and stabilize, if Roland's ability didn't work? GM: I think I'm at -4 hp total so I'm down, but if negate the crit then I might be up ![]()
male Sam 10/Ftr 2 HP 133| AC 30; Touch 16; FF 28| F +15; R +7; W +8 | CMB +17; CMD 32 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1
![]() reflex: 1d20 + 7 ⇒ (8) + 7 = 15 resolve: 1d20 + 7 ⇒ (8) + 7 = 15 Toshiro swings again. Melee +2 holy adamantine katana: 1d20 + 19 ⇒ (16) + 19 = 35 damage: 1d8 + 9 ⇒ (4) + 9 = 13 Melee +2 holy adamantine katana: 1d20 + 14 ⇒ (8) + 14 = 22 damage: 1d8 + 9 ⇒ (4) + 9 = 13 Melee +2 holy adamantine katana: 1d20 + 9 ⇒ (9) + 9 = 18 damage: 1d8 + 9 ⇒ (7) + 9 = 16 ![]()
male Sam 10/Ftr 2 HP 133| AC 30; Touch 16; FF 28| F +15; R +7; W +8 | CMB +17; CMD 32 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1
![]() Toshiro takes a step and swings. Melee +2 holy adamantine katana: 1d20 + 19 ⇒ (6) + 19 = 25 damage: 1d8 + 9 ⇒ (3) + 9 = 12 if evil: 2d6 ⇒ (3, 6) = 9 Melee +2 holy adamantine katana: 1d20 + 14 ⇒ (14) + 14 = 28 damage: 1d8 + 9 ⇒ (2) + 9 = 11 if evil: 2d6 ⇒ (2, 3) = 5 Melee +2 holy adamantine katana: 1d20 + 9 ⇒ (4) + 9 = 13 damage: 1d8 + 9 ⇒ (8) + 9 = 17 if evil: 2d6 ⇒ (5, 2) = 7 ![]()
male Sam 10/Ftr 2 HP 133| AC 30; Touch 16; FF 28| F +15; R +7; W +8 | CMB +17; CMD 32 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1
![]() Toshiro swings at yellow power attack: 1d20 + 16 ⇒ (19) + 16 = 35 damage: 1d8 + 18 + 5d6 ⇒ (3) + 18 + (5, 3, 5, 4, 2) = 40 crit confirm: 1d20 + 21 ⇒ (20) + 21 = 41 damage: 1d8 + 18 ⇒ (3) + 18 = 21 if evil damage: 4d6 ⇒ (3, 3, 6, 2) = 14 weapon is adamantine ![]()
male Sam 10/Ftr 2 HP 133| AC 30; Touch 16; FF 28| F +15; R +7; W +8 | CMB +17; CMD 32 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1
![]() Fort: 1d20 + 13 ⇒ (13) + 13 = 26 Toshiro moves next to the creatures and places his hands on his katana. Gods protect me against these foes He nods at yellow. challenge, done ![]()
male Sam 10/Ftr 2 HP 133| AC 30; Touch 16; FF 28| F +15; R +7; W +8 | CMB +17; CMD 32 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1
![]() Toshiro looks around. Toshiro normally sheaths his katana after wiping the blood off it. So my katana is in the scabbard :) Perception: 1d20 + 2 ⇒ (1) + 2 = 3 initiative: 1d20 + 2 ⇒ (6) + 2 = 8 ![]()
male Sam 10/Ftr 2 HP 133| AC 30; Touch 16; FF 28| F +15; R +7; W +8 | CMB +17; CMD 32 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1
![]() GM Redelia wrote:
Fort: 1d20 + 13 ⇒ (14) + 13 = 27 yellow and red are dead? ![]()
male Sam 10/Ftr 2 HP 133| AC 30; Touch 16; FF 28| F +15; R +7; W +8 | CMB +17; CMD 32 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1
![]() Fort: 1d20 + 13 ⇒ (8) + 13 = 21 Fort: 1d20 + 13 ⇒ (8) + 13 = 21 Fort: 1d20 + 13 ⇒ (10) + 13 = 23 use resolve once Fort: 1d20 + 13 ⇒ (3) + 13 = 16 ![]()
male Sam 10/Ftr 2 HP 133| AC 30; Touch 16; FF 28| F +15; R +7; W +8 | CMB +17; CMD 32 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1
![]() Toshiro nods at blue. chanllenge then moves. He swings. attack: 1d20 + 19 ⇒ (19) + 19 = 38 damage: 1d8 + 20 ⇒ (5) + 20 = 25 if evil: 2d6 ⇒ (6, 2) = 8 crit confirm: 1d20 + 19 ⇒ (2) + 19 = 21 damage: 1d8 + 20 ⇒ (8) + 20 = 28 ![]()
male Sam 10/Ftr 2 HP 133| AC 30; Touch 16; FF 28| F +15; R +7; W +8 | CMB +17; CMD 32 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1
![]() Toshio swings at the one near him. attack holy adamantine katana: 1d20 + 20 ⇒ (8) + 20 = 28 damage: 1d8 + 9 ⇒ (3) + 9 = 12 attack holy adamantine katana: 1d20 + 15 ⇒ (9) + 15 = 24 damage: 1d8 + 9 ⇒ (6) + 9 = 15 attack holy adamantine katana: 1d20 + 10 ⇒ (18) + 10 = 28 damage: 1d8 + 9 ⇒ (4) + 9 = 13 attack holy adamantine katana: 1d20 + 20 ⇒ (3) + 20 = 23 damage: 1d8 + 9 ⇒ (6) + 9 = 15 /w haste crit confirm: 1d20 + 10 ⇒ (10) + 10 = 20 if crit: 1d8 + 9 ⇒ (3) + 9 = 12 ![]()
male Sam 10/Ftr 2 HP 133| AC 30; Touch 16; FF 28| F +15; R +7; W +8 | CMB +17; CMD 32 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1
![]() Toshire draws and swings with two hands. "Kahwen!" attack: 1d20 + 16 ⇒ (18) + 16 = 34 iaijutsu strike with holy damage +2 holy adamantine: 1d20 + 19 + 5d6 + 2d6 ⇒ (16) + 19 + (1, 3, 3, 4, 6) + (1, 2) = 55 crit confirm crit con: 1d20 + 24 ⇒ (17) + 24 = 41 crit: 1d8 + 19 + 5d6 + 2d6 ⇒ (1) + 19 + (4, 2, 5, 5, 3) + (4, 2) = 45 I think the holy damage and the iaijutsu strike get doubled? if it is killed Toshire lops the head off ![]()
male Sam 10/Ftr 2 HP 133| AC 30; Touch 16; FF 28| F +15; R +7; W +8 | CMB +17; CMD 32 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1
![]() Roland Garros wrote: I thought the final part was allowed to be played at 13th level (otherwise, Roland will have to go slow xp too since he was at 33xp to start the last one, and taking full 3xp would hit 36xp). Yes, but then the PC will be ineligible for Eyes of Ten if you haven't played that yet. ![]()
male Sam 10/Ftr 2 HP 133| AC 30; Touch 16; FF 28| F +15; R +7; W +8 | CMB +17; CMD 32 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1
![]() Toshiro swings attack +3 adamantine katana: 1d20 + 18 ⇒ (4) + 18 = 22 damage: 1d8 + 11 ⇒ (1) + 11 = 12 attack +3 adamantine katana: 1d20 + 13 ⇒ (4) + 13 = 17 damage: 1d8 + 11 ⇒ (5) + 11 = 16
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