[PFS]Redelia's Emerald Spire 15 and 16 (Inactive)

Game Master Redelia

chronicle sheets


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Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

”Oh feh,” Tess grumbled as the red enemy closed on her before she expected. She tries to cast dimension door defensively to get away from the threat.

Concentration check v DC 23 1d20 + 11 + 6 ⇒ (5) + 11 + 6 = 22
———

Folio reroll 1d20 + 11 + 6 ⇒ (4) + 11 + 6 = 21

At seeing her spell fizzle, she prepared to get gug’d.

Grand Lodge

Female Elf Winter Witch - 12(W5,WW7) | hp:62/62 AC:22(MA) | F6 R8 W11 | I3 P18 | TSRR:1 | GL | 124312-3

Get ready to send healing Vidya

Grand Lodge

[Init +13, Per +20, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 13th [HP 66/68, AC 27 |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28; Immune: Electricity & Poison; Resist Acid, Cold, Fire - 10

I'm not sure about how to interact with the Emerald Roots, so I'm going to put a couple options here and hope that I can get to the baddy. Things to note: I have a climb speed of 20' and a regular speed of 70' while hasted and it's 25' of horizontal distance.

Kahwen rushes to the aid of Tessara, nimbly dealing with the blocking roots of the emerald spire.

If jumping over the roots is possible:
Acrobatics: 1d20 + 27 + 5 ⇒ (20) + 27 + 5 = 52

If climbing over the roots is possible:
Climb: 1d20 + 25 ⇒ (3) + 25 = 28

He twists as he gets close to avoid leaving himself vulnerable to an attack by the Gug.

Acrobatics (To Avoid AoO): 1d20 + 27 ⇒ (20) + 27 = 47

And then slashes the creature with his sword.

+2 keen shock elven curve blade: 1d20 + 19 ⇒ (2) + 19 = 21
Slashing: 1d10 + 15 + 6d6 ⇒ (10) + 15 + (5, 1, 5, 3, 2, 4) = 45 plus Electricity: 1d6 ⇒ 6

On the off chance that's a hit, if the target is subject to sneak attack damage I'll also apply the Disoriented Debilitating injury, so it gets -2 to attack rolls for 1 round and a -6 to attack rolls against Kahwen. If it's subject to bleed damage, it's also bleeding 6.

Sovereign Court

male Sam 10/Ftr 2 HP 133| AC 30; Touch 16; FF 28| F +15; R +7; W +8 | CMB +17; CMD 32 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1

Toshiro moves around the the rubble.

"I'm coming!"

double move


Venture Lieutenant, Play by Post (online)

Cerisa, you can't take a five foot step and also move normally during the same round, unless you have a special ability that allows it.

Grand Lodge

Female Elf Winter Witch - 12(W5,WW7) | hp:62/62 AC:22(MA) | F6 R8 W11 | I3 P18 | TSRR:1 | GL | 124312-3

Haste? But okay.


Venture Lieutenant, Play by Post (online)

Haste increase your movement speed; I don't see any way it changes the rules for a five foot step. Please redo your turn.

Grand Lodge

Female Elf Winter Witch - 12(W5,WW7) | hp:62/62 AC:22(MA) | F6 R8 W11 | I3 P18 | TSRR:1 | GL | 124312-3

Cerisa takes a guarded step from Red, then Hexes it to lower it's AC by 4 for the next 8 rounds (successful DC 21 will to reduce that to 1 round).


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Roland sends several arrows into the nearest gug, badly injuring it. Kahwen steps forward, placing himself between the spellcasters and danger. His blade hits the creature due to Cerisa's magic, ending its threat to your party.

The yellowish monster bites and claws at Kahwen.

bite attack: 1d20 + 17 ⇒ (15) + 17 = 32
claw 1: 1d20 + 17 ⇒ (18) + 17 = 35
claw 2: 1d20 + 17 ⇒ (11) + 17 = 28
claw 3: 1d20 + 17 ⇒ (19) + 17 = 36
claw 4: 1d20 + 17 ⇒ (15) + 17 = 32

bite damage: 1d8 + 7 ⇒ (2) + 7 = 9
claw 1 damage: 1d8 + 7 ⇒ (1) + 7 = 8
claw 3 damage: 1d8 + 7 ⇒ (7) + 7 = 14
claw 4 damage: 1d8 + 7 ⇒ (6) + 7 = 13
rend damage: 1d6 + 10 ⇒ (3) + 10 = 13

47 total damage to Kahwen; the remaining gug is at -43 HP.

The party is up again.

Grand Lodge

Female Elf Winter Witch - 12(W5,WW7) | hp:62/62 AC:22(MA) | F6 R8 W11 | I3 P18 | TSRR:1 | GL | 124312-3

Cerisa taps Kahwen with a Wand of Cure Serious Wounds.
csw: 3d8 + 5 ⇒ (5, 3, 5) + 5 = 18

Grand Lodge

[Init +13, Per +20, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 13th [HP 66/68, AC 27 |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28; Immune: Electricity & Poison; Resist Acid, Cold, Fire - 10

Kahwen is almost the very definition of a glass dagger and even as he's celebrating the end of one of their opponents, the other one very nearly ends him.

That doesn't mean that his fight is ended though, and he takes the healing from his companion before moving around their opponent, twisting and tumbling to avoid any retribution.

Acrobatics (Avoid AoO: 1d20 + 27 ⇒ (19) + 27 = 46

I also have Mobility so my AC is 34 against any AoOs for movement.

Kahwen is careful when he attacks again, worrying as much about defense as offense.

+2 keen shock elven curve blade (Haste, Fighting Defensively): 1d20 + 19 + 1 - 4 ⇒ (10) + 19 + 1 - 4 = 26
Slashing: 1d10 + 15 + 6d6 ⇒ (3) + 15 + (1, 3, 2, 5, 6, 2) = 37 plus Electricity: 1d6 ⇒ 6

Assuming that's a hit, if the target is subject to sneak attack damage I'll also apply the Disoriented Debilitating injury, so it gets -2 to attack rolls for 1 round and a -6 to attack rolls against Kahwen. If it's subject to bleed damage, it's also bleeding 6.

And fighting Defensively, my AC is 33.

Sovereign Court

male Sam 10/Ftr 2 HP 133| AC 30; Touch 16; FF 28| F +15; R +7; W +8 | CMB +17; CMD 32 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1

Toshiro moves and calls to his foe.

"I'm here!"

move and challange

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland moves to get a view of yellow ( am assuming green roots are blocking all line of sight)

”Zhis is good. Zhere is only one more to deal wizth“

improved precise=no cover
Roland-1 +3 Ad darkwood, PB comp haste: 1d20 + 21 + 1 + 2 ⇒ (9) + 21 + 1 + 2 = 33
for dmg,PB: 1d8 + 8 + 1 ⇒ (3) + 8 + 1 = 12

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess withdraws to just north of Cerisa, ready to hex the gug into oblivion if it survived until the next round.

If someone could be kind enough to move me, please.


Venture Lieutenant, Play by Post (online)

Kahwen and Roland both damage the gug, who is now clearly not looking so good (about 3/4 health).

He continues to attack Kahwen.

5d20 ⇒ (5, 18, 17, 11, 4) = 55

That is two claws that hit, plus the rend.

total damage: 3d6 + 24 ⇒ (6, 4, 3) + 24 = 37

Kahwen falls over, unconscious (now at -8 HP)

Party is up again, need check to stabilize from Kahwen

Grand Lodge

Female Elf Winter Witch - 12(W5,WW7) | hp:62/62 AC:22(MA) | F6 R8 W11 | I3 P18 | TSRR:1 | GL | 124312-3

Cerisa casts Cure Critical Wounds on Kahwen.
Stop sleeping on the job she quips.
healing: 4d8 + 12 ⇒ (4, 7, 5, 4) + 12 = 32

Sovereign Court

male Sam 10/Ftr 2 HP 133| AC 30; Touch 16; FF 28| F +15; R +7; W +8 | CMB +17; CMD 32 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1

Toshire draws and swings with two hands.

"Kahwen!"

attack: 1d20 + 16 ⇒ (18) + 16 = 34

iaijutsu strike with holy damage

+2 holy adamantine: 1d20 + 19 + 5d6 + 2d6 ⇒ (16) + 19 + (1, 3, 3, 4, 6) + (1, 2) = 55

crit confirm

crit con: 1d20 + 24 ⇒ (17) + 24 = 41

crit: 1d8 + 19 + 5d6 + 2d6 ⇒ (1) + 19 + (4, 2, 5, 5, 3) + (4, 2) = 45

I think the holy damage and the iaijutsu strike get doubled?

if it is killed Toshire lops the head off

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess uses her Slumber hex on the gug, trying to lull it to sleep so her friends could pounce.

DC 21 Will to resist.

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland gasps as the tengu is mauled but relieved as healing applied and the beast slashed.

assuming the samurai crit finished it…otherwise will shoot anything still moving.

” Zhis was quite Zhe interruption but we still have not solved the riddle of Zhe door. Let’s get patched up and be ready for Zhe next act.“


Venture Lieutenant, Play by Post (online)

waiting for any healing or anything you are doing before moving on

Grand Lodge

Female Elf Winter Witch - 12(W5,WW7) | hp:62/62 AC:22(MA) | F6 R8 W11 | I3 P18 | TSRR:1 | GL | 124312-3

Cerisa is a bit low on resources but she does have a CLW+1 wand (7c), a CSW+5 wand (3c) and a potion of CMW as well as hexes and spells.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess uses her healing hex on Kahwen, and offers it up to anyone else who might need it.

CMW 2d8 + 10 ⇒ (1, 6) + 10 = 17

Grand Lodge

[Init +13, Per +20, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 13th [HP 66/68, AC 27 |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28; Immune: Electricity & Poison; Resist Acid, Cold, Fire - 10

Kahwen bows first to Tessara then to Toshiro. "Remind me to let you go first next time, Friend Toshiro," he says, his feathers ruffling before settling.

He extends a wand to Tessara. "Thank you for what you have already done. Just a bit more, please."

CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6

CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5

He then picks up his sword and moves back to the door.

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland nods as Kahwen returns

”Lets try Zhis again. “

Sovereign Court

male Sam 10/Ftr 2 HP 133| AC 30; Touch 16; FF 28| F +15; R +7; W +8 | CMB +17; CMD 32 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1

"Yes of course.." He nods at the tengu.

Toshire wipes off his katanna then sheaths it.

Grand Lodge

Female Elf Winter Witch - 12(W5,WW7) | hp:62/62 AC:22(MA) | F6 R8 W11 | I3 P18 | TSRR:1 | GL | 124312-3

Anyone else need healing? Cerisa asks.

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

” Zhere is no need of Zhe healing for me.“

Grand Lodge

Female Elf Winter Witch - 12(W5,WW7) | hp:62/62 AC:22(MA) | F6 R8 W11 | I3 P18 | TSRR:1 | GL | 124312-3

((bump?))

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |
Cerisa Frostweaver wrote:
((bump?))

GM said in discussion that they would have to take a short pause due to real life stuff, and would get back to us as soon as they could.


Venture Lieutenant, Play by Post (online)

Kahwen sees no sign the door is locked or trapped.

Grand Lodge

[Init +13, Per +20, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 13th [HP 66/68, AC 27 |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28; Immune: Electricity & Poison; Resist Acid, Cold, Fire - 10

After ensuring that the door itself is not dangerous, Kahwen nods to his fellow Pathfinders, opens the door then takes a firm grip on his sword with both hands.

Apparently, he doesn't need Toshiro's reminding as he looks to the samurai expectantly.

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland nods and grips his bow…with an occasional look back to make sure no more creatures sneaking up from behind.


Venture Lieutenant, Play by Post (online)

I've put Kahwen right in front of the door. Can everyone else please make sure your token is where you want it to be when the door is opened?

Grand Lodge

Female Elf Winter Witch - 12(W5,WW7) | hp:62/62 AC:22(MA) | F6 R8 W11 | I3 P18 | TSRR:1 | GL | 124312-3

Cerisa does not want to be in front of the door when it is opened.

What's P2 and P3?


Venture Lieutenant, Play by Post (online)

P2 and P3 are labels for parts of this room. They treat the parts of the room divided by the emerald roots as separate rooms for clarity.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

If someone would be kind enough to please place Tess on the map. Anywhere is fine. TIA.

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland is happy to swap places with Cerisa

Sovereign Court

male Sam 10/Ftr 2 HP 133| AC 30; Touch 16; FF 28| F +15; R +7; W +8 | CMB +17; CMD 32 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1

I'm fine where I am

Grand Lodge

Female Elf Winter Witch - 12(W5,WW7) | hp:62/62 AC:22(MA) | F6 R8 W11 | I3 P18 | TSRR:1 | GL | 124312-3

Sure

Grand Lodge

[Init +13, Per +20, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 13th [HP 66/68, AC 27 |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28; Immune: Electricity & Poison; Resist Acid, Cold, Fire - 10

Kahwen is in position.


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Through the door you find a narrow passageway ending in another door.

(I've moved you in/forward as a group)


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A careful check of the door by Kahwen reveals no locks or traps, so he moves to let Toshiro open the door.

A long stone counter runs along the edges of this L-shaped room, its surface cluttered with strange tools, alchemical devices, urns of bubbling liquid, and shuddering clots of flesh. Three pedestals to the south support small mounds of glowing green crystals. Three alien creatures are doing something at the counter.

init:

Tessara: 1d20 + 3 ⇒ (1) + 3 = 4
Kahwen: 1d20 + 8 ⇒ (12) + 8 = 20
Toshiro: 1d20 + 2 ⇒ (8) + 2 = 10
Roland: 1d20 + 7 ⇒ (6) + 7 = 13
Cerisa: 1d20 + 3 ⇒ (19) + 3 = 22
bad guys: 1d20 + 8 ⇒ (9) + 8 = 17

Bold may post:
Cerisa
Kahwen

bad guys
Roland
Toshiro
Tessara


Venture Lieutenant, Play by Post (online)

Can someone please bot them? It's better if I don't in this particular situation.

Grand Lodge

Female Elf Winter Witch - 12(W5,WW7) | hp:62/62 AC:22(MA) | F6 R8 W11 | I3 P18 | TSRR:1 | GL | 124312-3

Cerisa tries to identify them.

K Planes +9, K Arcana+20, K Religion +6

Grand Lodge

[Init +13, Per +20, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 13th [HP 66/68, AC 27 |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28; Immune: Electricity & Poison; Resist Acid, Cold, Fire - 10

Kahwen does not like arbitrarily killing people who may be innocently going about their business. He also doesn't like being caught in a big group if area affects start taking place.

He enters the chamber, close enough to attack, if necessary, but does not attack, yet.

Readied Attack On Red if it attacks or casts a spell:

+2 keen shock elven curve blade: 1d20 + 19 ⇒ (5) + 19 = 24
Slashing plus SA: 1d10 + 15 + 6d6 ⇒ (2) + 15 + (1, 6, 2, 1, 6, 1) = 34 plus Electricity: 1d6 ⇒ 4

Assuming that's a hit, if the target is subject to sneak attack damage I'll also apply the Disoriented Debilitating injury, so it gets -2 to attack rolls for 1 round and a -6 to attack rolls against Kahwen. If it's subject to bleed damage, it's also bleeding 6.


Venture Lieutenant, Play by Post (online)

Ceresa does not know anything about these creatures. You still have your turn.

Grand Lodge

Female Elf Winter Witch - 12(W5,WW7) | hp:62/62 AC:22(MA) | F6 R8 W11 | I3 P18 | TSRR:1 | GL | 124312-3

Cerisa uses her Wand of See Invisibility on herself.

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland waits quietly to see what happens…


Venture Lieutenant, Play by Post (online)

The creatures each drink something. They give you the impression of buffing for combat.

The entire party is up now.

Grand Lodge

[Init +13, Per +20, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 13th [HP 66/68, AC 27 |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28; Immune: Electricity & Poison; Resist Acid, Cold, Fire - 10

Kahwen does something rather unpredictable. He twists to spring away from the one he's adjacent to.

Acrobatics to avoid AoO: 1d20 + 27 ⇒ (6) + 27 = 33
Dashes the few feet over to the next one (blue) slashes at it and springs away from it as well.

+2 keen shock elven curve blade vs. Blue: 1d20 + 19 ⇒ (3) + 19 = 22
Slashing Plus SA: 1d10 + 15 + 6d6 ⇒ (8) + 15 + (4, 4, 6, 6, 5, 4) = 52 plus Electricity: 1d6 ⇒ 4

If that's a hit, if the target is subject to sneak attack damage I'll also apply the Disoriented Debilitating injury, so it gets -2 to attack rolls for 1 round and a -6 to attack rolls against Kahwen. If it's subject to bleed damage, it's also bleeding 6.

Using Spring Attack to deny Blue the chance to take an AoO.

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