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Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50
![]() Squeeze Reflex Save: 1d20 + 7 ⇒ (17) + 7 = 24
Toro, slides away from danger and casts Stabilize on Sifvary. Does this end Call Lightning, or can I still concentrate on that spell? ![]()
Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50
![]() How high up is Tygora? Would a large snake with a 10' reach be able to reach her from the ground? Ugh, I can't reach the wench and it might take some magical means to get the snake to fly (again). A flying snake is a truly terrifying thing you know... Toro uses his exposition to complete his spell- suddenly lightning bolts unleash from the middle of the air at Tygora! Hah! I bet you didn't see that coming, did ya!?!
If able, Squeeze will move "under" her and attempt to grapple the evil mistress (if not able he will still move under the mistress and wait for her to come within bite range)
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Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50
![]() Well Squeeze, we battled all the way here and now Im not sure if we need to rescue them all. The ladies of course but that strange fellow, I am no sure him. I have a feeling the mistress won't mind losing some captives but isn't going to take kindly to having her rule interrupted. Snake just stares in response, his tongue flickering a bit. ![]()
Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50
![]() Healing:
Fool, using the wand to heal Toro and Squeeze's wounds. Wand CLW: 1d8 + 1 ⇒ (8) + 1 = 9 Wand CLW: 1d8 + 1 ⇒ (4) + 1 = 5 Wand CLW: 1d8 + 1 ⇒ (5) + 1 = 6 Wand CLW: 1d8 + 1 ⇒ (6) + 1 = 7 Toro is at full health Wand CLW: 1d8 + 1 ⇒ (2) + 1 = 3 Wand CLW: 1d8 + 1 ⇒ (1) + 1 = 2 Wand CLW: 1d8 + 1 ⇒ (5) + 1 = 6 Squeeze is at full health Patients snake, lets let the bipedal ones talk this through. If they get stuck we will send you in to fix the situation.
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Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50
![]() Yo Fool, when you float down here do you mind helping out with this wand? These burns are not what I was going for in this outfit. Toro inspects Squeeze, making sure his partner wasn't seriously injured or that his fire protection scales were damaged. ![]()
Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50
![]() Toro screams That pisses me off mate, quit while you have a chance! Meanwhile Squeeze appreciates the fireproof scales that Toro told him about (snakes are notoriously gullible). Squeeze continues to maintain his grapple, squeezing the life out of his attacker. Grapple: 1d20 + 20 + 1 ⇒ (8) + 20 + 1 = 29Damage: 1d4 + 10 ⇒ (1) + 10 = 11 Toro charges up the stairs with his supernatural speed (thanks to haste). Unarmed Strike: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 Sorry for the delay, the website issues got me out of my groove. If Toro was hasted at the time of the Reflex save (can't recall on the run and will read up later), then he would (just barely) make the save on the fire, taking only 11. Correct? ![]()
Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50
![]() Toro has a wand and is grateful for the assistance. Time to muscle up Squeeze... go get 'em!
The large snake moves charging and attempts to bite "red".
Toro springs from the ropes and charges "blue", again hoping the whirlwind of activity will give him advantage to actually connect!
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Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50
![]() Reflex Save: 1d20 + 7 ⇒ (14) + 7 = 21
Entertained by the elemental, but flat out scared of ruining his perfect skin Toro manages to not catch fire. Squeze Bite Attack: 1d20 + 10 ⇒ (2) + 10 = 12
But so focused on not catching fire, neither Toro nor Squeeze can actually catch these fellas long enough to pin them down. ![]()
Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50
![]() Aye, now we are cooking. It may be getting hot enough in here to start taking of my clothes. You'd like that wouldn't you big flaming jerk! Fort Save: 1d20 + 8 ⇒ (9) + 8 = 17 Toro, just getting warmed up, is going to really try hard this time to grapple the elemental.
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Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50
![]() Being exceedingly stubborn, Toro and Squeeze continue to wrassle' with the fire elemental. Squeeze Bite Attack: 1d20 + 10 ⇒ (15) + 10 = 25 Bite Damage: 1d4 + 10 ⇒ (4) + 10 = 14 Grapple Attempt: 1d20 + 15 ⇒ (4) + 15 = 19
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Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50
![]() Toro spits on Squeeze and himself, hoping this provides sufficient defense against the fire elementals. Quit you, your cold blooded it will feel fine. Squeeze slithers off to contact an Elemental - Bite 10': 1d20 + 10 ⇒ (4) + 10 = 14 if hits then Grapple: 1d20 + 15 ⇒ (6) + 15 = 21, Bite Damage: 1d4 + 10 ⇒ (4) + 10 = 14. He will likely provoke an AoO. Assuming that doesn't work... Toro grins and moves in towards the fiery guy.
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Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50
![]() Toro raises a sloshy stein of mead air and screams, For freedom! and even Squeeze offers his support but only sticks his tongue out.
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Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50
![]() Upon seeing the welcoming sights, Toro is overjoyed. Elf, you are too suspicious. Finally a real party! Pushing others out of his way he grabs the largest of the steins and downs the mead in one big swallow. Belch! is his only reply.
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Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50
![]() Toro sticks his tongue out awkwardly a few times. At fist its looks like he his trying to lick peanut better from his nose, but he is actually communicating to Squeeze.
Sticking his tongue back in his mouth Toro swallows some extra spit and blurts out So, we don't have to openly rebel but if we didn't hinder those that are trying to make positive change around here, well that wouldn't be so bad would it? ![]()
Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50
![]() Having vanquished the fire and feeling more alive than he has in days, Toro goes after red aim for a single leg take down into a half-nelson.
Squeeze, braver now that the fire is out and risk of BBQ is lessened moves in for the finish with a massive bite.
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Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50
![]() Toro moves towards the 'red' fella, a low guttural rumble echoing from within. With a "humph" he tackles the elemental-thingie. Grapple vs CMD: 1d20 + 8 ⇒ (13) + 8 = 21 Squueeeze Damage: 1d6 + 4 ⇒ (5) + 4 = 9 Squeze's Actions: Unsure if Squeeze is able to attack this round if so, he will move towards the white NPC and attempt to grapple as well. Constrict Attack vs AC: 1d20 + 10 ⇒ (3) + 10 = 13 Squeeze's Squeeze damage: 1d4 + 10 ⇒ (2) + 10 = 12 If needed, Handle Animal vs DC10: 1d20 + 8 ⇒ (14) + 8 = 22 ![]()
Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50
![]() Yours is mined wrote: @Toro, can you please let me know which icon you would like for Squeeze? The second one makes me laugh much more... lets choose that one! @Mudmap... I was taking that a bit too literally. And I've learned something today! ![]()
Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50
![]() Toro listens intently to Hakime's story... except he giggles like a young child and elbows Fool every time she says "sword." At the conclusion of the story he stands and cheers the excellent story. I don't know if it is good enough for these guards, but I love hearing these tales! he exclaims loudly. ![]()
Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50
![]() Toro stares ahead blankly for a long time, almost oblivious to the guards and his companions. Suddenly he blurts out, Does anyone have a straight jacket? No, hand cuffs? if not, Fool, hand me some rope.
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Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50
![]() Toro takes out the rather large burlap sack from his gear stowed on the boat. Pulling for what seems forever, finally a large snake is fully removed from the bag.
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Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50
![]() Toro hasn't been played in four, !4!, years! Goodness me....
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Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50
![]() I don't know about slaying dragons but there are a few camels that I know need to have the life squeezed out of them. Toro grumbles to no one in particular. Once dismissed he joints Fool in the shopping stalls buy warm weather garb, mostly a fashionable hat to keep the sun out of his face. ![]()
Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50
![]() Going back in time... Toro spent most of the nights on the boat keeping his mind free of the horrors in the ocean below. Specifically the legendary snakes that grab unwary sailors at night. In order to keep his mind straight he danced. Not just any dance, but a ritual dance that he learned while in the circus.
Mr Hugo sir... can you tell me about these Zho Mountains? You see, its my first time around here and I don't know what to expect. Typically I like to stay in warm climates, its better for my scales... I mean skin. Will there be water nearby? I can ride a horse, not as well as an old friend of mine, but I can ride one well enough. No knowledge or geography checks for me.
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Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50
![]() DrGabe here.
Meet Toro, a snake master and animal charmer of a now defunct circus troupe. He still owes money the Sczarni's and thus works for coin. The adventures are a plus. ![]()
Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50
![]() Bloody full of quills Ezren. Are you ok? You look green in the skin. Someone cut off that monster's head, before it tries to defile this area again.
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Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50
![]() Fort: 1d20 + 8 ⇒ (18) + 8 = 26
Toro, bleeding from a hand full of wounds and fighting off the poison, continues to attack the witch. 1d20 + 6 ⇒ (14) + 6 = 20 for Damage: 1d6 + 6 ⇒ (6) + 6 = 12 We have vials of neutralize poison somewhere, help the little blighter out! Toro screams i the air as he tries to defeat the witch. Snake Will Save: 1d20 + 2 ⇒ (10) + 2 = 12 ![]()
Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50
![]() Fort Save: 1d20 + 8 ⇒ (10) + 8 = 18
Toro steps back a step back and casts Flaming Sphere on the Witch! Fire Damage: 3d6 ⇒ (6, 2, 5) = 13Reflex DC15 negates. Will Save for Snake if he gets it- 1d20 + 2 ⇒ (2) + 2 = 4 ![]()
Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50
![]() The snake is only 5 HD
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Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50
![]() Toro attacks the undead 'pine in front of him. Attack: 1d20 + 7 ⇒ (4) + 7 = 11 Damage: 1d6 + 6 ⇒ (2) + 6 = 8 The Snake hisses from the horrible stings and attacks the 'pine in front of him. Bite: 1d20 + 11 ⇒ (3) + 11 = 14 Damage: 1d4 + 10 ⇒ (2) + 10 = 12 ![]()
Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50
![]() Toro and the snake move up to the first undead Porcupine and plug up the hall.
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