Leonard Kriegler

Toro's page

83 posts. Organized Play character for DrGabe.


RSS

1 to 50 of 83 << first < prev | 1 | 2 | next > last >>
Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Toro stands look more than a little confused until the party starts. That is something he easily understands.

So Fool... you'd make the most awesome leader of the Crag they have ever seen. I mean it can't be worse than the last leader.

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Squeeze, more interested in his own self preservation will take the 10' move to avoid more fire damage, to leave the "fire" trapped square, and still get one attack. Hit first dice roll was 21 to hit, and 23 vs CMD.

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Squeeze Reflex Save: 1d20 + 7 ⇒ (17) + 7 = 24
Again the snake dodges out of harms way, despite the burns from the earlier attack.
Filled the magical haste, Squeeze attacks twice!
Bite Attack: 1d20 + 10 ⇒ (11) + 10 = 21 Bite Damage: 1d4 + 10 ⇒ (4) + 10 = 14 Grapple Check: 1d20 + 15 ⇒ (8) + 15 = 23
Bite Attack: 1d20 + 10 ⇒ (15) + 10 = 25 Bite Damage: 1d4 + 10 ⇒ (1) + 10 = 11 Grapple Check: 1d20 + 15 ⇒ (20) + 15 = 35

Toro, slides away from danger and casts Stabilize on Sifvary. Does this end Call Lightning, or can I still concentrate on that spell?

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Sifvery- I can cast Stabilize next turn, sorry didn't realize that you were down, even though it was obvious!

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Reflex Save: 1d20 + 7 ⇒ (17) + 7 = 24
+Evasion, slippery little snake!

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

How high up is Tygora? Would a large snake with a 10' reach be able to reach her from the ground?

Ugh, I can't reach the wench and it might take some magical means to get the snake to fly (again). A flying snake is a truly terrifying thing you know...

Toro uses his exposition to complete his spell- suddenly lightning bolts unleash from the middle of the air at Tygora! Hah! I bet you didn't see that coming, did ya!?!
Call Lightning, choosing square she is in currently as the target. Reflex Save DC16 for half damage. Electricity Damage: 3d6 ⇒ (4, 1, 4) = 9

If able, Squeeze will move "under" her and attempt to grapple the evil mistress (if not able he will still move under the mistress and wait for her to come within bite range)
Bite 10' reach: 1d20 + 10 ⇒ (4) + 10 = 14 Damage: 1d4 + 10 ⇒ (2) + 10 = 12...

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Well Squeeze, we battled all the way here and now Im not sure if we need to rescue them all. The ladies of course but that strange fellow, I am no sure him. I have a feeling the mistress won't mind losing some captives but isn't going to take kindly to having her rule interrupted.

Snake just stares in response, his tongue flickering a bit.

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Healing:

Fool, using the wand to heal Toro and Squeeze's wounds.
Wand CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Wand CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Wand CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Wand CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Toro is at full health
Wand CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Wand CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Wand CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Squeeze is at full health

Patients snake, lets let the bipedal ones talk this through. If they get stuck we will send you in to fix the situation.
But mates, how about we stand here, just in case these things spit out fire. Perhaps there is a status with "less" burn marks on it to suggest the correct one. What do you think Squeeze?

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Yo Fool, when you float down here do you mind helping out with this wand? These burns are not what I was going for in this outfit. Toro inspects Squeeze, making sure his partner wasn't seriously injured or that his fire protection scales were damaged.

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Toro screams That pisses me off mate, quit while you have a chance! Meanwhile Squeeze appreciates the fireproof scales that Toro told him about (snakes are notoriously gullible).

Squeeze continues to maintain his grapple, squeezing the life out of his attacker. Grapple: 1d20 + 20 + 1 ⇒ (8) + 20 + 1 = 29Damage: 1d4 + 10 ⇒ (1) + 10 = 11

Toro charges up the stairs with his supernatural speed (thanks to haste). Unarmed Strike: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15

Sorry for the delay, the website issues got me out of my groove. If Toro was hasted at the time of the Reflex save (can't recall on the run and will read up later), then he would (just barely) make the save on the fire, taking only 11. Correct?

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Snake has a 10' reach but had extra movement available during his charge move (if that makes any difference).

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Toro has a wand and is grateful for the assistance.

Time to muscle up Squeeze... go get 'em!
Toro encourages his tag-team partener, hoping for a better show this time around.

The large snake moves charging and attempts to bite "red".
Squeeze Bite attack: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26Bite Damage: 1d4 + 10 ⇒ (4) + 10 = 14Squeeze Grab Check: 1d20 + 15 ⇒ (13) + 15 = 28

Toro springs from the ropes and charges "blue", again hoping the whirlwind of activity will give him advantage to actually connect!
Fist of Fury: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26 Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Fist of Fury: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19 Damage: 1d6 + 4 ⇒ (6) + 4 = 10
DC16 Fort save vs Stunning Fist, last use of the day.

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Reflex Save: 1d20 + 7 ⇒ (14) + 7 = 21
Reflex Save: 1d20 + 7 ⇒ (19) + 7 = 26

Entertained by the elemental, but flat out scared of ruining his perfect skin Toro manages to not catch fire.

Squeze Bite Attack: 1d20 + 10 ⇒ (2) + 10 = 12
Toro Grapple check: 1d20 + 8 ⇒ (6) + 8 = 14

But so focused on not catching fire, neither Toro nor Squeeze can actually catch these fellas long enough to pin them down.

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Aye, now we are cooking. It may be getting hot enough in here to start taking of my clothes. You'd like that wouldn't you big flaming jerk!

Fort Save: 1d20 + 8 ⇒ (9) + 8 = 17

Toro, just getting warmed up, is going to really try hard this time to grapple the elemental.
But first, the snake: Bite Attack: 1d20 + 10 ⇒ (5) + 10 = 15
Toro Grapple check: 1d20 + 8 ⇒ (13) + 8 = 21
46 HP

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Being exceedingly stubborn, Toro and Squeeze continue to wrassle' with the fire elemental.

Squeeze Bite Attack: 1d20 + 10 ⇒ (15) + 10 = 25 Bite Damage: 1d4 + 10 ⇒ (4) + 10 = 14 Grapple Attempt: 1d20 + 15 ⇒ (4) + 15 = 19
Not convinced that Squeeze is going to get the job done on this joker, Toro uses the snakes misdirection to use the go high/go low move on the Elemental. Grapple Check: 1d20 + 8 ⇒ (1) + 8 = 9 but stumbles over his own feet and kicks up dirt and rocks.

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Toro spits on Squeeze and himself, hoping this provides sufficient defense against the fire elementals. Quit you, your cold blooded it will feel fine.

Squeeze slithers off to contact an Elemental - Bite 10': 1d20 + 10 ⇒ (4) + 10 = 14 if hits then Grapple: 1d20 + 15 ⇒ (6) + 15 = 21, Bite Damage: 1d4 + 10 ⇒ (4) + 10 = 14. He will likely provoke an AoO.

Assuming that doesn't work... Toro grins and moves in towards the fiery guy.
Feel the fist of fury!
Stunning Fist Attack: 1d20 + 6 ⇒ (4) + 6 = 10, miss.
stunning Fist Attack: 1d20 + 6 ⇒ (16) + 6 = 22 Damage: 1d6 + 4 ⇒ (6) + 4 = 10, Fort DC 16 or stun for one round.

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Toro raises a sloshy stein of mead air and screams, For freedom! and even Squeeze offers his support but only sticks his tongue out.
Toro marches out to the crowd and takes one of the snake banners and thrusts it into the air.
Turning back to his Pathfinder partners, Well, if I die I don't owe a copper to those Sczarni bastards. If somehow this works, well imagine the stories we can share.

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Upon seeing the welcoming sights, Toro is overjoyed. Elf, you are too suspicious. Finally a real party! Pushing others out of his way he grabs the largest of the steins and downs the mead in one big swallow. Belch! is his only reply.
Pausing only to refill his stein and gather some new friends, Toro peaks in at Squeeze. Well mate, looks like this Dragon fella' left you with a nice place to take a nap!
Turning his attention back to his new drinking friends, First one tap out is a water elemental!
Diplomacy: 1d20 ⇒ 3. Its a bit harsh of a challenge and Toro feels like the mood may have darkened only to realize it was Hakime's claim that soured the room.

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Toro sticks his tongue out awkwardly a few times. At fist its looks like he his trying to lick peanut better from his nose, but he is actually communicating to Squeeze.
Handle Animal: 1d20 + 8 ⇒ (5) + 8 = 13. It takes a few moments but Squeeze relaxes, though only a small bit.

Sticking his tongue back in his mouth Toro swallows some extra spit and blurts out So, we don't have to openly rebel but if we didn't hinder those that are trying to make positive change around here, well that wouldn't be so bad would it?

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Having vanquished the fire and feeling more alive than he has in days, Toro goes after red aim for a single leg take down into a half-nelson.
Grapple Attack vs CMD: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24

Squeeze, braver now that the fire is out and risk of BBQ is lessened moves in for the finish with a massive bite.
Bite attack, plus grapple vs AC: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28 1d4 + 10 ⇒ (4) + 10 = 14
Grapple vs CMD: 1d20 + 15 + 2 ⇒ (11) + 15 + 2 = 28

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Toro moves towards the 'red' fella, a low guttural rumble echoing from within. With a "humph" he tackles the elemental-thingie.

Grapple vs CMD: 1d20 + 8 ⇒ (13) + 8 = 21 Squueeeze Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Grapple Condition

Squeze's Actions:

Unsure if Squeeze is able to attack this round if so, he will move towards the white NPC and attempt to grapple as well.
Constrict Attack vs AC: 1d20 + 10 ⇒ (3) + 10 = 13 Squeeze's Squeeze damage: 1d4 + 10 ⇒ (2) + 10 = 12
If needed, Handle Animal vs DC10: 1d20 + 8 ⇒ (14) + 8 = 22

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Sorry... busy here all of the sudden. Where is the snake? Is he out or still in the bag? I'll check back quickly and post orders!

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Toro stares at the "white" furry and mumbles to himself, Looks like we will have to do this the old fashioned way while cracking his knuckles.

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Toro, with his large bag draped over his shoulder, walks quietly through the city taking in all of the sights. I bet the sunsets are beautiful he mumbles to himself.

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50
Yours is mined wrote:
@Toro, can you please let me know which icon you would like for Squeeze?

The second one makes me laugh much more... lets choose that one!

@Mudmap... I was taking that a bit too literally. And I've learned something today!

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Toro listens intently to Hakime's story... except he giggles like a young child and elbows Fool every time she says "sword." At the conclusion of the story he stands and cheers the excellent story. I don't know if it is good enough for these guards, but I love hearing these tales! he exclaims loudly.

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Toro stares ahead blankly for a long time, almost oblivious to the guards and his companions. Suddenly he blurts out, Does anyone have a straight jacket? No, hand cuffs? if not, Fool, hand me some rope.
He holds his hand out expected his demands to be met, somehow. I have a trick to show our new fiery friends.

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Perception Toro: 1d20 + 10 ⇒ (11) + 10 = 21
Perception Squeeze: 1d20 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Toro takes out the rather large burlap sack from his gear stowed on the boat. Pulling for what seems forever, finally a large snake is fully removed from the bag.
Don't worry little Squeeze all of that talk about dragon killing isn't directed towards you. I know that they are distant cousins but really its the side of the family we don't like much. Anyway, the caption of that floating cork wanted to thank you for cleaning up his sea rat problem. You were quite the behaved snake on that ship. You behaved far better than a few others I know glancing at Fool and that stupid fox.
Then Toro whispers loudly to his animal companion, You can't have the fox for dinner now, but... you never know what misfortune may find any of us down the line.
Toro and Squeeze smile at each other...

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Toro hasn't been played in four, !4!, years! Goodness me....
Anyway he has too much gold burning a hole in is pocket.
Therefore the following items have been purchased: Desert Kit (includes a (fashionable) hat, and 3 does of Blain Bane (zinc oxide lip balm); 3x P. of Endure Elements, Braces of Armor +2, Ring of Feather Falling, P. of Invis.
Plus several mice for Squeeze, his animal companion.

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

I don't know about slaying dragons but there are a few camels that I know need to have the life squeezed out of them. Toro grumbles to no one in particular.

Once dismissed he joints Fool in the shopping stalls buy warm weather garb, mostly a fashionable hat to keep the sun out of his face.

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Going back in time... Toro spent most of the nights on the boat keeping his mind free of the horrors in the ocean below. Specifically the legendary snakes that grab unwary sailors at night. In order to keep his mind straight he danced. Not just any dance, but a ritual dance that he learned while in the circus.
Perform Dance: 1d20 + 5 ⇒ (10) + 5 = 15
Any missteps were blamed on the pitch of the boat...

Mr Hugo sir... can you tell me about these Zho Mountains? You see, its my first time around here and I don't know what to expect. Typically I like to stay in warm climates, its better for my scales... I mean skin. Will there be water nearby? I can ride a horse, not as well as an old friend of mine, but I can ride one well enough.

No knowledge or geography checks for me.
The WANTED poster is one of the best things I've ever seen, kudos!

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Toro nearly bulls over Hugo Victor rushing to get off of the ship and onto dry land. Bless the gods he sobs as he kisses the ground. After a few moments he looks up to the Venture-Captain and smiles Yes, of course sir

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

DrGabe here.
Finally checked in... mainly due to debating which character to take.
Its been a few years since I have played PbP until recently, so I decided to bring out an old favorite.

Meet Toro, a snake master and animal charmer of a now defunct circus troupe. He still owes money the Sczarni's and thus works for coin. The adventures are a plus.

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Doh! silly words are so hard to read!

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Bloody full of quills Ezren. Are you ok? You look green in the skin. Someone cut off that monster's head, before it tries to defile this area again.
Toro will look around the cave for anything else of interest. He will also cast Stabilize on Dijjit if needed.

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Fort Save: 1d20 + 8 ⇒ (16) + 8 = 24
Enfeeble Save: 1d20 + 8 ⇒ (11) + 8 = 19

Toro will dash over to Dijjit and feed her a potion of neutralize poison.

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Fort: 1d20 + 8 ⇒ (18) + 8 = 26
Fort: 1d20 + 8 ⇒ (5) + 8 = 13 T-shirt reroll if that ok otherwise, a fail -->Fort: 1d20 + 8 ⇒ (19) + 8 = 27

Toro, bleeding from a hand full of wounds and fighting off the poison, continues to attack the witch. 1d20 + 6 ⇒ (14) + 6 = 20 for Damage: 1d6 + 6 ⇒ (6) + 6 = 12

We have vials of neutralize poison somewhere, help the little blighter out! Toro screams i the air as he tries to defeat the witch.

Snake Will Save: 1d20 + 2 ⇒ (10) + 2 = 12

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Toro will continue to direct the sphere of flame- 3d5 ⇒ (1, 1, 5) = 7 Reflex 15... roll a one please!

He then slides back adjacent to her and strikes again- Attack: 1d20 + 6 ⇒ (19) + 6 = 25 damage: 1d6 + 6 ⇒ (1) + 6 = 7

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Fort Save: 1d20 + 8 ⇒ (10) + 8 = 18
Fort Save: 1d20 + 8 ⇒ (12) + 8 = 20

Toro steps back a step back and casts Flaming Sphere on the Witch! Fire Damage: 3d6 ⇒ (6, 2, 5) = 13Reflex DC15 negates.

Will Save for Snake if he gets it- 1d20 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

The snake is only 5 HD
Assuming the snake still passes- Snake Bite: 1d20 + 9 ⇒ (12) + 9 = 21Damage: 1d4 + 10 ⇒ (3) + 10 = 13
Assuming that kills the porcupine, Toro will charge the undead liche-wannabe
Attack: 1d20 + 6 ⇒ (17) + 6 = 23Damage: 1d6 + 6 ⇒ (6) + 6 = 12

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Toro Will Save: 1d20 + 10 ⇒ (14) + 10 = 24 +4 If Fey.
Snake Will Save: 1d20 + 2 ⇒ (9) + 2 = 11

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Since the snake did actually hit, he'll try to grapple as well- vs CMD: 1d20 + 14 ⇒ (12) + 14 = 26

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Toro attacks the undead 'pine in front of him. Attack: 1d20 + 7 ⇒ (4) + 7 = 11 Damage: 1d6 + 6 ⇒ (2) + 6 = 8

The Snake hisses from the horrible stings and attacks the 'pine in front of him. Bite: 1d20 + 11 ⇒ (3) + 11 = 14 Damage: 1d4 + 10 ⇒ (2) + 10 = 12

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Toro and the snake move up to the first undead Porcupine and plug up the hall.
Toro Attack: 1d20 + 7 ⇒ (14) + 7 = 21 for Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Snake Attack: 1d20 + 10 ⇒ (14) + 10 = 24 for Damage: 1d4 + 10 ⇒ (2) + 10 = 12and vs CMD: 1d20 + 15 ⇒ (6) + 15 = 21 to constrict.

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Preform Snake Charm Dance: 1d20 + 5 ⇒ (13) + 5 = 18

Aarvid, are you running any events?

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Good call, Ezren.
Toro cast bark skin on himself.

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Toro and his trusted snake will take point and explore the cave.
Perception +3, take 10, if able

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

True. I am also playing down so that tends to help out a lot as well.
Of course it rolled a 1 on its last combat check, so its not automatic!

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

lol... well that is what the snake is for. His job is to occupy a bad guy leaving the party to not have to split its firepower. So far... so good. :)


Sign in to create or edit a product review.