
![]() |

Wembly looks in awe, oblivious to the pain of his burns, marveling at the engineering forces needed to destroy such large doors.
THAT...WAS...SO...AWESOME!
He goes back to feeling the pain of his burns and tries to patch himself up a bit.
He draws his wand of CLW and prepares to use it on himself unless someone is able to use it for him.
Now Whiskers, how does this thing work...
UMD: 1d20 + 12 ⇒ (13) + 12 = 25 for CLW: 1d8 + 1 ⇒ (7) + 1 = 8
UMD: 1d20 + 12 ⇒ (9) + 12 = 21 for CLW: 1d8 + 1 ⇒ (4) + 1 = 5
UMD: 1d20 + 12 ⇒ (3) + 12 = 15 for CLW: 1d8 + 1 ⇒ (6) + 1 = 7
UMD: 1d20 + 12 ⇒ (11) + 12 = 23 for CLW: 1d8 + 1 ⇒ (8) + 1 = 9
UMD: 1d20 + 12 ⇒ (12) + 12 = 24 for CLW: 1d8 + 1 ⇒ (3) + 1 = 4
UMD: 1d20 + 12 ⇒ (18) + 12 = 30 for CLW: 1d8 + 1 ⇒ (3) + 1 = 4
5 charges expended, 1 miss, for 30 hp back up to 44 of 57

Yours is mined |

Beyond the boulder-devastated gates is an open courtyard. Four steep steps ascend to a pair of bronze doors.
Three figures stand in offensive postures waiting for you.
The humanoid at the back calls sarcastically. “I heard you knock, but I was in a mud bath at the time. But don't worry:
“Burning Uktar is ready for you now.”
Dusk Initiative: 1d20 + 6 ⇒ (19) + 6 = 25
Fool Initiative: 1d20 + 5 ⇒ (9) + 5 = 14
Hakime Initiative: 1d20 + 1 ⇒ (16) + 1 = 17
Sifvery Initiative: 1d20 + 5 ⇒ (9) + 5 = 14
Toro + Squeeze Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Wembly + Whiskers Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Burning Uktar: 1d20 + 5 ⇒ (11) + 5 = 16
Blue: 1d20 + 6 ⇒ (12) + 6 = 18
Brown: 1d20 + 6 ⇒ (2) + 6 = 8
roll off Fool: 1d20 ⇒ 10
roll off Sifvery: 1d20 ⇒ 1
Blue delays until after Uktar.
1. Dusk, Hakime
2. Burning Uktar, Blue
3. Toro + Squeeze, Fool, Sifvery
4. Brown
5. Wembly + Whiskers
Wembly: 44/57
Toro: 36/50
Fool: I think 32/32? @Fool, can you please confirm?
@Everyone, retro-healing by whoever on whoever is permitted if you make it no later than the start of your first combat post.
Dusk & Hakime lead us off!

![]() |

no need for a miss, Hakime would have activated your wand for you and any healing needed by others as well... just let me know if you need charges off my wand or have your own.
Hakime moves out of what she fears might be fireball formation and shoots at the human in the rear.
to hit: 1d20 + 10 ⇒ (17) + 10 = 27
dmg if hits: 1d8 + 3 ⇒ (7) + 3 = 10
clw wembly: 1d8 + 1 ⇒ (3) + 1 = 4
clw wembly: 1d8 + 1 ⇒ (7) + 1 = 8
that should get you to 2 points short of full, let me know if charges are from my wand or yours
clw toro: 1d8 + 1 ⇒ (4) + 1 = 5
clw toro: 1d8 + 1 ⇒ (4) + 1 = 5
clw toro: 1d8 + 1 ⇒ (6) + 1 = 7
that should get you to full, let me know if charges are from my wand or yours

![]() |

Wembly is glad to have Hakime's help - and uses his charges. -8 total deducted from his.
Ah, thanks Hakime. You know more about these cure wands than I ever will.
Wembly would re-mount the patiently awaiting Whiskers prior to entering the now open/damaged doors.
Oh bother. More of these hot-heads

![]() |

Dusk moves N, N, N, N, NE, N, and slashes at blue with his gladius, not using Pirahna strike in favor of accuracy.
1d20 + 11 ⇒ (17) + 11 = 28
If this attack hits, and if Dusk is able to sneak attack him, Dusk will activate his studied target as an immediate action.
Damage: 1d6 + 7 + 2d6 ⇒ (3) + 7 + (4, 6) = 20
If Dusk cannot sneak attack his target, he cannot use studied target as an immediate action, so the damage is less.
Damage: 1d6 + 5 ⇒ (6) + 5 = 11

![]() |

Correct, full hp. If Toro doesn't have wand I'll heal him.

Yours is mined |

Hakime moves to her right and pegs Uktar with an arrow through the arm. The enraged humanoid gives the monkadin a hard stare.
Dusk bowls straight into the action, stabbing a flat-footed Baby Blue-eyes a glancing blow across the chest that at least cracks a rib.
Ignoring Hakime’s redecorating of his upper limb, Uktar ✨casts a spell causing the movements of the pair in front of him to accelerate.
Blue waits for his boss’ spell to take effect before attacking Dusk.
Blue hasted scimitar on Dusk: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31 crit threat
dmg: 1d6 + 4 ⇒ (6) + 4 = 10
Blue hasted scimitar on Dusk: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
dmg: 1d6 + 4 ⇒ (1) + 4 = 5
Blue confirm crit on Dusk: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
dmg: 1d6 + 4 ⇒ (2) + 4 = 6
Initiative Round #1:
Dusk, Hakime
1. Burning Uktar, Blue
2. Toro + Squeeze, Fool, Sifvery
3. Brown
4. Wembly + Whiskers, Dusk, Hakime
Wembly: 55/57
Dusk: 48/58
Toro: **Full Health**
Toro + Squeeze, Fool, Sifvery are up!
Uktar: –Eli
Blue: –Bleds-Staff

![]() |

knowledge planes: 1d20 + 12 ⇒ (12) + 12 = 24

![]() |

Activate flight and move 60' to the left side, high enough to be out of reach. I'm trying to avoid an air burst fireball that might hit the others. I'll update map when I get to a kb.
fly: 1d20 + 13 ⇒ (18) + 13 = 31
Spellcraft for best spot: 1d20 + 11 ⇒ (11) + 11 = 22

![]() |

Toro has a wand and is grateful for the assistance.
Time to muscle up Squeeze... go get 'em!
Toro encourages his tag-team partener, hoping for a better show this time around.
The large snake moves charging and attempts to bite "red".
Squeeze Bite attack: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26Bite Damage: 1d4 + 10 ⇒ (4) + 10 = 14Squeeze Grab Check: 1d20 + 15 ⇒ (13) + 15 = 28
Toro springs from the ropes and charges "blue", again hoping the whirlwind of activity will give him advantage to actually connect!
Fist of Fury: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26 Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Fist of Fury: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19 Damage: 1d6 + 4 ⇒ (6) + 4 = 10
DC16 Fort save vs Stunning Fist, last use of the day.

Yours is mined |

You’ll believe a halfling can fly, as Dusk barrel-rolls 15’ up into the air. double-fly
While Ilwynog guards the rear, Squeeze charges forward and successfully puts the bite on Red/Brown. The serpent follows this up by winding himself around the foot-soldier like a spring.
Red/Brown is grappled. I believe he has to be adjacent to grapple, Toro?
Blue Fort DC 16: 1d20 ⇒ 18
Not to be outdone, Squeeze’s master charges Blue-eyes. The druid’s double-blow knocks the stupid grin off the youth’s face, but doesn't manage to stun him.
Initiative Round #1/2:
1. Burning Uktar, Blue
2. Toro + Squeeze, Fool, Sifvery
3. Brown
4. Wembly + Whiskers, Dusk, Hakime
Wembly: 55/57
Dusk: 48/58
I’m going to give Sifvery a little time because of the website issues.
I’ll update again in 10 hours or so (website permitting)
Uktar: –Eli
Blue: Kurt 2 go!
Brown: –Dalton + grappled
Grappled: Grappled creatures cannot move and take a –4 penalty to Dexterity.
A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform.

![]() |

Yep, site problems are killing me! I can occasionally get in, only to lose access when posting. And it seems by changing to a new computer from time to time helps. I figure it has to be some bad DNS entries or a routing issue of some wort. Very frustrating!
Sifvery moves in to get a better shot, and fires off an arrow at Red.
Ranged Attack, Deadly Aim: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26
Damage, cold: 1d8 + 2 + 4 ⇒ (2) + 2 + 4 = 8

Yours is mined |

Sifvery sneaks a shot past Squeeze at an angle as skinny as she is, hitting Red-brown in the right shoulder-blade.
@Sif, is that a cold-infused arrow, or a cold iron arrow?
Unimpressed, Red-brown attempts to use a ✨spell-like ability, but the Squeezing pain forces him to lose concentration.
Red-brown Grappled Concentration DC 19: 1d20 + 5 ⇒ (11) + 5 = 16
Uktar's bodyguard then appears to make a close study of Squeeze.
Initiative Round #1/2:
1. Burning Uktar, Blue
2. Toro + Squeeze, Fool, Sifvery
3. Brown
4. Wembly + Whiskers, Dusk, Hakime
Wembly: 55/57
Dusk: 48/58
Wembly + Whiskers, Dusk & Hakime are up!
Uktar: –Eli HASTE
Blue: Kurt 2 go! HASTE
Brown: –Emmett + grappled HASTE
Grappled: Grappled creatures cannot move and take a –4 penalty to Dexterity.
A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform.

![]() |

Uktar's bodyguard then appears to make a close study of Squeeze.
Dusk glances at the opponent fighting Squeeze, then does a double take.
Wait... Did he just....?
Dusk gives the warrior a slow nod, as if to acknowledge that he knows what the warrior is doing.
Dusk then proceeds to attack Blue.
Main hand: 1d20 + 9 ⇒ (7) + 9 = 16 for 1d6 + 11 ⇒ (2) + 11 = 13 damage
Main hand: 1d20 + 4 ⇒ (18) + 4 = 22 for 1d6 + 11 ⇒ (2) + 11 = 13 damage
Off hand: 1d20 + 9 ⇒ (12) + 9 = 21 for 1d6 + 4 ⇒ (2) + 4 = 6 damage
Off hand: 1d20 + 4 ⇒ (1) + 4 = 5 foe 1d6 + 4 ⇒ (6) + 4 = 10 damage
If the opponent drops, Dusk will not follow through with any additional attacks on the fallen opponent.
After the attacks, Dusk takes a five foot step to the north.

![]() |

C'mon Whiskers, we gotta get in there.
Wembly urges Whiskers forward and to the left, then casts HASTE on the party (outlined in purple on the map...I think he can reach all but 2 of the party...maybe not Squeeze either).

Yours is mined |

@Toro, Yeah, no biggie. Rule actually says: If you successfully grapple a creature that is not adjacent to you, move that creature to an adjacent open space (if no space is available, your grapple fails).
Dusk’s twin thrusts catch Blue under the chin. Both blades rip through the thin skin underneath.
One shatters the man’s jaw hinge, before shearing off half an ear on exit. The second continues upwards through his tongue and the roof of his mouth, though Dusk pulls back before the blade penetrates his brain. The humanoid collapses into the courtyard dirt, as Dusk advances a step.
Wembly decides to fight fire with fire! Or rather, haste with haste …
Initiative Round #1/2:
1. Burning Uktar, Blue
2. Toro + Squeeze, Fool, Sifvery
3. Brown
4. Wembly + Whiskers, Dusk, Hakime
Wembly: 55/57
Dusk: 48/58
Again with all the site probs, I’ll give Hakime some more time.
Uktar: –Eli
Brown: –Emmett + grappled
Grappled: Grappled creatures cannot move and take a –4 penalty to Dexterity.
A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform.

![]() |

Hakime moves forward 5' and fires at the humanoid in the rear again.
to hit: 1d20 + 12 ⇒ (3) + 12 = 15
dmg if hits: 1d8 + 3 ⇒ (1) + 3 = 4
to hit: 1d20 + 12 ⇒ (16) + 12 = 28
dmg if hits: 1d8 + 3 ⇒ (3) + 3 = 6
sorry for the delay, between the website and my dog dislocating his hip, I've been unable to post for a while.

Yours is mined |

Oh the poor thing :( Hang in there, Mom!
Hakime’s first arrow nose-dives into the dirt beside Toro, while her second turns the wooden “I” sprouting from Uktar’s upper arm into a “V”.
The paladin's victim responds by launching a fireball centered roughly on Whiskers, which explodes like a screaming efreet in the ears of Dusk, Hakime, Toro, Squeeze, Wembly and Whiskers. The angry golden ball narrowly misses collecting Sifvery as well!
fire damage: 7d6 ⇒ (6, 3, 2, 3, 3, 3, 2) = 22 DC 20 Reflex halves
Initiative Round #2/3:
1. Burning Uktar
2. Toro + Squeeze, Fool, Sifvery
3. Brown
4. Wembly + Whiskers, Dusk, Hakime
Wembly: 55/57 + Reflex save
Whiskers: ??/51 Reflex save
Dusk: 48/58 + Reflex save
Hakime: ??/36 Reflex save
Toro: ??/50 Reflex save
Squeeze: ??/47 Reflex save
Toro + Squeeze, Fool & Sifvery are up!
Battle Map! Note: the steps leading up to Uktar are difficult terrain.
Uktar: –Leaf
Brown: –Emmett + grappled
Grappled: Grappled creatures cannot move and take a –4 penalty to Dexterity.
A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform.

![]() |

Fool covers both eyes with flattened palms and invokes a dread curse at the Burning Uktar!
Blindness dc 17 fort save, and a fly to the left to change position if he fails.
fly: 1d20 + 13 ⇒ (3) + 13 = 16
-Posted with Wayfinder

![]() |

refl save dc 20: 1d20 + 8 ⇒ (3) + 8 = 11
I'll use my folio reroll on that..
refl save reroll dc 20: 1d20 + 8 ⇒ (15) + 8 = 23 yay!

Yours is mined |

Uktar Fort DC 17: 1d20 ⇒ 8
Fool’s antics through the air are something Uktar wishes he could unsee. The witch’s patron twists the wish, causing cataracts to grow over the spell-caster’s eyes.
The halfling's trajectory takes him further to the left.
Uktar’s blindness slows him sufficiently for Sifvery’s frost ray to *smack* him in the face like a cold cream pie.
Erastil Smiles on His upholder, as Hakime avoids most of the flaming spell.
Initiative Round #2/3:
1. Burning Uktar
2. Toro + Squeeze, Fool, Sifvery
3. Brown
4. Wembly + Whiskers, Dusk, Hakime
Wembly: 55/57 + Reflex save
Whiskers: ??/51 Reflex save
Dusk: 48/58 + Reflex save
Hakime: 30/36
Toro: ??/50 Reflex save
Squeeze: ??/47 Reflex save
Toro + Squeeze are up!
Battle Map! Note: the steps leading up to Uktar count as difficult terrain.
Uktar: –Keynes to the door ; blinded
Blinded: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks.
All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone.
Brown: –Emmett + grappled
Grappled: Grappled creatures cannot move and take a –4 penalty to Dexterity.
A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform.

![]() |

"Surrender or die, Uktar. You have fought bravely, but we only seek an audience with your mistress."
-Posted with Wayfinder

![]() |

Reflex save: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
Ouch. I will also use my Folio re-roll on the save.
1d20 + 11 + 1 + 2 ⇒ (18) + 11 + 1 + 2 = 32
As Dusk attempts to avoid the worst of the magical fire, his foot slips on a loose flagstone. Off-balance, he offers a desperate prayer to Findeladlara, who apparently smiles on the elf's plight, and turns the stumble into a spin away from the worst of the flames.

![]() |

Wembly and Whiskers, with their increased speed, spot the bead of fire approaching just before it explodes.
INCOMING!
Whiskers sees it perfectly, evading it entirely. Unfortunately, Wembly takes the brunt of the flames as his remaining blue hair curl into ash.
Wembly reflex,haste: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Whiskers reflex,haste,evasion: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Hey! That was uncalled for!
Wembly will cast glitterdust on the caster (DC17) then Whiskers delays no longer and dashes around Dusk and up the stairs, trying to bite the burning madman.
Get him, Whiskers!
Whiskers Mgc bite, haste: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
for dmg: 1d6 + 4 ⇒ (1) + 4 = 5

Yours is mined |

Toro Reflex DC 20: 1d20 + 7 ⇒ (12) + 7 = 19
Squeeze Reflex DC 20: 1d20 + 7 ⇒ (16) + 7 = 23 evasion
Like some weird symmetry is demanded by Forces from the Great Beyond, Squeeze evades the fireball, while Toro is fully engulfed - as was the case with Wembly + Whiskers!
Delaying Toro + Squeeze
That loose flagstone was all a part of the Elven Arch-Architect’s Grand Design for Dusk.
Whiskers’ bite somehow misses the blind pyromaniac, who *scoffs* at Fool’s reasonable request that he surrender.
@Wembly, Uktar is currently blinded by Fool’s spell. Do you want to double-down with glitterdust or do something different with your turn?
Brown eyes gets an arm loose and tries to sever the Nope Rope named Squeeze.
Brown scimitar on Squeeze - grappled: 1d20 + 10 + 2 - 2 ⇒ (16) + 10 + 2 - 2 = 26
dmg: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Initiative Round #2/3:
1. Burning Uktar
2. Fool, Sifvery
3. Brown
4. Toro + Squeeze, Wembly + Whiskers, Dusk, Hakime
Wembly: 33/57
Dusk: 37/58
Hakime: 30/36
Toro: 28/50
Squeeze: 40/47
Toro + Squeeze, Wembly, Dusk & Hakime are up!
Battle Map! Note: the steps leading up to Uktar count as difficult terrain.
Uktar: –Keynes to the door ; blinded
Blinded: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks.
All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone.
Brown: –Emmett + grappled
Grappled: Grappled creatures cannot move and take a –4 penalty to Dexterity.
A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform.

![]() |

I have two questions. Is the scimitar slayer guy still grappled? Does being grappled prevent him from taking attacks of opportunity? If the answer to both of these questions is "yes" then...
Dusk uses his hasted movement to advance to a flanking position with Wembly and Whiskers (moving NW, W, W, NW). After hearing Uktar's refusal to surrender, Dusk attacks Uktar with his gladius.
Single attack, no Pirahna Strike: 1d20 + 12 ⇒ (13) + 12 = 25
If the attack hits, and Dusk is able to sneak attack Uktar, then Dusk will activate his studied target against Uktar as an immediate action. If for some reason, Uktar ignores sneak attack, please remove the 2d6+2 from the damage.
Damage: 1d6 + 5 + 2d6 + 2 ⇒ (4) + 5 + (4, 2) + 2 = 17
If the answer to either of my above questions is "no" then Dusk will move N, NW and attack Uktar. Everything should resolve the same, except Dusk will be in a different spot. Sorry for the lengthy post. I just wanted my thoughts and intentions listed in case the site stops working for me again.

![]() |

sigh "Bad Lady, Bad it is then..."
-Posted with Wayfinder

![]() |

Hakime flurries arrows at Uktar, adding a hasted arrow at the end.
flurry 1: 1d20 + 12 - 1 ⇒ (6) + 12 - 1 = 17
dmg if hits: 1d8 + 3 ⇒ (4) + 3 = 7
flurry 1: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23
dmg if hits: 1d8 + 3 ⇒ (3) + 3 = 6
haste: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32
dmg if hits: 1d8 + 3 ⇒ (4) + 3 = 7

![]() |

Toro screams That pisses me off mate, quit while you have a chance! Meanwhile Squeeze appreciates the fireproof scales that Toro told him about (snakes are notoriously gullible).
Squeeze continues to maintain his grapple, squeezing the life out of his attacker. Grapple: 1d20 + 20 + 1 ⇒ (8) + 20 + 1 = 29Damage: 1d4 + 10 ⇒ (1) + 10 = 11
Toro charges up the stairs with his supernatural speed (thanks to haste). Unarmed Strike: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Sorry for the delay, the website issues got me out of my groove. If Toro was hasted at the time of the Reflex save (can't recall on the run and will read up later), then he would (just barely) make the save on the fire, taking only 11. Correct?

![]() |

Wembly will keep glitterdust to double-down on blindness, but also to prevent any sneaking off shenanigans by the caster. Toro, haste would have been active just prior to the fireball, I believe, so +1 applies (or at least I included it for my 2, moot as it may have been).
Despite his burns, Wembly calls out to the blinded caster.
You are in a bad spot and should surrender before we are forced to permanently injure you.

Yours is mined |

Dusk, yes to both questions.
With brown-eyes busy snake-wrangling, Dusk moves unimpeded into position to flank with Whiskers. The elf's gladius sinks deep into the blind sorcerer’s gut, rupturing his bowels.
That pisses me off mate!
Uktar remains defiant as he sinks to one knee.
“Really? How do you think I feel when a frenzied mob invades my home, seeking to kill my quee…”
THWAP!
THWAP!
THWAP!
A trio of Hakime’s wooden shafts to the back of Uktar's throat, silences the argument.
Sorry, Toro. +1 dodge from haste does mean you only take half damage from the fireball.
Toro’s beloved AC manages to drape a coil around the surviving bodyguard’s neck. A slow squeeze is all that is required to crack a vertebrae near the base of the man’s skull, bringing this phase of the Battle of Crystalcrag to a close.
Out of combat
Dusk: 37/58
Hakime: 30/36
Toro: 39/50
Squeeze: 40/47
The two foot soldiers each have a +1 scimitar
Burning Uktar possesses a +1 ring of protection and a +1 cloak of resistance.
The bronze doors before Dusk and Wembly are ajar, giving the party some impression of the palace entry beyond ...

![]() |

Wembly digs out his well worn wand.
Um, Hakime, if you get a chance again, I seem to have formed a bad habit of getting more burned.
CLW: 4d8 + 4 ⇒ (4, 4, 5, 7) + 4 = 24 4 charges if we get the time...

![]() |

Yo Fool, when you float down here do you mind helping out with this wand? These burns are not what I was going for in this outfit. Toro inspects Squeeze, making sure his partner wasn't seriously injured or that his fire protection scales were damaged.

![]() |

Dusk gets out his new wand of clw and gets someone in the party to use it on him.
clw: 3d8 + 3 ⇒ (7, 2, 3) + 3 = 15
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (8) + 1 = 9
Dusk is fully healed and ready to go. He will put away the wand and draw his blades before moving on.

![]() |

Sifvery helps out with the wands. Although it appears that their foes are dead, Sifvery will check and stabilize any that haven't died yet.
Heal: 1d20 + 6 ⇒ (20) + 6 = 26
Heal: 1d20 + 6 ⇒ (8) + 6 = 14
Heal: 1d20 + 6 ⇒ (15) + 6 = 21
Heal: 1d20 + 6 ⇒ (7) + 6 = 13

![]() |

"Which end do I point at you again?"

![]() |

Hakime happily obliges anyone with a cure wand by using it on them. Then uses her own on herself.
clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (7) + 1 = 8

![]() |

Wembly, once the party is patched, will take a peek through the doors into the hall beyond, bolstering his perception with detect magic.
perception: 1d20 + 9 ⇒ (19) + 9 = 28

Yours is mined |

Sifvery finds all of the party’s opponents are dead. The sorcadin concludes the blue-eyed ifrit was reduced to ash by Uktar’s fireball.
Wembly perceives no immediate danger in the palace’s Entry Hall. Similarly, nothing within range exhibits an arcane aura.
Two large solid bronze columns flank a set of brass double doors set into the northern wall, while short hallways extend to the east and west. The wall hangings and artwork in this chamber are particularly elaborate – probably displayed to impress upon visitor’s Tygora’s wealth and power.
Indeed, on closer examination the bronze ‘columns’ to the north are carved into statues of winged angels. The gifted artist has detailed tears running down both their cheeks.
Feel free to place yourselves wherever you like in the uncovered space.
I have ‘lettered’ the door choices. Please let me know which one you’d like to try first.

![]() |

know planes, then share: 1d20 + 12 ⇒ (17) + 12 = 29
Fool continues to fly as long as he can stay behind the group.
fly : 1d20 + 15 ⇒ (20) + 15 = 35
Active perception with detect magic on the statues: 1d20 + 11 ⇒ (1) + 11 = 12

![]() |

Well, there is no welcoming committee in here. I wonder which of these doors leads to the queen bee...
or ifrit or whatever. Bees would look totally different.
And definitely not do well with all this fire.
Although I have heard of swarms of hellish wasps....but then again those are not bees.
Wembly waits for Dusk's assessment of the doors.

Yours is mined |

Dusk doesn't find any traps.
Scorch and claw marks blemish this room’s once-burnished bronze walls.
Two iron stakes have been planted into the ground, each attached to a heavy iron chain and even thicker collars. Two roasted humanoid corpses lie in the middle of the room. One was an exceptionally large and muscular male. The other was a much shorter female, just as broad across shoulder and chest.
Dusk finds nothing else of interest in the room.
When you’re ready, please let me know which ‘lettered’ door is next.

![]() |

Dusk will search door A for traps, again taking 10 for a 26 perception. He will also listen at the door. When the party is ready, Dusk will open the door if there are no traps.
Dusk plans to search and listen at doors A, D, E, then C, unless the party advises otherwise.