[PFS] Your Valley of Veiled ♨ (Inactive)

Game Master Yours is mined


301 to 350 of 466 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Wembly looks in awe, oblivious to the pain of his burns, marveling at the engineering forces needed to destroy such large doors.

THAT...WAS...SO...AWESOME!

He goes back to feeling the pain of his burns and tries to patch himself up a bit.

He draws his wand of CLW and prepares to use it on himself unless someone is able to use it for him.

Now Whiskers, how does this thing work...

UMD if needed:

UMD: 1d20 + 12 ⇒ (13) + 12 = 25 for CLW: 1d8 + 1 ⇒ (7) + 1 = 8
UMD: 1d20 + 12 ⇒ (9) + 12 = 21 for CLW: 1d8 + 1 ⇒ (4) + 1 = 5
UMD: 1d20 + 12 ⇒ (3) + 12 = 15 for CLW: 1d8 + 1 ⇒ (6) + 1 = 7
UMD: 1d20 + 12 ⇒ (11) + 12 = 23 for CLW: 1d8 + 1 ⇒ (8) + 1 = 9
UMD: 1d20 + 12 ⇒ (12) + 12 = 24 for CLW: 1d8 + 1 ⇒ (3) + 1 = 4
UMD: 1d20 + 12 ⇒ (18) + 12 = 30 for CLW: 1d8 + 1 ⇒ (3) + 1 = 4

5 charges expended, 1 miss, for 30 hp back up to 44 of 57


Beyond the boulder-devastated gates is an open courtyard. Four steep steps ascend to a pair of bronze doors.

Three figures stand in offensive postures waiting for you.

Knowledge (planes) DC 19:
The twins at the front are ifrit.

Knowledge (planes) DC 21:
The humanoid at the back is an ifrit.

The humanoid at the back calls sarcastically. “I heard you knock, but I was in a mud bath at the time. But don't worry:

“Burning Uktar is ready for you now.”

Initiative Round #1 (not secret):

Dusk Initiative: 1d20 + 6 ⇒ (19) + 6 = 25
Fool Initiative: 1d20 + 5 ⇒ (9) + 5 = 14
Hakime Initiative: 1d20 + 1 ⇒ (16) + 1 = 17
Sifvery Initiative: 1d20 + 5 ⇒ (9) + 5 = 14
Toro + Squeeze Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Wembly + Whiskers Initiative: 1d20 + 3 ⇒ (3) + 3 = 6

Burning Uktar: 1d20 + 5 ⇒ (11) + 5 = 16
Blue: 1d20 + 6 ⇒ (12) + 6 = 18
Brown: 1d20 + 6 ⇒ (2) + 6 = 8

roll off Fool: 1d20 ⇒ 10
roll off Sifvery: 1d20 ⇒ 1

Blue delays until after Uktar.

1. Dusk, Hakime
2. Burning Uktar, Blue
3. Toro + Squeeze, Fool, Sifvery
4. Brown
5. Wembly + Whiskers

Wembly: 44/57
Toro: 36/50
Fool: I think 32/32? @Fool, can you please confirm?

@Everyone, retro-healing by whoever on whoever is permitted if you make it no later than the start of your first combat post.

Dusk & Hakime lead us off!

Battle Map!

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

no need for a miss, Hakime would have activated your wand for you and any healing needed by others as well... just let me know if you need charges off my wand or have your own.

Hakime moves out of what she fears might be fireball formation and shoots at the human in the rear.

to hit: 1d20 + 10 ⇒ (17) + 10 = 27
dmg if hits: 1d8 + 3 ⇒ (7) + 3 = 10

clw wembly:

clw wembly: 1d8 + 1 ⇒ (3) + 1 = 4
clw wembly: 1d8 + 1 ⇒ (7) + 1 = 8
that should get you to 2 points short of full, let me know if charges are from my wand or yours

clw toro:

clw toro: 1d8 + 1 ⇒ (4) + 1 = 5
clw toro: 1d8 + 1 ⇒ (4) + 1 = 5
clw toro: 1d8 + 1 ⇒ (6) + 1 = 7
that should get you to full, let me know if charges are from my wand or yours

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Wembly is glad to have Hakime's help - and uses his charges. -8 total deducted from his.

Ah, thanks Hakime. You know more about these cure wands than I ever will.

Wembly would re-mount the patiently awaiting Whiskers prior to entering the now open/damaged doors.

Oh bother. More of these hot-heads

Silver Crusade

Male NG Snowcaster elf | Slayer 7 |Hp: 67/67 | AC 23 | F +8 | R +11 | W +6 | Init +6 | Perception +22 | SM +12

Dusk moves N, N, N, N, NE, N, and slashes at blue with his gladius, not using Pirahna strike in favor of accuracy.

1d20 + 11 ⇒ (17) + 11 = 28

If this attack hits, and if Dusk is able to sneak attack him, Dusk will activate his studied target as an immediate action.
Damage: 1d6 + 7 + 2d6 ⇒ (3) + 7 + (4, 6) = 20

If Dusk cannot sneak attack his target, he cannot use studied target as an immediate action, so the damage is less.
Damage: 1d6 + 5 ⇒ (6) + 5 = 11

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Correct, full hp. If Toro doesn't have wand I'll heal him.


Hakime moves to her right and pegs Uktar with an arrow through the arm. The enraged humanoid gives the monkadin a hard stare.

Dusk bowls straight into the action, stabbing a flat-footed Baby Blue-eyes a glancing blow across the chest that at least cracks a rib.

Ignoring Hakime’s redecorating of his upper limb, Uktar ✨casts a spell causing the movements of the pair in front of him to accelerate.

Spellcraft DC 18:
haste

Blue waits for his boss’ spell to take effect before attacking Dusk.

Blue hasted scimitar on Dusk: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31 crit threat
dmg: 1d6 + 4 ⇒ (6) + 4 = 10

Blue hasted scimitar on Dusk: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
dmg: 1d6 + 4 ⇒ (1) + 4 = 5

Blue confirm crit on Dusk: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
dmg: 1d6 + 4 ⇒ (2) + 4 = 6

Initiative Round #1:

Dusk, Hakime
1. Burning Uktar, Blue
2. Toro + Squeeze, Fool, Sifvery
3. Brown
4. Wembly + Whiskers, Dusk, Hakime

Wembly: 55/57
Dusk: 48/58
Toro: **Full Health**

Toro + Squeeze, Fool, Sifvery are up!

Battle Map!

GM:

Uktar: –Eli

Blue: –Bleds-Staff

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

knowledge planes: 1d20 + 12 ⇒ (12) + 12 = 24

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Activate flight and move 60' to the left side, high enough to be out of reach. I'm trying to avoid an air burst fireball that might hit the others. I'll update map when I get to a kb.

fly: 1d20 + 13 ⇒ (18) + 13 = 31

Spellcraft for best spot: 1d20 + 11 ⇒ (11) + 11 = 22


Illwynog moves off to the side, admiring the palace.

-Posted with Wayfinder

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Toro has a wand and is grateful for the assistance.

Time to muscle up Squeeze... go get 'em!
Toro encourages his tag-team partener, hoping for a better show this time around.

The large snake moves charging and attempts to bite "red".
Squeeze Bite attack: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26Bite Damage: 1d4 + 10 ⇒ (4) + 10 = 14Squeeze Grab Check: 1d20 + 15 ⇒ (13) + 15 = 28

Toro springs from the ropes and charges "blue", again hoping the whirlwind of activity will give him advantage to actually connect!
Fist of Fury: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26 Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Fist of Fury: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19 Damage: 1d6 + 4 ⇒ (6) + 4 = 10
DC16 Fort save vs Stunning Fist, last use of the day.


You’ll believe a halfling can fly, as Dusk barrel-rolls 15’ up into the air. double-fly

While Ilwynog guards the rear, Squeeze charges forward and successfully puts the bite on Red/Brown. The serpent follows this up by winding himself around the foot-soldier like a spring.

Red/Brown is grappled. I believe he has to be adjacent to grapple, Toro?

Blue Fort DC 16: 1d20 ⇒ 18

Not to be outdone, Squeeze’s master charges Blue-eyes. The druid’s double-blow knocks the stupid grin off the youth’s face, but doesn't manage to stun him.

Initiative Round #1/2:

1. Burning Uktar, Blue
2. Toro + Squeeze, Fool, Sifvery
3. Brown
4. Wembly + Whiskers, Dusk, Hakime

Wembly: 55/57
Dusk: 48/58

I’m going to give Sifvery a little time because of the website issues.

I’ll update again in 10 hours or so (website permitting)

Battle Map!

GM:

Uktar: –Eli

Blue: Kurt 2 go!

Brown: –Dalton + grappled

Grappled: Grappled creatures cannot move and take a –4 penalty to Dexterity.

A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform.

Scarab Sages

Female Elf Sorcerer 4 / Paladin 3| HP: 40/40 | AC: 14 (13 Tch, 11 Fl) | CMD: 19 | F: +9, R: +10, W: +13 | Init: +5 | Perc: +11, SM: +5 | Active conditions: none

Yep, site problems are killing me! I can occasionally get in, only to lose access when posting. And it seems by changing to a new computer from time to time helps. I figure it has to be some bad DNS entries or a routing issue of some wort. Very frustrating!

Sifvery moves in to get a better shot, and fires off an arrow at Red.

Ranged Attack, Deadly Aim: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26
Damage, cold: 1d8 + 2 + 4 ⇒ (2) + 2 + 4 = 8


Sifvery sneaks a shot past Squeeze at an angle as skinny as she is, hitting Red-brown in the right shoulder-blade.

@Sif, is that a cold-infused arrow, or a cold iron arrow?

Unimpressed, Red-brown attempts to use a ✨spell-like ability, but the Squeezing pain forces him to lose concentration.

Red-brown Grappled Concentration DC 19: 1d20 + 5 ⇒ (11) + 5 = 16

Uktar's bodyguard then appears to make a close study of Squeeze.

Initiative Round #1/2:

1. Burning Uktar, Blue
2. Toro + Squeeze, Fool, Sifvery
3. Brown
4. Wembly + Whiskers, Dusk, Hakime

Wembly: 55/57
Dusk: 48/58

Wembly + Whiskers, Dusk & Hakime are up!

Battle Map!

GM:

Uktar: –Eli HASTE

Blue: Kurt 2 go! HASTE

Brown: –Emmett + grappled HASTE

Grappled: Grappled creatures cannot move and take a –4 penalty to Dexterity.

A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform.

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

website issues. Will post tonight / Wembly willhaste party if needing to proceed.

Scarab Sages

Female Elf Sorcerer 4 / Paladin 3| HP: 40/40 | AC: 14 (13 Tch, 11 Fl) | CMD: 19 | F: +9, R: +10, W: +13 | Init: +5 | Perc: +11, SM: +5 | Active conditions: none

Oops - sorry, no cold. Regular arrow, the cold reference was a copy/paste error.

Silver Crusade

Male NG Snowcaster elf | Slayer 7 |Hp: 67/67 | AC 23 | F +8 | R +11 | W +6 | Init +6 | Perception +22 | SM +12
Yours is mined wrote:


Uktar's bodyguard then appears to make a close study of Squeeze.

Dusk glances at the opponent fighting Squeeze, then does a double take.

Wait... Did he just....?

Dusk gives the warrior a slow nod, as if to acknowledge that he knows what the warrior is doing.

Dusk then proceeds to attack Blue.

Main hand: 1d20 + 9 ⇒ (7) + 9 = 16 for 1d6 + 11 ⇒ (2) + 11 = 13 damage
Main hand: 1d20 + 4 ⇒ (18) + 4 = 22 for 1d6 + 11 ⇒ (2) + 11 = 13 damage

Off hand: 1d20 + 9 ⇒ (12) + 9 = 21 for 1d6 + 4 ⇒ (2) + 4 = 6 damage
Off hand: 1d20 + 4 ⇒ (1) + 4 = 5 foe 1d6 + 4 ⇒ (6) + 4 = 10 damage

If the opponent drops, Dusk will not follow through with any additional attacks on the fallen opponent.

After the attacks, Dusk takes a five foot step to the north.

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Snake has a 10' reach but had extra movement available during his charge move (if that makes any difference).

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

C'mon Whiskers, we gotta get in there.

Wembly urges Whiskers forward and to the left, then casts HASTE on the party (outlined in purple on the map...I think he can reach all but 2 of the party...maybe not Squeeze either).


@Toro, Yeah, no biggie. Rule actually says: If you successfully grapple a creature that is not adjacent to you, move that creature to an adjacent open space (if no space is available, your grapple fails).

Dusk’s twin thrusts catch Blue under the chin. Both blades rip through the thin skin underneath.

One shatters the man’s jaw hinge, before shearing off half an ear on exit. The second continues upwards through his tongue and the roof of his mouth, though Dusk pulls back before the blade penetrates his brain. The humanoid collapses into the courtyard dirt, as Dusk advances a step.

Wembly decides to fight fire with fire! Or rather, haste with haste …

Initiative Round #1/2:

1. Burning Uktar, Blue
2. Toro + Squeeze, Fool, Sifvery
3. Brown
4. Wembly + Whiskers, Dusk, Hakime

Wembly: 55/57
Dusk: 48/58

Again with all the site probs, I’ll give Hakime some more time.

Battle Map!

GM:

Uktar: –Eli

Brown: –Emmett + grappled

Grappled: Grappled creatures cannot move and take a –4 penalty to Dexterity.

A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform.

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

Hakime moves forward 5' and fires at the humanoid in the rear again.

to hit: 1d20 + 12 ⇒ (3) + 12 = 15
dmg if hits: 1d8 + 3 ⇒ (1) + 3 = 4

to hit: 1d20 + 12 ⇒ (16) + 12 = 28
dmg if hits: 1d8 + 3 ⇒ (3) + 3 = 6

sorry for the delay, between the website and my dog dislocating his hip, I've been unable to post for a while.


Oh the poor thing :( Hang in there, Mom!

Hakime’s first arrow nose-dives into the dirt beside Toro, while her second turns the wooden “I” sprouting from Uktar’s upper arm into a “V”.

The paladin's victim responds by launching a fireball centered roughly on Whiskers, which explodes like a screaming efreet in the ears of Dusk, Hakime, Toro, Squeeze, Wembly and Whiskers. The angry golden ball narrowly misses collecting Sifvery as well!

fire damage: 7d6 ⇒ (6, 3, 2, 3, 3, 3, 2) = 22 DC 20 Reflex halves

Initiative Round #2/3:

1. Burning Uktar
2. Toro + Squeeze, Fool, Sifvery
3. Brown
4. Wembly + Whiskers, Dusk, Hakime

Wembly: 55/57 + Reflex save
Whiskers: ??/51 Reflex save
Dusk: 48/58 + Reflex save
Hakime: ??/36 Reflex save
Toro: ??/50 Reflex save
Squeeze: ??/47 Reflex save

Toro + Squeeze, Fool & Sifvery are up!

Battle Map! Note: the steps leading up to Uktar are difficult terrain.

GM:

Uktar: –Leaf

Brown: –Emmett + grappled

Grappled: Grappled creatures cannot move and take a –4 penalty to Dexterity.

A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Fool covers both eyes with flattened palms and invokes a dread curse at the Burning Uktar!

Blindness dc 17 fort save, and a fly to the left to change position if he fails.

fly: 1d20 + 13 ⇒ (3) + 13 = 16

-Posted with Wayfinder

Scarab Sages

Female Elf Sorcerer 4 / Paladin 3| HP: 40/40 | AC: 14 (13 Tch, 11 Fl) | CMD: 19 | F: +9, R: +10, W: +13 | Init: +5 | Perc: +11, SM: +5 | Active conditions: none

Sifvery fires off a ray of frost at the fireball caster.

Attack: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Cold Damage: 1d3 + 2 ⇒ (3) + 2 = 5

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

refl save dc 20: 1d20 + 8 ⇒ (3) + 8 = 11

I'll use my folio reroll on that..

refl save reroll dc 20: 1d20 + 8 ⇒ (15) + 8 = 23 yay!

folio link:


Uktar Fort DC 17: 1d20 ⇒ 8

Fool’s antics through the air are something Uktar wishes he could unsee. The witch’s patron twists the wish, causing cataracts to grow over the spell-caster’s eyes.

The halfling's trajectory takes him further to the left.

Uktar’s blindness slows him sufficiently for Sifvery’s frost ray to *smack* him in the face like a cold cream pie.

Erastil Smiles on His upholder, as Hakime avoids most of the flaming spell.

Initiative Round #2/3:

1. Burning Uktar
2. Toro + Squeeze, Fool, Sifvery
3. Brown
4. Wembly + Whiskers, Dusk, Hakime

Wembly: 55/57 + Reflex save
Whiskers: ??/51 Reflex save
Dusk: 48/58 + Reflex save
Hakime: 30/36
Toro: ??/50 Reflex save
Squeeze: ??/47 Reflex save

Toro + Squeeze are up!

Battle Map! Note: the steps leading up to Uktar count as difficult terrain.

GM:

Uktar: –Keynes to the door ; blinded

Blinded: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks.

All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone.

Brown: –Emmett + grappled

Grappled: Grappled creatures cannot move and take a –4 penalty to Dexterity.

A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

"Surrender or die, Uktar. You have fought bravely, but we only seek an audience with your mistress."

-Posted with Wayfinder

Silver Crusade

Male NG Snowcaster elf | Slayer 7 |Hp: 67/67 | AC 23 | F +8 | R +11 | W +6 | Init +6 | Perception +22 | SM +12

Reflex save: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13

Ouch. I will also use my Folio re-roll on the save.

1d20 + 11 + 1 + 2 ⇒ (18) + 11 + 1 + 2 = 32

As Dusk attempts to avoid the worst of the magical fire, his foot slips on a loose flagstone. Off-balance, he offers a desperate prayer to Findeladlara, who apparently smiles on the elf's plight, and turns the stumble into a spin away from the worst of the flames.

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Wembly and Whiskers, with their increased speed, spot the bead of fire approaching just before it explodes.

INCOMING!

Whiskers sees it perfectly, evading it entirely. Unfortunately, Wembly takes the brunt of the flames as his remaining blue hair curl into ash.

Wembly reflex,haste: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Whiskers reflex,haste,evasion: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28

Hey! That was uncalled for!

Wembly will cast glitterdust on the caster (DC17) then Whiskers delays no longer and dashes around Dusk and up the stairs, trying to bite the burning madman.

Get him, Whiskers!

Whiskers Mgc bite, haste: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
for dmg: 1d6 + 4 ⇒ (1) + 4 = 5


Toro Reflex DC 20: 1d20 + 7 ⇒ (12) + 7 = 19
Squeeze Reflex DC 20: 1d20 + 7 ⇒ (16) + 7 = 23 evasion

Like some weird symmetry is demanded by Forces from the Great Beyond, Squeeze evades the fireball, while Toro is fully engulfed - as was the case with Wembly + Whiskers!

Delaying Toro + Squeeze

That loose flagstone was all a part of the Elven Arch-Architect’s Grand Design for Dusk.

Whiskers’ bite somehow misses the blind pyromaniac, who *scoffs* at Fool’s reasonable request that he surrender.

@Wembly, Uktar is currently blinded by Fool’s spell. Do you want to double-down with glitterdust or do something different with your turn?

Brown eyes gets an arm loose and tries to sever the Nope Rope named Squeeze.

Brown scimitar on Squeeze - grappled: 1d20 + 10 + 2 - 2 ⇒ (16) + 10 + 2 - 2 = 26
dmg: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Initiative Round #2/3:

1. Burning Uktar
2. Fool, Sifvery
3. Brown
4. Toro + Squeeze, Wembly + Whiskers, Dusk, Hakime

Wembly: 33/57
Dusk: 37/58
Hakime: 30/36
Toro: 28/50
Squeeze: 40/47

Toro + Squeeze, Wembly, Dusk & Hakime are up!

Battle Map! Note: the steps leading up to Uktar count as difficult terrain.

GM:

Uktar: –Keynes to the door ; blinded

Blinded: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks.

All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone.

Brown: –Emmett + grappled

Grappled: Grappled creatures cannot move and take a –4 penalty to Dexterity.

A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform.

Silver Crusade

Male NG Snowcaster elf | Slayer 7 |Hp: 67/67 | AC 23 | F +8 | R +11 | W +6 | Init +6 | Perception +22 | SM +12

I have two questions. Is the scimitar slayer guy still grappled? Does being grappled prevent him from taking attacks of opportunity? If the answer to both of these questions is "yes" then...

Dusk uses his hasted movement to advance to a flanking position with Wembly and Whiskers (moving NW, W, W, NW). After hearing Uktar's refusal to surrender, Dusk attacks Uktar with his gladius.

Single attack, no Pirahna Strike: 1d20 + 12 ⇒ (13) + 12 = 25

If the attack hits, and Dusk is able to sneak attack Uktar, then Dusk will activate his studied target against Uktar as an immediate action. If for some reason, Uktar ignores sneak attack, please remove the 2d6+2 from the damage.

Damage: 1d6 + 5 + 2d6 + 2 ⇒ (4) + 5 + (4, 2) + 2 = 17

If the answer to either of my above questions is "no" then Dusk will move N, NW and attack Uktar. Everything should resolve the same, except Dusk will be in a different spot. Sorry for the lengthy post. I just wanted my thoughts and intentions listed in case the site stops working for me again.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

sigh "Bad Lady, Bad it is then..."

-Posted with Wayfinder

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

Hakime flurries arrows at Uktar, adding a hasted arrow at the end.

flurry 1: 1d20 + 12 - 1 ⇒ (6) + 12 - 1 = 17
dmg if hits: 1d8 + 3 ⇒ (4) + 3 = 7

flurry 1: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23
dmg if hits: 1d8 + 3 ⇒ (3) + 3 = 6

haste: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32
dmg if hits: 1d8 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Toro screams That pisses me off mate, quit while you have a chance! Meanwhile Squeeze appreciates the fireproof scales that Toro told him about (snakes are notoriously gullible).

Squeeze continues to maintain his grapple, squeezing the life out of his attacker. Grapple: 1d20 + 20 + 1 ⇒ (8) + 20 + 1 = 29Damage: 1d4 + 10 ⇒ (1) + 10 = 11

Toro charges up the stairs with his supernatural speed (thanks to haste). Unarmed Strike: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15

Sorry for the delay, the website issues got me out of my groove. If Toro was hasted at the time of the Reflex save (can't recall on the run and will read up later), then he would (just barely) make the save on the fire, taking only 11. Correct?

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Wembly will keep glitterdust to double-down on blindness, but also to prevent any sneaking off shenanigans by the caster. Toro, haste would have been active just prior to the fireball, I believe, so +1 applies (or at least I included it for my 2, moot as it may have been).

Despite his burns, Wembly calls out to the blinded caster.

You are in a bad spot and should surrender before we are forced to permanently injure you.


Dusk, yes to both questions.

With brown-eyes busy snake-wrangling, Dusk moves unimpeded into position to flank with Whiskers. The elf's gladius sinks deep into the blind sorcerer’s gut, rupturing his bowels.

Toro SCREAMED not wrote:
That pisses me off mate!

Uktar remains defiant as he sinks to one knee.

“Really? How do you think I feel when a frenzied mob invades my home, seeking to kill my quee…”

THWAP!
THWAP!
THWAP!

A trio of Hakime’s wooden shafts to the back of Uktar's throat, silences the argument.

Sorry, Toro. +1 dodge from haste does mean you only take half damage from the fireball.

Toro’s beloved AC manages to drape a coil around the surviving bodyguard’s neck. A slow squeeze is all that is required to crack a vertebrae near the base of the man’s skull, bringing this phase of the Battle of Crystalcrag to a close.

Out of combat

☤ Party Health ☤:
Wembly: 33/57
Dusk: 37/58
Hakime: 30/36
Toro: 39/50
Squeeze: 40/47

detect magic + Spellcraft DC 18:

The two foot soldiers each have a +1 scimitar

detect magic + Spellcraft DC 20:

Burning Uktar possesses a +1 ring of protection and a +1 cloak of resistance.

The bronze doors before Dusk and Wembly are ajar, giving the party some impression of the palace entry beyond ...

*New Map*

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Wembly digs out his well worn wand.

Um, Hakime, if you get a chance again, I seem to have formed a bad habit of getting more burned.

CLW: 4d8 + 4 ⇒ (4, 4, 5, 7) + 4 = 24 4 charges if we get the time...

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Yo Fool, when you float down here do you mind helping out with this wand? These burns are not what I was going for in this outfit. Toro inspects Squeeze, making sure his partner wasn't seriously injured or that his fire protection scales were damaged.

Silver Crusade

Male NG Snowcaster elf | Slayer 7 |Hp: 67/67 | AC 23 | F +8 | R +11 | W +6 | Init +6 | Perception +22 | SM +12

Dusk gets out his new wand of clw and gets someone in the party to use it on him.
clw: 3d8 + 3 ⇒ (7, 2, 3) + 3 = 15
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (8) + 1 = 9

Dusk is fully healed and ready to go. He will put away the wand and draw his blades before moving on.

Scarab Sages

Female Elf Sorcerer 4 / Paladin 3| HP: 40/40 | AC: 14 (13 Tch, 11 Fl) | CMD: 19 | F: +9, R: +10, W: +13 | Init: +5 | Perc: +11, SM: +5 | Active conditions: none

Sifvery helps out with the wands. Although it appears that their foes are dead, Sifvery will check and stabilize any that haven't died yet.

Heal: 1d20 + 6 ⇒ (20) + 6 = 26
Heal: 1d20 + 6 ⇒ (8) + 6 = 14
Heal: 1d20 + 6 ⇒ (15) + 6 = 21
Heal: 1d20 + 6 ⇒ (7) + 6 = 13

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

"Which end do I point at you again?"

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

Hakime happily obliges anyone with a cure wand by using it on them. Then uses her own on herself.

clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (7) + 1 = 8

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Wembly, once the party is patched, will take a peek through the doors into the hall beyond, bolstering his perception with detect magic.

perception: 1d20 + 9 ⇒ (19) + 9 = 28


Sifvery finds all of the party’s opponents are dead. The sorcadin concludes the blue-eyed ifrit was reduced to ash by Uktar’s fireball.

Hakime:
I only had you down 6hp from the last fight. So feel free to save two wand charges :)

Wembly perceives no immediate danger in the palace’s Entry Hall. Similarly, nothing within range exhibits an arcane aura.

Two large solid bronze columns flank a set of brass double doors set into the northern wall, while short hallways extend to the east and west. The wall hangings and artwork in this chamber are particularly elaborate – probably displayed to impress upon visitor’s Tygora’s wealth and power.

Indeed, on closer examination the bronze ‘columns’ to the north are carved into statues of winged angels. The gifted artist has detailed tears running down both their cheeks.

Knowledge (planes) DC 15:
The statues are carved to look like Monadic devas, stoic watchers and messengers to the Elemental Planes.

Feel free to place yourselves wherever you like in the uncovered space.

I have ‘lettered’ the door choices. Please let me know which one you’d like to try first.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

know planes, then share: 1d20 + 12 ⇒ (17) + 12 = 29

Fool continues to fly as long as he can stay behind the group.

fly : 1d20 + 15 ⇒ (20) + 15 = 35

Active perception with detect magic on the statues: 1d20 + 11 ⇒ (1) + 11 = 12

Silver Crusade

Male NG Snowcaster elf | Slayer 7 |Hp: 67/67 | AC 23 | F +8 | R +11 | W +6 | Init +6 | Perception +22 | SM +12

Dusk searches door B for traps. Taking 10 on perception gives me a 26.

Scarab Sages

Female Elf Sorcerer 4 / Paladin 3| HP: 40/40 | AC: 14 (13 Tch, 11 Fl) | CMD: 19 | F: +9, R: +10, W: +13 | Init: +5 | Perc: +11, SM: +5 | Active conditions: none

Sifvery guards Dusk's back.

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Well, there is no welcoming committee in here. I wonder which of these doors leads to the queen bee...
or ifrit or whatever. Bees would look totally different.
And definitely not do well with all this fire.
Although I have heard of swarms of hellish wasps....but then again those are not bees.

Wembly waits for Dusk's assessment of the doors.


Dusk doesn't find any traps.

Scorch and claw marks blemish this room’s once-burnished bronze walls.

Two iron stakes have been planted into the ground, each attached to a heavy iron chain and even thicker collars. Two roasted humanoid corpses lie in the middle of the room. One was an exceptionally large and muscular male. The other was a much shorter female, just as broad across shoulder and chest.

Knowledge (arcana) or Heal DC 20:
The humanoids were probably the victims of a flaming breath weapon.

Dusk finds nothing else of interest in the room.

detect magic:
No auras

When you’re ready, please let me know which ‘lettered’ door is next.

Silver Crusade

Male NG Snowcaster elf | Slayer 7 |Hp: 67/67 | AC 23 | F +8 | R +11 | W +6 | Init +6 | Perception +22 | SM +12

Dusk will search door A for traps, again taking 10 for a 26 perception. He will also listen at the door. When the party is ready, Dusk will open the door if there are no traps.

Dusk plans to search and listen at doors A, D, E, then C, unless the party advises otherwise.

1 to 50 of 466 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS] Your Valley of Veiled ♨ All Messageboards

Want to post a reply? Sign in.