Falcon's Hollow/Diamond Lake AP

Game Master Seamus Greenbottle


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Merciful Healer 1
stats:
AC 18 T 12 FF 16 | F +3 R +2 W +6 | Init +2 | Perc +3
status:
HP: 10/10 | spells remaining: 1st (3/3) | channel 1d6 (1/3)

OK. Character sheet updated with exception of mythic feat. haven't decided on that one yet.


N Half-Orc Ranger 1 | HP 12/12 |AC 16 T 13 FF 13 | F +3 R +5 W +2 | Init +3 | Perc +6

Probably hierophant, but guardian has its appeal since Rak is on the goonish end of druid. Will ponder.


I can't imagine Sutandir being anything other than Trickster.


Male Magus 1 - HP 13/13 AC 15 TAC 12 FF 13 | Ft +4 Rf +2 Wi +2 | Init +2 | Perc +1 |

Ruhk would probably be best as a Dual between Champion and Archmage. I'll give it a little more thought.


M Half-Orc CG Inquisitor 1/Guardian 1
Stats:
AC 13 T 10 FF 13 | CMB +2 CMD 12 | HP 25 | F +4 R +0 W +5 | Init +3 | Perc +7
Status:
HP 25/25 | Spells Remaining 1st (2/2) | Judgement Remaining 1/1 | Mythic Power 5/5

There are a couple different ways Kervos could reasonably go. I'll hold off a hair to see how everyone else shakes out - if there's a hole Kervos can reasonably fill, I'll take that approach.


Half Elf Investigator 2| AC 13 T 11 F 12 | HP 13/13 | F +0 R +4 W +4 | Init +3 | Perc +5

Sutandir's character sheet is updated.

Trickster Tier 1
Trickster Attack: Deadly throw
Trickster Path Ability: Assured Drinker
Mythic Feat: Deceitful

I have some background with trickster gods. This should be fun. ;-)


N Half-Orc Ranger 1 | HP 12/12 |AC 16 T 13 FF 13 | F +3 R +5 W +2 | Init +3 | Perc +6

Okay, pretty sure I'm going hierophant.

Two rules clarifications, I just want to make sure I'm right:

1 - To take a mythic feat you need the normal version of the feat first. The exceptions being mythic feats without prerequisites.

2- If you take mythic spellcasting you get to pick -one- spell to learn, rather than just one spell per day you can make mythic.

Am I correct?


Yes, you're correct about both of those. The spell you pick must be one that you can cast (so in your case, it must be on the druid spell list), and you can expend one use of mythic power to make that spell mythic when you cast it.


N Half-Orc Ranger 1 | HP 12/12 |AC 16 T 13 FF 13 | F +3 R +5 W +2 | Init +3 | Perc +6

Alright, we're done:

Hierophant - Tier 1
Divine Surge: Beast's Fury
Path Ability: Mythic Companion
Feat: Mythic Spell Lore (Entangle)


Male Human (mutt)
Stats:
AC14 T14 F13 CMD17 | F+2 R+3 W+5 | Init+1 | Per+7 | 30'
Monk (Maneuver Master) 1
Status:
14/14

In regards to the previous religious question, Shartol reveres Irori. Shouldn't be a surprise there.

I'm looking at either Champion or Guardian right now. Both look like good fits, for different reasons.

The link to the college Google share wanted me to log in before giving me access, so I'm using the PRD while I try to make up my mind.

Edit:

Hmmm . . ..

Guardian - Tier 1
Bonus HP: 5
Hard to Kill
Mythic Power: 5
Surge: 1d6
Champion's Strike: Fleet Charge
Guardian's Call: Sudden Block
Path Ability: Mythic Sustenance
Mythic Feat: Dual Path (Champion)

Looking over the two, it is just so obvious that Shartol SHOULD take things from both sides.

Champion:
Impossible Speed
Mythic Ki
Uncanny Grappler

Guardian:
Additional Call: Absorb Blow
Draw Fire
Fast Healing

And those are only from the Tier 1 powers!

Honestly, I hadn't looked at a Mythic option because of how frequently games fold, I didn't want to look too far ahead . . ..


M Half-Orc CG Inquisitor 1/Guardian 1
Stats:
AC 13 T 10 FF 13 | CMB +2 CMD 12 | HP 25 | F +4 R +0 W +5 | Init +3 | Perc +7
Status:
HP 25/25 | Spells Remaining 1st (2/2) | Judgement Remaining 1/1 | Mythic Power 5/5

My thoughts so far:

Guardian, Tier 1
Guardian's Call: Absorb Blow
Path Ability: Knowledgeable Guardian
Mythic Feat: Dual Path (Marshal)
Marshal's Order: Decisive Strike

I'll think on this a little further, and lock in everything later this evening (although if anyone has any feedback in the meantime, I'm all ears).


M Half-Orc CG Inquisitor 1/Guardian 1
Stats:
AC 13 T 10 FF 13 | CMB +2 CMD 12 | HP 25 | F +4 R +0 W +5 | Init +3 | Perc +7
Status:
HP 25/25 | Spells Remaining 1st (2/2) | Judgement Remaining 1/1 | Mythic Power 5/5

Thought about it some, and will be locking in the following:

Guardian, Tier 1
Guardian's Call: Absorb Blow
Path Ability: Knowledgeable Guardian
Mythic Feat: Mythic Paragon

Need to get back to work, but I'll update the character sheet with the above by tomorrow night.


When people have finished updating characters, I'll move us forward! I'm really looking forward to seeing how this works.


Merciful Healer 1
stats:
AC 18 T 12 FF 16 | F +3 R +2 W +6 | Init +2 | Perc +3
status:
HP: 10/10 | spells remaining: 1st (3/3) | channel 1d6 (1/3)

@GM - would you consider Selective Channeling to have a minimum of 1 when used?


Yes, definitely.


Male Magus 1 - HP 13/13 AC 15 TAC 12 FF 13 | Ft +4 Rf +2 Wi +2 | Init +2 | Perc +1 |

Right, so I have one question before I finalize my choices.
Legendary item, would that create a problem for you Dm Seamus?


No, no problem, but a legendary item has to be a simple magic item first (or at least that's the way it looks to me). So, (assuming you're talking about your axe), you'll have to spend the gold to make it magic first, at which point it will take on its legendary characteristics. Seem reasonable?


Male Magus 1 - HP 13/13 AC 15 TAC 12 FF 13 | Ft +4 Rf +2 Wi +2 | Init +2 | Perc +1 |

Absolutely reasonable, but Bethany is not masterwork, and I've been playing Ruhk like he cares too much to just replace her.
Either way, I think I'll shave the Legendary item for Tire 2.
And that means I've updated my character fully now.

Champion Path
Dual Path (archmage) mythical feat
Unatural speed ability.


If you still want to go the Legendary item route, I'll let you skip the masterwork step (since you're mythic and all!). But either way is fine with me.


M Half-Orc CG Inquisitor 1/Guardian 1
Stats:
AC 13 T 10 FF 13 | CMB +2 CMD 12 | HP 25 | F +4 R +0 W +5 | Init +3 | Perc +7
Status:
HP 25/25 | Spells Remaining 1st (2/2) | Judgement Remaining 1/1 | Mythic Power 5/5

Seamus, quick question for you as I finalize the numbers on this - would you be of the mindset that Monster Lore (Inquisitor ability) and Knowledgeable Guardian (Guardian path ability) stack?


Yes, they definitely would stack.


Merciful Healer 1
stats:
AC 18 T 12 FF 16 | F +3 R +2 W +6 | Init +2 | Perc +3
status:
HP: 10/10 | spells remaining: 1st (3/3) | channel 1d6 (1/3)

@GM - Okay, that makes my choice easy. Character updated.


The other thing I wanted to ask about--do y'all have any interesting in using the Downtime rules from Ultimate Campaign? Take a look and let me know what you think.


Half Elf Investigator 2| AC 13 T 11 F 12 | HP 13/13 | F +0 R +4 W +4 | Init +3 | Perc +5

If there is extended time between adventures, I would use it to craft items, learn new formula from anyone with a spellbook I can read, and possibly research formulas for spells I don't have available otherwise.

It is possible that later in his career Sutandir might try to become a full partner in the apothecary, or start his own shop with more magically-oriented merchandise, but I don't think he's there right now.


M Half-Orc CG Inquisitor 1/Guardian 1
Stats:
AC 13 T 10 FF 13 | CMB +2 CMD 12 | HP 25 | F +4 R +0 W +5 | Init +3 | Perc +7
Status:
HP 25/25 | Spells Remaining 1st (2/2) | Judgement Remaining 1/1 | Mythic Power 5/5

Alright, character sheet fully updated.

Regarding downtime, I'm all for it. I think there are some interesting options for us to look into if we have do happen to have the free time.


N Half-Orc Ranger 1 | HP 12/12 |AC 16 T 13 FF 13 | F +3 R +5 W +2 | Init +3 | Perc +6

I'm without internet right now thanks to a godawful wind storm, but I am going to say 'yes' without actually looking at the rules. I'm happy to play around with new rules sets in this game. :D


Male Human (mutt)
Stats:
AC14 T14 F13 CMD17 | F+2 R+3 W+5 | Init+1 | Per+7 | 30'
Monk (Maneuver Master) 1
Status:
14/14

I'm willing to give them a go, but I won't have time to actually look them over before the weekend.


Male Human (mutt)
Stats:
AC14 T14 F13 CMD17 | F+2 R+3 W+5 | Init+1 | Per+7 | 30'
Monk (Maneuver Master) 1
Status:
14/14

Okay, looking over the downtime rules in the PRD . . ..

If Shartol wants to make an altar to Irori (on the outskirts or just outside of town) as the first step in constructing his own monastery (not that he would see it as such at this point) he would need:

2 Goods
1 Influence
2 Labor
1 Magic
4 days

or he can spend 210 GP and have somebody else go through the effort.

He can purchase units of goods at 20 GP apiece, or he can earn them doing skilled labor (Knowledge (Religion) being his only matching skill), getting 1 unit for every 10 points on the skill check, at half cost (10 GP) apiece.

For Influence, he also has only Knowledge (Religion) and it has a base cost of 30 GP

For Labor, he has Climb or Swim and it has a base cost of 20 GP.

For Magic, he has, once again, Knowledge (Religion) and it has a base cost of 100 GP

Seems like Knowledge (Religion) is going to be very important for Shartol's downtime activities.

Doing it himself, from scratch, while taking 10 on the skill rolls, will take 10 days and 105 GP.

Once he has the altar, he can use the bonus it provides for gaining influence to increase his Take 10 Knowledge (Religion) roll by 3 points, making it a 20 and providing him the ability to earn 2 points of Influence in a single day.

Right?


That all looks correct to me, except that it looks to me like your Knowledge (religion) bonus is +5, so even with a +3, your Take 10 would be 18, not 20. But if this is incorrect (or when you bump it up 2 points), you will be totally correct.

We can roleplay out the various parts of this (if people want to do that), or you can just describe to me how you plan to acquire the various forms of capital. This looks like a great first way to spend your time, though, and I hope others have similar ideas!


Merciful Healer 1
stats:
AC 18 T 12 FF 16 | F +3 R +2 W +6 | Init +2 | Perc +3
status:
HP: 10/10 | spells remaining: 1st (3/3) | channel 1d6 (1/3)

I still need to read the downtime rules. I had a 12 hour marathon gaming session on saturday and my brain is still fried.


No worries, we're not in any rush. And we can do some other things as everyone decides what their life in Falcon's Hollow will be like!


Half Elf Investigator 2| AC 13 T 11 F 12 | HP 13/13 | F +0 R +4 W +4 | Init +3 | Perc +5

All: Just a reminder we have a number of items to claim or sell. Can everyone post even just to say "No, I don't want any of it". Once I've heard from everyone, I'll get Seamus to adjudicate the sales.

Ruhk was going to attempt to identify the magic items we don't know yet.

The list:
MW Short sword
Four magical arrows
well-crafted handaxe
potion of Bull's Strength
nice looking light crossbow
Book with Dwarven writing
short wooden rod with stick figures

I'll start making a list of items I want to make soon, and when I get a little free time I'll look at the other "downtime" rules.


Male Human (mutt)
Stats:
AC14 T14 F13 CMD17 | F+2 R+3 W+5 | Init+1 | Per+7 | 30'
Monk (Maneuver Master) 1
Status:
14/14
Seamus Greenbottle wrote:
That all looks correct to me, except that it looks to me like your Knowledge (religion) bonus is +5, so even with a +3, your Take 10 would be 18, not 20. But if this is incorrect (or when you bump it up 2 points), you will be totally correct.

Hey! Don't make me actually notice that the one skill which applies most often is worse than the cheap skills . . .. Party-pooper!

As for the items, I think some of them were magical, weren't they?

We wanted someone to translate the Dwarven writings to see what the book IS, but short of that information, none of those items especially appeal.


N Half-Orc Ranger 1 | HP 12/12 |AC 16 T 13 FF 13 | F +3 R +5 W +2 | Init +3 | Perc +6

Hey, sorry for being out of touch. Internet is back and I am good to go. Will figure out what Rak is doing for downtime tomorrow.


Merciful Healer 1
stats:
AC 18 T 12 FF 16 | F +3 R +2 W +6 | Init +2 | Perc +3
status:
HP: 10/10 | spells remaining: 1st (3/3) | channel 1d6 (1/3)

Depending on the quality of the crossbow, Vaashti can replace hers. All she has right now is a regular light crossbow. A masterwork (or better) version would be helpful.


Male Magus 1 - HP 13/13 AC 15 TAC 12 FF 13 | Ft +4 Rf +2 Wi +2 | Init +2 | Perc +1 |

The only thing Ruhk is likely to be interested in is the ring, he has a taste of the gaudy.


M Half-Orc CG Inquisitor 1/Guardian 1
Stats:
AC 13 T 10 FF 13 | CMB +2 CMD 12 | HP 25 | F +4 R +0 W +5 | Init +3 | Perc +7
Status:
HP 25/25 | Spells Remaining 1st (2/2) | Judgement Remaining 1/1 | Mythic Power 5/5

Kervos wouldn't be interested in any of the items found so far.


N Half-Orc Ranger 1 | HP 12/12 |AC 16 T 13 FF 13 | F +3 R +5 W +2 | Init +3 | Perc +6

Rakarech won't claim anything.


Half Elf Investigator 2| AC 13 T 11 F 12 | HP 13/13 | F +0 R +4 W +4 | Init +3 | Perc +5

Downtime: Ruhk had previously allowed Sutandir to peruse his spellbook, so Sutandir will copy his Shield spell. That only takes a couple of hours at 10gp in materials.

Following the crafting alternate rules we agreed to, he will spend one day making two more alchemist's fires and one day making a tanglefoot bag, at a total cost of 22gp.

He spends one day making four potions; he can make CLW potions, but if Vaashti is willing to spend that day with him, there are several 1st level cleric spells that would make good oils or potions, such as Magic Weapon and Protection from evil. The total cost for four 1st level potions at CL1 is 100gp; if anyone cares to contribute to that cost, I'd appreciate it, but if you have other needs for your cash, I'll cover the cost.


Merciful Healer 1
stats:
AC 18 T 12 FF 16 | F +3 R +2 W +6 | Init +2 | Perc +3
status:
HP: 10/10 | spells remaining: 1st (3/3) | channel 1d6 (1/3)

@GM - Any status update for Vaashti's post?

@Sutandir - Vaashti will definitely help get cleric spells to oils/potions, if allowed. She'll also chip in for her share of the potions.


Half Elf Investigator 2| AC 13 T 11 F 12 | HP 13/13 | F +0 R +4 W +4 | Init +3 | Perc +5

How about we spend a single day, and make two Cure Light Wounds potions, one Oil of Magic Weapon, and one other ... any suggestions?


Half Elf Investigator 2| AC 13 T 11 F 12 | HP 13/13 | F +0 R +4 W +4 | Init +3 | Perc +5

OK, let's hammer out final distribution of the current round of loot before we take off for the wizard's house:

I've distributed the cash (save for a few pennies left over).

Items we've decided to sell:
MW Short Sword, value 150gp.

Items we're keeping:
CLW potion (Sutandir)
Potion of Bull's Strength (Rakarech)
MW Light crossbos (Vaashti)

Items we haven't decided on:
Silk rope, 50' (Kervos)
Four flame arrows (Ruhk)
+1 handaxe (Ruhk)
Book with dwarven writing (Sutandir)
Wand of Enhance Diplomacy (Ruhk)

I think we should keep the book for future reference. The wand requires a cleric/druid or UMD; do any of you want to hold it? The handaxe might be a good item to sell if we have a buyer. The arrows could be useful if anyone uses a bow.


Merciful Healer 1
stats:
AC 18 T 12 FF 16 | F +3 R +2 W +6 | Init +2 | Perc +3
status:
HP: 10/10 | spells remaining: 1st (3/3) | channel 1d6 (1/3)

Vaashti can hold the wand as necessary.


Male Human (mutt)
Stats:
AC14 T14 F13 CMD17 | F+2 R+3 W+5 | Init+1 | Per+7 | 30'
Monk (Maneuver Master) 1
Status:
14/14

So, Seamus? Happy, upset, or neutral about my efforts to derail the carrot you put in front of us? <eg>


I'm not so easily derailed! Surprisingly enough, things are more connected than they might seem...


Half Elf Investigator 2| AC 13 T 11 F 12 | HP 13/13 | F +0 R +4 W +4 | Init +3 | Perc +5

OK, everyone take an additional 25gp from the sale of the short sword. I'm closing out the loot list and starting a new one. All the unsold stuff is assigned to someone.


Half Elf Investigator 2| AC 13 T 11 F 12 | HP 13/13 | F +0 R +4 W +4 | Init +3 | Perc +5

From my crafting day, I am settling on two potions of CLW and two oils of Magic Weapon +1. See IC thread. ;-)


Merciful Healer 1
stats:
AC 18 T 12 FF 16 | F +3 R +2 W +6 | Init +2 | Perc +3
status:
HP: 10/10 | spells remaining: 1st (3/3) | channel 1d6 (1/3)

How much do you want to help with the potions, Sutandir?


Half Elf Investigator 2| AC 13 T 11 F 12 | HP 13/13 | F +0 R +4 W +4 | Init +3 | Perc +5

I spent 100gp, so if everyone chips in 20gp that makes an even split. Does that work?


Merciful Healer 1
stats:
AC 18 T 12 FF 16 | F +3 R +2 W +6 | Init +2 | Perc +3
status:
HP: 10/10 | spells remaining: 1st (3/3) | channel 1d6 (1/3)

Here you go.

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