Gold Dragon

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Silver Crusade

I am trying to work out stats for objects animated by the animate object spell.

I am looking at the monster size advancement tables on page 296 of the Bestiary. The tables I am looking at list and, for example, going from a medium to a large creature the strength is +8. But going from large to huge is also +8. So if I go from Medium to huge is the change +8 or +16?

If I go all the way down to fine size does the animated object get weapon finesse for free at some point due to size?

Do they keep the same weapon damage? It seems off to have a fine sizes construct deal 1d6 even with the strength penalty.

What about space and reach? Where can I find the default for each size?

Is there a ruling on animating objects with smaller sizes but with higher number of CP?

You can also see the tables I talk about on this page about half way down.
http://legacy.aonprd.com/bestiary/monsterAdvancement.html

Silver Crusade

If you are a member of the Sky Lantern Players, do not read.

Hello,

Created a monster using the quick build rules. I am not concerned with weather or not it follows the rules too closely (though feel free to point stuff out so I can build better next time) I really just want to make sure I didn’t wildly misjudge the difficulty of the fight. I tend to make a bunch of fight to easy then over compensate and almost kill every one. It sucks when the boss is easy but the random encounter is too much to handle.

This is intended to be a boss fight. If I do it right it will be a reoccurring boss fight. Ideally the players would encounter it find out it is too much to handle then come back with a plan.

Party:
Level 8: Minotaur/Monk (effectively)
Level 8: Cleric
Level 8: Sorcerer
Level 8: Inquisitor
Level 8: Bloodrager
Level 8: Ninja
Level 6: Winter Wolf/Ranger (effectively)
We almost always have 2 players missing per game. Usually the Ninja.

Plague Dancer:

As planned, the characters will have to track down the “Plague Dancer.” A1 min till midnight a glowing magic circle will start to draw itself on a rooftop. Once complete the PW will show up with two of its minions somewhere within 60ft of the circle. Then combat.

Plague Dancer CR10
CE Medium Outsider (chaotic, demon, evil, extraplanar)

Init +7, Senses Darkvision 60ft, Perception +0

Defense
AC 26, Touch 15, Flat Footed, 19 (breakdown)
HP 180 (13D10+50)
Fort 13, Ref 13, Will 11,
DR 10/Good, Immune Poison, Resist 10 (acid, cold, and fire)

Offense
Speed 30ft
Melee 2 Claw (+17), 1 Tail (+17)
Special Attacks (DC17)
Diseased Claw: A Plague Dancer’s attacks to not deal damage in the traditional sense. Instead the first time they are hit they must save vs the signature disease of the Disease Dancer. Each Dancer has a unique disease but they fall into two major types. Mind and Body. On a failed save they are immediately infected with no onset time. Symptoms and penalties immediately apply. Each additional time a creature is hit forces a new save as though the full frequency time has elapsed. A Character may not be cured from the disease as long as the Plague Dancer is still alive. Successful save only delay progression of the disease.
Once an ability score effected by the Plague Dancer’s signature disease is reduced to 0, the creature immediately raises as a Plague Wraith. A creature cannot be restored to life until the Plague Dancer is destroyed.

Dimensional Buoy: Under normal circumstances a Plague Dancer may only exist on the Material Plane for one minute at midnight. For the minute preceding its appearance an arcane symbol unique to the Plague Dancer is slowly etched on a service within 60feet of where the Plague Dancer will appear. This symbol can be duplicated and used to summon a specific Plague Dancer when incorporated into spells like Planar Ally. This does not remove the 1 minute limitation but does allow a Plague dancer to appear at different times in the day. Also if the symbol is recreated in the blood of an individual infected with a magical disease the Plague Dancer is likely to make the area marked its next hunting grounds.

Spell-Like Abilities (CL 10th)
1/day— haste

Statistics
Str 10, Dex 25, Con 20, Int 10, Wis 10, Cha 16
Base Atk 10, CMB__, CMD 29
Feats, Combat Reflexes, Whirlwind Attack,
Skills Acrobatics +18, Escape Artist +18, Stealth+14, Climb +14 (Add one Master Skill)
Language Abyssal, Celestial, Common, Draconic; telepathy 100 ft.

Special Abilities
Signature Disease (Mind)
Onset 1 day, frequency 1/day, effect 1d4 point of Wisdom damage.
Cure- While Plague Dancer is alive, 2 consecutive saves once killed

Signature Disease (Body)
Onset 1 day, frequency 1/day, effect 1d4 point of Dexterity damage.
Cure- While Plague Dancer is alive, 2 consecutive saves once killed

Plague Wraith
Festrog, with Pestilence kingkiller template (CR4)

Plague Wraith:

My plan is to use the “Plague Wraiths” to scale. They should be CR 4 but I am a little worried they are OP. They have a lot of abilities which I can handle with a handy dandy spread sheet when it comes battle time. So I am not worried. The character are a branch of the government so most of these abilities will affect them.

Plague Wraith CR 4

CE Medium outsider (chaotic, evil, native)
Init +10; Senses darkvision 60 ft., scent; Perception +6

DEFENSE

AC 19, touch 16, flat-footed 13 (+1 Dex, +3 natural)
hp 9 (2d8)
Fort +5, Ref +11, Will +10
DR 5/Cold Iron, Immune undead traits
Vulnerability Cold Iron (1.5x Damage)
Overloading (absorbs 8 levels of spells, then stunned 1 rnd)

OFFENSE

Speed 60 ft.; four-footed run; Fly 90ft (Average)
Melee bite +9 (1d6+8 plus feed), 2 claws +10 (1d4+8)
Special Attacks charging trip, diseased pustules, feed
Special Abilities: Absorb Magic (Su), Accursed Wounding (Su), Consume Magic (Su), Execute Official (Su), Expend Magic (Su), Virulent Contagions (Su)

STATISTICS

Str 27, Dex 23, Con 10, Int 10, Wis 12, Cha 11
Base Atk +1; CMB +9; CMD 20 (24 vs. trip)
Feats Weapon Focus (claw), Improved Initiative, Run
Skills Climb +13, Perception +6, Stealth +11, Fly +7, Survival +3,
Languages Common

SPECIAL ABILITIES
Charging Trip (Ex)

A festrog that hits with its bite after making a charge attack on all fours can attempt to trip its opponent (+4 bonus). This trip does not provoke attacks of opportunity.
Diseased Pustules (Ex)

When a festrog takes damage from a piercing or slashing weapon, some of its boils rupture, squirting the attacker with puslike fluids. The noxious secretions carry a potent contact disease that causes those infected to break out into painful necrotic boils.

Necrotic Boils: Disease—contact; save Fort DC 11; onset 1 day; frequency 1/day; effect 1d4 Con; cure 1 save.

Feed (Su)
Every time a festrog makes a successful bite attack, it feeds on its opponent’s flesh and gains 5 temporary hit points. The festrog cannot have more than 5 temporary hit points gained by this ability at one time.

Four-Footed Run (Ex)
A festrog can run on all fours at speed of 50 feet if it doesn’t hold or carry anything in its hands. When running on all fours, it is treated as if it had the Run feat.

Absorb Magic (Su)
A kingkiller’s wings can absorb and defend against psionic, supernatural, spell, and spell-like abilities. If it makes a successful saving throw against an attack the spell has no effect and the creature absorbs a number of spell levels equal to the spells level (psionic and supernatural effects have a spell equivalent to its source’s HD divided by 2.). It cannot react to attacks that do not offer saving throws. If it fails its save and the effect has a duration, each round on its turn, the kingkiller may attempt a new saving throw to end the reduce the duration by half, upon a second successful saving throw it negates the effect, and absorbs it. Making these secondary saves are full-round actions that do not provoke attacks of opportunity.

Accursed Wounding (Su)
Damage dealt by a kingkiller creature cannot be healed normally, (including regeneration and fast healing) unless a creature makes a successful Will Save (DC 10 + 1/2 the kingkiller’s HD + its Con Modifier). Magical healing will not heal damage dealt by a kingkiller creature unless someone infected by a disease casts a remove curse or similar spell. A Heal check (DC19) can be made to determine this requirement. This is a necromantic-curse effect.

Consume Magic (Su)
A kingkiller can as a standard action use its wings to make a combat maneuver check against a target›s worn, held, or carried magic items or a magical barrier (such as a wall of force, but not a circle of protection against evil/law) in an attempt to consume the item’s magic. If successful the opponent or item (spells are treated as items) it gets a Will save (DC 10 + 1/2 the kingkiller’s HD + its Con Modifier) or the kingkiller drains the item’s magic gaining a number of spell levels equal to its charges (potions hold a single charge, permanent items are considered to contain 50 charges), rendering it non-magical.

Artifacts are immune to this effect. A make whole spell with a successful caster level check (DC 15) will restore a permanent item’s magical properties if the spell is used within 48 hours of the item being drained.

Execute Official (Su)
As a swift action a kingkiller may draw forth the life force of any helpless creatures that serves in the local kingdom’s government within 10 ft. per HD the kingkiller possess, using it to empower itself and the helpless official dies. A an opponent must make a successful Will save (DC 10 + 1/2 the kingkiller’s HD + its Con Modifier) or the subject dies and the Kingkiller gains 1d8 temporary hit points plus it absorbs 4 spell levels. Additionally, its effective caster level goes up by +1, improving spell effects dependent on caster level. This is a death effect.

Expend Magic (Su)
Kingkiller creatures may expend absorbed spell levels to utilize the following powers:

Detect Magic (Su)
Kingkiller creatures continuously detect all magic (as the detect magic spell) within 6 miles radius per HD it possess and expends one stored magic level each day.

Fast Healing (Su)
A Kingkiller creature may expend one stored magic level to gain fast healing 3 for 1 round. They may expend additional spell levels to increase the amount of fast healing the gain by 3 for every spell level they expend to a maximum amount equal to their Constitution Score. Hence, a kingkiller creature with a Constitution Score of 20 could expend 7 spell levels and heal 20 hit points in one round. Use of this ability is not considered an action as it is an automatic reflex.

Listen In (Su)
Kingkiller creatures automatically hear any form of psionic or magical communication within a 1 mile per HD of the kingkiller creature possess. (including but not limited to dominate person, dominate monster, helm of telepathy, sending, telepathic bond, telepathy, whispering wind, etc.).

Virulent Contagions (Su)
Any creature that comes within 10′ of a creature affected by a scourge of pestilence illness or pestilence ability must make a Fortitude Saving throw or suffer its effects within 2d12 hours.

Illness (Su)
A scourge of pestilence continuously causes all creatures within 10 ft. per HD the kingkiller possess to succeed on a Fort Save (DC 10 +1/2 the kingkiller creature’s HD + its Con Modifier) or be sickened. The sickened effect is permanent until negated by a spell or effect that removes disease. This ability drains one stored magic level per hour.

Pestilence (Su)
After any successful melee or ranged attack (including touch attacks), the scourge of pestilence may expend stored magic levels to force the target to make a successful Fort save (DC 10 +1/2 the kingkiller creature’s HD + its Con Modifier) or suffer Constitution damage plus an additional effect. 24 hours later a creature that failed its save must make a Successful Fort saving throw (Same DC) or suffer 3d6 Constitution damage. The number of spell levels, the amount of wisdom damage, and the additional effect is dependent upon the kingkiller’s CR.

CR Spell Levels Wisdom Damage Effect
3-9 2 2 Exhausted

The effects are permanent unless negated by a spell or effect that removes disease. While afflicted a creature cannot be afflicted a second time.

Silver Crusade

I am starting a game with a group of players that *sigh* are furries. They all want to play beast races. Which is fine. It can add some interesting flavor to have a beast adventuring party running around. One of them wants to be a wolf. Is there a class or feat that will give wolf features? I want to keep everything they use to be from a Paizo source.

Silver Crusade

The last time I played PFS was in 2014. I am interested in starting back up but as I recall they had just changed the level sheet/gear tracking method. It was a little daunting to retroactively change everything. Is there a guide or anything that can stream line it?

Silver Crusade

Sky Lantern Players Do Not Read:

Hello All,

I am planning a story arc where the characters are trapped in the present day. And they will have to find their way home with the help of other character from the Pathfinder main world. In order to function in “real world” they are going to need to use skills that fantasy characters would not normally have. I play to create an event in game where they will be able to pick up useful skills and feats. My hope is that the skills/feats be very useful in “real world” but mostly useless on Golarion. For instance the ability to drive isn’t going to come up that often once they return home. But I do want them to get some stuff that is moderately useful. I am thinking of giving them English as a language. They won’t be able to use it much but it will effectively be a secret language just for the group.

They are unlikely to go to Numeria but it isn’t imposable.

My question for the Pathfinder forum at large is this. What skills and feats would be good to gift the characters with that would be helpful in modern world, but not disruptive in fantasy world? I would prefer tweaks to existing material (hence putting this in advice not homebrew) but am open to new stuff you think up as well.

Silver Crusade

Hello all,

This is my first stab at making an archetype. I plan to present it to my DM who is new to Pathfinder. I need it to be understandable and I want it to be fair. My goal was a wizard who could cast spells psychically. I love the ability to know a lot of spells even if I can't cast as many each day.

*Occult Mind*

Spells
Your Wizard spells count as psychic instead of arcane. You use thought and emotion components instead of verbal and somatic components when casting your spells. Occult Minds cast spells from the Psychic’s spell list.

Instead of a spell book, an Occult Mind forms a bond with a crystal worth at least 100g and is available at character creation. This crystal is also the subject of the Occult minds Occult Bond. See below.

An Occult Mind must focus on his crystal each day to prepare his spells. Crystals store all of the spells that an Occult Mind knows, and an Occult Mind cannot prepare a spell that is not stored in his crystal. An Occult Mind’s crystal begins play storing all of the 0-level psychic spells plus three 1st level spells of the Occult Mind’s choice. The Occult Mind also selects a number of additional 1st-level spells equal to his Intelligence modifier to store in his Crystal. At each new witch level, he adds two new spells of any spell level or levels that he can cast (based on his new Occult Minds level) to his crystal. An Occult Mind can also add additional spells to his crystal through a special ritual. This process is similar to the method a Wizard uses to scribe addition spells into his spell book in that he must either have a scroll, spellbook or another Occult Minds crystal to add additional spells to his spell book.

Occult Bond
An Occult Mind must choose a bonded object as his Occult Bond. This object is his focus crystal this crystal may be part of an amulet, ring or other item that may be altered or upgraded as normal for the class feature.

An Occult Mind loses Scribe Scroll as a bonus feat and gains Psychic Sensitivity.

Silver Crusade

1 person marked this as a favorite.

I am trying to find an Occult class based on the Wizard. The Psychic seems to be based on the sorcerer and I didn’t see an architype to alter the wizard for a psychic flavor in Occult Adventures.

Silver Crusade

1 person marked this as a favorite.

I am creating a Blood Magus NPC for my game so I was doing the conversion anyway so I thought I would post it here. This class was originally published in Tome and Blood in 3rd edition then republished in Compete Arcane for 3.5 edition. I did not reprint everything I only typed up the parts I changed. After each change is my reasoning for the change. Feel free to comment and let me know what you think.

Name
Blood Mage
*It is a little silly but we actually have a Magus class now. This prestige class is in no way similar to the base Magus class and it bothers me to call it Magus.

Hit Die
D8
*In 3.5 the Blood Magus had a hit die one step higher than the standard wizard class. A lot of its abilities require taking damage standard wizards don’t need to take so I kept the increase in my version. Also this Blood Magus lost a class skill and I didn’t replace it with anything so give and take.

Requirements
Skills: Craft (Alchemy) 4 Ranks
*There is no longer a Concentration skill so this requirement had to be changed. I went with Craft (Alchemy) because it is still a class skill for Wizards and I feel it fit thematically with the Blood Drought, And Infusion Abilities. I also kept the requirement at 4 ranks instead of lowering it to 1. I felt that 4 Ranks in a skill wasn’t too big of a hardship, and I like it for the class flavor.

Class Skills
Delete Concentration
*I felt fine not replacing it with another skill.

Saves
Fort Ref Will
+1 +0 +0
+1 +1 +1
+2 +1 +1
+2 +1 +1
+3 +2 +2
+3 +2 +2
+4 +2 +2
+4 +3 +3
+5 +3 +3
+5 +3 +3
* This comes right out of the conversion guide.

Durable Casting
Instead of “He still dies if he reaches -10 hit points or lower.” change it to “He still dies if he reaches negative his constitution score or lower.”
*The death rules are different in Pathfinder

Scarification
In the second paragraph remove where it refers to XP costs.
*Item creation in Pathfinder no longer costs XP.

Blood Drought
In the first paragraph remove where it refers to XP costs.
*Item creation in Pathfinder no longer costs XP.

Homunculus
Change the page references.
The Homunculus is on page 176 of the Bestiary
The rules for adding hit dice are on page 295 of the Bestiary

Thicker Than Water
5/Bludgeoning instead of 1/Bludgeoning
*This one was just because I felt 1/Bludgeoning was stupid. You are going to be 12th level minimum by the time you get this ability. The amount of damage being thrown around at that level is significant enough that reducing it by 1 point is almost pointless. Five points is useful without being OP.

Bloodseeking Spell
At the end of the description I changed “Constructs, elementals, oozes, undead, and any creatures without blood or a similar substance within their bodies are immune to this effect.” to ”Any creatures without blood or a similar substance within their bodies, such as most undead, constructs, elementals, oozes ect, are immune to this effect.”
*Pathfinder changed what sneak attack can effect and although this is not precision damage I feel the intent of the change is served by this new wording. Plus some undead and constructs should be effected by this ability. Homunculuses have blood in them, so do Vampires and Blood Golems. This wording gives examples of what should be excluded without putting into RAW that they are always excluded.

Awaken Blood
At the end of the description I changed “Constructs, elementals, oozes, undead, and any creatures without blood or a similar substance within their bodies are immune to this effect.” to ”Any creatures without blood or a similar substance within their bodies, such as most undead, constructs, elementals, oozes ect, are immune to this effect.”
*Same reason as above.

Bloodwalk
In the first paragraph I changed (except an elemental, ooze, plant, undead, or other creature without blood or a similar fluid) to (except a creature without blood or a similar fluid).
*See previous two alterations.

Silver Crusade

I am playing in a Strange Aeons game. My DG made some ruling that are really frustrating me. I am a strong believer in not arguing with the DM. It slows down the game and the DM is just as much a player as the rest of us and I don’t want to spoil his enjoyment but being a jerk.

Everything turned out all right in the end but I don’t like not knowing if I am just totally off base or not. I also run games so I feel I need to know so I can get the rules right when I am DM.

In the Asylum there is an area with an Attic Whisperer in it. It is full of Deeper Darkness. I cast Daylight as a spell like ability. I thought that as these were both level 3 spells they would cancel each other out and where they overlapped we would have the regular light conditions. It was ruled that the Deeper Darkness stood unaffected. There may be information in the module that effects this that I do not know about but I can’t go look.

Next this monster has sleep effect. I think it is a Supernatural Ability. I have an ability that modifies my save against Mind Affecting effects. I thought SUs and SPs worked like the spells they mimicked. And as the sleep spell is mind effecting I could use my ability on the save. It was ruled that this was not Mind Affecting so I couldn’t use my ability.

Silver Crusade

I am in a game and it turns out no one has any healing. We are in a module so we can’t go get potions. I am a paladin, with 1 feat and 2 traits I can fiddle with. Is there a way for me to heal at level 1?

Silver Crusade

5 people marked this as FAQ candidate. 1 person marked this as a favorite.

I just read the spell Storm of Blades. And I noticed the spell has a material component (A sword). This means that every time you cast the spell the sword you use as a material component get destroyed. They don’t have a cost associated with the sword. And we are advised not to track components that don’t have a cost. So a caster with this spell would RAW have an unlimited number of swords. I know this is ridiculous and not at all how it was intended.

Also it seems if you wanted to destroy a magic sword at any point you could just use it as a spell component. All I need to do is get my hand on it long enough to cast the spell.

Am I reading the spell right?

Silver Crusade

I am trying to fill in my collection of Pathfinder Tales novels. I want the ones the same size as my previous books. Is that possible?

Silver Crusade

I want to get a good collection of music for various situations and locations. Tavern, crypt, battle, fairy glade. I've looked and haven't found a lot for free. can anyone point me to a good web site for free sound downloads? I don't want to pirate so they have to be free.

If the sound thing goes over well in my game i may be open to paying for back ground music but if you put a pay site in let me know its a pay one.

Thank you.

Silver Crusade

I am about to play in a Wrath of the Righteous campaign. I am going to build a paladin. I want to play a two weapon fighting paladin. All the guides I am finding are for sword and shield two weapon fighting with shield bash and that is not what I am going for.

I am thinking I need Weapon Finesse, Two Weapon Fighting (the whole tree), Two Weapon Defense (the whole tree). My primary concern when it comes to the feats is should I spend a feat on Exotic Weapon Proficiency – Bastard Sword. I figure the 1d10 damage for my primary weapon will make up for the low strength modifier. But I am not sure the extra few points of damage is worth the feat.

For race, it is a home game and the GM is fairly permissive with the races available, but I need the feat so I am leaning toward Human.

Does anyone have any advice for my two weapon fighting paladin?

Silver Crusade

If an invisible creature leaves a square threatened by a creature with scent does that provoke an AoO?

Silver Crusade

I am a level 7 Cleric. We are about to start Rise of the Rune Lords Hook Mountain Massacre. I want to use the spell Divination to help us prepare. I have played through Burnt Offerings and The Skinsaw Murders so any knowledge from those two chapters can inform the questions but nothing beyond that point.

If you have any generally good Divination questions shoot, but remember to use spoiler tags for any question with module knowledge.

Thank you.

Silver Crusade

Can I use a higher level slot to prepare a lower level spell without a feat? For instance Magic Missile in a level 3 slot.

If I still and silence the Magic Missile when I cast it is it treated as a level three spell?

I swear in 3.5 the answer to both of these was yes. Or I may have just been doing them wrong for years.

Silver Crusade

1 person marked this as a favorite.

So I am writing my own campaign and I have come up with a lot of stuff I think is neat and want to share. I put this out there for you to use. If anyone else has some cool home brew locations feel free to write them up and share. We may not have editors but I bet we can be just as awesome as the Paizo Staff.

The Library:
The Library is an ever expanding place filled with giant book laden bookcases. Every book ever written and a few yet to be written are here. The bookcases are situated both vertically and horizontally all at 90 degree angles no diagonals as far as the eyes can see. Some are free floating. When the PCs walk in The Library they are walking with bookcases as their floor. The gnome caretaker gets very upset if the PCs step on the books so if they find themselves on a bookcase turned with the books face up they had best succeed on as acrobatics check to step only of the edge of the shelves.

Navigation:
When the PCs enter The Library they are separated but in sight of each other. Gravity is somewhat subjective here so it appears that some of the PCs are standing on the walls or ceiling. Have each Player roll percentile dice and leave the results visible to the table. Whenever a PC leaves the visual range of the other PCs they travel seemingly randomly in The Library and come out in another location in site of at least one other PC. When this happens have the PC in question roll the percentile. If the roll is within five (or ten or twenty depending on how fast you want them to regroup) the PC emerges next to another PC and they can travel together from then on. If they want to separate one just goes out of site of the other PCs and they will travel solo. The traveling isn’t really random. The Library is a very lawful place. The PCs just do not know the tick of it yet. If any PC rolls 100 they get an idea how things work and can go to any location in The Library they know exists.

Combat:
If the players haven’t fully regrouped combat may be a little tricky. Draw four planes to represent the four walls of The Library. Generally think of them as Up, Down, Left, and Right. Forward and Back are so far away they may not even exist. Break up each plane into levels so that even if two players are on the same plane they are not necessarily together. Keep in mind that each location with a PC needs something for them to walk around to travel. You only need to draw locations as they become relevant. Likely only one more location than there are PCs. Enemies that followed the PCs into The Library are just as lost as the PCs but Enemies that are native to The Library can navigate with ease.

Ecology:
There isn’t a lot of life in The Library. Most of what will be encountered will be constructs, other lost adventurers, and extreme bibliophiles. Your best bet is to reskin existing monsters to be library themed. For instance a Bat Swarm can become an Animated Book Swarm. Even traditional enemies don’t have to be hostile. They could just be here to read. (Liches love Terry PratchetT. It’s a well know fact.)

The Gnome:
The Gnome cannot leave The Library for long as being caretaker is a fairly intensive job. He is going white at the temples, and seems pale. He has been caretaker for a very long time and while he loves them he has grown bored of the books. He is looking for someone to take his place so he can leave The Library to see the world. He is looking for the right type of person. (At least four knowledges at 10 ranks or more.) As yet he hasn’t become desperate. If the job is turned down he lest the perspective replacement go back to their lives. But the more white hair he gains the less reasonable he becomes.

Silver Crusade

I am thinking about playing an alchemist in PFS. Does rapid shot work with throwing my bombs?

Silver Crusade

We stumbled onto a green dragon and a gold dragon.

I wanted to know if metallic dragons = good and colored dragons = bad. The DM had us roll Knowledge Nature.

While the DM is always right. But should it have been Knowledge Arcane?

Silver Crusade

3 people marked this as a favorite.

Second Lamp Post Players Read No Farther.

I am running an Ustalav campaign. My level 2 and 3 players are currently walking through the woods. I plan on having them come across an abandoned carnival. I have some ideas I think are great elements but I am drawing a blank on an engaging over all scenario in this carnival. See below for the elements I really like (feel free to use them in your games if you like them, but I would really like some plot ideas.

Thank you.

1) A haunt over the entire carnival that plays calliope music. It’s creepy as hell and once per 24 hrs the players make will saves or be shaken while in the carnival.

2) There was an exotic monster show. One of the monsters was real. It escaped and the people in the carnival either ran or were killed. I think the monster will be a Rakshasa but long gone.

3) A mechanical man. His chest is torn open and there is a sizeable hole in the center. He was an attraction and was powered by a magic item in his chest. The Rakashasa took the previous one on his way out but if the PCs have one of suitable power (5000g or more) they can replace the missing magic item and bring him back.

4) A fortune teller was killed. She has banners up all over the park saying that for 1 silver she will tell your fortune. This could make for some strong foreshadowing. (I plan to run a mod once they hit lvl 5) She is dead in her tent. Her corps is slumped in her chair but one skeletal hand is laying palm up on the table as if waiting for payment. Players pay a silver and get a fortune. I am running this as a haunt. If she gets enough silver the haunt ends, if any one tries to take a coin they get cursed. After a failed save, they get a large needle through the palm of their hand -2 to dex and can’t use that hand until the curse is removed.

That’s everything I got. Please send ideas my way.

Silver Crusade

If I want to create an illusion of a 5x5x5 pit, what spell do I use?

Silver Crusade

So I am going to write and submit a scenario. I downloaded the submission guidelines and the only maps I can use are GameMastery Map Packs and Flip Mats. My issue is I do not own any that fit the scenario I am writing. Is there a resource where I can see the all the maps available for use? They can be watermarked and have terrible resolution.

Silver Crusade

I am a level 8 Paladin.
I have a Scabbard of Vigor.
I have an unenhanced Sword.

If I use my Scabbard to give my sword an enhancement bonus can I then make my sword Holy using the Divine Bond ability?

It so what happens if the enhancement bonus from the scabbard wears off before Divine Bond? Does my sword become a +2 sword, a normal sword or a +0 holy sword?

Silver Crusade

So when you encounter a monster you can roll a knowledge and if you get high enough you can ask a number of questions about the monster.

Do we get any free information when we make the skill check, stuff like Name, Alignment, and type?

In PFS is it legal to keep a list of monsters you have encountered and the questions/answers you have received?

How much information can I get from a question? I have asked for “resistances” and been told I can only know one energy type that it is resistant to. I have also played with GMs who will then tell me the resistances but not its immunities because I didn’t ask that.

If I ask about something like its Damage Reduction and it doesn’t have Damage Reduction is that question waisted?

Are any of the below questions not legal?
What energy type is the monster most vulnerable to?
What do we need to overcome its Damage Reduction if any?
Please read the monster entry below the stat block.

I would love it if someone from Paizo would way in. I have encountered a lot of table variation. One table I roll really well and get a wealth of information another table I roll really well and it’s like pulling teeth to get anything useful.

Silver Crusade

I had the misfortune in my last game to go head to head with a high level demon. Can anyone suggest a few good spells for demon fighting?

Silver Crusade

I think the factions are awesome. I get a kick out of sitting at a table with my Silver Crusade guy and having another SC character across the table from me. I really consider each character I make to fit him into a faction.

It seems like the new system has eliminated the point of picking a faction. Whether I play Grand Lodge, Silver Crusade or Cheliax I am going to have the same experience at the table. Am I wrong? Are there missions where it matters? I haven’t played much in season 5 yet.

Silver Crusade

I am playing a illusionist wizard who just hit 7. I am thinking about taking Minor Phantom Object but I want to make sure it works the way I think it does.

If I use it to make a bridge every one in my party can run accross while choosing not to make a save. Once accross one of us can slap it make a save and if we pass the whole thing goes poof and it's gone. Gone for everyone not just the person who made the save.

Because I am a human with racial heritage: gnome I can make a spellcraft check to make complex items like a compound bow or a puppet.

Could I make items like an Iron Wood Sword / Shield / Armor? This spell doesnt require the base materials but I am still limited to organic items.

Silver Crusade

I want a ten-ring broad sword. I can buy it in steps. So..
Master work nine-ring broad sword = 315g
The +1 enhancement = 2000g
Once I get 27 Fame I can upgrade to a +2
The +2 enhancement = 6000g
At 31 fame I can go the rest of the way
Ten-Ring abilities = 6000g

Now just to be clear I cannot now upgrade this sword to a +3 because we cannot upgrade named items and that’s what this is now.

http://www.d20pfsrd.com/magic-items/magic-weapons/specific-magic-weapons/te n-ring-sword

[Edit to correct pricing]

Silver Crusade

Second Lamp Post Players do not read this thread.

I am starting to write a gothic horror campaign in Ustalav. I have some ideas already but I am having a hard time fleshing things out. I want to avoid too much undead and werewolves. I would love some help from other GMs.

I am thinking by starting by having the party tasked to escort a young man from Town A to Town B. He is betrothed to the youngest of a noble line. He has never met her but her family has paid his a significant sum. The twist is that once the young noble woman becomes pregnant the husband is sacrificed. The whole family is under a curse. If the husband isn’t burnt alive on a full moon before the child is born the child get born as a hideous monster. This is my starter quest for the party. But I need help building the concept into a level 1 to 3 or so campaign. Any ideas or tips?

My other idea is a fire/death cult lead by a Skeletal Champion with the Burning Skeleton template. I was thinking about giving him bard levels up to whatever level I need to when the PCs encounter him. I want the cult to be a big threat. Ideally set it up as a Xanatos villain where even when the party beats it, it still wins a little. But I have no idea how to use them. They big confrontation would be around level 7 I think.

Also general Gothic Horror tips and ideas would be great it isn’t my genre.

Silver Crusade

I plan to give my paladin an improved familiar. (It takes three feats but I want to do it so I will.)

In PFS does the pseudodragon have to look like the standard tiny European dragon or can I have it be a serpentine Asian looking pseudodragon?

Does the paladin get in divine trouble if his familiar uses a natural poison attack? I don’t think using poison is an evil act as it’s just like using any other weapon. But because their manufacture, and distribution almost always supports evil people and acts a paladin can’t ethically posses them. But none of that is an issue here.

If I get my familiar at effective sorcerer level 7 that mean I get all the stuff off the familiar table that a level 7 caster gets, right?

Is my familiars int 10(base for pseudodragons), 9 (as listed on the familiar table), or something else?

Is the Harbinger Archon still not PFS legal?

Silver Crusade

I am going to run way of the Kirin this weekend. I am doing prep this week. Does anyone have tips to offer?

4 player group. Level 3s

Silver Crusade

I am going to Dragon Con. I would like to play some Pathfinder there. But the web site has no information. Does anyone know what is being run or where to sign up?

Silver Crusade

If my race fives me +2 natural armor, and I wear an amulet of natural armor +1. Do they stack giving me natural armor bonus of +3 or do they overlap so my bonus is still just +2? I was told natural armor bonuses stack but I can’t find the list in the book. Which bonuses stack and which do not?

I hear that we have to clear negative status effects on characters on the same chronicle sheet that the character gains them on, and the character is unplayable if this is not done. So if you get filth fever you have to take care of it right away you can’t let it sit until next game. If my character dies and I use 16PP for raise dead, do I have to clear the 2 negative levels before I can play the character again? I have been keeping 16PP in the bank for emergency rezing but if this is true then I need a minimum of 22PP to recover from death and might need as much as 27 PP.

Silver Crusade

3 people marked this as a favorite.

<<I am deleting the first part of this post where I talk about a cleric. It got a lot of attention and I felt it was distracting from the point of the post; a point that I expressed much better and with less general frustration on the second page of this thread. >>

I am pretty darn sick of being told I need to get a cure wand. As if my contributions to the party don’t count because I don’t come with wand included. I can’t count the number of times I was the only one at the table able to identify a monster. In Slave Pits of Absalom my familiar saved the party from a TPK. In Frozen Fingers of Midnight I disarmed the big bad in the first round of combat. In Rise of the Goblin Guild I caught the goblin after jumping out a window. In the Veteran’s Vault my wizard sprinted across the battle field and used one of his own potions to stabilize a party member while the heavy hitters ran away. I contribute.

Not having a cure wand does not make me a drain on party resources. I cast my spells to benefit other party members ALL THE TIME. I never once told someone they needed a wand of Resist Energy, Enlarge person, Bull Strength, Invisibility, or Fly.

And I would like to point out that when some crazy ninja/monk/assassin woman lays the smack down on my wizard he is taking damage that would have been directed at one of the other party members. Giving me a hard time for needing healing is really a jerk move. Particularly when my Magic Missiles were about the only things that could hit her.

Because I get told every time I game that I NEED a cure wand I am buying one. I have never been so bitter about such a small thing. I am just sick of hearing about it.

Silver Crusade

So I was playing PFS when my group met up with Ollysta Zadrian on the street. We had been looking for her for plot stuff and as a Silver Crusade member I was looking forward to RPing an interaction with her. I was talking to her when the rogue of the party (kid, I think about 16yo) says “I pick her pocket!”

I and half the group immediately break character tell him “NO!” in unison. It was quite dramatic. But he made his roll anyway. It is his character and there wasn’t much we as players could or should do to stop him from playing it how he wants, but as he was only a level 4 rogue he got caught. Ollysta told him he had one chance to explain just what he thought he was doing.

He said “There was a bug on you I was just brushing it off.” This went over like a celibate pacifist at a Calistrian bar. And Ollysta gave him one more one chance to tell the truth. This time he said something like “I am low on gold and wanted some of yours.” She let him go with that.

He did a few other things that bothered me. He even abandoned the table in a huff at one point when his character was in a bad situation. (It looked like he was going to die.)

I don’t really have a question or anything but I wanted to vent. I was really looking forward to running into Ollysta Zadrian. I know I couldn’t spend a lot of time on the scene with her as I was the only SC at the table and the only follower of Sarenrae. But my moment got hijacked and I am a little bitter.

That’s all. Thanks for reading.

Silver Crusade

I am playing through Rise of the Rune Lords. We walked into the room with Malfeshnekor in it and after savaging one of the players he ran out of the room and out of the dungeon. My GM told us that he was supposed to be trapped in the room but he let him out so that he wouldn’t slaughter the party.

I have mixed feelings about this. First, Yay I am not dead. I was freaking out there for a second. Second, Holy balls, doesn’t this mean we just released a really powerful SOB into the world. Third doesn’t the fact that he could have escaped anytime the door was opened radically change the narrative of the story so far? Fourth this kinda takes some of the danger out of the game. If we had a TPK we could have rerolled characters and started the second section with new characters we had killed the aasimar girl.

Thoughts?

Silver Crusade

1 person marked this as FAQ candidate.

As a level 8 Paladin, if I cast Light Lance (APG231) to create a +1 Holy Lance made of light can I then use Divine Bond to enhance that lance?

If I can, what happens when the spell expires? Does that count as the lance being destroyed?

Silver Crusade

I am in a RotRL game that is being run by a friend. The character I am running is FAR from PFS legal, and the GM isn't in any way intereted in PFS.

As we progress in the campaign can I print Chronical sheets on my own? Do I report them myself?

I guess I just want to know if I can really get PFS credit for this game and if so how do I go about doing so?

Silver Crusade

I was looking at the Gunslinger class. It cost 30g per shot for powder and 1g per shot for a bullet. That is 31g per attack. That cost WAY to much.

Silver Crusade

I kinda want to build a ranger into a dual gun user but I am not married to the idea. I like to be unique with my characters. I do not mind being a little weak overall as long as i can do some cool stuff and I don't become a hinderance to my party.

Can anyone give me advice?

Silver Crusade

Is it possible (and allowed) to buy a race boon from someone for PFS? My friend who got me into PFS was very disappointed when he heard there were no more Goblin Boons out there. I think he would also enjoy a Kitsune.

Silver Crusade

During my last Pathfinder Society Organized Play event I had some disagreements on some of the rules with my GM and Fellow Players. I always abide by the GMs ruling but as I plan to GM some mods for my local Society I want to get clarification on the rules.

Assuming they have the books is O-Yori Armor (Ultimate Equipment pg9&13) always available, so it can be bought even with 5 Fame?
What special materials can be used to make O-yori?

Can a Paladin from Tian Xia be loyal to a particular lawful noble house similar to a samurai instead of a god? Can you be a godless paladin in Society Play?

If a player is moving on difficult terrain does moving INTO a threatened square provoke an attack of opportunity? It costs two squares of movement.

If you are unconscious and you fall under water do you automatically hold your breath?

Can Spellcraft or Knowledge Arcane (with Detect Magic) be used to identify the spell on a trapped door?

Can a Familiar with Scent use the casters Knowledge Skill to identify a monster by scent if the caster cannot see the monster?

Thank you.

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