TimrehIX |
I am playing in a Strange Aeons game. My DG made some ruling that are really frustrating me. I am a strong believer in not arguing with the DM. It slows down the game and the DM is just as much a player as the rest of us and I don’t want to spoil his enjoyment but being a jerk.
Everything turned out all right in the end but I don’t like not knowing if I am just totally off base or not. I also run games so I feel I need to know so I can get the rules right when I am DM.
In the Asylum there is an area with an Attic Whisperer in it. It is full of Deeper Darkness. I cast Daylight as a spell like ability. I thought that as these were both level 3 spells they would cancel each other out and where they overlapped we would have the regular light conditions. It was ruled that the Deeper Darkness stood unaffected. There may be information in the module that effects this that I do not know about but I can’t go look.
Next this monster has sleep effect. I think it is a Supernatural Ability. I have an ability that modifies my save against Mind Affecting effects. I thought SUs and SPs worked like the spells they mimicked. And as the sleep spell is mind effecting I could use my ability on the save. It was ruled that this was not Mind Affecting so I couldn’t use my ability.
The Archive |
You are correct that if a Su/Sp ability emulates a spell, it generally carries all the tags over from the spell, mind-affecting and etc. Obviously, there may be exceptions.
However, the attic whisperer's ability, while an Su ability and magical, does not emulate the sleep spell (or any variant of). And since the monster's ability does not say that the ability is mind-affecting, it isn't. Thus, you were unable to make use of your ability.
James Risner Owner - D20 Hobbies |
Darkness and light seems to be a hard subject. There is a blog post but I've found it often implemented strangely. If you are in an attic the default is darkness, add deeper darkness, add daylight, it's still dark where the spells overlap.
As for the other, it the supernatural doesn't say "this is mind-affecting" then it technically isn't. You would need to know what the module says.
Plausible Pseudonym |
The light and darkness spells should have negated each other, leaving natural darkness. Unless you're carrying a torch or other light, and why wouldn't you be. Darkvision would also work.
DM was right on the sleep effect. It's not a normal sleep effect, it's written as an "exhaustion plus" effect that is caused by physical tiredness rather than tricking your mind into sleep. But I'll note that unless you started the combat fatigued or exhausted this ability requires three bites to put you to sleep.