This is the most interesting and unique AP volume I have read in a long time. There are several fun mechanics and tons of relationship building and roleplay-heavy sections. I love being able to schmooze my way out of combat, and WW1 has a lot of that.
I've been using Foundry for nearly 2 years. I've used the PDFtoFoundry importer a few times, but I settled on building my own tables to suit my preferences. Well, not anymore. This package is fantastic! The overhead tile art, the music and sound effects, the exceptional tokens. This isn't about convenience. The quality of this package is beautiful and beyond anything I can create. It provides an amazing experience for GM and players.
I've run this scenario 7 times and I still love it. You get to meet three new(*), excellent allies. The method of introducing this season's metaplot is clever and engaging. And the combats are diverse and interesting. Any one of those would have made this a good scenario, but all three in one adventure is remarkable.
This is one of my top 5 favorite PF2 scenarios. Great job to Mr. Kimmel and everyone involved!
We had a lot of fun with the first part of this adventure. Our group had a great time in the hearing.
I like the switcheroo from courtroom to crisis "go save the world again, pathfinders" mode and the sense of urgency it created. But the combats were just really lackluster. This would have been a fantastic adventure with more interesting NPCs to fight.
I've run this a couple times, and I love it. It's a fun, breezy romp in a pirate town. The combat is novel and provides a good opportunity for everyone to exercise their narrative skills.
I have always enjoyed Jenny's scenarios and this is another good one. It _is_ complicated with a lot of moving parts, but that's part of what makes it interesting. The problem is that to role play and run this properly feels like it would take about 12 hours.
I ran this for 6 players in low tier. I ended up having my players dice out of most of the investigation to move things along, I dumbed down the monsters a little to speed up combats, and we finished in 5 1/2 hours, just before the store closed.
I'm looking forward to running this again with a better idea of how to approach it.
Oh, and just skip the first combat. It adds NOTHING to the scenario and will gain you some time.