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Figured I'd get the ball rolling on the GM thread for this as I did not see one already out there.
This looks like it's going to be great fun, but there are a few hiccups I'm finding:
There are two encounters described in this module (A1 and D) which both mention having creatures which normally do not have the ability to verbally communicate engaging in verbal communication. For a non-PFS game, for A1, I'd probably just increase the Int to 5 or 6 and give it a rank or two of Linguistics and the ability to understand Common and Varisian and do something similar for D, but I'm not sure what to do for this for a PFS game day.
For Encounter F, the speed penalty from the breath weapon is specified as cumulative and can result in a 0 speed. I am not seeing any way to free a trapped creature. Again, for home games this wouldn't be an issue, I'd probably just treat it as a slightly more resilient tanglefoot bag, but this is for PFS.
Finally, can we advise the players about the conditions for the 2nd point of prestige so that they can make an intelligent choice about which character to apply this to, or is that too reminiscent of "chronicle fishing"?