Halfling

Tik Carlyl's page

18 posts. Organized Play character for GreyWolfXR.



Acquisitives

1 person marked this as FAQ candidate.

Solar Weapon and Powered Armor

Solar Weapon: You create a weapon out of your mote into your hands
Powered Armor (Medium): Powered armors of Medium or smaller size allow the operator to use its own limbs
Powered Armor (Large or larger size): Powered armors of Large or greater size use their own arms and hands, rather than allowing the user to manipulate objects or weapons with their own hands.

Question: Does this means a Solarian can't use her weapon while sitting in a LARGE or greater powered armor?

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Library Chip
You gain a +4 circumstance bonus to skill checks to recall knowledge with that skill when using a library chip in conjunction with a tier-0 computer. **This is a very powerful item for just mere 250 credits

Question: Can you use this in combat? If yes, do we use a FULL ROUND, STANDARD, MOVE or FREE action to use it?

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Basic Boost of Biohacker
A basic booster biohack [u]aids a creature[/u] in one manner or another

Question: Can we use the effect on self, since the wording is AIDS a creature.

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As the group preferred using RAW and org play rules... Please try to answer with "Rules as Written" unless you're one of the Developers or a brain-worm in the Developers heads

Cheers!

Wayfinders 4/5 5/5

1 person marked this as FAQ candidate.

I noticed in the chronicle sheet, to get the boon, we must have 10 faction goals checked. One of the character was created in Season 9 (Total of 9 Goals)

Question: How is that player going to get the Vanity since there is no more Season 10 Scarab Sage Faction Mission?

Wayfinders

In FAQ, it states we are not allowed to add the same stats twice.

Gatebreaker
Benefit(s): Whenever you would deal damage to an object, you deal normal damage plus an additional amount equal to your Strength modifier. This applies to both unattended objects and those you damage as part of a successful sunder combat maneuver check.

Mindchemist Class Ability
At 2nd level, a mindchemist has honed his memory. When making a Knowledge check, he may add his Intelligence bonus on the check a second time.

Q. The first allows double strength, the second allows double intelligence.
Are they legal for PFS Play?

Orale Lore Mystery
Lore Keeper (Ex): Instead of encyclopedic knowledge, you learn most of your information through tales, songs, and poems. You may use your Charisma modifier instead of your Intelligence modifier on all Knowledge checks.

Q. A player has 1 level Oracle with Lore Keeper Mystery and 2 levels of MindChemist.
Do he add DOUBLE CHA , INT + CHA or he just CHA

Wayfinders 4/5 5/5

2 people marked this as FAQ candidate. 1 person marked this as a favorite.

Scene: In Mounted Combat, a mount can make a double move and rider make a full round action in the middle of the move action to make a range attack at -4 penalty.

Q: Does that means the rider MUST declare it's a double move action first?

Q: Can the Mount move, Rider Full Round and mount move again (After declaring it's a full round) - Basically means rider move ahead to scout, see enemy, full round and get the mount to retreat.

Scene: Mount and Rider acts in the same inits. Mount is an intelligent creature like an eidolon.

Q: Can the mount move, READY action to move again after rider full round attack? This will circumvent the -4 penalty. By right, Eidolon uses a separate inits

Additional Question: Can a mount charge and as the rider make a melee charge attack, the mount attack at the same time. Assuming both can reach the target after the charge.

Wayfinders

In my party of 6, there are 5 spellcasters.
A BARD, an ARCANIST, a CLERIC, a DRUID and a SORC.

This scenario happened:
We were captured and all our items were taken... Spellbooks, holy symbols, weapons, everything... Then the thugs released us in the middle of a forest. Somehow, we found 4 spell component pouches

The question appears. After spending one day in the forest, its nightfall. What happen to all our spells?

1. If the party decides to sleep, will the spell casters lose all their prepared spells, even if they never use it? (e.g. Wizard still have Magic Missile left, goes to sleep, does it still remain as prepared spell next day?)

2. If part 1 was a YES, if the wizard don't sleep, does it lose all their prepared spells.

3. For Cleric and Druid, without holy symbols, can they still cast spells... OR even prepare spells

The game did not continue from then on. Need to resolve this quickly

Wayfinders

I am finally starting out as a new summoner.
There is three questions I would like to settle quickly.

1. When an Eidolon is Slain, is it banished back into its planes at -1 HP or when it reaches sufficient damage for CON death...

2. With the above question, for LIFE LINK ability, do it activate when it reaches 1 HP or when it is 1 HP to CON death

3. Can an Eidolon take EXTRA TRAIT as a feat?

Wayfinders 4/5 5/5

In my latest game ran, I encountered the following Scenarios...

Basis: the season 7 scenario has the usual VC briefing followed by THREE ACTS.

1. The APL for the party was calculated at 3-4, but a player came in late (middle of ACT 2).
When he joined, it pushes the APL to 5-6

Question: I read somewhere that if you played at least two third of the game (eg. Missed act one or had some emergency and had to leave just before the final encounter) you can still be awarded full XP and PP and GP.

- For this time round, would he still be awarded the full rewards?
- And would he be able to join the game as it pushes the tier up?
- For future reference, if a person rage quit after the first ACT... Am I still suppose to report him playing and award a 0xp chronicale sheet

2. A player died at the very first encounter. Another player died at the last encounter. Both, luckily, had enough PP/gold for a raise dead.

Question here is... How do I award the XP, PP and GP for both scenarios.

Wayfinders

A quick question about Dragonhide armor.

There was a discussion on this item at the earlier game. Our GM dropped a fireball on us and several items were unattended and would take the fire damage. We all agreed to that at the end...

Luckily most of the items are mundane... Most... There was a +1 Dragonhide Breastplate and the player had declared on his Inventory Tracking Sheet that it was created from scales of a dragon immune to fire.

Question... Can we just declare (when purchasing) what the scales of the dragon would be immune to?

The Exchange 4/5 5/5

I have a vanity that allows me to buy Mundane Items at a discount.

Question is "What are considered Mundane Items?"

1) Non magical mirrors, torches, soap, etc...

2) Alchemical Remedy like Alchemical Kindness, etc

3) Alchemical Weapons like Holy Water, Alchemical's Fire, Acid, etc

4) Non magical weapons like daggers, short swords, etc

The Exchange 4/5 5/5

I am going to run a level 3-7 game tomorrow and 4 of the party members are coming with level 6s and 7s. We will be playing a level 6-7 game.

The last player do not have any 3-7 characters at the moment and wish to use a Level 4 Pregen.

Questions...

1. Can the Pregen be a Level 4, or must be a Level 7 pregen.

2. Must the pregen be Grand Lodge only. That player current level 2 character is from Grand Lodge

Wayfinders

A dispute came today during my game about free actions, ending with three different views.

View 1 - Free Actions cannot be taken out of turn except talking and other actions specifically listed in the class/feat ability

View 2 - Free Actions can be taken anytime, thus one can Rage, Drop Prone, Reload Guns and Crossbow (If it is a free action) and Quick Draw Weapons.

View 3 - According to the rules - Free Action: Free actions consume a very small amount of time and effort. You can perform one or more free actions while taking another action normally. However, there are reasonable limits on what you can really do for free, as decided by the GM.

At the end, everyone agree for the sake of time, we take RAW, thus view 3

Example 1: If an enemy provoke AOO due to snap shot, a crossbow user (with free reload) may reload their crossbow and AOO. [As he is allowed to take action with AOO, thus he can use free action with it]

Example 2: An enemy cast a spell. A Swashbuckler with Barbarian levels may use CHARM LIFE as trigger to that spell... thus he can also use RAGE to increase his will as well

Anyone with any reference to any place with a final say about free actions...
If not, what is your view

The Exchange

I'm a Level 7 Beastblade. Need some advice on Heighten Spell and how it reacts.

Easy References
Spell Slot @ Level 3

Heighten Spell

Quote:
A heightened spell has a higher spell level than normal (up to a maximum of 9th level). Unlike other metamagic feats, Heighten Spell actually increases the effective level of the spell that it modifies.

Magical Lineage: Shocking Grasp

Quote:
Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell’s final adjusted level.

Lesser School Familiar Power (Evocation) - Electricty

Quote:
Whenever an ally casts an evocation spell that has the chosen energy type as a descriptor while within 5 feet of the familiar, the spell deals bonus energy damage equal to its spell level.

So now...

1. Shocking Grasp is a Level 1 Spell, therefore with my Familiar, it deals 5D6+1. If I were to heighten it to a Level 4 Shocking Grasps, but due to Magical Lineage, I cast it with a Level 3 Slot
Question: Do I deal an additional +1, +3 or +4 damage.
Baring in mind: Heighten actually increases the effective level of the spell, but the Familiar Power deals damage equal to its spell level.

2. Above example again... Can I even Heighten it to a Level 4 Shocking Grasp, as I only have Level 3 Spell Slot
[Heighten to L4, ML reduce to L3]

3. Familiar Power says an ally. Does it means even if another Magus or a Wizard cast any Shocking Grasp or Lightning Bolt, they also benefit from the additional damage?

Thanks in Advance

Wayfinders

In this alchemist extract, it's states that you can only gain the benefits of one potion or elixir in this way per use of this extract.

Does that means if I use a potion of Mage armor with Alchemical Allocation, I can't cast another Alchemical allocation and use another potion with it immediately after?

E.g. AA Mage armor. Drink AA potion of bark skin or even potion of cure light wound , the Mage armor will fizzle.

Can't find the FAQ to clarify this.