Full Name |
Quinque |
Race |
Elf |
Classes/Levels |
Alchemist 2, Rogue 3 |
Gender |
Male |
Size |
Medium |
Age |
100+ |
Location |
Mivon |
Occupation |
Merchant |
Strength |
7 |
Dexterity |
18 |
Constitution |
12 |
Intelligence |
18 |
Wisdom |
13 |
Charisma |
7 |
About Quinque
Quinque could not remember much of his childhood, only knowing he came from a warrior elven village which was destroyed by a goblin warband. He was one of the lucky few who escaped into the Brevoy, where he was raised by a human named Cinq, who was a merchant by profession. Quinque learned much from his foster father and in his own free time, he picked up basic alchemy and many other useful money making skills (like tanning, woodcrafting, gambling, etc). When his foster brother died, his jealous nephew (grandson of Cinq) accused Quinque of embezzlement. He decided to flee Brevoy to Mivon when he rebuild a new life, using his century of experience, intelligence, and wisdom and soon he became a successful merchant. His success attracted the attention of the trade prince Aaqir al'Hakam and was introduced into the Pathfinders Society.
Level 1 -
One evening, Quinque was sent on a mission with several other new Pathfinders to explore a cave and defeat a minotaur. He was confirmed as a Full Fledge member of the Pathfinder a few days after this mission. Afterwhich, he heard of some rumors of danger in Ustalav and he went there. One of the Venture Captains was impressed with his skills and promised to help him in the future. On the way back to the Grand Lodge, he came across a Varisian Circus and decided to spend a day or two playing. As chance has it, there were several murders there and he joined forces with other Pathfinders to solve the case, later chronicled as the Murder' Marks.
Level 2 -
[GM Credited this level] As a witness, Quinque followed a team of Pathfinders and chronicled their actions.
Level 3 -