Halfling

Tik Carlyl's page

18 posts. Organized Play character for GreyWolfXR.


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Acquisitives

CG Male Halfling Technomancer 1 | SP 5/5 : HP 7/7 : RP 4/4 | EAC 13 : KAC 14 | Fort. +1 : Ref. +3 : Will +4 | Init +6 | Perc +1 | Speed 30 ft.

Nice, thanks DoubleGold.

Chronicles still coming?

Acquisitives

CG Male Halfling Technomancer 1 | SP 5/5 : HP 7/7 : RP 4/4 | EAC 13 : KAC 14 | Fort. +1 : Ref. +3 : Will +4 | Init +6 | Perc +1 | Speed 30 ft.

Az. LP: 1d20 + 2 ⇒ (19) + 2 = 21
Damage(F): 1d4 ⇒ 1

Tik leans around Amosu and fires.

Guard or Exile whichever is in LOS

Az. LP: 19/20

Acquisitives

CG Male Halfling Technomancer 1 | SP 5/5 : HP 7/7 : RP 4/4 | EAC 13 : KAC 14 | Fort. +1 : Ref. +3 : Will +4 | Init +6 | Perc +1 | Speed 30 ft.

GM, can Tik see a way to lock the door where the two guards are coming from? As in Psychokinetic hand, lock the door so they have to override the lock to get in? Delaying tactic is the thought.

Acquisitives

CG Male Halfling Technomancer 1 | SP 5/5 : HP 7/7 : RP 4/4 | EAC 13 : KAC 14 | Fort. +1 : Ref. +3 : Will +4 | Init +6 | Perc +1 | Speed 30 ft.

Tik sneaks forward looks in the door and throws (casts) Grease in front of the door, under the other guard.

not sure where Tchisk put his..

"That should trip up any re-inforcements"

Grease duration = 1 minute... 10 rounds?

Acquisitives

CG Male Halfling Technomancer 1 | SP 5/5 : HP 7/7 : RP 4/4 | EAC 13 : KAC 14 | Fort. +1 : Ref. +3 : Will +4 | Init +6 | Perc +1 | Speed 30 ft.

Tik shares what he knows about the Security goons, thinks through his list of spells, and draws his Laser Pistol.

"If we are going in with direct aggression, pardon me if I say back here with Helperr. Some of those guys can remove may ability to move in a nanosecond."

Acquisitives

CG Male Halfling Technomancer 1 | SP 5/5 : HP 7/7 : RP 4/4 | EAC 13 : KAC 14 | Fort. +1 : Ref. +3 : Will +4 | Init +6 | Perc +1 | Speed 30 ft.

Physical Science: 1d20 + 8 ⇒ (17) + 8 = 25
Mysticism: 1d20 + 5 ⇒ (20) + 5 = 25
Medicine: 1d20 + 4 ⇒ (17) + 4 = 21

Tik looks at the monitors specifically at the guards for a bit.

He then rattles off the pertinent details about the races/characteristics of the Exile's guards.

DoubleGold, don't mean to be presumptuous here so if 20+ isn't enough to identify these folks, straighten me out :)

Acquisitives

CG Male Halfling Technomancer 1 | SP 5/5 : HP 7/7 : RP 4/4 | EAC 13 : KAC 14 | Fort. +1 : Ref. +3 : Will +4 | Init +6 | Perc +1 | Speed 30 ft.

Tik tags along with the group, barely keeping his mind on the mission. He keeps thinking of ways to improve or change the structure.

Acquisitives

CG Male Halfling Technomancer 1 | SP 5/5 : HP 7/7 : RP 4/4 | EAC 13 : KAC 14 | Fort. +1 : Ref. +3 : Will +4 | Init +6 | Perc +1 | Speed 30 ft.

Spends RP, not enough HP to continue with out it.

RP:3/4

Acquisitives

CG Male Halfling Technomancer 1 | SP 5/5 : HP 7/7 : RP 4/4 | EAC 13 : KAC 14 | Fort. +1 : Ref. +3 : Will +4 | Init +6 | Perc +1 | Speed 30 ft.

Save 1: 1d20 + 1 ⇒ (17) + 1 = 18
Save 2: 1d20 + 1 ⇒ (20) + 1 = 21
Save 3: 1d20 + 1 ⇒ (20) + 1 = 21
Save 4: 1d20 + 1 ⇒ (5) + 1 = 6
Save 5: 1d20 + 1 ⇒ (12) + 1 = 13
Acrobatics: 1d20 + 4 ⇒ (11) + 4 = 15

Building 3

Engineering: 1d20 + 7 ⇒ (10) + 7 = 17

"Stra-Der, here help me move this beam, be careful how you lift. You have to lift it just here, and move this direction to keep more of this from falling on this Auman. Be careful and ask me for the next step. We don't want anything else falling on him, gree?"

SP: 0/5 First Piercing damage, now this piercing damage

Acquisitives

CG Male Halfling Technomancer 1 | SP 5/5 : HP 7/7 : RP 4/4 | EAC 13 : KAC 14 | Fort. +1 : Ref. +3 : Will +4 | Init +6 | Perc +1 | Speed 30 ft.

Tik moves along with Tchisk trying to figure out how to avoid getting hit by these rocks.

Acquisitives

CG Male Halfling Technomancer 1 | SP 5/5 : HP 7/7 : RP 4/4 | EAC 13 : KAC 14 | Fort. +1 : Ref. +3 : Will +4 | Init +6 | Perc +1 | Speed 30 ft.

Fort 1: 1d20 + 1 ⇒ (2) + 1 = 3
Fort 2: 1d20 + 1 ⇒ (15) + 1 = 16

Acquisitives

CG Male Halfling Technomancer 1 | SP 5/5 : HP 7/7 : RP 4/4 | EAC 13 : KAC 14 | Fort. +1 : Ref. +3 : Will +4 | Init +6 | Perc +1 | Speed 30 ft.

When the Aumans eyes glaze over part-way through the physics lecture, Tik accidentally delivered, he wanders over to where AMOSU is and attempts to help with the Piloting discussion.

Piloting(Aid): 1d20 + 2 ⇒ (7) + 2 = 9

Again he just muddies the discussion with physics concepts and terms that the Aumans just don't understand. At this point he is confused as to why he isn't being understood.

Acquisitives

CG Male Halfling Technomancer 1 | SP 5/5 : HP 7/7 : RP 4/4 | EAC 13 : KAC 14 | Fort. +1 : Ref. +3 : Will +4 | Init +6 | Perc +1 | Speed 30 ft.

Piloting (Aid): 1d20 + 2 ⇒ (11) + 2 = 13

While ever the studious scholar Tik has trouble relating to fields outside his own knowledge base. He tries help discuss piloting, but the conversation turns into a lecture on the physics of powered and un-powered flight.

Acquisitives

CG Male Halfling Technomancer 1 | SP 5/5 : HP 7/7 : RP 4/4 | EAC 13 : KAC 14 | Fort. +1 : Ref. +3 : Will +4 | Init +6 | Perc +1 | Speed 30 ft.

Tik sets about studying the vehicles that they are racing around. Physics and Mathematics are common laws even with a new species, maybe he can find a way to communicate through these little marvels.

Acquisitives

CG Male Halfling Technomancer 1 | SP 5/5 : HP 7/7 : RP 4/4 | EAC 13 : KAC 14 | Fort. +1 : Ref. +3 : Will +4 | Init +6 | Perc +1 | Speed 30 ft.

Player Name: GreyWolfXR
Character Name: Tik Carlyl
SFS Number: 340976-703
Faction: Acquisitives
Boons: Acquisitives Champion
Slotless boons: Starfinder Insignia
Day Job: Profession (Professor): 1d20 + 7 ⇒ (14) + 7 = 21
Other Stuff: Arnanamirium Sage Technomancer, despite being a professor he has a penchant for playing jokes on others, prefers to find creative resolutions to situations falling back on violence only when necessary preferring to help repair damage to inflict it.
Starship roles: Science Officer, Engineer, Gunner

Acquisitives

CG Male Halfling Technomancer 1 | SP 5/5 : HP 7/7 : RP 4/4 | EAC 13 : KAC 14 | Fort. +1 : Ref. +3 : Will +4 | Init +6 | Perc +1 | Speed 30 ft.

Tik approaches and attempts to speak with the new race. He is delighted by both meeting the new race, and their ICE vehicles.

Sense Motive: 1d20 + 1 ⇒ (7) + 1 = 8

Acquisitives

CG Male Halfling Technomancer 1 | SP 5/5 : HP 7/7 : RP 4/4 | EAC 13 : KAC 14 | Fort. +1 : Ref. +3 : Will +4 | Init +6 | Perc +1 | Speed 30 ft.

A halfing sitting in the room, his feet dangling from the chair, chuckles.

"Guidance you make it sound so simple, go there, pick up odds and ends, and come back again. Any indications what kind of trolls, goblins, Orcs, or dragons we may encounter along the way?"

Acquisitives

CG Male Halfling Technomancer 1 | SP 5/5 : HP 7/7 : RP 4/4 | EAC 13 : KAC 14 | Fort. +1 : Ref. +3 : Will +4 | Init +6 | Perc +1 | Speed 30 ft.

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