Tetisurah

Tiercis's page

Goblin Squad Member. RPG Superstar 6 Season Star Voter. Pathfinder Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber. Venture-Agent, Illinois—Plainfield 50 posts. No reviews. 1 list. 1 wishlist. 5 Organized Play characters.


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Grand Lodge

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Hi Vic, any updates on potential dividers? Thanks!

Grand Lodge Venture-Agent, Illinois—Plainfield

I kind of like the idea of scenario rewards having the option of a random draw from your deck or from alternate class deck. However there are bookkeeping issues there.

I disagree that dual-decking is going to be a significant power level increase. It is giving you some more card options sure, but you are still limited to the number of type of card slots for your character. Playing through non-organized play you have access to any cards you find and can get multiple upgrades per scenario. In organized play you are limited to just one regular deck upgrade, so even if you made it available at the start having access to a second deck of cards helps bring back some of that flexibility without being a big power boost. Leaving it open to the whole deck rather than choosing specific cards, or unlocking single cards at a time, is much easier to track and allows players to tailor per deck/character/playstyle. Taking too many cards from the second deck just dilutes your main class and I don't think it would happen much, but to be safe there could be a limit on how many cards can come from the second deck (at least 2/3 of the deck must be from the primary class deck, or no more than 8 cards from the second deck can be in your deck at any time...)

I definitely am an advocate for add-on decks either individually or as a set, physical or printable, that help correct the problems with the original 7 class decks. However even if those come out, dual deck play might be viable to explore as a way to allow for more creative deck building and keeping frequent guild players engaged by giving them more options to try out.

Grand Lodge

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I love all of Broken Token's inserts, but for traveling with my PACG set for weekly games I am still really looking forward to this UltraPro case being a thing. I hope they are able to work it out, maybe in time for the next set.

Incidentally, I also kind of hope they come out with alternate art card sleeves. Maybe themed for each set or just different Pathfinder artwork to give people options.

Grand Lodge Venture-Agent, Illinois—Plainfield

This multi-classing idea could be a simple way to assist with those more troubled characters, and breathe some new life into the original 7 class decks. In the groups I played with, we also had several occurrences of not taking rewards. However I never felt or heard that this was due the deck being too good already, but instead the best it could be given the limitations of the class deck (mainly that they really wanted/needed new cards but had nothing of value available in the class deck remaining to add.) Since each character would still limited to their deck list I don't see how merely having a little more option available is game breaking.

I think I may try this out to see how it plays.

Grand Lodge Venture-Agent, Illinois—Plainfield

I think it would be pretty cool if promo cards counted as whatever adventure number you are currently playing. That way if you are in box 3 for instance, and you happen to pull one of the very few promo cards, it can be used as an upgrade of it's type for adventure deck 3 or lower. (Fire Sneeze would unlock a Spell 3 slot in this case) It would make finding promo cards in the box just a little more fun, and wouldn't hurt the game. It doesn't come up very often with 12 or less in the box at any given time, and no trouble remembering since it scales with the adventure.

Grand Lodge

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Looking forward to the new class decks. I'm just a little sad that we are not going to have any new class decks before the new Organized Play series starts, and are not likely to have "fixes" to the original 7 before then either. :(

Grand Lodge Venture-Agent, Illinois—Plainfield

There is a regular group at The Wandering Dragon in Plainfield on Tuesday nights. We are just about to start adventure 5 of the organized play, and I'm sure we will run the Season of the Righteous as well.

Grand Lodge

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Ilpalazo wrote:

So just to make sure:

Alhazara encounters a barrier that is intelligence, knowledge, or constitution 11 to defeat, none of which she is particularly great at. No problem shes got her gem of charisma! She chooses to roll knowledge as she as put +2 into it. So now its a D12 +2 right? And her pal Lirianne throws in a blessing of abadar, so now its 3D12 +2 and that barrier is pretty much toast.

Curious: Same scenario as above but the blessing is one that would give two dice to charisma checks. Does she get two dice from the blessing since she is using her charisma die, or does she get one die only because it is a still technically a knowledge skill check? It seems that it should grant two dice since it essentially makes the check Knowledge = CHA+2 so the check is now charisma based.

What if the character were attempting the constitution check instead? If replacing the die changes the die only and not the type of skill, then it would remain a CON skill check, charisma blessings would give only one die and constitution based blessings would count for two dice. That seems to match the rules but does seem consistent with the above charisma/knowledge example.

What do you guys think?

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Hawkmoon269 wrote:
I know a guy who wants just the cards. So that is definitely true.

Count me in this camp too. I'm sure the miniatures will be cool, and part of me wants them, but I've really found the Pawns to be so much easier to store and manage, while still looking great. That makes me not want to buy the miniatures sets, but I don't want to miss out on the exclusive cards either...

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Erik Mona wrote:
agraham2410 wrote:


I assume you can use these cards with any game set?

Correct.

Will PACG subscribers get these promo cards also with their subscriptions, or will they really only be available with the packs of minis?

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John Davis 2 wrote:
Having played scenario 5 with two characters a couple of times, I recommend adding an extra location, at least for small groups. The scenario wasn't particularly difficult, given that it is the final scenario of adventure 5.

In 2 player games, the characters you play and luck can really factor into the difficulty. Adding additional locations, especially in this box, for 2 player groups would ramp things up and might be over the top for many pair ups.

Grand Lodge Venture-Agent, Illinois—Plainfield

Andrei Buters wrote:

The Dark Menagerie struck me as the laziest level of the entire book. Any clown with graph paper and a 2b pencil can create a dungeon where every room is a different biome with a different bestiary monster in it.

I was expecting something totally different from Ed Greenwood, I read that level and was like 'That's it?!' Just my opinion.

In the context for what the level was when this place was occupied by the Azlanti exile, and then how it changed over time as the magic faded, I think it's a thematically cool level.

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There are a couple of cards that have the basic trait, but not listed last (such as Amulet of Life)

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shadow the hippo wrote:

what size FFG sleeves is it regular size =}

It is the FFG grey sleeves (standard card game size)

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I'm looking forward to seeing the Alchemist get added in.

Grand Lodge

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I would love to see Pathfinder art card sleeves. :)

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Vic Wertz wrote:
Our initial focus for organized play will be about playing the cooperative game

Is there anything available yet for organized cooperative play of the adventure card game? I am starting a weekly group at my local shop and would be very interested if we could make it an official organized play event.

Grand Lodge

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the_Widowmaker wrote:
...will I have any luck with support about getting my orders mashed together?

I had pre-ordered the game early on and then switched to a subscription. Paizo automatically converted my pre-order to subscription copies. I don't know about the promos, but you shouldn't have a problem with duplicates if both your orders were on the same account.

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This item was more fun than expected in a game I ran recently:

Boat, Folding
Source PRPG Core Rulebook pg. 1
Aura moderate transmutation; CL 6th
Slot none; Price 7,200 gp; Weight 4 lbs.
Description
A folding boat looks like a small wooden box about 12 inches long, 6 inches wide, and 6 inches deep when it is inactive. In this mode, it can be used to store items just like any other box. Yet when the proper command word is given, the box unfolds itself rapidly in the space of a single round to form a boat 10 feet long, 4 feet wide, and 2 feet in depth. A second command word causes it to unfold even further into a ship 24 feet long, 8 feet wide, and 6 feet deep. The folding boat cannot unfold if there isn't enough open space for it to occupy once unfolded. Any objects formerly stored in the box now rest inside the boat or ship.

In its smaller form, the boat has one pair of oars, an anchor, a mast, and a lateen sail. In its larger form, the boat has a deck, single rowing seats, five sets of oars, a rudder, an anchor, a deck cabin, and a mast with a square sail. The boat can hold 4 people comfortably, while the ship carries 15 with ease.

A third word of command causes the boat or ship to fold itself into a box once again, but only when it is unoccupied.
Construction
Requirements Craft Wondrous Item, fabricate, creator must have 2 ranks in the Craft (ships) skill; Cost 3,600 gp

Grand Lodge

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I'm a fan of alchemy, and consumables like feather tokens, silversheen...

Wayfinders & bags of holding are good low-mid cost choices.

I think ioun stones and figurines of wondrous power can be neat.

A friend of mine loves this little item:

Aegis of Recovery
Source Rival Guide pg. 5
Aura faint abjuration and conjuration; CL 3rd;
Slot neck; Price 1,500 gp; Weight —
Description
An aegis of recovery grants its wearer a +2 resistance bonus on all saving throws made to recover from an effect, such as poison or lingering damage from an attack. This bonus does not help against preliminary saving throws against such effects. Should the wearer ever drop below 0 hit points, the aegis cures 2d8+3 points of damage to the wearer and then crumbles, becoming useless from then on.
Construction
Requirements Craft Wondrous Item, barkskin, cure moderate wounds; Cost 750 gp

Grand Lodge Star Voter Season 6

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I'm rooting for Matt, with Scott a close second. Their encounters were my favorites in the competition with good area details, compelling story and great use of the monsters chosen. While it might be tricky to really bring it out in a game, that bit with the will 'o wisps in Mienka's Cauldron was haunting....shiver.

Grand Lodge

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Some good series I have not seen listed yet:

The Barsoom Series by Edgar Rice Burroughs (great pulp adventure)
A great sci-fi series that is more recent is The Lost Fleet by Jack Campbell.
The Iron Druid series by Kevin Hearne shows some promise. It's what I'll call modern fantasy... a little like the Dresden Files.

Historical mentions:
Aubrey/Maturin series mentioned earlier in the thread is fantastic.
If you like swash & buckle I recommend Captain Alatriste by Arturo Perez Reverte.

Grand Lodge

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GW did not sue the author, they just asked Amazon to stop selling Spots the Space Marine because they say it violates their trademark. Amazon voluntarily complied with their request.

The lawsuit being talked about is one the author wants to bring against GW in response.

Grand Lodge

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Regarding the Kindle, they read pdfs pretty well. You might like the Kindle DX which is a larger format designed to work well for textbooks.

http://www.amazon.com/Kindle-DX-Wireless-Reader-3G-Global/dp/B002GYWHSQ/ref =sr_1_1?ie=UTF8&qid=1360384647&sr=8-1&keywords=kindle+dx

Grand Lodge

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When I need more copies of the common minis, I use the pdf copy of the pawn set and print the pages I need on cardstock. The quality is not as nice as the purchased ones, but they still turn out decent. It's a good cost effective way to add extras.

Love the ideas suggested for minis to cover the different nationalities and the alternate race options from the race guide. I admit summons would be pretty useful too.

Longshot wish: I'd love a Kingmaker pawn set, or more paper minis for the Kingmaker series.

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Doug Bailey wrote:
Feybone of the Eternal Singularity

This is an interesting item, and I really like the choice of three rolls given the cosmology (first/material/shadow plane schism) but I think you've over-priced yourself and the description is a little confusing. You used Gate in your construction, and mention that it lets you access the first world, yet it seems instead of actually traveling there you just reach into the first world a bit to create this stability affect which is great just much less powerful. If you change up the spells required & lowered the price you'll be more balanced.

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Zahir ibn Mahmoud ibn Jothan wrote:
Dawnflower Ankh

The concept of the magically created dawnflower blessed oasis is pretty nifty. I agree that its a little underpriced, mostly because of the channel boosting ability. Your main issue though is some of the logistics need tightening. For instance, water flows at 1 gallon per minute for 24 hours... that's a lot of water. I'm guessing you meant that the oasis was present for 24 hours, but there needs to be some more description on the maximum amount of water, what size pool of water is created, does the endure elements radiate from the edges or the center of the pool etc. Very cool item though.

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Saint Caleth wrote:
Spellvoid Mantle

I like the name, and the description is nice - says a lot but isn't too long. I think the magical interference in adjacent squares is a nice touch. The second ability is less clear, and I would probably just drop that bit especially since it only lasts one round once a day. Third ability is good - I think it could be detailed a little more cleanly but it's close.

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Troy Malovich wrote:
Glove of Saturation

I never saw this one come through but it's pretty cool. Description could be better. I'd take the comma out after supple, and I am not getting a clear visual on the plates you mention. Might be a little under-costed. However, I love that this would get more use out of splash weapons. I'd definitely use an item like this in a game.

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Ryan. Costello wrote:
Cloak of Duality

Saw a couple of splitting items, and this one was the one I liked better. Your use of the two colors in the cloak was a nice touch. Downside to any splitting item though is that they are hard to keep track of in game and almost impossible to write cleanly. For instance, how do you handle initiative, and which can activate re-joining? Good try though!

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James Raine wrote:
First Light

Good name, description is a little wordy but neat. Spell caster level increase is nice, but the light increase is complicated. I liked the blinding effect, and that it needed to recharge. I might have left it at a dim light though instead of going completely dark. Especially for followers of Sarenrae an item like this would be pretty cool.

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Thomas LeBlanc wrote:
Tempest Regalia

Love the name and the effect on combat maneuvers. Ioun Stone aspect is neat, nice job making sure people can't swap, and changing the color of electricity is a nice touch.

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Black Powder Chocobo wrote:
I'm going a bit odd and showing my original item as well as a revision that I think would have been a stronger candidate. In my case, I want to know if the revision is indeed better so I know I'm thinking in the right direction.

Hi Chocobo, I think the write up on the revision is definitely more clear. I don't see this being used a ton but neat for the right character, and definitely could be a cool plot/NPC item.

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Jacob W. Michaels wrote:
Time's Tide Pendant

I thought your pendant was a little book-keepy but thematically cool.!

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Thunderbuckets wrote:
Siegebreaker Cymbals

It's pretty innovative to use cymbals and to affect damage reduction. Neat using the metal inlays of the cymbals to describe which damage reductions they affect. The bardic performance use is pretty cool though the wording is a little complicated there.

I saw someone mention that the name was a little misleading, which I kind of agree with. DC 19 to trigger seems kind of high to me, and the enhancement bonus bit seems unnecessary (though probably brings your cost down.) Tricky to have them priced as a single, but you need two of different types to have any effect. I'd suggest having them sold in pairs and have them negate the damage reduction instead... but the swap mechanic is a clever use of the cymbal crash.

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Saint Caleth wrote:

Sash of Singularity

Weathered Quiver
I adored this item. It has a great theme and tight mechanics which match that theme. That's mojo. I don't know what the rational for fall being acid damage was other than that it was the leftover energy type and season though. The only problem is that its use is based on the season. You should have just let the season be chosen on activation and it would have been perfect.

Verdict: Unless I am glossing over something glaring, you got robbed. This should have been top 32, and I was sure it was going to make it when I saw it during voting. I voted for this every time I saw it.

Thanks Saint! Since I fit the energy types into the elemental aura spell, it was sort of the last one picked and the least obvious match. I thought it was still fitting with the entropy of fall represented by acid.

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Lady Firedove wrote:
Tiercis wrote:

Hi guys,

This item made it in the top 89 but not to the coveted 32. If you have any thoughts or feedback, I would really appreciate it!
Thanks!

Weathered Quiver

The name sounds a bit boring, but it's actually a clever pun, and one that I thinks works for this game. The formatting is off in several ways, but this might just be you copying it into this thread, not the way you actually submitted it. At any rate, don't forget things like making the names of spells lowercase and italicized in your text. I like the general idea. I think it's creative and clever without being overpowered. I like the way you adapted the elemental aura spell, although some might actually see that as a lack of originality. I like the way you described it, although I would cut out the word "often." I voted for this item several times, and I've saved a copy for potential future use, so thanks for sharing a neat idea!

Thanks! I did have better formatting in the official submission but you're right about missing the italics on the spell name, I'll watch for that. I really appreciate the feedback!

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Lady Firedove wrote:


Fan, Dragonscale
...both harness and deflect the elemental energy of the dragon from whose scales the fan was created.

Hi Firedove,

I like this item quite a bit. I think it's better than many of the top 32. I really like that the item is made of dragonscales, and the type of scales affect the protection/energy type. Great flavor! Some of the wording could be cleared up... enjoy the style of 'quick flick of the wrist" to trigger the cone. I'd suggest editing to "Twice per day, as a move action, a quick flick of the risk creates a 15 ft cone..."

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Sean K Reynolds wrote:

It's because I can train you to be better at the pricing math, and I can train you to be more diligent about how your item works.

I can't train you to be more creative.

(Generic "you," of course.)

Point taken! :)

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Hi guys,
This item made it in the top 89 but not to the coveted 32. If you have any thoughts or feedback, I would really appreciate it!
Thanks!

Weathered Quiver
Aura Moderate transmutation; CL 6th; Slot Shoulders; Price 5400 gp; Weight 2 lbs.

This finely crafted quiver appears lightly worn by the elements and often features outdoor landscapes tooled into the leather. Once per day a command word can be spoken to imbue an arrow drawn from the Weathered Quiver with the power of nature. The imbued arrow will deal extra elemental damage plus an additional affect which can be negated by a successful saving throw. The damage type and additional effect vary, similar to the Elemental Aura spell, except that instead of being chosen they are determined by the current season. There is no effect on a miss.

Winter Arrow will deal 2d6 extra cold damage on a successful hit. Target will also be fatigued unless it succeeds at a Fortitude save DC 14.

Spring Arrow will deal 2d6 extra electricity damage on a successful hit. Target will also be staggered for 1 round unless it succeeds at a Fortitude save DC 14.

Summer Arrow will deal 2d6 extra fire damage on a successful hit. Target will also catch fire unless it succeeds at a Reflex save DC 14.

Fall Arrow will deal 2d6 extra acid damage on a successful hit. Target will also take 1 point of ongoing acid damage for 2 rounds and be sickened for the duration. Successful Fortitude save DC 14 negates both the ongoing damage and the sickened condition.

Construction Requirements Craft Wondrous Item, Elemental Aura Cost 2,700 gp

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Cheapy wrote:


Yep, I'm noticing this as well. Flavor is definitely one of the most important parts for these items, and having a bit of gonzo seems to help a lot as well. I think those help a lot more in capturing the public's vote than having a good balanced item.

I was surprised too that balance seemed to take a back seat this year. It was commented on by judges in the item notes, but several of the top 32 I think are under-priced or have mushy logistical issues.

I am super excited to see my item in the top 89! I must not be not too far off base. :)

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My favorites from the 32:

Goblet of the Elements
Spell-Winding Timepiece
Skipping Stone
Map of Refuge
Wintertide Candle
Reins of Unstoppable Stride
Spectral Lampblack

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First time submitting for me so this is a whole new experience. It will be exiting to get in the 32, but I'm just happy I entered this time. Looking forward to seeing which items made it. Good Luck!

Grand Lodge Goblin Squad Member

The event went great! Thornkeep was a blast for us and for the players. Even better, more then $4000 was raised for charity, and a huge part of that came from you! Thanks again to all of you for your support and your donations.

The store has asked me to run some more Pathfinder at the shop since things went so well. I'm considering The Shattered Star path with the official Pathfinder Society rules that just opened up. :)

-Katie

P.S. I hope to have a few pics up soon. I'm waiting for copies of a few the game shop took during the event so we can share those also.

Grand Lodge Goblin Squad Member

Hi guys! Still two days before the big event, but we've already hit our half way mark on the event goal.
Thanks so much to the Paizo community for the donations, you guys are amazing! You are blowing all of us away with your support, I can't thank you enough.

I'm also very excited that the pdf maps became downloadable. That is going to make our Thornkeep game so much cooler for everyone.

If any of you are in Illinois, there is still time to get in on the event. I know we are looking forward to it, especially knowing you guys are behind us!

Thanks again!
Katie

Grand Lodge Goblin Squad Member

Thanks for the support guys! I will be sure to report in after the event. :)

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There is a charity event on New Year's Eve called Serious Fun.

It is a 24 Hour gaming marathon during which me and a partner are going to be running the Thornkeep dungeon. ALL FIVE LEVELS!

The fundraiser benefits the Lamb’s Fold Center for Women and Children. Lamb’s Fold is located in Joliet, IL and helps homeless women and children and victims of domestic violence transition to successful independence through educational enhancement, supportive services, and personalized recovery services. They offer food, clothing, personal care items, counseling, transportation, advocacy, tutoring, educational/vocational opportunities, life skills training, and housing assistance.

If you are excited about Thornkeep and want to chip in here is a link where you can donate to support the event.
http://www.firstgiving.com/fundraiser/Serious_Fun/2012

Thanks to everyone who donates, and thanks to The Wandering Dragon Game Shoppe in Plainfield, IL who is sponsoring & hosting the event!

Katie Fountaine

Grand Lodge Goblin Squad Member

testing

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What names have been chosen for your Kingmaker campaigns, for both the Kingdom and it's cities? I'm curious whether players opted for serious realistic names, more fantasy inspired names or more comedic names?

Full Name

Victor Montoya

Race

Human

Classes/Levels

Fighter 6

Stats:
Hp's: 64/64; AC: 18/14/13; Fort: +6, Ref: +6, Will: +4; Perc: +12; Init: +4

Gender

Male

Size

Med

Age

25

Alignment

CG

Location

Sandpoint

Languages

Common

Strength 16
Dexterity 19
Constitution 12
Intelligence 10
Wisdom 10
Charisma 13

About Victor Montoya

Victor Montoya
Male Human Fighter (Weapon Master) 6
CG Medium Humanoid (human)
Init +4; Senses Perception +12
--------------------
DEFENSE
--------------------
AC 18, touch 14, flat-footed 13. . (+3 armor, +4 Dex, +1 deflection)
hp(d10) 64 (10+10+5+8+10+5con+5fc+4DM bonus)
Fort +6 (+5base/+1con)
Ref +6 (+2base/+4dex)
Will +4 (+2base/+0wis/+2feat)
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Bat Sword(TH) +10/+5 (1d10+5/19-20/x2)
Ranged Darkwood Composite longbow (Str +2) +13/+8 (1d8+5/x3); w/PB +14/+9 (1d8+6); w/DA +11/+6 (1d8+9); w/DA+PB +12/+7 (1d8+10); w/DA+PB+RS +10/+10/+5 (1d8+10); w/DA+RS +9/+9/+4 (1d8+9); Range 120'

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STATISTICS
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Str 16, Dex 19(+1@4th), Con 12, Int 10, Wis 10, Cha 13
Base Atk +6; CMB +9; CMD 24
Feats (1st): Iron Will, (1st FB):Point Blank Shot, (1st Human): Weapon Focus(Longbow); (2nd): Precise Shot; (3rd): Deadly Aim; (4th) Weapon Specialization(Longbow); (5th): Rapid Shot; (6): Focused Discipline
Traits:
Eyes and Ears of the City: Your religious training involved serving in the city watch of a large city, the primary duty of which was standing sentinel on a city wall. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
Fast-Talker: You had a knack at getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.

Skills: 15 skill pts. (+15 skills)
Acrobatics +7 (+4dex/+3rnk)
Bluff +9 (+1chr/+4rnk/+3cs/+1trait)
Perception +12 (+0wis/+6rnk/+3cs/+1trait/+2archer variant)
Survival +4 (+0wis/+1rnk/+3cs)

Combat Gear
Mwk St. Leather (175gp,20lbs),
Darkwood Composite Longbow (Str +2)
Arrows (x20) (2gp,3lbs);

Other Gear
Backpack (2gp,2lbs),
Blanket (2sp,1lb),
Lantern, hooded (7gp,2lbs)
Oil (1-pint flask) (x3) (3sp,3lbs),
Rations, trail (per day) (x2) (1g,5s,3lbs)
One formal suit - 60gp cost, 30gp paid.
Bastard sword +1
+1 arrows (x20)
+1 arrows, flaming (x20)
Ring of Protection +1
Handy Haversack
2 Potions of cure light woundsBoth have been used
Arrows (x60) 5g deducted already

Total 42lbs; 32pp, 4gp, 1sp

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SPECIAL ABILITIES
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Deadly Aim -2/+4: Trade a penalty to ranged attacks for a bonus to ranged damage.
Focused Discipline: You gain a +2 bonus on all saving throws against fear effects. Whenever a fear effect targets you and fails to affect you (either because of a successful saving throw or because of immunity to fear), you gain a +2 morale bonus on attack rolls, weapon damage rolls, and CMB checks against the creature that attempted to use the fear affect on you for 1 round.
Hawkeye(Ex) +2, +10': At 2nd level, an archer gains a +1 bonus on Perception checks, and the range increment for any bow he uses increases by 5 feet. These bonuses increase by +1 and 5 additional feet for every 4 levels beyond 2nd.
Point Blank Shot: +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot: You don't get -4 to hit when shooting or throwing into combat.
Rapid Shot: You get an extra attack with ranged weapons. Each attack is at -2.
Trick Shot: Disarm(Ex) Disarm with a bow at 30' and -4 CMB.
Expert Archer (Ex): At 5th level, an archer gains a +1 bonus on attack and damage rolls with bows. This bonus increases by +1 for every four levels beyond 5th.

Languages Common

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Background:
Victor grew up in the town of Sandpoint, spending most of years living a peaceful existence. He loved the town but he feels like there is more out there for him to accomplish. He enjoyed being part of the local militia, but there just wasn't enough happening for him. There was the one event that involved the one known as "Chopper" but Victor doesn't like to talk about it. Well, eventually he finally decided to pack up and move to the big city of Magnimar, where he was taken on as a city guard. During his time there he served as a lookout and ranged defense.

After a time, it turns out the city life wasn't all it was cracked up to be. Turns out, it wasn't much more eventful than Sandpoint. Thinking about returning home(and eventually deciding to) he packed up his bags and traveled back. It may not be all that exciting, but he knew he did have the Swallowtail festival to look forward to. That event was happening in just a short time and Victor wanted to be there for that.

Ah, Sandpoint. The quiet life. Slightly boring, but it is home.

Description:
Victor is about 6' tall. He weighs around 195. He finds himself to be quite the charmer.(At least in his mind)

Dice:

[dice=Bastard Sword]1d20+7[/dice]
[dice= Damage]1d10+3[/dice]

[dice=Darkwood Comp Longbow(+2Str)]1d20+10[/dice]
[dice=Damage]1d8+5[/dice]

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[dice=Darkwood Comp Longbow(+2Str)Longbow w/DA] [dice]1d20+8[/dice]
[dice=Damage] [dice]1d8+9[/dice]

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[dice=Darkwood Comp Longbow(+2Str)Longbow w/DA/PB]1d20+11[/dice]
[dice=Damage]1d8+10[/dice]

------------------------------------------------------------------------

[dice=Darkwood Comp Longbow(+2Str) w/DA/RS]1d20+8[/dice]
[dice=Damage]1d8+9[/dice]

------------------------------------------------------------------------

[dice=Darkwood Comp Longbow(+2Str) w/PB/DA/RS]1d20+9[/dice]
[dice=Damage]1d8+10[/dice]

[dice=CMB]1d20+7[/dice]

[dice=Acrobatics]1d20+7[/dice]

[dice=Bluff]1d20+9[/dice]

[dice=Intimidate]1d20+5[/dice]

[dice=Perception]1d20+12[/dice]

[dice=Stealth]1d20+4[/dice]

[dice=Survival]1d20+4[/dice]

[dice=Fort]1d20+6[/dice]

[dice=Ref]1d20+6[/dice]

[dice=Will]1d20+4[/dice]

[dice=Intiative]1d20+4[/dice]

HP's:
Total = 51; Current = 51, Non-lethal = 0

XP's:
11500/10000

Ammo:

Arrows = 18
Arrows = 60
+1 Arrows = 20
+1 Flaming Arrows = 20

Found on goblins
The only mark he can find on them is a brand of a head or skull like shape with a building on the top, much like a hat.