I'm not against dying being easier.
But a guy with 8 con should die faster than one with 18. Given the same maximum HP, the guy with more con should be better off.
And why an "important" guy can kill you deader than an unimportant one???
What about a crit from an important one? Will that auto kill?
It feels like an unnecessary change, I have not seen the major complaints about dying?
Yeah, because no one ever exaggerates on forums. Ever. Also, we all know it was an exaggeration, so let's not all be snowflakes and attack me.
Rather than just complain about my choice of exaggeration, why not add something useful to the conversation? Half the posts here add nothing to the topic.
I am very strongly against the change and thus used an extreme analogy.
The rule change doesn't improve anything, why wouldn't you be able to get up and back into the fight after ! MAGIC ! has completely restored you to 100%?
Why would you after taking 300 HP damage from 1-50 sword hits be 3 bad rolls away from death? Yes, that could happen before but was less likely.
In combat healing has always been a bad choice, maybe that is changing, but it's even worse now if that after you heal someone they are still out of the fight...
Please don't do this.
I can't even fathom how this is an argument....
Power attack works with non lethal... Period.
If I am unarmed and don't have improved unarmed strike I can only deal non lethal... I most definitely can power attack with my fist.
I'm dumbfounded by what I've read in this thread trying to prove otherwise.
Falling happens when the player knowingly and willingly goes against the code. And by knowingly means the GM says in advance "that will make you fall".
Philo Pharynx wrote:
Not really sure why you even bothered to post here, we are merely discussing the quasi-physics of pathfinder, we have all accepted it and we are not complaining, just enjoying each other's anecdotes. If you're not interested don't read the posts, there is no need to come in on your high horse and make declarations.
Jurassic Pratt wrote:
The penalty for not sleeping is removed via the spell. It doesn't get worse the next night because there _is nothing_ to get worse. Just the same fatigue, which can be removed again.
It's a 60 ft cone. And in 1 round it just gives a yes or no. 2nd round would give numbers. You can change the direction of the cone while concentrating to check all around you.
Like detect evil:
Each round, you can turn to detect evil in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
Population of 1240, 1/4 children, 1/4 old. 620 left. 1/4 of that stay at homemakers leaves 465, 10% unemployed. Leaves 419 workers. 200gp/year each with taxes of 10% that's 8380 gp. Let's say half goes to "state" taxes.. 4190gold. Probably collected quarterly so 1047~ go per collection...
On my phone and in my head so forgive any math errors :)
I wish I had a dog/pony/cat etc.
I wish I could go back to xxx time when xxx happened and do yyy instead
I wish my sister/brother was dead
I wish the sky was purple
This map would be even more red than the current map. Regarding the popular vote you have to remember that in California with millions of people who vote conservatively but know that their vote won't really count probably didn't bother... even 1% or 2% of those voting... just in California would change the popular vote difference. It is interesting that when ones candidate loses suddenly a 200+ Year old system is broken....