Give me ideas on what to create for a 140 Race Points Race with the Race Builder.


Homebrew and House Rules


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Because of the extremely high amount of RP, instead of 5 Traits per Racial Trait Category, it will have 16. A member of this race will, at 20th level, count as 10 CR higher than normal, so with PC WBL, will be CR 30.

I got this CR by following the pattern for the increase to Average Party Level, based off of what the Average Race Points is. Following the pattern, it would be +10 to level at levels 16-20, when you have 140 RP.

Basically, I want to create a CR 30 entity, that is built somewhat similarly to the PCs (so no templates and no Mythic, and no full homebrew), to be the final boss of the campaign, but due to the sheer number of RP, I am crippled with decision paralysis, and was wondering if you all could help guide me with ideas of what I should build.


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By 20th level, many of those traits will be utterly irrelevant. I'd just design what you envisage the BBEG to be, ignoring the trait costs, as the RP value won't tell you anything useful.


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Regen and resistance/immunity will never be irrelevant and you could pump those decently high.

Shadow affinity or whatever it's called that gives a 50% miss chance in dim light or darker.

Anything that improves saves, there are multiples.

Pumping important stats for your theme.

If you'll also have levels, then you can synergize your traits with your potential class.

Perfect fly would be worth the RP.


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A lot of it sounds like how you want your campaign to end and where it will happen. Sure, flying is good for almost any situation (even underwater in some cases), but is your battle going to be underwater? In the clouds? In space?

How do you picture the boss? Is it a dragon-like monster? A new Outsider type with infernal/demonic features? A servant of the Old Ones or other Eldritch Horror? Is it angelic but evil? Maybe it's a naga-like serpent. Maybe it's an unassuming Humanoid form (with a few obviously otherworldly traits?) Maybe it's a massive ooze?

Any of us could just stitch together a bunch of cool abilities... but if it turns out your battle takes place in a volcano and the PCs have the high ground... well....


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Immunity to light sabers would help in that situation.

Well worth the RP.


recently i'v built a high level race for a game (gm gave us 50 build points).
there are some interesting things one can pull to make a nice dent even on higher levels.

for example the at will spells can not be any spell that damage or attack a creature. but that doesn't prevent further abilities to use them later on if they make it into a damaging spell or if they augmount other things that deal damage.

for my case, making the race build off of Aasimar (picked outsider race, 3 rp), I named them the 'Nemesis' race. an off-shot of celesitals akin to aasimars, so called 'fallen angels'. picking at will Daylight spell (6 rp, at will 3d level spell) is ok via the build race rules. then at level 5+ getting the feat Heavnly Radiance allow him to use that daylight to cast searing light at will. (not that great for CR 30. but untyped damage at will ranged touch attack is always nice).

add to that a Static Bonus Feat (2 RP) - Creature Focus (say good outsiders?). and pick the at will spell instant enemy(6 rp, at will 3d level spell) and now as swift action the Nemesis can have ANY target as it's favored enemy for a nice bonus to hit, damage, bluff, perception etc etc. and if the character actual get to be a ranger he can trade that static feat for any of the nice 'focused X expertise' feats out there.


The issue for the OP's case is rather more that these abilities will probably apply to one 5-round fight against a specific set of opponents (the PCs) rather than to a range of non-combat tasks and combats against multiple type of opponent across various levels. So an ability like fire resistance 30 or water breathing might be utterly irrelevant because the PCs don't use fire and the fight isn't underwater. Or conversely it's golden because the combat is in a volcano or at the bottom of the sea.


Mudfoot wrote:
The issue for the OP's case is rather more that these abilities will probably apply to one 5-round fight against a specific set of opponents (the PCs) rather than to a range of non-combat tasks and combats against multiple type of opponent across various levels. So an ability like fire resistance 30 or water breathing might be utterly irrelevant because the PCs don't use fire and the fight isn't underwater. Or conversely it's golden because the combat is in a volcano or at the bottom of the sea.

Lol. I just had a mental image of a BBEG who has cearte water at will from his Fish-kin race.

- (yelling at door being bang on) 'One moment, Im not done yet'. create water, create water...


Sorry for not responding sooner. I was busy with life. Anyways, thank you all for the suggestions, but I’ve decided that this is just a bit much for me, plus, a big bulk of the RP would just go into the traits that can be taken multiple times, with each additional time increasing the RP cost, so it wouldn’t really be as interesting as I was thinking.

I think I’ll just use a CR 10 monster with 20 class levels, instead of trying to create a CR 10 race.

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