|The Unfortunate Pumpkin|
I find myself in a somewhat similar situation. During the infiltration of Fort Rannick the party's sorcerer charmed an ogre and convinced him he was working with Lucrecia (he was wearing the Sihedron amulet and everything). Now here's the problem, The sorcerer went alone without the rest of the party. He chatted with Lucrecia and decided to join with her and do her bidding. Now it was partially to stay alive, but I believe the player means to have his character go through with just about any mission she sends him on. Now the other players know he is working for the enemy, but their characters don't. I had her first order to him be for him to prove his usefulness by slaughtering the Ogres currently inhabiting Fort Rannick. I'm not sure where to go with things after that point. I'm not sure how things are gonna work out, I kinda like the angle of Karzoug's minions controlling the party, I'm just not sure where or how far to take it. None of the characters are really by any means good guys, but how should I spin this while still keeping them slightly on the Adventure Path tracks? Things are obviously going to be different, I won't be able to follow the book exactly anymore. I'm going to go ahead and say, I'm not going to punish my player for joining Lucrecia. I won't make him stop playing his character or anything, at the end of the day he won't kill or harm any of the other PC'S, but he may convince them that following Lucrecias orders may be their best option.