Jack-O'-Lantern

The Unfortunate Pumpkin's page

Organized Play Member. 35 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



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Maybe it's just me, but looks like there is an error on the full color one. I don't see the symbols for actions in the top left.


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38
Name: Mack Mountain
ABC: Human/Merchant/LG Champion of Sarenrae with MC Alchemist archetype
Catchphrases: "I sell Alchemist Fire, and Alchemist Fire accessories."
"I tell you h'what that bard ain't right"
Weapon: Longsword and Alchemists Fire

As you can probably tell by now he's based off of Hank Hill. I think he'd be a really fun to play paladin and of course he would constantly be trying to get people to use Alchemist Fire as a clean burning alternative fuel source so you can taste the meat not the heat.


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An update on my game, like you guys said it wasn't the end of the world. Actually as things went on my players started doubting it was really Aldern committing the murders. When the reveal with the key to Foxglove manor happened my players were still surprised, one of my players even let out a pretty loud gasp, it was great. Overall it was one of our best sessions with this AP, I was worried for nothing


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Mark Seifter wrote:
The Unfortunate Pumpkin wrote:

Hi Mark, I loved your Arcane Mark episode where you covered Jade Regent. Unfortunately I wasn't able to catch it live. I have a few questions, I know it's unlikely but will the rest of the ultimate relationships ever be released? Also do you ever think it possible you would release written notes of your changes to Jade Regent?

I recently purchased the Jade Regent AP and I would love to run it using Ultimate Relationships and your caravan system. Would I be able to do that with just the stuff you covered in the last episode or is there more stuff you would have to cover on it for me to use it properly?

I don't keep written notes that are usable for anyone else (they just have words that I've written down that remind me of what I want to do). But good news! Last night's episode saw a voting spike in general, directed towards Mark's Adventures, so Saturday will be Jade Regent Part 2!

The Ultimate Relationships line as I originally envisioned would cover pretty much all of the characters, but it had a crucial problem: While the short, sweet, rules in the original Ultimate Relationships sold amazingly well (and with Legendary's commission policy, actually helped me out more than writing for Paizo, rare for a 3rd party job), the characters were getting great reviews and a lot of passion from the few people who read them, but almost nobody actually bought them. I think it might be because more of the audience wanted to make their own. Unfortunately, it takes many hours of work for me to get the NPC's info together into a publishable form, so if very few people will buy it, I can't justify doing it over other options.

I can't wait to hear more about your changes to the AP, it's inspired me to attempt to recreate your social link idea with the harrow deck and caravan. I'm a huge fan of the Persona series and it's awesome to learn that ultimate relationship is somewhat inspired by it (although I had my suspicions). So I gotta ask which Persona game is your favorite? I prefer 3.


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Hi Mark, I loved your Arcane Mark episode where you covered Jade Regent. Unfortunately I wasn't able to catch it live. I have a few questions, I know it's unlikely but will the rest of the ultimate relationships ever be released? Also do you ever think it possible you would release written notes of your changes to Jade Regent?

I recently purchased the Jade Regent AP and I would love to run it using Ultimate Relationships and your caravan system. Would I be able to do that with just the stuff you covered in the last episode or is there more stuff you would have to cover on it for me to use it properly?


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Wow this Backstory is very similar to one I wrote for my goblin PC. I love fumbus and I love goblins, can't wait till goblins start getting even more love!


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I also feel like the poisons cost way too much, I didn't like that poison wasn't very useful in 1E and really want them to make poison more viable. although I also do like the new mechanical changes.


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So is investing in the staff the only way to restore charges? can I manually restore more charges if necessary if I'm not high enough level to invest all the charges back?


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Deighton Thrane wrote:

Have to say, I'm still torn about backgrounds. I don't really like the fact that half of the paladins you meet in PF1.0 were found in the wilds as a child, bearing fey markings. I've always felt that traits (and other mechanical advantages) should be divorced from backstory. Why should someone have to be bullied or adopted by elves to have quick reactions. Or why should you have to have trained from a young age using armor to know how to move efficiently while wearing it. Can't someone just be good at something because they have a natural aptitude?

On the other hand, background really does seem to fit into the new intuitive character creation system they have going. And there seems to be an effort to make backgrounds more diverse and open to many character concepts. So, really my hope is when we finally get into the swing of things, and have a few hardcovers out, that we're not going to see the same backstory popping up because there's a wealth of options to choose from, and there's not one best choice for every character build.

I feel the same, my group didn't use traits too much because it's was really limiting in terms of your characters backstory, where everyone wanted to pick the same traits for obvious reasons as many are plain crap and a few are really great. I liked the adventure path traits because it gave less creative players an easy way of making a character that fits the story, but I never forced players to use those to build their character.


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thflame wrote:

Not a fan.

These options are restricting, whether people want to admit it or not.

Paizo could save a bunch of book space by just having the following text.

"For your character's background, pick 2 ability scores and increase them by 2, then pick a feat from the table X, and a skill from table Y. Your GM may require that you explain your choices with a short description of your background."

Now I don't have to worry about my character having to pick a background that doesn't fit my envisioned character's actual background, or being stuck with the cliches associated with said backgrounds.

I know I had a horrible time with 5e's background system, as NONE of the choices fit my character, so I ended up picking the one with the best mechanical benefits to my character. It felt more like I was clicking boxes in a character creation menu on a cheap MMO than I was applying mechanical benefits that fit the character I envisioned.

Yes! This! I love this idea, it gives you freedom without making it too convoluted.


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kaid wrote:
The Unfortunate Pumpkin wrote:
I just hope there are enough backgrounds in the final version for me to write whatever backstory I want for my character and still be able to find a background that fits it. One of my favorite things about character creation is thinking out and writing my characters backstory, so I hope the backgrounds don't limit what I can create as a backstory.
In starfinder they had a themeless theme so I am imagining they will have something like that as the my background does not fit any of the listed ones well so here is a generic one that I can use for whatever.

That would be acceptable, as long as it's actually just as good an option as the other backgrounds to pick from and not a downgrade mechanically.


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I just hope there are enough backgrounds in the final version for me to write whatever backstory I want for my character and still be able to find a background that fits it. One of my favorite things about character creation is thinking out and writing my characters backstory, so I hope the backgrounds don't limit what I can create as a backstory.


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If the other alignments get their own paladin I wonder how they will prioritize the Good-Evil Law-Chaos spectrum. for example the LG paladin seems to prioritize good over law. How would other alignments work?