As you can probably tell by now he's based off of Hank Hill. I think he'd be a really fun to play paladin and of course he would constantly be trying to get people to use Alchemist Fire as a clean burning alternative fuel source so you can taste the meat not the heat.
An update on my game, like you guys said it wasn't the end of the world. Actually as things went on my players started doubting it was really Aldern committing the murders. When the reveal with the key to Foxglove manor happened my players were still surprised, one of my players even let out a pretty loud gasp, it was great. Overall it was one of our best sessions with this AP, I was worried for nothing
Mark Seifter wrote:
I can't wait to hear more about your changes to the AP, it's inspired me to attempt to recreate your social link idea with the harrow deck and caravan. I'm a huge fan of the Persona series and it's awesome to learn that ultimate relationship is somewhat inspired by it (although I had my suspicions). So I gotta ask which Persona game is your favorite? I prefer 3.
Hi Mark, I loved your Arcane Mark episode where you covered Jade Regent. Unfortunately I wasn't able to catch it live. I have a few questions, I know it's unlikely but will the rest of the ultimate relationships ever be released? Also do you ever think it possible you would release written notes of your changes to Jade Regent?
I recently purchased the Jade Regent AP and I would love to run it using Ultimate Relationships and your caravan system. Would I be able to do that with just the stuff you covered in the last episode or is there more stuff you would have to cover on it for me to use it properly?
Deighton Thrane wrote:
I feel the same, my group didn't use traits too much because it's was really limiting in terms of your characters backstory, where everyone wanted to pick the same traits for obvious reasons as many are plain crap and a few are really great. I liked the adventure path traits because it gave less creative players an easy way of making a character that fits the story, but I never forced players to use those to build their character.
Yes! This! I love this idea, it gives you freedom without making it too convoluted.
That would be acceptable, as long as it's actually just as good an option as the other backgrounds to pick from and not a downgrade mechanically.
I just hope there are enough backgrounds in the final version for me to write whatever backstory I want for my character and still be able to find a background that fits it. One of my favorite things about character creation is thinking out and writing my characters backstory, so I hope the backgrounds don't limit what I can create as a backstory.