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WotR Global Buffs/Debuffs: ----
Here be a discussion thread so that character creation can be a little more collaborative :) Character creation rules: No 3pp. All Paizo is fine. Occult playtest is fine (though you will need to update your character when the book is out) ... Crunch 20 pt buy.
Fluff
Automatic bonus progression
I dig thematic archetypes. Read the player's guide, it gives good ideas for character options, archetypes, etc. But my thoughts were: 1. I'd love a gunslinger, because, obvious reasons. But also with the assumption you don't min-max that too much :P
At least that's the kind of stuff I'd look for in a recruitment (I'm rolling with 6 PCs). You guys are free to do whatever you want, beyond picking a campaign trait :) I trust you to come up with something cool.
WotR Global Buffs/Debuffs: ----
For the last several weeks excitement has been building in Kenabres: Armasse is coming! Armasse was originally a holy day of Aroden, but since his death, it has become more about training the common-folk in weaponry, choosing squires, and ordaining new priests. There are jousting competitions, mock duels, battle re-enactments, and other events. The festival is much appreciated by all who live in Kenabres, for one day the citizens can forget the horrors of war, and the festival generally does wonders for morale among the crusaders. You begin at the center of Kenabres, at Clydwell Plaza, west of the grand Cathedral of St. Clydwell. The opening ceremonies will start at noon. The square is already starting to fill up with crowds.
The Worldwound tore reality apart at the dawn of the Age of Lost Omens, murdering the nation of Sarkoris and unleashing a ravenous demonic horde upon the world. Only the quick action of several other nations of knights, barbarians, and heroes stemmed the demon army and contained it within lost Sarkoris, and for the next century, crusade after crusade tried to defeat the demons only to fail time and time again. Their greatest success, the line of magical artifacts known as wardstones that stand sentinel along the Worldwound’s border, barely manages to contain the demons. The demons are relentless, and the waves of the demonic host that pour out of the Worldwound and at the wardstones seem as endless as the seas. Four Crusades have failed, each one chipping away at more morale than the last. Will brave heroes finally rise up against the demon host to prevent them from swallowing the world and end a century long war? Concept Hello! One of my favorite APs that I have read from Paizo is none other than Wrath of the Righteous. Forgive the phrasing, but its truly mythic in scope. You rub shoulders with gods, challenge demonic lords, and venture forth into the Abyss itself on an epic quest to save the world. Unfortunately, the adventure was tarnished with the under-playtested mythic rule set. I mean, yeah, you can run the AP without the mythic rules using a big point buy and hero points...but isn't getting mythic tiers part of the appeal? Part of the story itself? Thankfully, the 3pp company Legendary Games has taken it upon themselves fill the void with excellent work in their Mythic Plug-In line. And it is with their recommendations that I plan to give mythic a second shot. No, you are not going to be running the AP as written. I am still going to tweak the encounters upwards, making them more difficult. Right from the start all encounters are being tweaked to max HP and +50% more mooks. There will be more mythic enemies sprinkled about for you to deal with. CRs will be scaled up. I also plan to be using PFS scenarios, the modules The Demon Within and The Moonscar, as well as a heavy dose of homebrew stuff using material from the Campaign Setting book about the Worldwound (and 3pp stuff for good measure). There are prominent gay and transgender NPCs in this adventure path. If you are going to be uncomfortable about that, don’t apply. What are you looking for? I am going to be recruiting 6 players. Recruitment will be open until May 12th, though may be open longer if we don’t get anyone wanting to fill one of the Mythic Path roles in the first week of recruitment. Play will begin May 14th, to give me a chance to review all your character sheets and make last-minute clarifications. I’m a role-playing focused kind of GM. There will be plenty of combat. But I do expect you to have a well-rounded character with goals beyond killing and looting. There are six seats at this virtual table, one for each Mythic Path. The first sentence of your application should clearly state which mythic path you are choosing. Even if you pick a 3pp mythic path, you must pick the closest corresponding Paizo mythic path that matches the “party role” your character is going to occupy. You are allowed to use the dual mythic path ability to splash extra mythic paths together into some crazy conglomeration. However, your first mythic tier must be of the mythic path you declare during recruitment. These roles are:
Posting Requirements I will post 1/day. I expect you to post 1/day. In combat, when it is your turn in initiative order, you have 24 hours to post something. If you do not, I will post for you. If you hold up combat more than 3 times by forcing me to post for you, you will be kicked and replaced. If you vanish for a week with and go out of contact, you will be kicked and replaced. If you cannot post for some reason, you will be expected to post to the discussion board, or PM me. The game will not wait for you, you will be botted for the time you are gone. I will do you the same courtesy if something happens to myself. I am realistic. Mythic? Isn’t that broken? Out of the box, yes. So I intend to use a large array of house-rules to try and bring the power level of mythic down, while still retaining the “epic” feel of the play-style. Here are the house-rules that we will be using. They are spoilered out because, while making a level 1 character, you probably don’t care. But if you have a lot of familiarity with the mythic rule set, this may satisfy your curiosity: Mythic Nerfs:
How to get chosen Alright, first thing you should do is go download the Wrath of the Righteous Player’s Guide here on Paizo.com. It is free, and gives you all the setting information you need to know. If I cannot tell that you read the Player’s Guide when reading your submission, I will not pick you. Seriously. I expect you to come in already knowing the basics of the setting. You will be chosen based on how well your character fits the setting. You will be chosen on how well you weave your “crunch” choices into your “fluffy” character concept. Every inch of the stuff on your character sheet needs to be integrated into your background. Use the Paizo fluff for traits. If you grab the “rich parents” trait, and you don’t mention how in the Abyss they got rich, and where they live in your fluff, you are doing it wrong. That being said, I am more likely to pick a player who picks cool traits that match their character’s backstory over the guy who went straight for the “+ initiative”, “+ starting wealth” or “get 1/day free reroll” traits. If you pick the “gladiator” archetype and say something like “oh I wanted to refluff him as a generic mercenary” you’re doing it wrong. If you’re a gladiator then embrace the fact that your guy fought in an arena at some point. If you grab something from the “Akashic Mysteries” classes and your character is utterly devoid of Hindi or Arabic-inspired flavor, you’re doing it wrong. Hope I got my point across. Alright. Now that that stuff is out of the way… Character Creation Rules House Rules (Note: Mythic house rules were covered above.) 1. I track encumbrance, rations, water. I revel in the book-keeping and will do this for you, however you will need to keep this in mind when making your character.
Crunchy Stuff 1. You are free to use anything from any paizo book.
Fluffy Stuff
Your character concept is more important than your crunch. I don’t care much how verbose you are here. However, you MUST answer the following questions in your background. As a reminder, if I cannot tell whether you read the Player’s Guide, I will not pick you. The person who submits stuff that references Ancient Sarkoris or the events of the Third Crusade is gonna get picked over “Crog the generic setting-neutral Barbarian”. 1. What does your character look like? Describe what their clothes and armor look like. How do they carry themselves when they don’t think anyone is looking?
The campaign as written already has a couple of ideas explaining why your PC is mythic. Feel free to use these as is, or just use them as inspiration for your own:
Feel free to PM me details about your character if you wish to keep some stuff secret from the other players. I love conspiring with players. That’s all I have for you. I look forward to your submissions!
Date: Lamashan 23, 4707 Lamashan = October There are pockets of civilization up and down the Lost Coast of Varisia. Traditional Varisian campsites can be found in nearly every gulch and hollow along the cliff-lined reaches, and lonely houses sit upon the bluffs now and then -- domiciles for eccentrics or the rich seeking a bit of peace far from the bustle of Magnimar's streets. Roadside inns graces the Lost Coast road, and low stone shrines to Desna, goddess of wanderers and patron of the Varisians, give further opportunities for shelter should one of the all-too-common rainstorms catch travelers unaware. As one approaches the town of Sandpoint, the footprint of civilization upon the Lost Coast grows more clear. Farmlands in the outlying moors and river valleys grow more numerous, and the blue-green waters of the Varisian Gulf bear more and more fishing vessels upon the waves. Passage over creeks and rivers is more often accomplished by wooden bridge than ford, and the Lost Coast Road itself grows wider and better-kept. Sight of Sandpoint from the east is kept hidden by the large upthrust limestone pavements known as the Devil's Platter, and the arc of the rocky outcroppings and lightly forested hilltops that rise up just east of town, but as the final bend in the road is rounded, Sandpoint's smoking chimneys and bustling streets greet the traveler with open arms and the promise of warm beds, a welcome sight indeed for those like Jeremy, who have spent the last few days alone on the Lost Coast Road. A low stone wall gives the town a bit of protection. Here, the road passes through a stone gatehouse that is generally watched by one or two guards. Hanging from a bent nail at both the gatehouse is a sign and a mirror-- painted on the sign is the message: "Welcome to Sandpoint! Please stop to see yourself as we see you!" Jeremy Kithkin has been staying at the Rusty Dragon, a large inn, named for the impressive (and quite rusty) iron dragon that looms on the building's roof, doubling as both a lightning rod and decoration. You awaken early to the smell of delicious food wafting from the kitchens. The proprietor, Ameiko Kaijitsu, is a lovely young Tian woman known for her exquisite exotic (and spicy!) food and it seems that she is working hard this morning, preparing enormous portions with the help of her kitchen staff. The inn is packed out today, and nearly every seat is taken. Despite the many patrons vying for her attention (as well as the many, many pots and pans of food), Ameiko takes the time to smile at Jeremy when she notices his presence. "Ah! Jeremy! Are you headed out to enjoy the Swallowtail Festival today? It is being held at the square in front of the new cathedral!" Tian = Golarion's Chinese analogue
Hi! I plan to explore the Darklands with my group in a month or so. I have the (old) Darklands campaign setting, but would like some adventures to modify/cannibalize for inspiration. Basically I'm trying to find cool ideas for plots, encounters and maps that I can take bits from for my uses. They will probably be sticking to Nar'Voth but knowing them, they may end up going deeper. I basically started playing tabletop with Pathfinder so any adventures that you may consider "classics" are likely going to be news to me. What I don't want:
What is Great!:
I hope I get some good ideas!!! I'm sort of at a loss and I don't want it to feel like an endless hallway. :( In particular, I need help with ideas as how to incorporate underground civilizations such as drow and duergar.
In all of Golarion, there is nothing quite like Andoran. Democracy first stirred in this land when its people faced with the choice of servility under the lash of Cheliax or the hard road to freedom. Against the armies of Hell and the machinations of princes, against the words of those who were too faint of heart to continue the fight, they gambled with their lives and were victorious. They chose to assert their beliefs for themselves and for their children, neighbors, and countrymen—and in so doing, lit a fire in the spirits of the oppressed across Golarion. Critics say that Andoran is nothing but a front. That democracy is but a front for a shadowy cabal of the nation's elite. That greed and selfishness is but human nature, whether it's worn by a dictator or a senate. Andorens are determined to prove them wrong.
Hey all, I'm running a sandbox campaign and my players are about to go into a forest that has an evil druid cabal hiding in it. I have horrible writer's block so I was hoping to find a good pre-made adventure with similar theming that I can cannibalize/adjust to my needs. Basically: >Should be a forest adventure.
I'm okay with Paizo stuff, 3pp stuff, old 3.5 stuff, old adventures from Dungeon magazine, whatever you guys can think of :) I hope someone can help me!! Otherwise it'll have to be "okay you go into the forest and find the evil druids doing evil magics... interrupt them! k done whats next?" and I was hoping for something more elaborate than that haha, considering how much I've pumped them up already with rumors >_<;
For the last several weeks excitement has been building in Kenabres: Armasse is coming! Armasse was originally a holy day of Aroden, but since his death, it has become more about training the common-folk in weaponry, choosing squires, and ordaining new priests. There are jousting competitions, mock duels, battle re-enactments, and other events. The festival is much appreciated by all who live in Kenabres, for one day the citizens can forget the horrors of war, and the festival generally does wonders for morale among the crusaders. You begin at the center of Kenabres, at Clydwell Plaza, west of the cathedral. The opening ceremonies will start at noon. The square is already starting to fill up with crowds.
Concept : Hello! I am looking for somewhere between 4-5 players to romp around Andoran with me. We will be beginning with “Into the Haunted Forest”, at level 1. I plan on wrapping up around level 12-13. It is possible we could go longer than that, to tie up loose ends, but I don’t want this to become a high-level campaign. I will not be using exp. Expect to level around every 1-1.5 modules. This means you level slowly. If you hate hate hate the low levels this might not be for you. Plan your character accordingly. Houserules : 1. I track weight (including gold), rations, and animal feed. I have Hero Lab so I can keep track of this for you. Remember to start play with at least a belt pouch (for gold), backpack (for the rest of your stuff). Bandoliers or Adventurer’s Sashes can be used to store stuff that may be used in a fight.
What I’m looking for… I want players who like to RP, who give their characters personality, and who are able to keep the game moving forwards. Characters that weave their build choices (traits, feats, weapon choice, archetype/class) into their character’s background and personality. Characters with clear motivations and goals. Characters will be evaluated based on how well they fit the setting. You don’t necessarily have to be a native of Andoran or anything, though that is an easier option to work motivation around. If you’re a wandering kitsune monk from Tian Xia (for example), you had better have a good reason you’re going to spend possibly the next year or more of your life in Andoran. Reading some setting info will help. We will eventually explore some dark themes. One of the modules, Carnival of Tears, is a horror-centric module. Be aware of this. Character Creation Rules (Crunchy Stuff) : 1. Paizo stuff only.
Background and History (Fluffy Stuff) : You should, at minimum, go read up on “Andoran” on one of the Pathfinder wikipedias. The best aid for you will be Andoran, Spirit of Liberty which is a player’s companion by Paizo. I obviously don’t expect you to go buy it for a pbp you might not even get into, but if you happen to already own it, give it a look through while making your character. I expect you to integrate every inch of your “crunch” choices into your character concept. Especially traits. If you have the “Keleshite Princess” trait, but you tell me that your character is a Ulfen barbarian, that won’t fly. Your archetype choices should likewise make sense for the character you are trying to build. Don’t pick the “Gladiator” archetype for fighter and tell me they’ve never fought a gladiatorial battle in their life. I like using the Paizo fluff. You will begin play accompanying an alchemist’s merchant cart travelling from Falcon’s Hollow to an inn between Olfden and Oregent. Exactly why is up to you. You could be related to the alchemist, her apprentice, a temporary bodyguard, or just hitching a ride. I expect you to explain why in your character concept, though. Character Ideas : Some quick character inspirations that would groove well in this campaign. Maybe not for all the modules, but at least for some of them. No, you don’t have to pick from the list, but this will help you get on the right track, similar to the Player’s Guides for APs. Spoiler:
Modules Used Please be upfront if you have played, read, or GMed any of the following. It won’t disqualify you, unless you have already played a significant amount of them (say, half or more). We might not play all of these modules. I expect to modify them, and am open to a more sandbox experience to pursue the PC’s goals (as long as we stay in Andoran, of course!). Many of these will be “cannibalized” and adjusted so that they are relevant for higher levels of play (especially the PFS ones). In particular I am excited for the upcoming Campaign Setting guide on Andoran which will hopefully have plenty of adventure hooks within it. Modules: Into the Haunted Forest, Hollow’s Last Hope, Crown of the Kobold King, Revenge of the Kobold King, Carnival of Tears, Hungry are the Dead, Guardians of Dragonfall, Tower of the Last Baron, Treasure of Chimera Cove, Realm of the Fellnight Queen PFS: Prince of Augustana, The Beggar’s Pearl, The Pallid Plague, The Stolen Heir, At Shadow’s Door, Web of Corruption, (Those last two would probably be cannibalized for set pieces and modified, if used at all.) Post Rate : Post at least 1/day. More than that is awesome. If you go 36 hours without a post, and we are in active combat, your character will be going on auto-pilot by me to keep stuff chugging along until you return. If I am forced to post for you because of this more than 3 times, we will start looking for a replacement. If you need to go on hiatus for awhile, please say so. You will go on auto-pilot for combat while you are on hiatus, though, don’t expect the game to stop for you. If a player fails to post for 7 days, without some sort of warning or acknowledgement of what is going on, we will start looking for a replacement. I have a vacation planned in late April for 1 week. I will broadcast this in advance. Thanks for reading all of that. I look forward to reading your submissions. Submissions will be accepted until March 27 . A decision will be made on the 28th. Official play will begin March 29th.
You are suddenly in a pitch black place. Your head is throbbing with a horrible headache, and your ears are ringing. There is weight on your chest, and you have difficulty breathing. The air is heavy and stagnant. You feel debris and rubble covering your body, although you are not trapped. You can hear rocks clattering, coughing, and groans nearby, alerting you that you are not alone. Other than the throbbing pain in your temple, you are otherwise unharmed.
Hello. I am looking for a player to run a solo (1 on 1) Wrath of the Righteous. :) What you should know: This will be over e-mail. Mythic rules, as written, are incredibly powerful. I had the idea of trying to run the campaign with only one PC gaining access to all 10 mythic tiers. The other 3 members of the party would be regular heroes, buffed a little bit to compensate but without access to "mythic abilities". The idea here is to have one PC get to be "mythic", like for example, a story about a "chosen" figure and their followers. This is not really fair to do to players in a regular 4 player game, but is possible in a solo campaign. Also, in a solo campaign you can totally tailor the campaign world around a PC, which a "mythic" story really begs you to do. I am looking for a roleplay heavy game. I'm also a semi-new DM (I have completed one campaign thus far for a group of 2, so I'm accustomed to small player settings) so I fully welcome new players to Pathfinder. I am still trying to learn myself. A few details...
Character Build Rules: 20 point buy. Average starting gold for your class. Please read the Player's guide and build a character that grooves with the ideas that book sets forth. So for example, a chaotic good tiefling of Desna sounds good! a LE drow necromancer sounds bad. A paladin would probably be a better idea than a gunslinger. And so forth. If you're unsure, just ask. If you are interested, please PM me. If you have questions, PM or reply! Thanks for reading. |