Woman

The Silver Ghost's page

58 posts. Alias of Kiora Atua.




WotR Global Buffs/Debuffs: ----

Open for dotting reasons.


WotR Global Buffs/Debuffs: ----

Here be a discussion thread so that character creation can be a little more collaborative :)

Character creation rules:

No 3pp. All Paizo is fine. Occult playtest is fine (though you will need to update your character when the book is out)

...

Crunch

20 pt buy.
Unchained rogue & summoner is mandatory
Unchained monk & barbarian is optional
No CE. No PvP.
All Paizo races. Androids are ok. Aliens are not. (I want meeting an alien to be a creepy experience, which is kind of cheapened if the group just starts out by meeting one :p)
Average starting wealth.
Max HP level 1, average HP from then on out.
1 campaign trait, 1 trait of your choice, then you can use a drawback for a third trait.

Fluff
Golarion setting.
Download the player's guide, pick a trait, make it an important part of your PC's backstory. Cover the following bases in your backstory. Yeah, this puts some restraints on your character but it really helps make the campaign relevant to your PC.
Your characters shouldn't start out with any technological items.
As always I want everything in your crunch tied into your fluff. All of you excelled at that, though. :)
House Rules

Automatic bonus progression
Food/water/encumbrance
Crit/fumble tables
VMC allowed, fractional advancement for normal multiclassing
2 background skills per level
Fighters may use unchained stamina subsystem for free, everyone else for a feat.
I want some really thematic characters that feel tailored to the AP, so try to make the campaign trait you pick something important to your character.... it really helps me in turn adjust the campaign around whatever you guys come up with :p

I dig thematic archetypes. Read the player's guide, it gives good ideas for character options, archetypes, etc.

But my thoughts were:

1. I'd love a gunslinger, because, obvious reasons. But also with the assumption you don't min-max that too much :P
2. I'm also hoping for at least one Kellid character, ideally someone who is pretty threatened by all the high-tech insanity for some contrast with characters that want to research it/harness it
3. A religious character who follows Brigh would be cool.
4. Also, androids! Just for the roleplay, haha.

At least that's the kind of stuff I'd look for in a recruitment (I'm rolling with 6 PCs). You guys are free to do whatever you want, beyond picking a campaign trait :) I trust you to come up with something cool.


WotR Global Buffs/Debuffs: ----

This is a discussion thread.

For all of your burning OOC needs. =)


2 people marked this as a favorite.
WotR Global Buffs/Debuffs: ----

For the last several weeks excitement has been building in Kenabres: Armasse is coming! Armasse was originally a holy day of Aroden, but since his death, it has become more about training the common-folk in weaponry, choosing squires, and ordaining new priests. There are jousting competitions, mock duels, battle re-enactments, and other events. The festival is much appreciated by all who live in Kenabres, for one day the citizens can forget the horrors of war, and the festival generally does wonders for morale among the crusaders.

You begin at the center of Kenabres, at Clydwell Plaza, west of the grand Cathedral of St. Clydwell. The opening ceremonies will start at noon. The square is already starting to fill up with crowds.


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The Worldwound tore reality apart at the dawn of the Age of Lost Omens, murdering the nation of Sarkoris and unleashing a ravenous demonic horde upon the world. Only the quick action of several other nations of knights, barbarians, and heroes stemmed the demon army and contained it within lost Sarkoris, and for the next century, crusade after crusade tried to defeat the demons only to fail time and time again. Their greatest success, the line of magical artifacts known as wardstones that stand sentinel along the Worldwound’s border, barely manages to contain the demons. The demons are relentless, and the waves of the demonic host that pour out of the Worldwound and at the wardstones seem as endless as the seas. Four Crusades have failed, each one chipping away at more morale than the last. Will brave heroes finally rise up against the demon host to prevent them from swallowing the world and end a century long war?

Concept

Hello! One of my favorite APs that I have read from Paizo is none other than Wrath of the Righteous. Forgive the phrasing, but its truly mythic in scope. You rub shoulders with gods, challenge demonic lords, and venture forth into the Abyss itself on an epic quest to save the world.

Unfortunately, the adventure was tarnished with the under-playtested mythic rule set. I mean, yeah, you can run the AP without the mythic rules using a big point buy and hero points...but isn't getting mythic tiers part of the appeal? Part of the story itself? Thankfully, the 3pp company Legendary Games has taken it upon themselves fill the void with excellent work in their Mythic Plug-In line. And it is with their recommendations that I plan to give mythic a second shot.

No, you are not going to be running the AP as written. I am still going to tweak the encounters upwards, making them more difficult. Right from the start all encounters are being tweaked to max HP and +50% more mooks. There will be more mythic enemies sprinkled about for you to deal with. CRs will be scaled up.

I also plan to be using PFS scenarios, the modules The Demon Within and The Moonscar, as well as a heavy dose of homebrew stuff using material from the Campaign Setting book about the Worldwound (and 3pp stuff for good measure).

There are prominent gay and transgender NPCs in this adventure path. If you are going to be uncomfortable about that, don’t apply.

What are you looking for?

I am going to be recruiting 6 players. Recruitment will be open until May 12th, though may be open longer if we don’t get anyone wanting to fill one of the Mythic Path roles in the first week of recruitment. Play will begin May 14th, to give me a chance to review all your character sheets and make last-minute clarifications.

I’m a role-playing focused kind of GM. There will be plenty of combat. But I do expect you to have a well-rounded character with goals beyond killing and looting.

There are six seats at this virtual table, one for each Mythic Path. The first sentence of your application should clearly state which mythic path you are choosing. Even if you pick a 3pp mythic path, you must pick the closest corresponding Paizo mythic path that matches the “party role” your character is going to occupy.

You are allowed to use the dual mythic path ability to splash extra mythic paths together into some crazy conglomeration. However, your first mythic tier must be of the mythic path you declare during recruitment.

These roles are:


  • Archmage: Arcane spellcaster
  • Champion: Martial characters, combat maneuver based characters.
  • Guardian: Defensive tank.
  • Hierophant: Divine spellcaster.
  • Marshal: The support class.
  • Trickster: The roguelike class that focuses on subterfuge and cunning.

Posting Requirements

I will post 1/day. I expect you to post 1/day. In combat, when it is your turn in initiative order, you have 24 hours to post something. If you do not, I will post for you. If you hold up combat more than 3 times by forcing me to post for you, you will be kicked and replaced.

If you vanish for a week with and go out of contact, you will be kicked and replaced.

If you cannot post for some reason, you will be expected to post to the discussion board, or PM me. The game will not wait for you, you will be botted for the time you are gone. I will do you the same courtesy if something happens to myself. I am realistic.

Mythic? Isn’t that broken?

Out of the box, yes. So I intend to use a large array of house-rules to try and bring the power level of mythic down, while still retaining the “epic” feel of the play-style.

Here are the house-rules that we will be using. They are spoilered out because, while making a level 1 character, you probably don’t care. But if you have a lot of familiarity with the mythic rule set, this may satisfy your curiosity:

Mythic Nerfs:

  • Rule 0: The GM reserves the right to add to these nerfs as necessary if a mythic ability grows out of hand.
  • We will be using critical/fumble tables to determine the effects of confirmed crits and fumbles. This means that what you think is your weapon crit modifier is irrelevant. This has the net effect of reducing the average damage output of a crit (many times you will simply deal normal damage), but making crits more cinematic and interesting.
  • You only get +1 to stat bonuses as part of advancing in mythic tiers, not +2.
  • You cannot get permanent bonuses to your stats through wishes in this campaign.
  • The amazing initiative basic mythic ability is replaced with a bonus to initiative checks equal to one-half of your mythic tier. In addition, as a free action when rolling initiative you may expend one use of mythic power to add your surge die to your initiative roll.
  • The agile monster template, when applied to PC companions and summons, no longer gives the dual initiative ability. Instead, it gives haste.
  • The following abilities: archmage arcana, champion’s strike, guardian’s call, divine surge, marshal’s order, and trickster attack abilities are no longer usable as swift actions. Instead, they are standard actions when sued at the cost of 1 mythic power, move actions at the cost of 2 mythic power, and swift actions at the cost of 3 mythic power.
  • You cannot, for any reason, gain more than one additional attack at their highest attack bonus no matter how many such abilities are in effect. (Example: haste, champion’s strike abilities, etc.)
  • If you enter the space of a mythic creature with the Titan’s Bane ability, it is considered flat-footed only against the first attack you make against it.
  • Player characters (and their allies) can use only one ability that requires the expenditure of mythic power per round. This may be a mythic feat, mythic spell, mythic path ability, a power used by a legendary item, or anything else; if it involves expending mythic power, a character can use only one per round. Characters can use abilities that require spending more than one use of mythic power. Legendary power is considered separate from mythic power.
  • You are likewise limited to the use of only one ability that requires the expenditure of legendary power per round.
  • Mythic surges may be spent after a d20 has been rolled, but not after the result of the roll has been revealed.
  • Mythic power is regained at a rate of 1 use per day. It is refilled to full after completing a mythic trial. This rate of mythic power regeneration cannot be changed in any way through abilities or spells. The GM may allow the heroes to regenerate additional uses of mythic power as a reward for epic feats or good roleplay.
  • The foe-biting legendary item ability has been banned. It is replaced with the ability to expend one use of the item’s legendary power after striking an opponent with the weapon to add the bane property against that specific creature (regardless of its type and subtype) for 1 minute. If the item is already a bane weapon against that creature’s type (and subtype, if applicable), using the foe-biting property increases the effect of bane to a +3 enhancement bonus and +3d6 damage, or to +4 and +4d6 if the wielder is a mythic character and expends one use of mythic power as a swift action when expending the item’s legendary power to increase its bane effect.
  • The Mythic Power Attack feat is now identical to the Mythic Deadly Aim feat, except it applies to melee damage rolls, not ranged.
  • Mythic Vital Strike is banned.
  • Instead of granting a flat +20 bonus on the relevant ability check or related skill check, the universal path abilities Display of Strength/Dexterity/Constitution/Intelligence/Wisdom/Charisma grant a bonus equal to three times your mythic tier.
  • Using the Recuperation mythic ability costs one-half of each character’s remaining daily uses of mythic power (minimum 1).
  • You need to spend 2 uses of mythic power to use the unstoppable mythic ability to remove a debuff caused by a mythic effect, not 1.
  • Any ability that allows you to ignore immunity or resistance allows you to ignore up to 5 points of resistance or immunity, plus 5 points per 2 mythic ranks or tiers you possess.
  • Any ability that allows you to ignore or bypass damage reduction instead allows you to ignore 5 points of damage reduction, plus 1 point of damage reduction per mythic rank or tier you possess. This applies to mythic abilities like the fleet charge champion path feature as well as non-mythic effects like a paladin’s smite evil.
  • When a critical hit is confirmed against a mythic creature with damage reduction and the attack does not ignore damage reduction, the creature has a percentage chance equal to twice its damage reduction to negate the critical hit and treat the hit as a normal hit. If the creature also has the fortification universal monster ability or a similar ability to negate critical hits, add these two percentage chances together and make a single roll.
  • An effect that allows you to ignore spell resistance (when it would normally apply) allows you add your mythic tier on caster level checks to ignore spell resistance. You apply an additional +2 circumstance bonus if the target is a non-mythic creature or if you are casting a mythic spell; these circumstance bonuses stack.
  • Harmful conditions that occur even on a successful save are halved in duration (minimum 0 rounds) if the mythic rank or tier of an affected creature equals or exceeds that of the creature that created the effect. They are also halved (minimum 0 rounds) for a non-mythic creature whose CR equals or exceeds the caster level (or Hit Dice, for supernatural effects) of the creature that created the effect. This does not apply to effects with an instantaneous or permanent duration.
  • Wild Arcana, Inspired Spell, Arcane Surge, and Recalled Blessing can only be used on spells with a casting time of 1 standard action or less. Using these abilities requires expending one use of mythic power, plus one additional use for every 2 levels of the spell.
  • For Arcane Surge and Recalled Blessing, you may expend an additional 2 uses of mythic power to cast a spell as a swift action.
  • Mythic enemies may expend mythic surges as a swift action to add a bonus to its AC equal to the result of its surge die. If the enemy has DR or hardness, the surge die is also added to DR or hardness. If the enemy has energy resistance, it adds twice the result of its surge die to each type of energy resistance it possesses. This bonus lasts until the beginning of the enemy’s next turn; if it expends two uses of mythic power, it lasts for a number of rounds equal to one- half its mythic rank or tier (minimum 1 round).
  • When the actions taken by an enemy during its turn would reduce it below 0 hit points, it can expend one or more uses of mythic power to survive with 10% of its current hit points (before that enemy began its turn) for each use of mythic power you spend. All damage dealt as part of a full attack action is considered a single effect for this purpose.

How to get chosen

Alright, first thing you should do is go download the Wrath of the Righteous Player’s Guide here on Paizo.com. It is free, and gives you all the setting information you need to know. If I cannot tell that you read the Player’s Guide when reading your submission, I will not pick you. Seriously. I expect you to come in already knowing the basics of the setting.

You will be chosen based on how well your character fits the setting.

You will be chosen on how well you weave your “crunch” choices into your “fluffy” character concept. Every inch of the stuff on your character sheet needs to be integrated into your background. Use the Paizo fluff for traits. If you grab the “rich parents” trait, and you don’t mention how in the Abyss they got rich, and where they live in your fluff, you are doing it wrong. That being said, I am more likely to pick a player who picks cool traits that match their character’s backstory over the guy who went straight for the “+ initiative”, “+ starting wealth” or “get 1/day free reroll” traits.

If you pick the “gladiator” archetype and say something like “oh I wanted to refluff him as a generic mercenary” you’re doing it wrong. If you’re a gladiator then embrace the fact that your guy fought in an arena at some point. If you grab something from the “Akashic Mysteries” classes and your character is utterly devoid of Hindi or Arabic-inspired flavor, you’re doing it wrong.

Hope I got my point across.

Alright. Now that that stuff is out of the way…

Character Creation Rules

House Rules

(Note: Mythic house rules were covered above.)

1. I track encumbrance, rations, water. I revel in the book-keeping and will do this for you, however you will need to keep this in mind when making your character.
2. I use confirmed crit and fumble tables. (You confirm a fumble by rolling another attack, if you miss again, you fumble.) This overrides whatever critical modifier you think you get. NPCs do not roll on these tables (otherwise you’d be at horrible risk of being randomly beheaded by a dretch and that’d be unfun)
3. Fractional advancement is used for multi-classing.
4. Unchained crafting rules will be used.
5. Unchained Automatic Bonus Progression: I will be using this subsystem. There will be no +1/+2/+3 modifiers to weapons, or armor. There will be no bracers of armor, headbands/belts of stats, amulets of natural armor, cloaks of resistance, or rings of protection in this game.
6. We will be using the wound threshold subsystem from Pathfinder Unchained, for both PCs and NPCs.

Crunchy Stuff

1. You are free to use anything from any paizo book.
2. Unchained Summoner, Barbarian, and Rogue are mandatory.
3. Unchained Monk is optional.
4. Occult playtest stuff is welcome.
5. If you’re gonna be a necromancer, use the White Necromancer.
6. Stats: Roll 4d6, drop the lowest, 6 times. If your resultant stat array is less than a 15 point buy, you can try again, scrapping the whole first attempt and rolling another 6 4d6. And again. And again. Until you get at least 15 point buy.
7. 3pp: You may use any 3pp stuff you want from the following publishers: Legendary Games, Kobold Press, Dreamscarred Press, Green Ronin Publishing, and Rogue Genius Games…. except for races. You MUST use Paizo races. If you use 3pp stuff you need to either link your content to d20pfsrd, or share the pdf with me.
8. Average starting wealth for your class.
9. All Paizo races allowed. The weirder your race, the more convincing your background is going to need to be.
10. No evil. I might be persuaded to allow a Lawful Evil character that focuses on devils vs demons style conflict. You’ll need a great submission to pull that off.
11. 2 traits. You can take a drawback to get a third one. No campaign traits. You may use the Player’s Guide traits if you desire, but keep in mind you have to work in the fluff from those traits into your backstory if you do that.
12. Max HP.
13. In addition to your skills, you may choose 2 background skills. These need to be relevant to your backstory. The background skills are: Appraise, Artistry, Craft, Handle Animal, Knowledge (Engineering/Geography/History/Nobility), Linguistics, Lore, Perform, Profession, Sleight of Hand.
14. The Unchained stamina system is free for fighters, usable with a feat for others.
15. You may use Unchained variant multiclassing if you so desire.

Fluffy Stuff
1. You can choose your age, height, and weight.

Your character concept is more important than your crunch. I don’t care much how verbose you are here. However, you MUST answer the following questions in your background.

As a reminder, if I cannot tell whether you read the Player’s Guide, I will not pick you. The person who submits stuff that references Ancient Sarkoris or the events of the Third Crusade is gonna get picked over “Crog the generic setting-neutral Barbarian”.

1. What does your character look like? Describe what their clothes and armor look like. How do they carry themselves when they don’t think anyone is looking?
2. Why is your character at the Worldwound? Why do they want to fight demons?
3. Why is your character mythic? What exactly is the source of their mythic powers? This is your chance to go hog-wild. Want to be a child of a god? Go for it. Secret nobility? Rock it out. Chosen by the gods? Heck yeah. Dream big. This is mythic. Think more Hercules, Ali Baba, Conan the Barbarian, and Gandalf. If you don’t feel comfortable revealing that here, PM me. Look to the bottom for some inspiration.
4. Alternatively, if you want to leave the source of their mythic powers up to me, I’m fine with that too.
5. Where is your character from? Be specific. We’re on Golarion. Don’t just say “somewhere else”.
6. What is their personality like?
7. How did they become [insert class here]? Why do they wield [insert weapon here]? Were they trained? Self-taught?
8. If your character is religious, explain what lead them to worshipping that deity.
9. Explain what your character’s alignment means to them. Something like “Jessica is lawful good because she wants to stamp out evil and eradicate it. She would sacrifice herself to attain her goals.” Or “Jessica is chaotic good because she is a vigilante. She thinks she needs to deliver justice personally, and feels that the laws of the land are not sufficient to effectively deal with evil on the scale of the Worldwound” or whatever.
10. If you have a character who has sworn a code (such as a Paladin or Cavalier, for example) be explicit in what that code entails.

The campaign as written already has a couple of ideas explaining why your PC is mythic. Feel free to use these as is, or just use them as inspiration for your own:


  • The PC is the literal son or daughter of the deity they worship. They have had dreams from that deity their entire life.
  • The PC is abnormally lucky. To the point it is uncanny. The fact that they gain mythic power is more so because they were just in the right place at the right time… or is it destiny?
  • The PC is descended from a proud line of crusaders who have all fought in the Worldwound. Their spirits live on in the PC and spur them to succeed where they died trying.
  • The PC was kidnapped by demonic cultists who conspired to sacrifice them to a foul ritual… but instead of dying the ritual only made them stronger.
  • The PC is the child of immensely powerful mages who patrol the multiverse as protectors of the planes themselves.
  • The PC was kidnapped by demonic cultists and tortured. They survived…and what didn’t kill them only made them stronger.

Feel free to PM me details about your character if you wish to keep some stuff secret from the other players. I love conspiring with players.

That’s all I have for you. I look forward to your submissions!


This is a thread for any OOC concerns you have.

So are you going with making Jeremy Chelaxian? Did you read my PM?


Date: Lamashan 23, 4707

Lamashan = October

There are pockets of civilization up and down the Lost Coast of Varisia. Traditional Varisian campsites can be found in nearly every gulch and hollow along the cliff-lined reaches, and lonely houses sit upon the bluffs now and then -- domiciles for eccentrics or the rich seeking a bit of peace far from the bustle of Magnimar's streets. Roadside inns graces the Lost Coast road, and low stone shrines to Desna, goddess of wanderers and patron of the Varisians, give further opportunities for shelter should one of the all-too-common rainstorms catch travelers unaware.

As one approaches the town of Sandpoint, the footprint of civilization upon the Lost Coast grows more clear. Farmlands in the outlying moors and river valleys grow more numerous, and the blue-green waters of the Varisian Gulf bear more and more fishing vessels upon the waves. Passage over creeks and rivers is more often accomplished by wooden bridge than ford, and the Lost Coast Road itself grows wider and better-kept. Sight of Sandpoint from the east is kept hidden by the large upthrust limestone pavements known as the Devil's Platter, and the arc of the rocky outcroppings and lightly forested hilltops that rise up just east of town, but as the final bend in the road is rounded, Sandpoint's smoking chimneys and bustling streets greet the traveler with open arms and the promise of warm beds, a welcome sight indeed for those like Jeremy, who have spent the last few days alone on the Lost Coast Road.

A low stone wall gives the town a bit of protection. Here, the road passes through a stone gatehouse that is generally watched by one or two guards. Hanging from a bent nail at both the gatehouse is a sign and a mirror-- painted on the sign is the message: "Welcome to Sandpoint! Please stop to see yourself as we see you!"

Jeremy Kithkin has been staying at the Rusty Dragon, a large inn, named for the impressive (and quite rusty) iron dragon that looms on the building's roof, doubling as both a lightning rod and decoration. You awaken early to the smell of delicious food wafting from the kitchens. The proprietor, Ameiko Kaijitsu, is a lovely young Tian woman known for her exquisite exotic (and spicy!) food and it seems that she is working hard this morning, preparing enormous portions with the help of her kitchen staff. The inn is packed out today, and nearly every seat is taken.

Despite the many patrons vying for her attention (as well as the many, many pots and pans of food), Ameiko takes the time to smile at Jeremy when she notices his presence.

"Ah! Jeremy! Are you headed out to enjoy the Swallowtail Festival today? It is being held at the square in front of the new cathedral!"

Tian = Golarion's Chinese analogue


Hi!

I plan to explore the Darklands with my group in a month or so. I have the (old) Darklands campaign setting, but would like some adventures to modify/cannibalize for inspiration. Basically I'm trying to find cool ideas for plots, encounters and maps that I can take bits from for my uses.

They will probably be sticking to Nar'Voth but knowing them, they may end up going deeper.

I basically started playing tabletop with Pathfinder so any adventures that you may consider "classics" are likely going to be news to me.

What I don't want:


  • Any APs, including Throne of Night or Second Darkness, since I am trying to avoid spoilers in case I myself play those games someday.
  • Stuff that merely is set in caves or something, I want drow/derro/duergar and that real otherworldly/hollow earth feel.
  • (Also good is exploration stuff along the lines of Journey to the Center of the Earth...I plan to be using that book as inspiration anyway)
  • Stuff I can't get pdfs of :( This should be obvious I hope!

What is Great!:


  • Non-AP paizo stuff including PFS scenarios and modules!
  • Old D&D stuff like Underdark themed work is pretty much what I'm looking for! I can probably re-fluff things back to Golarion no problem. 3.0/3.5 is awesome! 2e and older...ehhh.. if you really recommend it I'll take a look! :)
  • 3pp stuff!
  • System agnostic d20 stuff!

I hope I get some good ideas!!! I'm sort of at a loss and I don't want it to feel like an endless hallway. :( In particular, I need help with ideas as how to incorporate underground civilizations such as drow and duergar.


:) This is a discussion thread.

I promise that I will have things to discuss shortly.


In all of Golarion, there is nothing quite like Andoran. Democracy first stirred in this land when its people faced with the choice of servility under the lash of Cheliax or the hard road to freedom. Against the armies of Hell and the machinations of princes, against the words of those who were too faint of heart to continue the fight, they gambled with their lives and were victorious. They chose to assert their beliefs for themselves and for their children, neighbors, and countrymen—and in so doing, lit a fire in the spirits of the oppressed across Golarion.

Critics say that Andoran is nothing but a front. That democracy is but a front for a shadowy cabal of the nation's elite. That greed and selfishness is but human nature, whether it's worn by a dictator or a senate.

Andorens are determined to prove them wrong.


Hey all,

I'm running a sandbox campaign and my players are about to go into a forest that has an evil druid cabal hiding in it. I have horrible writer's block so I was hoping to find a good pre-made adventure with similar theming that I can cannibalize/adjust to my needs.

Basically:

>Should be a forest adventure.
> Should be nature themed
> Ideally has druids as villains but I'm fine with just redressing the villains in the adventure from hags/evil fey/disgruntled elves/whatever

I'm okay with Paizo stuff, 3pp stuff, old 3.5 stuff, old adventures from Dungeon magazine, whatever you guys can think of :)

I hope someone can help me!! Otherwise it'll have to be "okay you go into the forest and find the evil druids doing evil magics... interrupt them! k done whats next?" and I was hoping for something more elaborate than that haha, considering how much I've pumped them up already with rumors >_<;


This is a discussion thread for all your burning OOC discussion.


For the last several weeks excitement has been building in Kenabres: Armasse is coming! Armasse was originally a holy day of Aroden, but since his death, it has become more about training the common-folk in weaponry, choosing squires, and ordaining new priests. There are jousting competitions, mock duels, battle re-enactments, and other events. The festival is much appreciated by all who live in Kenabres, for one day the citizens can forget the horrors of war, and the festival generally does wonders for morale among the crusaders.

You begin at the center of Kenabres, at Clydwell Plaza, west of the cathedral. The opening ceremonies will start at noon. The square is already starting to fill up with crowds.


1 person marked this as a favorite.

Concept :

Hello! I am looking for somewhere between 4-5 players to romp around Andoran with me. We will be beginning with “Into the Haunted Forest”, at level 1. I plan on wrapping up around level 12-13. It is possible we could go longer than that, to tie up loose ends, but I don’t want this to become a high-level campaign.

I will not be using exp. Expect to level around every 1-1.5 modules. This means you level slowly. If you hate hate hate the low levels this might not be for you. Plan your character accordingly.

Houserules :

1. I track weight (including gold), rations, and animal feed. I have Hero Lab so I can keep track of this for you. Remember to start play with at least a belt pouch (for gold), backpack (for the rest of your stuff). Bandoliers or Adventurer’s Sashes can be used to store stuff that may be used in a fight.
2. I use confirmed crits and fumble tables to do cinematic things with your character. You “confirm” a fumble by rolling an attack again, and if you miss that second time, you get a fumble. This stuff is for PCs only. The kobolds won’t crit and chop your head off instead, I promise.
3. You can either use craft checks or pay an appropriate crafting NPC (blacksmith) to resize weapons and armor. It takes a day to do this.
4. Dirty Trick can be used in place of a single attack, similar to trip and disarm.
5. I GM fiat a lot, especially to make the story more interesting.
6. I reserve the right to ask you to retrain mid-game if your build choice is dominating the game and making other players feel useless, or detracting from their fun.

What I’m looking for…

I want players who like to RP, who give their characters personality, and who are able to keep the game moving forwards. Characters that weave their build choices (traits, feats, weapon choice, archetype/class) into their character’s background and personality. Characters with clear motivations and goals.

Characters will be evaluated based on how well they fit the setting. You don’t necessarily have to be a native of Andoran or anything, though that is an easier option to work motivation around. If you’re a wandering kitsune monk from Tian Xia (for example), you had better have a good reason you’re going to spend possibly the next year or more of your life in Andoran. Reading some setting info will help.

We will eventually explore some dark themes. One of the modules, Carnival of Tears, is a horror-centric module. Be aware of this.

Character Creation Rules (Crunchy Stuff) :

1. Paizo stuff only.
2. All classes allowed. Playtest stuff from the Occult classes welcome. Please don’t go for a conjuration-y class where your main goal is to swarm the board and take a bunch of turns with a bajillion models.
3. If you’re going for a prestige class with roleplay requirements, tell me ahead of time.
4. 20 point buy.
5. Paizo races only. No “monstrous” races. I mean orcs, goblins, kobolds, half-ogres, the kinds of races you’d expect villagers to bust out pitchforks for. If you’re unsure, ask.
6. No chaotic evil. No pvp. This means no stealing loot, no attacking other players. If you choose an evil PC, you need to tell me exactly why your PC is going to play nice with a party of good PCs, and why they will be motivated to do stereotypically heroic things such as save a town from a plague rather than getting as far away from said plague as possible.
7. 2 traits from any sources other than adventure paths. Work these into your backstory.
8. You can take average starting wealth from your class or roll for it. You can roll a number on the boards, then if it is lower than average, just opt to take average instead.
9. You may craft starting gear/scrolls by rolling for it. If you fail, you lose your invested money. Obviously, tell me if you do this.
10. Max HP for level 1. Afterwards, roll 3 times, take the highest number.
11. Please tell me how many active PBP campaigns you are currently in.
12. You can choose your age, height, and weight. Don’t be under 18 years old, please.

Background and History (Fluffy Stuff) :

You should, at minimum, go read up on “Andoran” on one of the Pathfinder wikipedias. The best aid for you will be Andoran, Spirit of Liberty which is a player’s companion by Paizo. I obviously don’t expect you to go buy it for a pbp you might not even get into, but if you happen to already own it, give it a look through while making your character.

I expect you to integrate every inch of your “crunch” choices into your character concept. Especially traits. If you have the “Keleshite Princess” trait, but you tell me that your character is a Ulfen barbarian, that won’t fly. Your archetype choices should likewise make sense for the character you are trying to build. Don’t pick the “Gladiator” archetype for fighter and tell me they’ve never fought a gladiatorial battle in their life. I like using the Paizo fluff.

You will begin play accompanying an alchemist’s merchant cart travelling from Falcon’s Hollow to an inn between Olfden and Oregent. Exactly why is up to you. You could be related to the alchemist, her apprentice, a temporary bodyguard, or just hitching a ride. I expect you to explain why in your character concept, though.

Character Ideas :

Some quick character inspirations that would groove well in this campaign. Maybe not for all the modules, but at least for some of them. No, you don’t have to pick from the list, but this will help you get on the right track, similar to the Player’s Guides for APs.

Spoiler:


  • Your character is a resident or native of the following locations in Andoran: Falcon’s Hollow, Augustana, Sauerton, Piren’s Bluff, Chimera Cove, Bellis, Almas. Falcon’s Hollow is the most relevant location out of these, as we will spend over half of the campaign in Falcon’s Hollow or in the nearby environs, unless sandbox brings us off to the larger cities (Augustana, Almas).
  • A character who is really into killing werewolves (they’re a major problem in the area), or who hates kobolds for whatever reason.
  • Your character is regularly employed as a caravan guard for the many merchant caravans that move through the area.
  • Your character is an herbalist, naturalist, or alchemist who is apprenticed to Laurel, the alchemist you are accompanying at the start of the campaign.
  • Your character has come to Andoran to explore the numerous dwarven ruins in the area. Particularly if they are a dwarf themselves.
  • On the subject of dwarves, there is a Sky Citadel under their control in Andoran called Highhelm.
  • Your character is related to lumberjacks in the Darkmoon Vale, but has always wanted more out of life than chopping timber.
  • Your character is related to Andoren nobility.
  • Your character wishes to champion for the girls forced to work in an illicit brothel in Falcon’s Hollow. Perhaps you are related to one of them, in love with one of them, or are an escaped girl yourself.
  • Your character has ultimate goals of joining the Eagle Knights.
  • Your character is related to people who have served in the Andoren army, or is ex-military. (The Andoren army is volunteer-based.)
  • A purely gold-motivated mercenary would probably get by in this campaign, though I expect you to gain some sort of emotional investment in the area over time.
  • A former fisherman, or child of fishermen, from Chimera Cove.
  • A character who is motivated to champion for an exploited working class.
  • A character who is motivated to monitor the effects of logging in the area on the balance of nature (such as a Druid, or other nature-oriented person)
  • A character who has ties to, or is interested in, the fey. (Gnomes, for example.)
  • An elf, or half-elf, former beekeeper from Bellis, moved on after the competition got too fierce there.
  • An ex-slave from somewhere who is attracted to the “Birthplace of Freedom”. (Such as a Halfling from Cheliax)
  • A devotee of Iomedae who is trying (so far unsuccessfully) to find converts in the Darkmoon Vale.
  • Other good religions: Cayden Cailean, Erastil, Abadar, Shelyn, Gozreh.
  • Or, on the other hand, Andoran is a place for freedom of religion. Unpopular faiths (such as evil deities) that would be persecuted elsewhere are welcomed, or at least tolerated, here. (This is why Iomedae is not gaining much of a foothold here.) Also, stubborn Arodenites maintain a small population in Andoran.
  • If you want a pet/familiar, consider a falcon (using Hawk statistics), as falconry is common here.
  • And of course, Pathfinders are all-purpose sorts of adventurers. There is a lodge in Almas and in Augustana.

Modules Used

Please be upfront if you have played, read, or GMed any of the following. It won’t disqualify you, unless you have already played a significant amount of them (say, half or more).

We might not play all of these modules. I expect to modify them, and am open to a more sandbox experience to pursue the PC’s goals (as long as we stay in Andoran, of course!). Many of these will be “cannibalized” and adjusted so that they are relevant for higher levels of play (especially the PFS ones). In particular I am excited for the upcoming Campaign Setting guide on Andoran which will hopefully have plenty of adventure hooks within it.

Modules: Into the Haunted Forest, Hollow’s Last Hope, Crown of the Kobold King, Revenge of the Kobold King, Carnival of Tears, Hungry are the Dead, Guardians of Dragonfall, Tower of the Last Baron, Treasure of Chimera Cove, Realm of the Fellnight Queen

PFS: Prince of Augustana, The Beggar’s Pearl, The Pallid Plague, The Stolen Heir, At Shadow’s Door, Web of Corruption, (Those last two would probably be cannibalized for set pieces and modified, if used at all.)

Post Rate : Post at least 1/day. More than that is awesome. If you go 36 hours without a post, and we are in active combat, your character will be going on auto-pilot by me to keep stuff chugging along until you return. If I am forced to post for you because of this more than 3 times, we will start looking for a replacement. If you need to go on hiatus for awhile, please say so. You will go on auto-pilot for combat while you are on hiatus, though, don’t expect the game to stop for you. If a player fails to post for 7 days, without some sort of warning or acknowledgement of what is going on, we will start looking for a replacement.

I have a vacation planned in late April for 1 week. I will broadcast this in advance.

Thanks for reading all of that. I look forward to reading your submissions.

Submissions will be accepted until March 27 . A decision will be made on the 28th.

Official play will begin March 29th.


Here is a discussion thread! It is for discussing things. ;)


You are suddenly in a pitch black place. Your head is throbbing with a horrible headache, and your ears are ringing. There is weight on your chest, and you have difficulty breathing. The air is heavy and stagnant. You feel debris and rubble covering your body, although you are not trapped. You can hear rocks clattering, coughing, and groans nearby, alerting you that you are not alone.

Other than the throbbing pain in your temple, you are otherwise unharmed.


Hello. I am looking for a player to run a solo (1 on 1) Wrath of the Righteous. :)

What you should know:

This will be over e-mail.

Mythic rules, as written, are incredibly powerful. I had the idea of trying to run the campaign with only one PC gaining access to all 10 mythic tiers. The other 3 members of the party would be regular heroes, buffed a little bit to compensate but without access to "mythic abilities". The idea here is to have one PC get to be "mythic", like for example, a story about a "chosen" figure and their followers. This is not really fair to do to players in a regular 4 player game, but is possible in a solo campaign. Also, in a solo campaign you can totally tailor the campaign world around a PC, which a "mythic" story really begs you to do.

I am looking for a roleplay heavy game. I'm also a semi-new DM (I have completed one campaign thus far for a group of 2, so I'm accustomed to small player settings) so I fully welcome new players to Pathfinder. I am still trying to learn myself.

A few details...

  • Using the Golarion setting. Read the Player's Guide. You get 2 traits, +1 bonus trait from the Player's Guide. You can make your own backstory, but try to incorporate it into the setting.
  • You're free to all Paizo material to build your character, but I want to make building your character a collaborative process.
  • The other NPCs in your party are that, NPCs. You will start play with 3 NPC party members (I'll let you choose what classes), but I control them in roleplay. You will be able to recruit other NPCs you meet in the story into the party, but you'll have to gain favor with them. I will control their leveling up. I will take your input into to consideration though.
  • For combat, I will allow you to choose from the following: 1. You can control all of the NPCs in combat. 2. I control all of the NPCs in combat. You can of course ask them to do something if you disagree with their course of action.
  • I don't use experience points.
  • I'm hoping that only having 1 mythic character will help keep this AP challenging. However, I reserve the right to tweak the mythic rules as we play if anything becomes too obviously OP in your build.

Character Build Rules: 20 point buy. Average starting gold for your class. Please read the Player's guide and build a character that grooves with the ideas that book sets forth. So for example, a chaotic good tiefling of Desna sounds good! a LE drow necromancer sounds bad. A paladin would probably be a better idea than a gunslinger. And so forth. If you're unsure, just ask.

If you are interested, please PM me.

If you have questions, PM or reply!

Thanks for reading.