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*** Pathfinder Society GM. 510 posts (635 including aliases). No reviews. No lists. No wishlists. 16 Organized Play characters. 4 aliases.


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Silver Crusade

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RocMeAsmodeus wrote:
My prediction that Paizo would funnel all of its settings into one GURPS-esque system is coming true.

Given that PF2 is basically the cornerstone of ORC, it being suited to a wide variety of genres is exciting. Way yoo soon to count the chickens, but if this goes really, really, really well, it could be the beginning of a golden age.

Silver Crusade

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Terevalis Unctio of House Mysti wrote:
Interesting that voicing inpopular opinions brings out the vultures.

As good as the moderators are at filtering overt abuse, there's something to be said about the subtle smugness that can fester on these forums, especially when the conversation features a lot of regular posters versus just a few people. For a place that autocensors profanity, these forums can be surprisingly toxic at times. I suppose it's the homefield advantage that emboldens people siding with the company and defending its decisions to engage in a lot of condescension and smarm.

(Granted, it could easily be a lot worse, and I recognize the hard work and reasonable impartiality of the moderators in keeping it as good as it is.)

Silver Crusade

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Golurkcanfly wrote:
ThePuppyTurtle wrote:
YuriP wrote:
ThePuppyTurtle wrote:
However, I still think people are reasonably annoyed by what has turned out to be SF1's relatively short lifespan. 3.0 and its successors represented a unique situation where what was basically a single system was playable and actively worked on by either WotC or Paizo for more than twenty years. A lot of us who came into the hobby during that period aren't used to edition changes being an inescapable reality.
I agree but you know this was an exception and that normally a TTRPG system doesn't survive for so long time without a new edition.

Right, but the reason this situation is so uncommon is corporate sleaze. All your TTRPG books become outdated after five years for the same reason your phone is deliberately designed to break after two years. No product can ever be allowed to endure in its usefulness because that would eliminate the need to buy another one.

Your analysis of Paizo's motives later in your comment gives them a lot of benefit of the doubt. It's entirely possible they've simply realized that the edition treadmill is a way to maximize profits at the expense of the consumer, and have decided they'll switch to it now because it will make them more money. That's why everyone else does it. How likely is it, really, that Paizo is a special exception?

Edition changes come with unacceptable financial risk due to higher investment costs if the goal is just to ensure people repurchase books. Especially when players can still play with old books and the material is freely available online.

The financial incentive is instead to gather a new audience. The PF2e playerbase is massive relative to the SF playerbase and thus can provide an influx of new players.

You're probably right that PF2 being more popular than SF1 is a significant influence on this decision (to say nothing of the OGL crisis which I think it's fair to say is the cause of it here), but, regarding the industry more broadly, do you really expect me to believe every TTRPG publisher just happens to have non-cynical reasons to massively inconvenience their entire consumer-base every 5 years in a way that just happens to make them more money?

Silver Crusade

YuriP wrote:
ThePuppyTurtle wrote:
However, I still think people are reasonably annoyed by what has turned out to be SF1's relatively short lifespan. 3.0 and its successors represented a unique situation where what was basically a single system was playable and actively worked on by either WotC or Paizo for more than twenty years. A lot of us who came into the hobby during that period aren't used to edition changes being an inescapable reality.
I agree but you know this was an exception and that normally a TTRPG system doesn't survive for so long time without a new edition.

Right, but the reason this situation is so uncommon is corporate sleaze. All your TTRPG books become outdated after five years for the same reason your phone is deliberately designed to break after two years. No product can ever be allowed to endure in its usefulness because that would eliminate the need to buy another one.

Your analysis of Paizo's motives later in your comment gives them a lot of benefit of the doubt. It's entirely possible they've simply realized that the edition treadmill is a way to maximize profits at the expense of the consumer, and have decided they'll switch to it now because it will make them more money. That's why everyone else does it. How likely is it, really, that Paizo is a special exception?

Silver Crusade

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YuriP wrote:
ThePuppyTurtle wrote:
An increase in sales wouldn't exactly go against the point that frequent edition changes are a sleazy business practice. Sleazy business practices generally persist because they increase sales.

I don't think that change an edition with new rules for any reason is a Sleazy business.

Any TTRPG that receives a lot of expansion books over the time becomes clunky, exploited and lagged and the demand to clear everything see whats was good, what was bad, what was ugly with new ideas to develop a new game comes naturally.

In case of SF1 probably this comes a bit earlier due the OGL crisis made the Paizo review many of their products, how to adapt them to a new license and during this process see if there's nothing deserving to be improved and one of these this was SF where the decided that is better to just update it to use the same rule system of PF2.

IMO this probably made the SF2 happen in about 2 years earlier but it was almost certain that they will do this change soon or later.

The problem of complains that I usually see here comes basically from 2 publics. Those who didn't like how PF2 is and stays in SF1 that uses a similar ruleset of PF1 and still receives updates. And those who don't like changes at all.
These people know that for homebrew games SF1 will still be there and just won't receive new updates but also know that this kind of support abandon will make the game slowly loosing interest and dying. That's why whenever you have a change like this, there's an end of world complain, especially if it goes in a direction that something that already exists and that you know will probably work out very well.

I agree that edition changes are not inherently sleazy. I think most edition changes are annoying cash-grabs and basically the RPG equivalent of manufactured obsolescence, but the OGL crisis is absolutely a unique situation and I agree that we should view this edition change more charitably than that.

However, I still think people are reasonably annoyed by what has turned out to be SF1's relatively short lifespan. 3.0 and its successors represented a unique situation where what was basically a single system was playable and actively worked on by either WotC or Paizo for more than twenty years. A lot of us who came into the hobby during that period aren't used to edition changes being an inescapable reality.

Time will tell whether this edition change is a situational result of the OGL crisis or the start of a new precedent where all our books are now going to be rendered obsolete by edition changes within a decade of buying them, something Paizo used to be above. Hopefully, this combined PF2.5/SF2.0 thing Paizo is creating will last as long or longer, but maybe not, and if not, that's a shame, because for a while there it was possible to have your books continue to be part of a living system for a long time after you buy them.

Silver Crusade

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Xenocrat wrote:
ThePuppyTurtle wrote:
TOZ wrote:
ThePuppyTurtle wrote:
I'm just trying to help people like you and TOZ understand why the people reacting negatively to this have a reasonable perspective and aren't just a bunch of haters whining because of change.

I don't give a damn about their perspective, I give a damn about how they express it.

You're welcome to your feelings, but you will be accountable for how you act on them.

This response confuses me. What actions are you even talking about? All anyone has done is post their opinion on the forums, and no one in this thread seems to have been especially rude. What is it that anyone needs to be held accountable for?
I don't know, but maybe his alt was the account that offered to share his campaign plans with Paizo so that their SF2 setting didn't go astray and conflict it. Lots of megalomania and delusions of significance running around on the internet these days.

You can view the previous posts made by any given alias by clicking on their name and navigating to "posts." No post matching your description seems to have been made by "TriOmegaZero," "TOZ," or "Starfinder TOZ." While he does have a bunch of other aliases I did not look through, I suspect he did not say such a thing, and you are simply thinking of someone else.

(Also, my impression of TOZ is that he's a basically rational person, despite his status as a very devoted Paizo fan giving him a pro-company bias. I don't think it would be in-character for him to say something ridiculous like that.)

That said, if you can find where someone made a post like that, please share it with me, as that sounds hilarious.

Totally Not Gorbacz wrote:
I'm actually insulted by TOZ being presented as the model of unpaid Paizo shill and not me. I demand an apology. How do you contact the moderators around here?

I mentioned him because he was the person I was responding to in the comment that WatersLethe had initially replied to. Rest assured that it is my desire that everyone, shill, contrarian, and in-between (I like to think I'm in-between), be empathetic and engage in healthy perspective-taking when discussing these things.

Silver Crusade

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TOZ wrote:
ThePuppyTurtle wrote:
I'm just trying to help people like you and TOZ understand why the people reacting negatively to this have a reasonable perspective and aren't just a bunch of haters whining because of change.

I don't give a damn about their perspective, I give a damn about how they express it.

You're welcome to your feelings, but you will be accountable for how you act on them.

This response confuses me. What actions are you even talking about? All anyone has done is post their opinion on the forums, and no one in this thread seems to have been especially rude. What is it that anyone needs to be held accountable for?

Silver Crusade

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WatersLethe wrote:
Redgar's ACG Characters wrote:
WatersLethe wrote:
The ratio of people who bounce off of PF2 because of its rules is incredibly lower than the ratio who bounced off of SF1 because of its rules. All your subjective complaints about PF2 pale in the face of this inexorable truth.

Got stats to back that up?

Nope, nor do I think anyone has those stats. In 3 years when the population of Starfinder players triples I'll rest my case.

An increase in sales wouldn't exactly go against the point that frequent edition changes are a sleazy business practice. Sleazy business practices generally persist because they increase sales.

That said, their newfound compatibility is probably going to make SF and PF players blur together in a way that would make that comparison meaningless. Starfinder is effectively being made into a subsystem within Pathfinder rather than its own game. This will result in a lot of people who don't otherwise play SF dipping into it for content for their PF games. This will likely increase sales in a way that will not translate into actual SF play. (To be clear, I'm not saying that's a bad thing. The compatibility is almost certainly going to be the best thing about SF2, and I look forward to liberally mixing them in precisely the way I'm describing, but this also happens to mean that you won't be able to assume everyone who buys SF2 books actually plays or runs SF2.)

It is possible that all of this will go really well and we will enter a decade-long golden age of a popular and well-managed -Finder 2e engine populated by multiple fun and mutually compatible games. I hope that happens, and I think it's plausible that it will happen. I'm not trying to say this is some devilish betrayal. I'm just trying to help people like you and TOZ understand why the people reacting negatively to this have a reasonable perspective and aren't just a bunch of haters whining because of change.

Silver Crusade

TriOmegaZero wrote:
BigNorseWolf wrote:
They're going through editions a little fast here. Yeah, orc forced them into doing it early, but it’s still annoying.
PF2 came out ten years after PF1. SF2 is missing that by a year, or two?

Starfinder 1e was released back when most people were still under the impression that Paizo was above the industry's usual vices, including the manufactured obsolescence of regular edition changes that has been plaguing the RPG industry for decades. A lot of Paizo's early fans were people who gravitated to Pathfinder as a continuation of 3.5 because they didn't want to go along with WotC's shift to 4e, and were under the impression there was never going to be a Pathfinder edition change.

You're right that a 6-8 year edition cycle is typical of what an average TTRPG company would do, but Paizo is usually far better than the average TTRPG company, and it's disappointing to see it sink closer to the level of its competitors on this occasion.

Hopefully, this is a one-time thing resulting from the shift to the ORC license, and the 2e-based finder system that results from this will remain current for a long time.

Silver Crusade

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Doodledibob wrote:

I really hope this doesn't mean that the Drow on Apostae will be erased like they were in 2e.

I still take issue with the characterization that they are little more than sexist & racist tropes that needed to be completely removed from the game.

That is not why drow were removed. It was because they are a WotC IP whose use in Pathfinder was reliant on the ogl.

I was openly critical of how Paizo handled the actual process of their removal, and I stand by what I said back then, but keeping them around 100% unchanged with the serial numbers still on was never an option, and none of Paizo's decisions there were motivated by wokeness.

Silver Crusade

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Ruzza wrote:
ThePuppyTurtle wrote:

A few options:

1: Covertly state what became of the drow by noting the occurrence of a large disaster that wink may have eliminated entire species from the Darklands wink.

2: Avoid stating anything that fully precludes the hypothetical possibility of drow having once existed as described. Is there any published material explicitly stating that beholders never existed in the Darklands? Is there any Starfinder material explicitly stating that there's no such thing as a jedi?...

Well, let's look at these!

1. I think this could potentially and totally work! ...But I'm not a lawyer. Nor do I have a legal team advising me, which Paizo (I assume) does. Here's the thing, even if this a battle that Paizo could win legally, just having the possibility that Hasbro could come in and bury them in legal fees is daunting. Then we can tack on the "do we want to address in lore this catacylsm/disaster that was apparently only based on ancestry?" It soon becomes a problem of "we have created a new piece of lore/history, but one we cannot elaborate much on." Could it work? Probably. Did Paizo feel like that was safe to do? Looks like they do not.

2. This is what is being done, in essence. The problem that you're seeing is that the spaces that were occupied by drow are now going to be occupied by something else. We go back to the "we can't flesh out/use/write stories with that area if we obliquelty talk around drow." Drow are not being written about going forward, but other things are and those are the stories that are going to be told - not the absence of a story.

1: I guess I'm more of a cynic than you, but I don't take it for granted that paizo thought of and consciously rejected every alternative to what they did, nor do I take it for granted that, If they did think of and reject it, they did so exclusively for sympathetic reasons. I don't consider it noble or sympathetic for them to make themselves 100% litigation proof with an annoying retcon if they had the option to make themselves 99% litigation proof without one. I regard that as a predictable-from-a-corporation but still objectively bad compromise of artistic integrity.

2: There are ways of occupying those spaces without precluding the idea that drow occupied them ten years prior. This would place a minor restriction on what stories they could tell, but I think preserving the pretense that this is all one cohesive universe would be worth that cost.

Silver Crusade

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Ruzza wrote:
ThePuppyTurtle wrote:
Unicore wrote:
ThePuppyTurtle wrote:
Ruzza wrote:

The continuity and lore that many are saying should be maintained and respected is a problem that some are overlooking. If you want to continue to use a portion of the Darklands or anything that used the drow in any respect, you would legally need to not give mention to them in any way. Two of the major options thus became:

1. Drop several Darklands locations and stories entirely, never to be revisted.

2. State that drow did not exist there.

Like, absolutely it sucks. James Jacobs himself had said that. But if you're looking for a justification, they cannot give it in the text of ORC products or you make a connection between OGL Golarion and ORC Golarion that puts you at risk legally.

You don't have to say they were never there. You can just not say they were ever there.
In official ORC published material, they never will say "The Drow were never here."
On the contrary, isn't this exactly what they said they would do by reframing the idea of drow as an in-universe lie?

To the best of my knowledge,this explanation will not be appearing in published material.

Out of curiosity, what would you like the outcome to be? Many people, Paizo include, have stated that they cannot overtly state the reason for what will become of drow for legal reasons. I understand wanting to voice your displeasure, but many are disappointed while still seeing that this is a necessary precaution.

A few options:

1: Covertly state what became of the drow by noting the occurrence of a large disaster that wink may have eliminated entire species from the Darklands wink.

2: Avoid stating anything that fully precludes the hypothetical possibility of drow having once existed as described. Is there any published material explicitly stating that beholders never existed in the Darklands? Is there any Starfinder material explicitly stating that there's no such thing as a jedi? Not that I know of. No one thinks this creates a legal problem.

Silver Crusade

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Unicore wrote:
ThePuppyTurtle wrote:
Ruzza wrote:

The continuity and lore that many are saying should be maintained and respected is a problem that some are overlooking. If you want to continue to use a portion of the Darklands or anything that used the drow in any respect, you would legally need to not give mention to them in any way. Two of the major options thus became:

1. Drop several Darklands locations and stories entirely, never to be revisted.

2. State that drow did not exist there.

Like, absolutely it sucks. James Jacobs himself had said that. But if you're looking for a justification, they cannot give it in the text of ORC products or you make a connection between OGL Golarion and ORC Golarion that puts you at risk legally.

You don't have to say they were never there. You can just not say they were ever there.
In official ORC published material, they never will say "The Drow were never here."

On the contrary, isn't this exactly what they said they would do by reframing the idea of drow as an in-universe lie? In fact, isn't that more legally dangerous than just never mentioning them again at all?

Silver Crusade

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Ruzza wrote:

The continuity and lore that many are saying should be maintained and respected is a problem that some are overlooking. If you want to continue to use a portion of the Darklands or anything that used the drow in any respect, you would legally need to not give mention to them in any way. Two of the major options thus became:

1. Drop several Darklands locations and stories entirely, never to be revisted.

2. State that drow did not exist there.

Like, absolutely it sucks. James Jacobs himself had said that. But if you're looking for a justification, they cannot give it in the text of ORC products or you make a connection between OGL Golarion and ORC Golarion that puts you at risk legally.

You don't have to say they were never there. You can just not say they were ever there. There is also no published material explicitly stating that the daevites do not exist on Golarion. This does not In any way leave the door open for someone to claim in a court of law that they're somehow canon in a way that is legally dangerous.

Silver Crusade

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Lord Fyre wrote:
Rysky wrote:
ThePuppyTurtle wrote:
Rysky wrote:
ThePuppyTurtle wrote:
Rysky wrote:

If you remove everything about the Drow that makes them recognizable as Drow would the people in here fighting over them even want them?

Yes. I would. My beef is not with The removal of the drow has such, It is with the explicit and retroactive nature of that removal. I would have preferred that the matter just not be acknowledged rather than acknowledged in a way that explicitly purges 7% of existing material from continuity.
… so which is it?
Please elaborate on the contradiction you perceive.

If they’re never acknowledged again and the areas they are in are given to new creatures without comment when those areas are touched upon, what’s the difference?

“Never existed in the first place” and “we’re never going to mention or acknowledge them again”, what’s the difference?

I see one minor difference. The second case allows a GM with an existing history to fill in the blanks (i.e., the dark elves losing a major, genocidal, subterranean war.)

This here is the thing that I am saying they should have done.

Silver Crusade

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Rysky wrote:
ThePuppyTurtle wrote:
Rysky wrote:
ThePuppyTurtle wrote:
Rysky wrote:

If you remove everything about the Drow that makes them recognizable as Drow would the people in here fighting over them even want them?

Yes. I would. My beef is not with The removal of the drow has such, It is with the explicit and retroactive nature of that removal. I would have preferred that the matter just not be acknowledged rather than acknowledged in a way that explicitly purges 7% of existing material from continuity.
… so which is it?
Please elaborate on the contradiction you perceive.

If they’re never acknowledged again and the areas they are in are given to new creatures without comment when those areas are touched upon, what’s the difference?

“Never existed in the first place” and “we’re never going to mention or acknowledge them again”, what’s the difference?

Paizo isn’t abandoning the Darklands, they still want to tell stories there.

You don't have to abandon the entire darklands to talk around the specific locations that should definitely have drow in them. If for some reason you had to revisit those locations, just insinuate that something about them recently changed rather than canonizing a new, mutually exclusive version of them that overtly denies what was once there.

Silver Crusade

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The Raven Black wrote:
ThePuppyTurtle wrote:
Unicore wrote:
ThePuppyTurtle wrote:
Rysky wrote:

If you remove everything about the Drow that makes them recognizable as Drow would the people in here fighting over them even want them?

Yes. I would. My beef is not with The removal of the drow has such, It is with the explicit and retroactive nature of that removal. I would have preferred that the matter just not be acknowledged rather than acknowledged in a way that explicitly purges 7% of existing material from continuity.
James Jacobs told us he has plans for overwriting some setting locations that have been written about previously, probably in some up coming adventure paths.

This, right here, is the specific thing I do not like. Everyone on your side of the debate has been arguing that the drow always a minor element of the setting. If that's true, why is it necessary to explicitly purge them--and with them, everyone's Second Darkness & Shattered Star playthroughs--from continuity rather than just leaving them unmentioned from now on?

Shattered star was the first a p I ever ran, and the fact that acknowledging its events in other adventures at my table now creates an explicit continuity error is what bothers me.

Replacing the drow with something else would not cause the same problem because it merely alters the events of Shattered Star rather than deleting them.

I have not read Shattered Star. If the drows there were replaced by Cavern Elves, how bad would it be ? What would be missing ?

Maybe there were some Cavern Elves demon cultists with delusions of grandeur about having a whole empire of matriarchal houses and who called themselves drows.

This can perfectly happen in a home game.

It's just that Paizo cannot write it in one of their future products.

This would be fine. This is the exact thing I'm saying they should have done.

Silver Crusade

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Archpaladin Zousha wrote:

But they're NOT purging them, they're just not saying anything about them going forward.

The big thing is Zirnakaynin, and all they're saying is it's now empty and the Sekmin fear it. They're very pointedly not saying HOW it got empty or what the Sekmin are so scared of.

On the contrary, aren't they explicitly saying that it was always empty, rather than just that it has come to be empty now?

Silver Crusade

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Unicore wrote:
ThePuppyTurtle wrote:
Rysky wrote:

If you remove everything about the Drow that makes them recognizable as Drow would the people in here fighting over them even want them?

Yes. I would. My beef is not with The removal of the drow has such, It is with the explicit and retroactive nature of that removal. I would have preferred that the matter just not be acknowledged rather than acknowledged in a way that explicitly purges 7% of existing material from continuity.
James Jacobs told us he has plans for overwriting some setting locations that have been written about previously, probably in some up coming adventure paths.

This, right here, is the specific thing I do not like. Everyone on your side of the debate has been arguing that the drow always a minor element of the setting. If that's true, why is it necessary to explicitly purge them--and with them, everyone's Second Darkness & Shattered Star playthroughs--from continuity rather than just leaving them unmentioned from now on?

Shattered star was the first a p I ever ran, and the fact that acknowledging its events in other adventures at my table now creates an explicit continuity error is what bothers me.

Replacing the drow with something else would not cause the same problem because it merely alters the events of Shattered Star rather than deleting them.

Silver Crusade

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Rysky wrote:

If you remove everything about the Drow that makes them recognizable as Drow would the people in here fighting over them even want them?

Yes. I would. My beef is not with The removal of the drow has such, It is with the explicit and retroactive nature of that removal. I would have preferred that the matter just not be acknowledged rather than acknowledged in a way that explicitly purges 7% of existing material from continuity.

Silver Crusade

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PossibleCabbage wrote:

I mean, the reason Starfinder can do things with their Dark Elves but Pathfinder can't is that Starfinder put in the work to make the argument "these Dark Elves are different from the Dark Elves you know and recognize" - they run a corporation; they are about profit; they will cheat, steal, and kill because of the culture of the corporation rather than their religion or whatever; their religion is the corporation!

Whereas Pathfinder itself tried to go back and say "these Dark Elves are *like* the Dark Elves you know and love" (this was the point of Second Darkness) and only started to move in the other direction recently.

It's not like Pathfinder 2e going forward isn't going to have subterranean elves, they're just not cruel and up to no good like the Drow were. That's the difference they've carved out- the Cavern Elves are generally not villainous culturally unlike the Drow.

Is there actual confirmation of this or is this just speculation? My understanding was that replacing the drow was exactly what they had decided not to do, hence the retcon deleting them rather than altering them.

Silver Crusade

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Dancing Wind wrote:
ThePuppyTurtle wrote:
They could have treated them like Folca and just not acknowledged them going forward, leaving the door open for people to employ their own headcanons. They've specifically chosen to deny us that freedom.

deny us that freedom? Really?

Here's what the Creative Director of Paizo said about that.

James Jacobs wrote:
As for how well handle canon going forward from previous drow-adjacent stories... we will be handling those when (and if) we do new stories that build off of that content. The stories we've already published, be they old (like Second Darkness) or relatively new (like Abomination Vaults) aren't going anywhere; the OGL remains, after all. We just aren't going into an OGL future.

Which of your freedoms does that deny?

ThePuppyTurtle wrote:
Now that they've done that once, who's to say they're not going to do it every time something they previously wrote becomes inconvenient?

But no one is taking away your head canon. No one is even taking away the previously published material.

Obviously, the creators of a universe can make changes to that universe. That's a risk you take when you steep yourself in the lore of someone else's universe.

But if that's what is keeping you up at night, then there's not much anyone can do to manage that anxiety for you.

Let me elaborate on the Folca example I used.

Folca, we have been assured, is never going to be mentioned in published material again, and, because explaining his disappearance would require mentioning him, we will never be told why. Those of us who are invested enough in the setting to care can make up a story on our own to explain what happened. I, personally, like to imagine that Andoletta killed him. While this is not officially true, it's also not officially untrue. There's nothing official that disproves it.

If published material had just stopped mentioning drow, I'd be free to imagine that something happened to them, or that they're just hanging out off-camera. Instead, the retcon we've been given is such that the drow explicitly never existed. Cities they once ruled are now officially, canonically, objectively, mysterious ruins which they have never inhabited. This is the one, true, correct answer, and any coherent-canon-preserving story I make up in my head about why they're not around anymore is objectively wrong.

Silver Crusade

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keftiu wrote:
I’m fine with that?

What's the point of buying a setting book if nothing in it is still going to be canon in a few years?

Silver Crusade

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PossibleCabbage wrote:
ThePuppyTurtle wrote:

That example was off the top of my head. My broader complaint is that instead of replacing them with something else, it seems like they've left a hole. Removing Drow from the darklands is like removing humans from the surface world. Now I'm left wondering what species most of the population are if they're not humans anymore.

Serpentfolk are not a valid answer because being rare is part of their fundamental concept. If they're now as common as drow, how is it that they're angry about having lost their old empire and being replaced by humans? That resentment is half their ethos and without it they're just some scaly dudes.

I'm also worried this will set a precedent that retcons of this size are just a thing that Paizo will do sometimes now, which means all setting material is cheapened by its liability to be taken away.

I just don't see this as a very big hole if it even is a hole. If you had asked me last November (before any of this OGL nonsense) "how many Drow do you estimate are on Golarion" I probably would have said "about 10,000" since Elves don't reproduce very quickly and the Darklands are a hard place to live. I have no trouble believing there are 20,000 Sekmin in Sekamina, since hell they named the place for them.

Like Kyonin is probably the least populous of the major Avistani kingdoms, and Elves in sheer numbers trail behind all of the common ancestries. It's just that "Elves get around" is why you can justify them more or less anywhere.

We probably had bigger holes when Pathfinder deleted the entire Cavalier Class during the edition shift, since there were all those orders that did things and now there aren't, probably.

This seems wildly at odds with how common drow are throughout published material. It's too 12:00 AM for me to go looking for prooftexts now, but they're all over the corpus. There's no way they've secretly been rare this whole time.

Cavalier orders were never in-universe organizations, and were never portrayed as such in setting material.

Silver Crusade

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Dancing Wind wrote:
ThePuppyTurtle wrote:
I'm also worried this will set a precedent that retcons of this size are just a thing that Paizo will do sometimes now,

Paizo did not "just do a thing". Instead, something was done to them.

There's a serious difference between randomly deciding to change something about your product, and being forced to change it because you are under external legal pressure.

If you are worried because you think they randomly woke up one morning and decided to make major changes, then you can relax. That never happened.

If you are worried because some external thing happened that forced them to make major changes, then you're just going to have to manage that anxiety yourself. That DID happen, but no one could predict it or control it. And it could happen again, unpredictably, without Paizo being able to control it.

The decision to stop including Drow in new material was forced on Paizo. The decision to close the door on any coherent continuity regarding what happened was not. They could have treated them like Folca and just not acknowledged them going forward, leaving the door open for people to employ their own headcanons. They've specifically chosen to deny us that freedom. Now that they've done that once, who's to say they're not going to do it every time something they previously wrote becomes inconvenient?

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PossibleCabbage wrote:

I mean, if you never ran Second Darkness, or Shattered Star, or whatever then it doesn't matter whether or not the Drow were ever around.

If you did run those, then you can make it make sense however you want. Pathfinder as a whole doesn't depend on the specific ancestry of a vampire in an AP any more than it depends on the specific ancestry or class of a PC in an AP.

So I don't think there's a difference between "in some people's versions of Golarion there were Drow" and in some people's versions of Golarion there were never Drow, it was always the Sekmin" any more than it matters who the specific members of the Silver Ravens who got statues on that one bridge in Kintargo actually are.

Only on the very coarse details of "what happened in a specific adventure" matter generally.

That example was off the top of my head. My broader complaint is that instead of replacing them with something else, it seems like they've left a hole. Removing Drow from the darklands is like removing humans from the surface world. Now I'm left wondering what species most of the population are if they're not humans anymore.

Serpentfolk are not a valid answer because being rare is part of their fundamental concept. If they're now as common as drow, how is it that they're angry about having lost their old empire and being replaced by humans? That resentment is half their ethos and without it they're just some scaly dudes.

I'm also worried this will set a precedent that retcons of this size are just a thing that Paizo will do sometimes now, which means all setting material is cheapened by its liability to be taken away.

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I understand why the Drow couldn't be retained as is or under that name, but deleting them rather than replacing them seems like a massive error. You could have replaced them with some cool original creation (it could have been as different as they wanted and I would've been fine), but instead we get a retcon that leaves half the darklands in limbo to the point where Golarion as a setting is now incoherent. If the drow were never there, what happened all the times they showed up? What species was the vampire the Sihedron heroes encountered when they went into the darklands? Who in the darklands has been taking all those slaves?

It's like in Doki Doki Literature Club when Monika deletes Sayori. This does not leave the rest of the game intact but without her in it. The whole thing is a glitchy mess now. I feel genuinely betrayed as someone who was invested in this setting, not because I particularly care about the drow, but because now the precedent is set that any aspect of the setting is liable to be awkwardly ripped away. I'm left wondering why I should let myself become invested in any aspect of the setting if this is just going to happen to it.

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BryonD wrote:
TheFinish wrote:
The gods do exist, and there's no denying it.
I'm gonna start making character who don't believe in fireballs and sharp metal objects. I'll be unstoppable. :)

Maybe a character who thinks all apparent magic is just Numarian tech?

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Davick wrote:
One could reasonably interpret that non-religious characters are against the rules.

How?

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Is the hand crossbow supposed to be a simple weapon?

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I'm a little annoyed by the fact that the changes are so small. There's certainly nothing here that would have prevented my Lost Star party from being TPK'd. I hope that's just because of the youth of the playtest?

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I played with four players, a wizard, a bard, a druid and a paladin. The druid had a cat animal companion. It will matter later that the bard did not have Soothe because she did not know that it existed. The druid could cast healing, but never would up doing so except on her cat. It is notable that as a dwarf who dumped Charisma, the Druid had 0 resonance points.

The four of them, at least as far as I could tell, did well against the ooze. It seemed to be about the right difficulty to be handled by them. As soon as they entered the second room with the goblins, things went south for them. It was an extremely difficult fight, during which both the wizard and cat were knocked down, but not killed. (The wizard said an hour later that he thought he'd been wrong and actually had died, but as it'd been a while by the time he noticed and he might have been mistaken, I continued the game with him alive.) The goblins were generally managing two attacks per round, and the second attack hit decently often. I will note, though, that the PCs were inhibited by the fact that the dancing light alerted the goblins while everyone was still in the hallway and the party was stuck in a choke point as a result.

They were low on resources and health by the time they were done. They went to continue, and the Druid used burning hands to deal with the centipedes with decent ease. However, they were so drained and damaged after those three encounters that they took the loot they'd gotten so far and left the dungeon. I decided that since they'd been in there such a short time, they could use the rest of the day as downtime. As a result, they were able to sell the gear.

Either there were no listed rules for how much gear sells for, or I wasn't able to find them, so I ruled that it sold at full price, on the basis that was the only value ever technically associated with the loot. This allowed them to restore themselves pretty well by purchasing spell-casting services. (I assumed a level 1 cleric with 18 wisdom was easy to come by.)

They went in the next day. They briefly encountered the fungus but ignored it when they realized there was no reason to deal with it. There were no failed saves before they made this decision. Only because I specifically prompted them to maybe actually use an exploration mode action did they seek and manage to find the hidden loot in the larger chamber.

They never checked the pool for the statue and therefore didn't notice it on their first trip through that room. They signaled the goblins with the armor trap. They caught the statue trap. None of them could disable it, but they avoided passing in front of it.

The next goblin fight was more brutal than the last, and half the party was knocked down. This was likewise hindered by the fact that they were essentially in a single file line in the hallway when initiative was triggered. The cat reached dying three, but no one actually died. The druid again made a big dent in the enemy with burning hands. I awarded her a hero point for being MVP.

This one fight left them so resource deprived that they went to leave again, but because I again prompted them to use an exploration mode action, they found the statue. The bard picked it up without thinking and triggered that encounter, which they actually dealt with without too much trouble.

For the second time, they left the dungeon and sold what they had gotten so far to buy healing and spell-casting services. I believe the paladin was knocked down but didn't die in the fight with the skeletons. From there, they used a grappling hook to scale the cliff and get to Drakus' room.

Once again, they were in a single file line in front of the door because they alerted Drakus and he won initiative. He therefore got into a one on one with the paladin. The cat tried to get through Drakus' space and was knocked down by the attack of opportunity when he failed. The wizard miraculously managed to get through his square, but was cut down not long after. The Paladin fell soon after. The druid and bard fled. They both jumped down the cliff, managing to take only a few points of damage. They left.

Drakus used the other door hoping to cut them off. He passed by the statue trap without problem due to his symbol of pharasma, but the rat activated it when he tried to exit the room. This killed him. Drakus caught up to the Druid and killed her, sucking her blood when she was down and he had no more enemies to deal with. The paladin then rose back up, only to be made quick work of.

Had there been a cleric, they would have been better off, but clericless parties shouldn't be invalid. The core problem was that they didn't have enough healing resources to deal with the damage the enemies were doing, especially since the enemies' second attack meant that they only rarely failed to land at least one successful hit in a round. This wasn't just a matter of them not entering all of their fights at full hp. They straight up couldn't handle more than 2 encounters per day.

I'll end on a positive note. I expected to miss attacks of opportunity and have positioning not matter with them gone. It totally mattered, and I don't wish to see them come back.

Edit: It turns out selling rules are in the equipment section, but not in the game mastering section. I don't know how I ever would have found them without ctrl+f. Why isn't this rule listed along with the "selling" downtime activity?

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PF2 is a system capable of facilitating non-identical characters of the same class. It is barely hyperbole to say that all 5e characters of the same class are identical.

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So the party was in a room which, due to a trap, was covered in burning oil. One of the characters decided to use create water to put themselves out. I checked if they could make a knowledge check, and when they couldn't, I let them do this, and then have the fire explode because that's what happens when you try to put an oil fire out with water. I had it do 4d6 damage with a reflex save for half, as that's what the fire was doing to them every round. This did not put this character (it was Kyra actually) into existential Danger. She had plenty of Channel energies left, and was taking a little enough damage each round with a reflex save that she could have healed herself properly with a concentration check.

This was a high-level sanctioned module. Technically, we were playing in campaign mode, which was necessary because it allowed us to use higher-level versions of the pre generated characters. Most of the players at the table were using their society characters' sheets.

As we were technically playing in campaign mode, I'm pretty sure my word was law, but the player in question got so mad that they stormed away from the table. I just wanted to get other people's opinion about that situation? Was I wrong to have something damage him even though it wasn't technically in the rules? Have this not been a campaign mode table, would I have been allowed to do that?

There's nothing in the rules about how create water affects fire in any circumstance. I suppose the most RAW thing to do would be to have it not do anything. At the time I didn't know the relevant rules off the top of my head, which is probably something I should have looked up before running this. Still, after looking at some footage of water being thrown onto oil fires on YouTube, I feel like I could have Justified treating this like a high-level Fireball or something. Having it just affect him and do his little damage is it did seems merciful compared to what would happen in real life.

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Phantasmist wrote:

A series of questions for people who like the new game and general direction paizo's team is taking it. But, before that I want people to give an honest answer without interference, so no judgement please. Likewise I'm mainly going to be viewing peoples responses, so I'm not going commenting on anything unless people need clarification on a question. Also, the reason I'm asking is because I don't like the direction the new game is going. Despite that I'm just curious as to what people like about and where they might be coming from. I want less drama and more understanding, so here we go.

1. Do you currently like pathfinder 1e? (I know it sounds loaded, but please bare with me.)

2. Did you once like pathfinder 1e but now find it troublesome? (feel free to give details.)

3. Do you like 4th or 5th edition D&D? (Also sounds loaded but again no judgments)

4. Which are you looking for class balance, smoother high level play, more options, or even all of those things? (Small edit: these weren't meant to be mutually excursive, I just want the gist of what you're looking for, feel free to add additional thoughts/desires as well.)

5. How do you feel about making the game more accessible in general?

6. Are you willing to give up on accessibility if you can still gain all of the benefits listed in question 4?

7. Would you be willing to play an alternative rules system then what we have been presented? (A different version of pathfinder 2nd edition if you will).

8. And if you said yes to the above question what would you like to see in that theoretical game? (Most of you will see what I'm doing here, I'm finding common ground)

1: Yes.

2: No.
3: I've never touched either.
4: High level play is the most frustrating to me of Pathfinder's problems.
5: I think it's not only a good idea, but a decently high priority.
6: I'm not sure what this means. To give up on accessibility altogether would mean creating a game that cannot be played. That wouldn't be worth any benefit. Otherwise it's a trade off and there's no simple way to answer this question.
7: I'd probably not want to bother with multiple rules sets for the same game like that.
8: IDK.

Silver Crusade

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The "Flipping around" complaint is valid. Too many rules refer to other rules that are pages away. Maybe this happens more than I perceive in other books, but it doesn't seem that way to me.

Creating my first character took about an hour on account of this, when I sense it ought to have taken half that time. Admittedly, I did this from my phone, which makes the scrolling problem as bad as possible, but it would be nice to not have the problem at all.

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PineTowers wrote:
ThePuppyTurtle wrote:
It's a good sign that I've already seen threads about how the rogue is both too powerful and not powerful enough. Hopefully that means the rogue is well balanced.
That's... not how it works. At all. That means someone is wrong. Someone just need to math out who's who.

There's no way to math out whether being good at skills is better than being better at combat.

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RafaelBraga wrote:

Lets put this way... Sir Knito challenger Sir Commus to a duel...

Both level 9 paladins...

Duel start... rolls initiative...

Look at character sheet...

Sir Knito weapon is +3

Sir Commus weapon is still +2 cause the upgraded his armor also.

Sir Knitto wins and challenge the next owner of a still "unupgraded +2 weapon".

When we remove extremes and add close characters, the weapon upgrade become even more important. Your feats are equivalent, your stats may vary a little +1 here and there... but your weapon can be a full +dice that will add up to victory in the end after X hits.

Thats too much impact for a mere +1.

The guy who upgraded his armor is less likely to be hit and receives a bonus on saving throws. Granted, the latter doesn't matter in a duel between two paladins, but that's an extremely specific situation. In normal play, the increase to saves has a 15% chance of turning one result into the next better one for you.

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Dαedαlus wrote:
RafaelBraga wrote:

Well, roll your stats them, of all the crappy rules of the playtest, that one is the easiest to solve and the option is even there on the book itself.

It's not just ability scores (though that is part of it). In any case, that doesn't do a thing- you're still limited to no higher than 18.

Also, I never once mentioned ability scores in my first post. If anything, the fact that it's the first thing everyone thinks of says quite a bit too....

Forget the fact you can't increase above 18 by level 1 normally anyway unless you're rolling. That would be... acceptable. I wouldn't like it, I wouldn't agree with it, but I would accept it.

Saying flat-out "you can never have an ability score above 18 at level 1" just feels like a slap in the face to players like me. There's a reason I don't play 5e, and stated hard caps is a very large part of that reason.

What other numbers are hard capped?

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RafaelBraga wrote:

If you can have a magic shop selling a +4 sword... the game has every shop like this NEVER have a 3rd level rogue robbing it right?

Cause mechanics wall is more important than game consistency.

Even low level PFS adventures have imporant locations being robbed here and the (Blackros family seems specially prone to attract low level invaders)

Oh... the "appropriate level magnet" rule that we all live uppon. You never, through your 20 levels of play, will ever touch some blasphemous level innapropiate item.

And again, in a world when a weapon dos SIX time the damage of another, war should be fought by this weapons and every high level adventure party would have to massacre the kindown they are entering or having their weapons "confiscated by law"

A store with the resources to acquire or manufacture a +4 sword probably also has the resources to make itself difficult for low level characters to rob.

None of the kingdoms ban high-power weapons, because the ones that did were eaten by the monsters no one could save them from because no one could do enough damage.

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Greylurker wrote:
KuniUjito wrote:
RafaelBraga wrote:

The problem is not when the 3rd level paladin found an ancient holy avenger in some lost temple...

The problem is when a 14lv paladin is penalized for using a normal sword or even "just a +1 sword" cause some story relation and he perform even worse than a PF1 character in the same situation (wich is already bad).

The magic weapon dependancy grew exponentially in this ruleset... and i am very shocked that people that were complained of a +2 damage diferential on a rogue having or having not dex to damage are simple mute.

I guess people just have trouble with math when it is a variable number.

My question then becomes why hasn't the 14th level paladin purchased a magic weapon to wield? Even with tithing and giving to the poor he could still certainly afford one.
maybe he's playing in a blasted apocalyptic world where the Undead rule as god-kings and the forces of good fight a gurilla war from the darkness and don't have stores to buy things from

That's a very specific campaign concept, and the GM should adjust the difficulty of the enemies he puts the PCs up against if he's going to have them play with a lower amount of gold.

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Currently, the top two most recently-posted-in threads are complaining about the rogue. This one is about how he's too powerful. That one is about how he's been nerfed.

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It's a good sign that I've already seen threads about how the rogue is both too powerful and not powerful enough. Hopefully that means the rogue is well balanced.

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ErichAD wrote:

Most of the creature types are there as a "base class" concept to provide BAB HP and save progression that matched with the typical ability set the creature would have. I'm not sure that purpose is still present if they're ditching the finished monsters in favor of a crib sheets. With a monster building guidline, that they weren't using anyway apparently, I don't see much point in the high level of distinction between creature types.

We have magical beasts and monstrous humanoids who are just animals and humanoids with better vision. We have constructs but then we have undead who are just constructs animated by a specific type of energy. Outsiders are monstrous humanoids that can't be resurrected. Fey are humanoids with low light vision. And so on, it would be more useful to define them by plane of origin and body type.

I propose:
A marker to indicate sentience:
controlled-- creatures responding only to outside stimulus
intelligent- creatures that are self motivating
mystic------ self motivating creatures with inherent magical powers

A marker for body type.
serpentine, bipedal, multipedal, morphic

A marker for creature type.
Creature--- animal, magical beast, humanoid, monstrous humanoid, outsider, fey, vermin, dragon
Construct-- Construct, Undead
Plant------ plant
Aberration- ooze, aberration

So we'd have Mystic Multipedal Creature for dragons, controlled bipedal construct for skeletons, mystic morphic aberration for gibbering mouther and so on. Then add plane of significance and call it good.

I'd much prefer actual build rules and base classes that meant something in the creature's ability set, but if they're moving away from it, I'd prefer they get far enough away from it that it no longer interfered in creature variety.

Bane tho

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Vic Wertz wrote:
Enlight_Bystand wrote:
ChibiNyan wrote:

I wonder how it will be distribtued that day. The usual Paizo store method of Store Page -> Add to Cart -> Buy for $0.00 -> Go to My Downloads -> Get PDF watermarked -> Download is awfully slow for what is gonna be a very frantic hour.

I heard there would be other channels too? Perhaps direct link to the PDF on CDNs or something? Where would we find this?

For free pdf products you eliminate the add to cart and buy for $0.00 steps
We will also be providing an even more streamlined process for what we expect to be the two most popular options: "I just want the Rulebook" and "I want all the playtest stuff"

Do you think you can get the website not to melt?

Silver Crusade

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Earthfall wrote:
MerlinCross wrote:
It drives me nuts that a system is broken in both ways at the same time by the community.
That's how you know it's balanced.

Or wildly inconsistent.

No one has asserted that multi-classing as a whole is simultaneously overpowered and under-powered. Rather, the problem with multi-class builds is that they are wildly off-curve in most cases. Many combinations which sound like cool concepts don't work or are clearly worse than their pure-classed peers, whilst certain combinations, particularly those involving dips, are far ahead of curve because they get the right combinations of abilities, or simply more abilities than their single-classed peers.

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Lucas Yew wrote:
Ugh, no blog today? And I have to wait until Friday in my time zone?!

There was a guy who got the book early, and he was asked to suspend his reddit AMA until the 31st. That makes me think they don't intend to release any specific piece of information after that point.

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Secret Wizard wrote:
MerlinCross wrote:
Malk_Content wrote:

Not everything is a confrontation Merlin. I want a system that allows as much as possible. Hopefully that includes what you want, and I'd seek for ways to make that easier so long as it doesn't lead to imbalances elsewhere.

For example I although I like Multiclassing being built like Archetypes, I dislike that they share the same dedication locking. It shifts concepts back later than I think they need be and causes the non-multiclass archetypes to compare incredibly poorly mechanically (at a first glance, multiclassing wizard makes for a ridiculously superior character over the benefits of picking up Pirate, for no more cost.)

I wrote an edit to the last post. Maybe take a look at that as I realize it was unfair to simply write it out like that.

But the problem is, what I want either won't get ported or the system falls back on the "Well you Can do it this way".

I don't think I'll get Brawler. Because the system says I can because of Fighter/Monk. Or Monk/Fighter. Same with the others.

Now I might not get the same 'feeling'(at least to me) as playing as that class. I mean even moving away from Hybrid; the system could say "Oh you CAN build a Cavalier, you just start as X first and take this, this and this".

That doesn't sound like picking a Cavalier. That sounds like having to unlock the class. Or worse case, Subclass because you'll still be a Fighter just with Cavalier options.

So I'm a bit miffed and worried about that. How many classes will we need if everything can be bolted on as a Multiclass or Archetype? Why yes, you can make your Wizard/Rogue all you want and not fall behind. Me, well that doesn't sound like a stealth Magus. It sounds like Wizard/Rogue. And it's Magus I want to play.

I mean I HATE to play this card; but it's the same problem people have with Paladins. You expect certain things when playing as a Paladin. Yes the features, yes the powers but you have a mental image going into that.

And the

...

I'd say that, fundamentally, a Cavalier is a swordy guy who gets to have a horse animal companion so that he doesn't have to mess with buying horses and having them die instantly to area of effect at higher levels.

Definitely, "get a horse animal companion" is an option that should exist for everyone who could reasonably be a knight. Perhaps one feat for a horse animal companion would be too much, so perhaps the first could grant a first level horse and the second cause it to advance.

Silver Crusade

MerlinCross wrote:
Professor Quolorum wrote:

The ability to dip in PF1 did not start out as a major balance concern. It is only with the exponential growth of options with every class and archetype published that things got really out of hand. It's impossible for designers to foresee every powerful combination of abilities, and players as a group have practically infinite more time to find them. This creates tension between giving classes cool things early and keeping a balanced game.

Eliminating the dip in PF2 makes maintaining balance as the system matures much more straightforward.

How's taking 1 or two feats from Multiclassing for just what you want not dipping anymore? Brain storming here but a Barbarian could very well give up 1 feat for Alchemist Dedication and if within reach, Mutagen on their next Feat.

Heck, I still expect some players to come up with busted things for the least amount of feats. And we'll complain about that "Dip" as well. Because as you said, we as players kinda have infinite time.

While this is somewhat true, preventing this is, I think the reason one's ability to take dedications is limited. Supposing we agree that taking three feats (counting the dedication) in an archetype makes it no longer count as dipping, you can only have one dip on a character at any given time, and only four archetypes total if you take none of your own class feats.

The worst abusers of multi-classing were characters like the four way multiclass I mentioned in another post, who had several skill mods in the 25+ range and several more at 20+ at level eight.

Honestly, compared to that, the fighter dip is tame, as much as it disgusts me on an aesthetic level as someone who values role-playing.

Silver Crusade

Secret Wizard wrote:
I'd like to be able to easily add STR to Shield Hardness.

That strikes me as a worthwhile class feat for shield-using classes like Paladins and Fighters.

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