Serafina

The Painted Oryx's page

Organized Play Member. 254 posts. 4 reviews. No lists. 1 wishlist. 1 Organized Play character.



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Anyone know of any Pathfinder adventures that have a similar feel to the Mines of Moria section of LOTR?

Something that explores underground ruins and has a lot of history to it and mysterious reasons for being abandoned or things like that?

Thanks!


Hi all

Wondering if anyone can summarize any tidbits of AP news from Gen COn? (or maybe someone already has somewhere?).


Hey question for the minds of the Paizo forums..my group is just about to finish the Fall of Plaguestone and I've been searching for a good adventure to take them next. They expressed interest in a more urban setting. However they will be level 5 by the time they finish Plaguestone so I can't really start them off with Edge of Anarchy. So I'm wondering two things:

1) has anyone converted Seven Days to the Grave to 2E? How's that been going?

2) I was thinking of Having the PCs arrive in Korvosa and witness the botched execution and get enlisted by Kressida Kroft to look into the blood veil. I'm wondering if there's anything key that happens in the first book that the PCs will really miss out on?

3) If anyone has any other suggestions for good level 5 ish adventures that are either already 2E or easily convertible, that would be great!

Thanks!


Hi all, my group is just about finished Fall of Plaguestone and they will likely be level 6 by the time its done. Any suggestions about a natural place to expand/continue the adventure either from PFS modules or APs etc

Thanks!


The title says it all.

Are there any other options like Herolab Classic but for PF2 and/or Starfinder that actually work?


I'm hoping to attend PaizoCon for the first time with my boyfriend this year and neither of us has been before so we are wondering how it works/what its like there?

If we don't know anyone else, will we be assigned games to participate in or do we find our own? What is the procedure for this?

Also in terms of food and things, I know its at the hotel by the airport, are there restaurants/coffee shops etc in the hotel or nearby?

Any information you could provide would be very helpful!


2 people marked this as a favorite.

I've just read through the Fires of the Haunted City book and while I love the book and Saggorak and Kovlar are very cool and well fleshed out, I found that at the beginning of the book, it just assumes that the players are going to use the Jewelgate, but unlike the previous books there is no real impetus for them to do so. Is there something I missed?


Anyone looking to start a game? I’m interested in playing, but could GM.


Hi all

I am going to be playing Ironfang Invasion and am making a character that will be joining the main party at level 3. Basically my idea for the character is that he is an elven medium (relic channeler) who uses his great grandfather’s elven curved blade and is guided by his spirit (champion spirit) however upon arriving in Nirmathas he begins to hear whispers and voices from the spirits of all the people who have died in the conflict between Nirrmathas and Molthune in the past as well as those who have died in the more recent invasion. And he becomes tasked by Ceyannan to help guide these spirits to the Great Beyond and find the source of their deaths.

To represent this change I was thinking of either taking levels as a battle mystery oracle (spirit guide) or as a battle spirit shaman. I think mechanically the oracle would more give him the abilities that I want him to have as I find the shaman hexes to be not particularly great. However one thing I want him to be able to do is channel which as an oracle he cant do until he’s level 7 (taking the life wandering spirit) but he can do at level 4 as a shaman (taking the Life wandering spirit). Any thoughts on which would be a better/more interesting build for a healer/combat focused character?

Also I have one rules question regarding the Arcane Enlightenment Hex granted by the Lore Spirit. If I am a spirit guide archetype oracle and take Lore as my bonded spirit and Arcane Enlightenment as my Bonded Hex, the hex says you can add spells from the wizard spell list to my spell list, but how does that work for an oracle. If I take this hex and then the following level I learn one of the arcane enlightenment spells, if I then choose to commune with a different spirit would I lose access to that arcane spelll? And If so, would I replace it with an oracle spell?

Any help on this would be much appreciated!
Cheers!


I placed a "Escape from the Prison Moon" book in my sidecart and I can't seem to find a way to remove it. Anyone know?

Paul


I have a question about the Etheric Tether ability of the Spiritualist.

The rules state: "If the ectoplasmic phantom is ever more than 100 feet away from its spiritualist, or the incorporeal phantom is ever 50 feet away from the spiritualist or outside of line of effect from the spiritualist for more than 1 round per spiritualist level the spiritualist possesses, the tether is automatically broken; the phantom immediately returns to the Ethereal Plane and can't be summoned from that plane for 24 hours."

Is this active any time the phantom is manifested? Or does it only apply when the spiritualist is sacrificing hp to keep the phantom alive?

Any help would be appreciated!
Cheers


Hi all

I am a first-time gm and I'll be running Crypt of the Everflame for my some players soon and they are very keen on using miniatures so I feel I need to use a dungeon map. I have the basic flip-map from Paizo but I'm curious how people deal with exploration of the map.

Do you draw the whole map beforehand and cover it up or draw it as they explore? If that, does it take a lot of time?

I'm thinking that if I draw the whole map, the players will just go to where looks like the end rather than exploring the whole dungeon.

Any thoughts or advice is appreciated.

Cheers


Looking at getting some minis for my PCs and some common monsters. Wondering what’s a good set to start with to get some high quality minis? I’m not particularly interested in buying singles, I like the collector aspect of the boosters.

Thanks!


Looking for a group to play the playtest with in Vancouver. Most people here that I have encountered seem to play 5th edition.


I'm a new GM and looking at picking up this AP, wondering if anyone's run and how it compares to the other APs? I havent seen too many reviews on the issues so just wondering if anyone had any thoughts?

Cheers!


Just wondering if we know what curchanus' holy symbol was? and holy weapon?

Thanks!


Any ideas what the best path for a mythic summoner would be?


So, am I understanding this correctly, a mythic player or NPC with only 3 mythic tiers can grant spells to followers? Doesn't that essentially make them demigods?

Shouldn't all the demon lords and empyreal lords have this ability then? Also, wouldn't this mean that gaining godlike powers is much easier than passing the Test of the Starstone?


For some reason I've been pronouncing it ee-rin-eez. Is that correct? Or is it simply Air-in-yes?

Cheers!


With Deskari being Pazuzu's son and all, does Pazuzu have any presence in this AP? And if so, could cultists of Lamashtu be opposing the Worldwound and joining the crusade?

Love Pazuzu and was really hoping to see some more about him!


Hey, just wondering if anyone has used Tsuto from RotRL as a recurring villain hunting the party in Jade Regent? If so, how did you advance him as the PCs gain levels. Somehow I don't see the monk/rogue combo as being very effective at higher levels.


After reading the journal entries, I was wondering if this campaign will ever be published?


Hey guys, I have noticed that there are plenty of Oracles and Witches in the adventure paths, a few alchemists and I know Paizo's stance on summoners in Golarion but I was wondering if anyone could point me in the direction of which AP issues make use of Inquisitor and Cavalier NPCS?

Thanks!


Just wondering what kind of role a bard can play as a villain? It seems to me the bard class is at its greatest when it is supporting a party of other characters. Has anyone used a bard as an effective villain?


Pardon me if this has been established elsewhere, but do we have any theories or ideas about the next AP after Wrath of the Righteous?


Hey I'm wanting to make a sorcerer that uses one of the Asian-inspired dragons detailed in the Bestiary 3 as its bloodline, eventually taking levels in the dragon disciple prestige class. Just wondering if anyone's done this or has any thoughts about what breath weapons/resistances the different races of Imperial dragon would get?

Cheers!


Hey all,

I just moved to Regina this January and I'm looking for a gaming group in the area. Just wondering if anyone out there is playing Pathfinder Adventure Paths or otherwise!

Cheers


Hey all, just wondering if anyone could tell me if there are any NPC alchemists in any of the APs? If so who and where? Thanks!!


Ok, I'm sure this has been asked a million times (maybe someone can just direct me to the answers), but if I have all of the Rise of the Runelords books, what benefit to I gain (aside from updates to PFRPG) by buying the hardcover? Like whats new? Are there any new encounters and such? New art?

Thanks for the help!


Anyone done this?

I really love parts 1 and 2 and 6 of the AP but once the scroll of Kakishon gets involved, it loses some of its lustre. I guess I really like the desert/Arabian theme of the first couple books and I like the idea of Jhavul trying to awaken Xotani and all that, however I don't like that the PCs have to leave Golarion to find/deal with him. Just wondering if anyone's found a way to run this AP without parts 4 and 5 as written?
Thanks!


Hi there, I'm trying to create a villain that operate within or near a large urban center and uses animals as both informants and assassins. Now the druid seems to be the most obvious route but I was looking into the witch which could serve a similar function. If the witch took the right hexes, he would be able to mimic many of the abilities needed to use animals in such a way.
Just wondering if anyone can suggest any archtypes, feats or spells that would fit this villain? And whether you would have him be a druid or a witch? I want him to be able to control large numbers of various types of animals, hordes of animals even that may be able to overrun a city or town. He is going to be a worshipper of Anogetz, the daemon harbinger of coups, animal attacks and revolution. As such, he could even be a cleric with the Animal domain. I'm really not sure, so any help would be great!
Cheers!


Hey I just got my pdf of Trial of the Beast and in the Pharasma article in her customized summoning list there is mention of two Psychopomps that are allegedly in Pathfinder #44, but they aren't in the Bestiary. Any idea what happened there?


This may be a dumb question but does Empower Spell make the monsters you summon with Summon Monster spells deal 50% more damage and have 50% more hit points?
Thanks!


Hey all, I'm thinking of making a ranger who's an expert demon hunter in the Worldwound, but I'm a little vexed as to what Favored Terrain to choose. Is the Worldwound mostly plains? Or is it more Tundra?

Any help would be great!
cheers!


Hey All,

I'm looking to create a water-themed villain for my campaign and I've been going back and forth between oracle and wizard and was just wondering if anyone had any recommendations for such a character? She would be level 10. Ideally, she'd have the ability to breathe water and control water, as the room she'll be occupying is largely filled with water.

Cheers!


Hey I was just wondering where some big dark marshes are in Avistan? The only one I see clearly visible on the map is the Mushfens, but I'm wondering if there are any others? Somewhere a black dragon would lair perhaps?

Cheers!


I'm creating a villain for my campaign and I started making him as a witch, but I'm struck that alot of the hexes aren't that useful at high levels. Here's what i have so far:

Trelixian Ardorsholme
CE human witch 11
Spells Prepared (CL 11th)
6—flesh to stone (DC 24), freezing sphere
5—baleful polymorph (DC 23), cure critical wounds, flame strike
4—black tentacles, confusion (DC 20), ice storm, phantasmal killer (DC 20)
3—fireball, lightning bolt, ray of exhaustion (DC 19), bestow curse (DC 19), stinking cloud
2—blindness/deafness (DC 18), cure moderate wounds, false life, hold person, summon monster II, web
1—burning hands, charm person, command, mage armor, ray of enfeeblement, sleep
Patron: Elements
Familiar: Scorpion named Droskar
Hexes: Disguise, Evil Eye, Flight, Cackle, Slumber, Misfortune
Major Hexes: Retribution
Feats: Combat Casting, Greater Spell Focus (transmutation), Spell Focus (transmutation), Improved Initiative, Great Fortitude

Str 11
Dex 14
Con 12
Int 22
Wis 8
Cha 14

Any suggestions for how to make this guy better?


Just out of curiosity-aside from the TPK-machine that is Xanesha, what are some other NPCs/monsters from the APs that people have had great difficulty with/are known for TPK'ing frequently?

Cheers!


Hey All, so i've just finished statting up the major villain for part of my campaign-a cannibalistc human bones oracle of Zura and I'm just looking for some advice as to what spells she should know and what her tactics in battle should be. Any help you could give me would be great!

Her stats are as follows:

Vastya CR 9
Female human oracle 10
CE medium humanoid (human)
Init +4 Senses Perception +9
DEFENSE
AC 20, touch 10, flat footed 20 (+10 armor)
Hp 90 (10d8+20+10)
Fort +5, Ref +5, Will +6

OFFENSE
Speed 30 ft
Melee +1 conductive rapier +9/+3 (1d6+2) or +1 conductive rapier +9 (1d6+1d6+2 with Vital Strike)
Ranged ranged touch +7 (1 negative level, 1/day)
Special attacks bleeding wounds, death’s touch, soul siphon

Spells Known (CL 10th)

0 (6/day)-bleed, detect magic, detect poison, light, guidance, mending, read magic, spark, virtue
1st(7/day)-cause fear (DC 16), command(DC 15), death watch, inflict light wounds, doom (DC16) , obscuring mist, curse water
2nd (7/day)–darkness, false life, deathknell (DC 17), hold person (DC 16), levitate, minor image, inflict moderate wounds, summon monster II
3rd (7/day)-animate dead, bestow curse (DC 18), blindness/deafness (DC 18), inflict serious wounds, searing light
4th (6/day)-inflict critical wounds, fear (DC 19), unholy blight (DC 18), summon monster IV
5th (3/day)-slay living (DC 20), flame strike (DC 19), mass inflict light wounds, telekinesis
Mystery: Bones

TACTICS
Before Combat
During Combat

STATISTICS
Str 13 Dex 10 Con 14 Int 12 Wis 8 Cha 19
Base Atk +7 Grp +8
Feats Vital Strike, Spell Focus (necromancy), Spell Penetration, Toughness, Improved Initiative, Lightning Reflexes
Skills Bluff +18, Perception +9, Knowledge (religion) +15, Knowledge (the planes) +15, Spellcraft +15
Languages Common, Abyssal
SQ death’s touch, bleeding wounds, soul siphon, haunted
Combat Gear +1 breastplate, +1heavy steel shield, +1 conductive rapier

SPECIAL ABILITIES
Soul Siphon (Su) Vastya can unleash a ray that causes the target to gain one negative level as a ranged touch attack with a range of 30ft. The negative level lasts for 5 minutes. Whenever this ability gives a target a negative level, Vastya heals 10 hit points. This is usable 1/day.
Death’s Touch (Su) Vastya can cause terrible wounds to appear on a creature with a successful melee touch attack. This attack deals 1d6+5 points of negative energy damage. This ability is usable 7/day.
Bleeding Wounds (Su) Whenever a creature takes damage from one of Vastyas spells or effects that causes negative energy damage, it begins to bleed, taking 3 points of damage each round. The bleeding can be stopped with a DC 15 heal check or any effect that heals damage.
Haunted Vastya is cursed by the haunting spirits of Zura. Retrieval of stored items requires a standard action unless it would normally take longer. Any item she drops lands 10 feet away.


Hey so i have the first 3 Serpent's Skull adventures but i stopped subscribing after the 3rd came out--recently i've been getting back in to Pathfinder and was wondering whether its worth it get the remaining three volumes? I stopped after The City of Seven Spears, because, while its a really cool adventure, I prefer APs with really strong storylines (less sandbox) and I reading through the blurbs of issues 4 and 5 seem to indicate a continuation of this open endedness. So i was wondering if the last 3 volumes are as good as the first (wish I loved) and better the 2nd and 3rd (which i was a little iffy on)

Cheers!


So it says in the Book of the Damned: Princes of Darkness that Malebranche are powerful generals of hell sent to mortal worlds to conquer them. It then says that there are 12 Malebranche, 1 for Golarion, 9 for the other planets and 2 for the planets that once were.
Any ideas to which Malebranche goes with Golarion? Or Castrovel?
Also any idea of what sort of stats these guys would have? Just advanced cornugons?

Cheers!


Hey I'm looking for a group to game with in Vancouver, BC, I dont really know how to find one!

Cheers!


Hey I'm pretty new to PFPRG and i just have a rules question regarding oracles and their spells known. Do they get their mystery spells added to their spells known list or to their pool of possible spells to know when they next gain a level? For example, if i had a 10th level bones oracle it would have 3 spells known: slay living (from the bones mystery), mass inflict light wounds and say flame strike. Is that correct?

Cheers!


Hey, i've been thinking about using a cannibalistic cult of Zura to menace the town my PCS are going to pass through and i've been somewhat stumped as to what class i should make the leader of the cult. I don't want a vampire or necromancer, but I want soemthing that emphasizes the madness associated with this cannibalism, i was thinking of making her an oracle, but i couldn't really think of a mystery that would be appropriate.

I was just wondering if anyone had any suggestions?

Thanks!


It says in the APG that oracles don't follow any specific deity and that they receive their powers from some mysterious power. For each mystery, there are number of deities listed as being associated with the mystery. Like a Heavens oracle receives her power from Desna, Sarenrae, Pharasma and Gozreh. Can you have an oracle specifically devoted to Desna? Like would an oracle be able to take the Spherewalker prestige class that requires the PC to worship Desna?


I was looking over the Red Mantis Assassin PrC in PF 9 and I noticed that they cast arcane spells. I thought this was a little strange and that it would be more suiting for them to cast divine spells as they are essentially religious assassins correct?
Just wondering if maybe this will be changed with the update or is there a specific reason why they have arcane spells?

Thanks!


Hey, i've just ordered the first two books from this AP and i was wondering if there's been any NPCs using classes from the APG yet, or if there are plans for the classes to be used in later issues?

Thanks!


So I'm a really big fan of Paizo and of (almost) everything they do, one thing that just didnt do it for me was Legacy of Fire AP, I have the first four adventures for it and while I really loved the first one, the third and fourth were rather lackluster in my opinion, I was just wondering how the last two are compared to the rest. I really like the idea of the players travelling to the City of Brass and the whole awakening of the Firebleeder idea, but if these adventures are similar in design to the third and fourth adventures I dont want to fork out the 19.99,

I was just wondering if anyone has any thoughts on the last two adventures, The Impossible Eye and The Final Wish.

(PS no disrespect meant to any of the paizonians/authors, they're great adventurers, just not up my alley!)

Thanks!


Hey, anyone know where I can buy Pathfinder products in Vancouver, BC?

Organized Play Characters



Grand Lodge May B. Wellsee

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