Advice on Oracle Villain Tactics


Advice


Hey All, so i've just finished statting up the major villain for part of my campaign-a cannibalistc human bones oracle of Zura and I'm just looking for some advice as to what spells she should know and what her tactics in battle should be. Any help you could give me would be great!

Her stats are as follows:

Vastya CR 9
Female human oracle 10
CE medium humanoid (human)
Init +4 Senses Perception +9
DEFENSE
AC 20, touch 10, flat footed 20 (+10 armor)
Hp 90 (10d8+20+10)
Fort +5, Ref +5, Will +6

OFFENSE
Speed 30 ft
Melee +1 conductive rapier +9/+3 (1d6+2) or +1 conductive rapier +9 (1d6+1d6+2 with Vital Strike)
Ranged ranged touch +7 (1 negative level, 1/day)
Special attacks bleeding wounds, death’s touch, soul siphon

Spells Known (CL 10th)

0 (6/day)-bleed, detect magic, detect poison, light, guidance, mending, read magic, spark, virtue
1st(7/day)-cause fear (DC 16), command(DC 15), death watch, inflict light wounds, doom (DC16) , obscuring mist, curse water
2nd (7/day)–darkness, false life, deathknell (DC 17), hold person (DC 16), levitate, minor image, inflict moderate wounds, summon monster II
3rd (7/day)-animate dead, bestow curse (DC 18), blindness/deafness (DC 18), inflict serious wounds, searing light
4th (6/day)-inflict critical wounds, fear (DC 19), unholy blight (DC 18), summon monster IV
5th (3/day)-slay living (DC 20), flame strike (DC 19), mass inflict light wounds, telekinesis
Mystery: Bones

TACTICS
Before Combat
During Combat

STATISTICS
Str 13 Dex 10 Con 14 Int 12 Wis 8 Cha 19
Base Atk +7 Grp +8
Feats Vital Strike, Spell Focus (necromancy), Spell Penetration, Toughness, Improved Initiative, Lightning Reflexes
Skills Bluff +18, Perception +9, Knowledge (religion) +15, Knowledge (the planes) +15, Spellcraft +15
Languages Common, Abyssal
SQ death’s touch, bleeding wounds, soul siphon, haunted
Combat Gear +1 breastplate, +1heavy steel shield, +1 conductive rapier

SPECIAL ABILITIES
Soul Siphon (Su) Vastya can unleash a ray that causes the target to gain one negative level as a ranged touch attack with a range of 30ft. The negative level lasts for 5 minutes. Whenever this ability gives a target a negative level, Vastya heals 10 hit points. This is usable 1/day.
Death’s Touch (Su) Vastya can cause terrible wounds to appear on a creature with a successful melee touch attack. This attack deals 1d6+5 points of negative energy damage. This ability is usable 7/day.
Bleeding Wounds (Su) Whenever a creature takes damage from one of Vastyas spells or effects that causes negative energy damage, it begins to bleed, taking 3 points of damage each round. The bleeding can be stopped with a DC 15 heal check or any effect that heals damage.
Haunted Vastya is cursed by the haunting spirits of Zura. Retrieval of stored items requires a standard action unless it would normally take longer. Any item she drops lands 10 feet away.

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