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Great start to a very intriguing AP

5/5

I'll preface this by saying I have just read the book, not run the adventure but from what I've read it seems like a slam dunk.

I'm loving all the little QoL things they've added with this AP such as the Primary Objective and Plot Beats side bars. Makes it much easier to keep track of what's going on.

Spoiler:
I love the "Investigating Kaneepo" mechanics in chapter 2. I thought this was a really cool and clear way to guide the players to the information they need to make it feel like a real investigation and not something that they can learn from one skill check. I liked the inclusion of the "Pursue a lead" options if you are playing with an investigator. It's nice to see support like this for post-CRB classes. I really enjoyed the diversity of encounters and locations. Going to another plane and planet in a level 1 adventure was pretty neat. I would say if I had to pick a weak point, the first section where the players deal with the Oakstewards felt a little rushed compared to the later parts of the adventure.

Overall I think this book has a great, well-paced story and lots of cool lore that made me super excited for the rest of the AP.


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Amazing book! Setting the bar sky high

5/5

I love everything about this book. The art is amazing (as usual with Paizo). The DEPTH of lore on all the ancestries and groups within is incredible.

I have never had any interest in playing a dwarf but now I think the Mb'eke have got to be one of the coolest ancestries we've seen. Not to mention the expansion and detail given to the different human ethnicities only mentioned previously.

Then there's the gazetteer, offering up so many tidbits and adventure hooks!

The only thing I would say is that if you are looking for a lot of character options or crunch, then this is not really for you. THere is some, but the main focus of the book is lore (and that is great).

I look forward to seeing other regions (be they Inner Sea Meta-regions or Arcadia, Tian-Xia etc) getting this same treatment.

Also the authors do an incredible job with the "exciting not exotic" sidebars and really framing everything in a non-colonial light which I really really appreciate.

All in all, great work!


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Beautiful book, amazing content

5/5

Love this book! Paizo really is amazing at putting a book together. The art, the layout, the design elements all look amazing.

The breakdown of all the countries into 10 meta-regions was a great idea and is implemented very well here. It allows you to get a sense of what has been going on in the region as a whole rather than each country individually and independently.

The maps are gorgeous. I was hoping for a map of Golarion entirely but the Inner Sea map will have to do for now.

The backgrounds and archetypes are really flavourful and cool. I'm really enjoying how archetypes work in 2E and I'm intrigued to see more of them!

Overall a great addition to Paizo's lineup of products and a great introduction to the Lost Omens setting.


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Loved it!

4/5

*Disclaimer--have read the book, not ran the adventure

Loved Hellknight Hill. I found the story was engaging and intriguing, the encounters were interesting and varied and it just seemed like it would be really fun to run.

I really enjoyed the new format of the Adventures Toolkit--seems a much more natural grouping of information than the old system of (sometimes disparate) support articles.

I did have some qualms about some of the adventure elements (like the proximity of Citadel Altarein to Breachill, the abundance of monsters inside said Citadel and the number of "secret" entrances to the citadel seemed excessive). But those things were relatively minor and easy to change when I run it myself.

Also the art! Loved the new full-page art pieces in the adventure and the character art for Voz.
Look forward to reading the next one!