Let's ignore the question of whether Iomedae is acting out of character or not. The entire set up of the scenario and the tests is contradictory. On page 8 there is an attempt to justify her actions by claiming that Iomedae fears sending the PCs to the Abyss if they are not ready. The tests are therefore to determine if they are in fact ready to confront a demon lord in the Abyss. HOWEVER, even if the PCs fail all the tests Iomedae still sends them to the Abyss!! Wasn't the point of the tests to supposedly determine if the PCs were ready? Therefore, doesn't failing all of them mean they are not ready? Why would you want them to go to the Abyss if they aren't ready? The whole justification for the tests on page 8 breaks down if they are sent on the mission whether or not they pass. Another rationalization of the tests is that if they pass Iomadae gives them "gifts" to aid the PCs on their mission. This doesn't make sense. If you want them to succeed on a mission that YOU want the to undertake then why wouldn't you give them all the help you can. Why make them jump through hoops to get your "gifts"?
James Sutter wrote:
Aren't the Eldest demigods on the same level as demon lords and we have gotten stats for several demon lords already?
1) Does the church of Asmodeus try to appeal to the common people and convince them that they are "Good"? 2) If so, what methods do they use? 3) How does the church of Asmodeus portray/villify celestials in it's sermons and teachings in a way that would make it's followers not want to venerate them? 4) Does the average citizen of Cheliax hate House Thrune, or do they support it?
Dear James Jacobs, As a long time Call of Cthulhu fan perhaps you can tell me if the following is true ---- That in Call of Cthulhu when an elder god is summoned from beyond, they suffer a sort of summoning sickness. They're still unbelievably strong, but can be killed FOREVER if you hit them hard enough? Such as by detonating a building filled with enough explosives to make Michal Bay blush.
baron arem heshvaun wrote: Oh James, they just released this poster. The poster makes it look as though this Godzilla rose up from the depths more than 30 stories high. Do you think it is accurate?
Misroi wrote:
You seemed to have mixed up Cayden with Conan.
James Jacobs wrote:
Talking about faith as power reminded me of this:-
James Jacobs wrote:
Will we see stats for them in the Mythic Adventures book? Since all of those mentioned have created artifacts, will there be rules for creating artifacts in the Mythic Adventures Hardcover?
James Jacobs wrote:
So does that mean that Rahadoum are the bad guys?
Here is the Mythic feat with the addition of the explicit limitation. Multi-Path (Mythic)
Benefit: Select a number of mythic paths, including the path you selected at your moment of ascension (see page 3), up to the number of core classes that you have. You gain the 1st level ability of each path selected (archmage arcana, champion strike, divine surge, guardian’s call,marshal’s order, or trickster attack). The path you selected at ascension also gives other abilities such as bonus hp etc. as normal. Whenever you gain a path ability, you can select from list of abilities presented for all selected paths, as well as from the list of universal path abilities. You may also choose your trials from all those appropriate for all your selected paths as well as universal trials. You may not select the same path more than once even if you have more core classes than there are paths. Special: Should you reach the 10th mythic tier you also gain the capstone ability of each path you have selected (true archmage, legendary champion, true defender, divine vessel, visionary commander, and/or supreme trickster). Special: If you should acquire additional core classes after selecting this feat you may gain an additional path for each additional core class.
There isn't really much support for multiclass characters in the playtest; the closest being the Dual Path Mythic feat. However multiclssing is not required for that feat. Pathfinder itself does not really encourage multiclassing even though that is the only way to build certain character concepts.
Multi-Path (Mythic)
Benefit: Select a number of mythic paths, including the path you selected at your moment of ascension (see page 3), up to the number of core classes that you have. You gain the 1st level ability of each path selected (archmage arcana, champion strike, divine surge, guardian’s call,marshal’s order, or trickster attack). The path you selected at ascension also gives other abilities such as bonus hp etc. as normal. Whenever you gain a path ability, you can select from list of abilities presented for all selected paths, as well as from the list of universal path abilities. You may also choose your trials from all those appropriate for all your selected paths as well as universal trials. Special: Should you reach the 10th mythic tier you also gain the capstone ability of each path you have selected (true archmage, legendary champion, true defender, divine vessel, visionary commander, and/or supreme trickster). Special: If you should acquire additional core classes after selecting this feat you may gain an additional path for each additional core class.
James Jacobs wrote:
Prometheus? Really? What did you like about it? I found that there were plot holes and that we did not get any real answers, not to mention the ending was just a set up for another movie.
As previous posters have shown the gap for caster level, attack bonus, saves, etc. at higher Mythic levels when compared to the equivalent regular character. The Mythic character actually needs to use their mythic abilities more often to compensate. Thus they will need more Mythic points not less. Mythic points should be calculated as 3+Tier+Ability bonus. If not it should remain Tier+Ability bonus.
I am opposed to Mythic weakness especially since the Mythic monsters do not have any Mythic weakness. Also, in comparing normal characters and the same characters with 1st tier Mythic it boiled down to "you are Mythic and are now easier to kill" for most of the weaknesses. Also the Mythic weaknesses are not equal. The worst are school aversion, elemental weakness, material weakness & weapon weakness. Furious rage has the least effect for barbarian and fighter type characters. Dependency is more for a campaign not a playtest such as being captured and losing your Mythic powers in 3 days. If Mythic weakness is to exist it should be OPTIONAL, in that for every Mythic weakness you choose you gain an additional Mythic ability or Mythic feat.
Can anyone help me find this feat? I don't remember the feat's name or the product where it was located but I believe it was a Third-Party product.
If you summon a monster and it's killed or dismissed the very next time if you summon the same creature again it would remember what happened previously unlike normal summoning. IF anyone has any ideas on finding this feat please post a reply. Thanks.
Can anyone help me find this feat? I don't remember the feat's name or the product where it was located but I believe it was a Third-Party product.
If you summon a monster and it's killed or dismissed the very next time if you summon the same creature again it would remember what happened previously unlike normal summoning. IF anyone has any ideas on finding this feat please post a reply. Thnks.
James Jacobs wrote:
Pie then?
Jade Regent #6 Spoiler: says that the Jade Throne is a powerful artifact whose powers are available only to the rightful Empress or Emperor. The Continuing the Campaign section does not say what these powers are. They must be significant since the oni plot revolves around the Jade Regent becoming emperor and accessing the powers by eliminating all other scions.
What are the powers of the Jade Throne?
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