Lord Raheem Pandisar

The Diplomat's page

Organized Play Member. 247 posts (248 including aliases). 3 reviews. No lists. 1 wishlist. 4 Organized Play characters.



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Can we expect WizKids to produce a set of Battles miniatures for the Age of Ashes AP?

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I’m starting a PF-2E game shortly. Most of the players have previously played 1E. However, one of the players will have had no previous 1E experience but is familiar with DnD 5E, a system with which I have no familiarity. He is also relatively younger than the others.

I’d like for his transition into our Pathfinder family to be as pleasant as possible and I was just after some tips on helping someone from a DnD background learn PF-2E as painlessly and enjoyably as possible.

E.g. what sort of things will he be familiar with? What will be new? Etc.

To clarify, I know nothing about DnD 5E

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I have a player in my group who is really disappointed at not being able to create a Summoner. And, it seems from the recent announcements, we won't be seeing the Summoner as a class within the next 12 months.

It is possible to create something like a Summoner using the Core Rules? Jason Bulmahn hinted that the animal companion mechanics might work as an eidolon. Any suggestions?

Might we reasonably expect that one of the many upcoming archetypes in APG-2E might support the creation of a Summoner?

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Is there going to be an update to leadership and cohorts that will keep the game moving?
It was mentioned somewhere else that it would take an action to command an animal companion and the companion would only get two actions. Will there be a similar rule for cohorts?

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Are PF2E dinosaurs, such as the Tyrannosaurus Rex, going to have their artwork updated to reflect newer research, such as sporting coloured ridges and feathers?

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So, my players are very skittish. They hate taking risks and do anything they can to take the safest possible route to the end.

In the cabin encounter (The Spires of Xin-Shalast), they had stuffed all the dwarf bones from the larder into a portable hole. Once the "Canibal Fury" haunt had been triggered, they hung around for six rounds after I told the cleric that his Knowledge (Religion) check was giving him the feeling that they hadn't finished here yet. However, during the seventh round their skittishly got the better of them and they teleported away rather than hanging around until the haunt played out.

Once away, they took the bones to Janderhoff, where they ended up spending 10,000gp to cast Ressurection on the remains of Silas Vekker. At this point I ended the session. A few things I'm unsure how to deal with next season:

  • Should Silas reveal the route to Xin-Shalast? The resurrected Silas probably has no memory of anything that happened after death, therefore is unlikely to know the fate of his brother. Should there be a condition for giving this information or just a solid Diplomacy check?
  • My players think they are very cleaver in circumventing the remaining encounters of the chapter, but I don't want to reward unadventurous behaviour (their motivation in teleporting away was because they felt the encounters were too risky, even though their characters were considerably overpowered for them). Not sure how to proceed XP-wise (if the now-living Silas reveals the map, they will miss the encounter with Karivek and the wendigo).
  • If they decide to return to the cabin for any reason, not sure how to play the haunts. Will the Silas haunts still work, now that Silas isn't dead anymore? If the "Canibal Fury" haunt triggers again, how will it end without Silas to chase the ghosts away?

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A number of questions in this thread, all related to using the acrobatics skill to "dismount"

1. A fast dismount is only possible of the character has a move action remaining. If the character doesn't have a move action (e.g. has just completed a charge), could he dismount acrobatically (i.e. intentionally "fall" off the horse) and make a DC 15 acrobatics check to avoid falling damage?

2. Can she utilise the added height afforded to her by the horse to long jump (e.g. over an opponent)? If the horse has just completed a move action, can she utilise the momentum to gain the benefits of a running jump?

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If a rider takes cover alongside his mount as an immediate action (DC 15), the rule says that on his turn he can spend a move action to recover from the cover position. Can he, instead, attempt a fast mount check (DC 20) to avoid spending the move action?

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Just to clarify, can a character wearing the eye patch and possessing this feat attempt to demoralise all foes within 60"?

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Does the Swift Poison rogue talent stack with the Poison Expertise Sentinel Boon?

APG 131 wrote:

Swift Poison (Ex): A rogue with this talent can apply poison to a weapon as a move action, instead of a standard action.

ISG 338 wrote:
Poison Expertise (Ex): Long practice has taught you how to deftly apply poison during combat. You can apply poison to a weapon or a single piece of ammunition as a move action. You never risk exposing yourself to the effects of the poison when applying it to the weapon, nor do you run the risk of poisoning yourself if you roll a natural 1 on an attack roll with a poisoned weapon.

By having both these class features, would it reduce poison application to a weapon to a swift action?

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1 person marked this as FAQ candidate.

If a Mysterious Stranger uses the Stranger's Fortune class ability to ignore a misfire (which is normally an automatic miss), but the die roll is otherwise enough to hit and higher than a 1, does the attack succeed?

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Ultimate Equipment p175 wrote:
This ornate ring of sanctified silver is engraved with a golden signet that incorporates the holy symbol of the wearer’s deity after being worn for 24 hours. The ring can be used to seal parchments or to mark any surface as the arcane mark spell at will.

Since this item bears the wearer's holy symbol, does this mean it can be used as a divine focus? Or does this functionality only apply to items that explicitly state this, like the Holy Symbol Flask or Tattoo, or the Cassock of the Clergy?

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Faiths of Balance mentions that the church has a set hierarchy as in a merchantile house, and that the head of a small temple is called Banker, while that of a large temple is an Archbanker. What sorts of titles do lower level clergy carry?

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Which would be more fun to play: a cleric of Abadar or a halfling crossbow sniper?

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How would a character with the Inevitable Subdomain feel about a fellow party member being raised from the dead? Would such a character allow themselves to be raised to complete an adventure or would they outright refuse?

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Two of my players have claimed that moving through friendly occupied squares counts as difficult terrain, but I can't find anything in the rules to support this. Furthermore, every game of PFS I've played has treated friendly occupied squares as normal terrain. What is the ruling on this?

Also, does moving through friendly occupied squares provide cover against AoO?

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I just thought I'd clarify this before I created my PFS character:

The Leadership Subdomain (Advanced Player's Guide p92) ability "Inspiring Command" doesn't have a restriction on number of uses listed. (Other domain/subdomain abilities say things like "you can use this ability 3 times per day + Wisdom modifier" or something similar). Does this mean that my PFS character would be able to use this ability every turn indefinitely by sacrificing his standard action?

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I'm currently GMing a game where the PCs are starting to run low on packed rations. They may get a chance to use Survival to find game to supplement their food, but this is unreliable. Are there rules on how what penalties might be imposed on them if they decide to switch to half (or quater) rations? What happens if they run dry? (Core Rulebook page number would be handy if possible). If not, does anyone have any tips on how I might ad lib this?

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A PFS GM advised me it was possible to add enchantments to masterwork weapons and armour.
Is this true under PFS rules?
If so, how much does it cost to add a +1 enchantment to a piece of armour, a shield, or a weapon?
Where can I find all this written?

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I'm confused - is this download the album or just the single track?

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Hi, is it possible to bring all the pawns and paper minis on the catalogue into one place? The pawns are here (listed as "tokens"), but the paper minis are here. These are both related products, but the pawns are catalogued under "Accessories" and the paper minis under "Miniatures". Can they be brought together into the same catalogue area?

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Hi, I'd love to introduce new players to the hobby, but there seems to be very little online information, other than a couple of embarrassing YouTube videos, I can point people to.

Is there any chance you could develop a newbie minisite? Something that answers the very very basic questions: What is tabletop roleplaying? What gear do I need to get started? What goes on in a typical game session? How difficult is it to get involved? Am I a nerd if I play? Etc.

Also, down the track, might it be possible to set up some instructional videos, perhaps something similar to what Fantasy Flight does for its LCG line?

I think having a separate minisite for newbies would be a great way to showcase what we do to the uninitiated without cluttering them with information about products that mean nothing to them yet. It would also be a fantastic support tool for those of us trying to promote the hobby.

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Hi, just wondering if it would be possible to display the release date (at least month and year) on catalogue items so we can see how old/recent a particular item is and the order that items were released?

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In Crypt of the Everflame the pregenerated character Valeros does 1d8+3 damage with his longsword and 1d6+1 with his shortsword. Why doesn't he add his full strength modifier to his off-hand attack damage?

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Hey, does anyone know if there is a copy of the SRD spell list that filters wizard spells by both school and level?

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When a Court Bard uses Versatile Performance to substitute his Performance skill for Diplomacy, does he still get the Heraldic Expertise bonus on his skill check?