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![]() On an island off the coast of Jalmeray, the Pathfinders are called to action! The Society's friends at the Monastery of Unbreaking Waves are faced with a horde of sea devils seeking to level their recently rebuilt temple and claim it for themselves. The Pathfinders arrive just as the invasion reaches a crescendo and must fight for their lives if they hope to protect themselves and their allies! Dot and delete here... ![]()
![]() A demonic cult recently performed a ritual to great success, part of its leader's grander schemes. Her work near Nerosyan complete for now, she left a token force to guard the site, no longer needing it, and prepared to travel elsewhere for grander plans. This activity, though, has been noticed. The ritual site was supposed to be completely abandoned, but a group of traveling merchants noticed the strange activity. This was reported to the Nerosyan leadership, who in turn have pressured Venture-Captain Jorsal of Lauterbury to get involved. Jorsal has decided to send the PCs, to investigate the site itself, assuming that a place so near the city likely isn't much of a threat. Dot and delete. ![]()
![]() A Pathfinder Society Scenario designed for 5th- through 8th-level characters. The Pathfinder Society is invited by Mayor Deyahi to take part in a special traditional ceremony known as the Festival of Fire! This ceremony has been performed for generations and is always an honor for the group of warriors chosen to defend the sacred bonfire. While it's expected that there will be several spirits and undead appearing throughout the evening, what Niishan is unaware of is the fact that an unknown figure has been watching the ceremony for its entirety, waiting for the time that the warriors are weak enough to make their move. With the Pathfinders appearing to fill this role, they see their chance to attack and make Niishan feel their ancient wrath. It's up to the PCs to hold off this villain and the other spirits, ensuring that the ceremony is successful and Niishan remains safe! Written by Jacob W. Michaels Scenario tags: Repeatable --------------------------------------------------------------------------- ----------
The town of Niishan is bustling with people—mostly Mahwek humans, but also halflings, beastkin, and several small wooden humanoids, among others. Children run through the dirt streets, dodging around grown-ups, their happy screams adding to the calls and chatter of adult voices. Smiles abound, though some seem to carry a hint of anxiety or trepidation, maybe even just a touch of fear. Star-shaped gourds and stalks heavy with scarlet corn wait to be harvested in small gardens that surround the circular earth lodges where townsfolk live and work. Smoke rises into the crisp autumn air from the homes’ dome-like roofs. Introduce your PC as we get ready. ![]()
![]() Hello! Welcome to my table. Before we start, please do the following: Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls. Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page. As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder. You may select a consumable item from the Pathfinder Provisions list. These used to be the school items you get prior to starting an adventure. This applies to Scenarios only. Quests and bounties do not receive provisions. ![]()
![]() It's time for a trip to the Grand Bazaar of Absalom! This thriving market hosts wondrous shops of all sorts, whose proprietors are experts in a variety of wares. Having recently acquired a vast number of strange magic items, the Pathfinder Society needs groups of agents to visit the Grand Bazaar and exchange favors with these interesting shopkeepers in order to better understand some of the treasures that have fallen into the Society's hands. Thankfully, the Society's new ally, Biglock, has a good idea of where to start! ![]()
![]() Not sure if anyone else has had a similar issue, but something went wrong with my subscriptions. At one point I had 3 subscriptions: Pathfinder Adventure Path
I cancelled the Special Edition Rulebook subscription but it seems it might have impacted my Society Scenario subscription. It seems it has stopped somewhere around that time, though that may be coincidental for all I know. According to the My Subscriptions page it shows the PFS subscription as active but nothing has been sent in a while. Quote:
According to that page the next shipment will be 5-09 and 5-10 Quote:
So what happened to 5-05 through 5-08? They are not in my downloads and I have not been charged for them. My forum heading doesn't show the PFS subscription even though it says it is active on the subscriptions page. I sent an email to customer service a week ago and followed up 2 days ago, but still have heard nothing from them. I am really hoping they can restore my subscription and grant me the missing scenarios at the discounted price. Anyone have an issue like this before? How did it go getting it resolved? ![]()
![]() Looking at the list of repeatable, one could currently take a character from level 1 to 6 playing nothing but repeatables. Level 1 - 12 bounties
Maybe instead of more repeatables, it's time to allow players to start PCs at higher level. Maybe it could be an AcP boon, say 24/48 AcP to start at level 3/5. At any rate, it seems like there is little compelling reason to create any more repeatables in the 1-4 range. More exist that a single PC can play. ![]()
![]() The adventure begins in the Vaults of the Grand Lodge in Absalom. Grand Archivist Zarta Dralneen asked Rain in Cloudy Day to assemble a group of Pathfinders in a vault filled with newly acquired treasures, which Rain calls the “Vault of Boundless Wonder!” — a phrase he exclaims while excitedly waving his hands. Rain has a bright green body and a purple mushroom “cap” atop his head, and he wears a white scarf and brown vest emblazoned with the Glyph of the Open Road. Zarta has long dark hair and black nail polish and is wearing a vibrant blue dress. ![]()
![]() Quote: We learned a lot, and we’ve decided the time isn’t right to produce a physical show. Why? We’ve learned the best way to make the PaizoCon experience accessible and affordable for the most people is to keep it virtual. And yes, COVID and its variants continue, which makes in-person commitments unpredictable for us all. Those two points make a case for making PaizoCon permanently virtual. Neither of those facts are going to change. Online will always be more affordable than in-person, and COVID is never going away completely. ![]()
![]() Quote: Lastly, the connection between you and your eidolon means you both share a single pool of Hit Points. Damage taken by either you or the eidolon reduces your Hit Points, while healing either of you recovers your Hit Points. Like with your actions, if you and your eidolon are both subject to the same effect that affects your Hit Points, you apply those effects only once (applying the greater effect, if applicable). For instance, if you and your eidolon get caught in an area effect that would heal or damage you both, only the greater amount of healing or damage applies. I have a dhampir summoner with the negative healing ability. His eidolon doesn't share his abilities, so it does not have negative healing. What happens when both of them are caught in a 3-action heal spell (or vice versa for a 3-action harm spell)? My gut says, the dhampir rolls a save and you apply the net effect of the healing and damage to the hit point total, but the line I bolded above makes me question that. Do I have to consider the absolute value of each change to hp which would result in damage only a critical fail and ignore the healing amount? Healing only on a save or critical save? What about when the save is failed and the amount of healing and damage is the same? ![]()
![]() Going to recruit players for a level 1-4 repeatable scenario. Which scenario? I'm leaving that up to the players to decide. I'd like to make this low subtier for newer players, so please only apply with a level 1 or 2 PC. Note that 4 of the 6 slots are being reserved for those who asked about it in the Cottonseed lodge. There should be at least 2 openings, but possible more if some of the already recruited people don't join. Options: 1-01 - Absalom Initiation
If the group is willing and able I might consider running more than one of these. ![]()
![]() In the heart of the River Kingdoms, revolution and turmoil boil just beneath the surface. The PCs are called to investigate rumors of an old, abandoned Pathfinder Lodge, but discover that their investigation leads them into a firestorm of danger and intrigue. What starts as a simple task becomes a revolution sweeping a nation, and the PCs' actions will inevitably shape the future of an entire kingdom. ![]()
![]() Quote:
Please provide the following information: Player Name (as you would like it to appear on your chronicle)
Any particular things I should be aware of regarding your character? Any special tricks? ![]()
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![]() I'm unsure how to answer these questions: Item Description:
Source Belkzen, Hold of the Orc Hordes pg. 39
Price 50 gp; Weight 10 lbs. Category Animal Gear Description
They can be enhanced as melee weapons. Do masterwork versions exist?
It's not clear because these aren't actually categorized as melee weapons but only something that can be enhanced as one. Does enhance refer only to magical enchantments or other things as well, such as masterwork and materials? Can and animal companion (like a rhino) use magical versions of them? They don't take up an item slot, so Extra Item Slot does not apply. I think companions with gore attacks should be able to use them since they can carry slotless items and these are designed for creatures with gore attacks. ![]()
![]() I created accounts for my children so that they could play Pathfinder Society. I need to register new Pathfinder Society PCs for them, but I've forgotten their logins. I can't use the reset password feature, because I've forgotten the email addresses associated with their accounts. This is because they aren't real addresses, but Gmail aliases for my wife's email account. So they would be something like accountname+foo@gmail.com, where my wife's account is accountname@gmail.com The problem is foo can be just about anything and I've forgotten what it is. The only information I have is their Pathfinder Society numbers. Is there a way to get the email address associated with those numbers? (184466, 184467, and 184468.) The original verification emails have long since been deleted. Might there be a way to resend the verification emails or force a change password on your end? ![]()
![]() I'm somewhat new to playing the kineticist class and I haven't been able to figure out how this is supposed to work. I'm playing a wood kineticist and at level 2 I get the flesh of wood defense power: Quote: Your skin toughens like timber, turning aside some blows. You gain a +1 enhancement bonus to your existing natural armor bonus. By accepting 1 point of burn, you can increase this enhancement bonus by 1. For every 3 levels beyond 2nd, you can accept 1 additional point of burn to further increase this enhancement bonus by 1 (to a maximum of +7 at 20th level). So according to the talent progression, at level 5 I can accept 2 burn to get a +3 enhancement bonus to natural armor at level 8 I can accept 3 burn for +4 natural armor, etc. However, this lags behind the actual burn I can accept per round by 1 level. I can't actually accept 2 burn per round until level 6, 3 burn until level 9 etc. Is there some way to increase the amount of burn that can be accepted or a way to reduce the burn of a defense talent? Gather power only works on blasts, so that is not an option. Does the specific text of flesh of wood override the general text of burn limit per round? Or, is this a case of the designer of the wood element not keeping the burn limit per round in mind when they designed the defense talent and I'm stuck waiting one more level to actually be able to use the increased bonus? ![]()
![]() Core Rulebook FAQ wrote: When a ranged weapon shares its enhancement bonus with its ammunition, does this count as “true” enhancement bonus or more like a temporary bonus like greater magic weapon? Greater magic weapon doesn't bypass DR other than magic because it explicitly says it doesn't, not because it is a temporary bonus. I cannot find any general rule that says temporary bonuses don't count for this purpose. I fear if the question remains worded this way, it will be erroneously applied in a broader way than what was intended. ![]()
![]() Venture-Captain Drandle Dreng's appearance in the middle of the night is surprising only due to his unfamiliar accomplice, a burly man dressed in full Isgeri military trappings. "Pardon the intrusion," Drandle says as he juggles the numerous scrolls and writing materials precariously balanced in his arms, "but I have a request that is of utmost importance to ask of all you. I'm afraid we have something of a situation on our hands. It is perhaps well known among the Pathfinder Society that trade is vital to our organization. Not for any monetary gain, of course, but because we rely heavily on overland caravan routes and trading lanes at sea to get important documents, treasures, and personnel from central Avistan to the Inner Sea. When such materials are of particular import, we have even been known to use more illicit modes of transportation, such as caravans operated by the Sczarni organized crime syndicate." "It appears that a number of such Sczarni caravans, carrying important cargo for delivery to the Pathfinder Society, have recently begun to go missing along their more discreet trade routes from Cheliax to Druma, a little-known path that runs through the Chitterwood in Isger. Of course, the route along the Conerica River would be viable for more legitimate operations, but oftentimes we can't afford to be forestalled with matters such as customs, tariffs, and inspectors, especially when such hindrances could also potentially result in the arrest of our business partners. Alas, I digress. I have agreed to work with the local Sczarni leader, Guaril Karela, in order to reclaim the caravan route through Isger's Chitterwood. That's where you come in. I have made all the arrangements necessary to ship you to Isger in the morning, where you'll meet the caravan you are tasked with escorting through the goblinoid-infested woods. In the meantime, I have summoned the honored Isgeri war hero Gaspar Desime to help answer any questions you might have about your upcoming visit to the Chitterwood. Guaril Karela is also available and can answer any questions you have about the caravan you'll be guarding, though I believe he is currently stationed at his shop in the Docks district." ![]()
![]() With the announcement that Phantom Phenomena is being unchained from the pregen requirements, I'd like to offer these quests to people wanting to play with some level 1 PCs. Please post your interest in this thread. I might run multiple tables or recruit other GMs if there is enough interest. This is for the next PBP gameday and will not begin until the 27th of August. ![]()
![]() Generally speaking archetype alternate abilities are gained at the level the standard ability would be gained at. However, the protector familiar archetype appears to be an exception to that rule. Quote:
Deliver touch spells is gained at level 3 and speak with animals at level 7. The level 5 ability speak with master is not replaced. So does this mean that the familiar has deliver touch spells at levels 3 and 4 and then loses it at level 5, or does it never gain the ability in the first place? Can someone point to a rule that explicitly states how it works? It doesn't appear to be in the Familiar Folio. ![]()
![]() Spinning off an idea from another thread. Currently the additional resources for Ultimate Equipment states: Any character with the Poison Use class ability can purchase and use poisons. For now, they are the only classes that have a list of "always available poisons" (those noted below)—no other class may purchase poisons unless they appear on a Chronicle sheet or in another legal source. Alchemists, ninja, and poisoner rogues may only purchase the following poisons... I believe at the time this language was added to additional resources, they were the only legal classes that had the Poison Use ability. The language unnecessarily blocked out future classes and races from being able to access poisons, even if they have the poison use feature. By RAW there are several class archetypes that are excluded from purchasing poisons even though they have the poison use feature, as are slayers with the Poison Use talent, mediums with the Ambras Imre legendary spirit, and vishkanya. At the very least, can we remove the list of classes from the additional resources entry. This way we don't have to keep revisiting it. I think this language would suffice. "Any character with the Poison Use ability can purchase and use poisons. They have a list of "always available poisons": black adder venom, bloodroot, giant wasp poison, greenblood oil, large scorpion venom, malyass root paste, Medium spider venom, nitharit, shadow essence, small centipede poison, terinav root." Further poisons (as long as they are in an allowed source could be purchased if the PC has enough fame or if they appear on a chronicle sheet). ![]()
![]() Am I the only one who thought there should have been some option to do this all along? It never made sense to me that through various means, a spell could have no components whatsoever and no matter how well hidden I were, the act of spellcasting created a magical beacon screaming, "HERE I AM!" Arcane tricksters, assassins, many bard and even rogues with UMD (and others) would all benefit from the ability to cast spells on the sly. I'm sad to see these left out of PFS. Are they really that ripe for abuse? Each of these feats requires another feat, prerequisite feats are not all that powerful and server more as a tax than anything IMO. These are hardly going to be automatic choices. They are likely to be used in a handful of builds, most of which aren't going to be full casters. ![]()
![]() So I misunderstood how a ki power that I picked worked (so did my GMs apparently) and would like to retrain it. But I'm not sure it is possible to do so. Ultimate Campaign was written before Pathfinder Unchained, so it doesn't mention any unchained class features that can be retrained and Pathfinder Unchained didn't mention retraining in any of its new classes, which seems like a clear oversight because by a strict reading of RAW unless any new class addresses retraining, no new class will have an retrainable class features. So it seems like my character is stuck with a ki power that he's probably never going to be able to use because retraining was not. Does anyone know of any rule or clarification where this was allowed. This is a Society character, so "ask your GM" doesn't work. I was excited to finally start playing this character again after Unchained came out and a rebuild of the classic monk was around, but if I'm stuck with a useless ability I might just shelve the character again.
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