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377 posts. Alias of NotEspi.


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Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

She looks at the potion, raises an eyebrow, and smiles after a second. "I know you have a lot on your plate, Alvis. I'll cover this." She reaches for the flask and stores it on her belt.


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

"I mean I'm not planning to be a meatshield again. You sure someone else shouldn't have it?" Teela tilts her head as she looks at Alvis.

She picks up a small wood axe. "For chopping. I can carry it, I guess.", she shrugs, looking through the saddlebags for anything else that could be handy. She pulls out the signal whistle and hands it to Scarlet. "Here ya go, Scarlet Knight. In case you need help. I think you've proven yourself at this point." She pats him on the shoulder as she walks past slowly, careful not to step on slippery rocks or roots.


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

I was imagining we're doing a rope ladder instead of a regular hard ladder.


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2
DM DoctorEvil wrote:
What's your plan after rising the next day?

Back to the sycamore. We got a ring to find.


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

Whoever needs healing, Teela wound also Treat Wounds for 2d8 every hour until they're up to snuff.


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

The seamstress shrugs. "Past Teela's mistakes, past Teela's problems. Future Teela can learn from it. Maybe." She waves her hand dismissively. "If not me, it would have been someone else. Ultimately, we all pulled through. Together." She stirs the pot as she looks around, then lifts the wooden spoon to smell and taste the contents of the pot. Tilting her head sideways, she considers the taste, but does a little magic before tasting again. She nods. "This flavour-rich, warm, soothing soup will be my thanks to everyone. So, thank you. Dig in."

On the topic of a war leader, Teela shakes her head. "Apparently, I am already a quartermaster. Don't need another chair, so you'll have to fight for it." She does a quiet slurp from her spoon as she leans back against the cave wall. "Sorry. I mean among yourselves."


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

Teela looks around, noticing the sombre mood of the camp. "Well, damn. You all look like you're sorry I survived." She chuckles. "Lighten up a bit, or you'll attract rainclouds."

She plays a cheerful melody on her harp as she cooks the food over the fire.


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

Sounds fine to me.


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

Teela comes to once more, hopefully for good now. Still pale, she itches all over. The motions of her hands reflect that sensation. She looks at Alvis kneeling next to her. "Thanks. I feel like an ox just pushed me out of its assho- posterior." She scratches her forearm. "Plus the itch. Such a fun experience. Moving on?"


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

Fort: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Stabilise: 1d20 ⇒ 11

The seamstress' eyes roll back as she loses consciousness again. The belt she was biting into falls limply into the mud.

Sigh


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

Teela barely has time to swallow the antidote as she grunts through her teeth in response to Alvis pouring alchemy over her leg. "Ow! I'm still conscious, you know. For now..." She undoes one of her belts, bends it in half and chomps down on it. She takes a breath and gestures for Alvis to carry on.


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

Twitching slightly, Teela shuffles through her bag. She pulls out a few potions and starts reading the labels. "No... No... U-uh..."

She finally finds the one she was looking for, uncorks and quaffs the thing, breathing heavily as she barely holds back the stomach juices.

Fort: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Well, at least it's not a crit fail. Thank you, potion.

If I am mathing correctly, I didn't actually go unconscious, so not wounded just yet. And I was at full HP last round, so whatever the poison does now will be missing from my total HP.


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

After hearing the death throes of the overgrown vermin in the fissure, Teela stops her drumming. She slides to the ground, pale. "I'm just going to..." she whispers between breaths, "...rest a bit."


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

Fort: 1d20 + 4 ⇒ (9) + 4 = 13

Finally, on solid ground, Teela stands up and retreats to the back of the pack. Despite her injuries, she doesn't seem to be losing her stride. She taps the roots as she moves, and the sound emanates through the room.

◆ Stand up, ◆ Step, ◆ Stride

I am potentially provoking a reactive strike and am aware of the fact.


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

"No. Teela shakes her head. "No retreating. Chop it into fillets."


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

Teela starts tapping the roots again to give the party some rhythm. But with much less gusto than usual. She seems quite pale compared to her usual self, but some colour returns to her cheeks. For now.

◇ Lingering Composition, ◆ Courageous Anthem, ◆◆ Soothe (manipulate)

Performance, Lingering Composition: 1d20 + 8 ⇒ (16) + 8 = 24 3 rounds anthem
Soothe: 1d10 + 4 ⇒ (5) + 4 = 9
Fort: 1d20 + 4 ⇒ (10) + 4 = 14

AC 18, HP 14, Clumsy 2, Poisoned stage 3


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

"Aah!" Teela is initially content after having grabbed one of the nearby roots, but then shouts in panic when assaulted by an extremely overgrown cantipede. The creature snaps its mandibles into Teela's leg and the woman goes pale. She attempts to get back to solid ground before anything else.

Climb: 1d20 ⇒ 2
Climb: 1d20 ⇒ 4
Climb: 1d20 ⇒ 14

Hoping that at least gets me back to my feet. So another Fort save? In the same round?

Fort: 1d20 + 4 ⇒ (16) + 4 = 20

AC 16, HP 16, Clumsy 2, Poisoned (though I am not sure what that does - persistent damage?)


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

Fort: 1d20 + 4 ⇒ (10) + 4 = 14

Okay. How much, Doc?


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

Grab Edge: 1d20 + 7 ⇒ (17) + 7 = 24


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

Well, guys. It was fun. Looking into new characters.


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

Teela peers over the chasm, then pulls out another length of rope. She secures one end of the rope to a nearby root with a knot, coils the rest and tosses it over the ravine repeatedly, until the other end of the rope remains on the side. Once that is done, she pulls out her harp and plucks at the strings.

Across the chasm, light blue mist coalesces into a humanoid shape. While the seamstress continues to pluck, the shape picks up the other end of the rope, loops it through several roots and ties a knot around the last one. When Teela stops playing, the form dissipates into a cloud of mist and into the wind. She puts her harp away and tugs at the rope with reasonable force to make sure it's actually secure.

"Right. That should do. I hope. Wish me luck."

She removes one of her belts and kneels down. She lifts the rope to her waist and ties the belt around her waist again, securing herself to the rope.

Using the setup, she attempts to monkey crawl across the chasm.

0 acrobatics, 0 athletics. Wish me luck.

1d20 ⇒ 1

Well, crap.


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

"This Sharptooth. Teela lens over whoever is nearest. "Anyone knows what it looks like?"


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

Sighing, Teela throws a handful of rations to the kobold. She looks him over as he kneels to pick up the sword.

How injured does he look?

"Tell him to stand still.", she mutters as she pulls out some bandaging to treat his lacerations.

Treat Wounds, Assurance: 2d8 ⇒ (6, 3) = 9


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

I know the feeling. I need to recharge after a weekend with a lot of people as well.

As for Meepo, we were voting in discord, and it's 4/6 votes to let him come with us.


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

Well, that's just a gross oversimplifi..." Teela starts to respond, but stops when Quintessa turns around. She stands there, mouth open, index finger for emphasis raised and pointing at the noble. "Really? Some real good negotiating there."

She throws her hands in the air. "If he stabs you in the kidneys, ask Alvis."


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

"Goddamnit. A damn frost giant problem every other day with you guys. We can put it to a vote."

Teela is willing to free the kobold, but is opposed to Meepo coming with us.


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

"Right..." Teela mutters after Velas translates the conversation. She moves around the party, dusting everyone off to clean them up (and casting Prestidigitation on EVERYONE - yes, even Bucky - throughout the process).

"I'm not giving the kobold anything. I don't know about you, but I'm not feeling comfortable moving around unknown territory with a potential problem trailing us."


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

"You say that, 'pacify over purge'. We'll see." Teela gestures towards the rust-coloured staining on Velas' shirt. "Kobolds, maybe. Mites... Eeeh, I'm not feeling too merciful there. Not anymore."


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

Teela raises an eyebrow towards Bucky. "What do you mean? We're here for a ring, man. Focus! I'm-" she pauses to consider what she is about to say. "I mean we're here for like two hours? I'm not tired or anything. Anyone else?", she looks around, then looks at the kobold.

"Why do you fight them? Is this a generational thing?" Teela looks at the group. "Hey, if they've been fighting for YEARS, one side would have gotten the upper hand already, no? Must be recent."


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

I assume this is happening after an hour of doctor duty and a parallel chat with the kobold.

After finishing the medical kind of stitching, Teela makes a few quick fixes to whatever Vela considers a shirt these days. "Sorry, Velas. Rest will have to wait." She looks at the rags formerly recognised as clothing, then a smirk starts curling up on one side of her face. "Then again, showing some skin can't hurt. Wounds should breathe sometimes. Yours are cleaned up, so it should be fine. Just don't break a long bone. That's trouble."


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

"I'll make a new one for you, Velas. Don't worry about the shirt, but those crimson patches are concerning. They'll just keep retreating. Let's take a break here? Lick our wounds and- oh..." Teela notices the chained kobold in the room. "Someone tell it we can give it food and water before Bucky breaks the chains, please. It's the first thing to speak with us here, and probably because it is chained."

She looks around, sighs, and pulls out some dried meats and her physician's bag. "We can also clean those wounds up. If it waits." She tosses the food towards the kobold. "Alright, everyone. Sit down and let me take a look at you. Least I can do after my stellar performance in that scuffle..."

Status:

Faen 18/26hp
Scarlet Knight 18/34hp
Quintessa 9/22hp
Graham 19/30hp
Velas 14/28hp, wounded 1

10 min Faen: 2d8 + 5 ⇒ (1, 1) + 5 = 7 > 18 + 7 = 25
20 min Scarlet: 2d8 + 5 ⇒ (2, 1) + 5 = 8 > 18 + 8 = 26
30 min Quintessa: 2d8 + 5 ⇒ (7, 1) + 5 = 13 > 9 + 13 = Max
40 min Graham: 2d8 + 5 ⇒ (5, 4) + 5 = 14 > 19 + 14 = Max
50 min Velas: 2d8 + 5 ⇒ (8, 4) + 5 = 17 > 4 + 17 = 21
60 min Kobold: 2d8 + 5 ⇒ (5, 7) + 5 = 17 ?

Whoever has lay on hands can also refocus for 10 minutes and use LoH 5 or 6 times during Teela's healing attempts. Depending on the kobold sitting still.


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

If Teela's legs swinging wildly from the ceiling are not a testament to her survivalist skills, nothing is. She lets go a few seconds later, landing and almost tripping over a root. But she manages to remain upright. She offers her trademark fake curtsy to Quintessa. "Right. I trusted you guys could do it. My homicidal little maniacs."

She looks around for signs of language.

"What did I miss? Besides the stabbing and slicing..." she asks as she rolls over a dead mite with her foot.


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

Teela attempts to descend further.

Climb, Athletics: 1d20 ⇒ 9

And further...

Climb, Athletics: 1d20 ⇒ 4

But she can't find a route as she continues tapping the roots to imitate war drums.

◆ Climb, ◆ Climb, ◆ Courageous Anthem


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

Teela makes a meek attempts at descending further, but she keeps tapping on the roots to keep the rhythm up. What would have been just a tapping sounds does actually translate to a melody through her magics.

Climb, Athletics: 1d20 ⇒ 15
Climb, Athletics: 1d20 ⇒ 3

◆ Courageous Anthem, ◆ Climb, ◆ Climb


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

Having almost crashed through the shaft, Teela grabs onto a nearby root and stops just above Alvis. "Whew! That was close." she looks at the dwarf. "How does it look down there?"

Since Alvis is blocking my advance, I would like to delay until he moves.

CA is active for 3 turns, meaning it will stop after green mite does their thing.


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

"Close me off my right and noble track.", Teela begins her descent into the mosh pit. She continues singing as she does so. "Will I ever get back? Will I ever get back? They don't haunt youwhoawhoa!" She loses her grip and falls. She tries to crab onto something to stop her fall.

Athletics +0: 1d20 ⇒ 14
Athletics +0: 1d20 ⇒ 16
Athletics +0: 1d20 ⇒ 1

Grab an Edge, Reflex: 1d20 + 7 ⇒ (11) + 7 = 18

Alright. Let me know where I fall.


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

Teela walks forward, looks down into the hole, considers her options, but remains in place. She continues in her previous, oddly fitting, song.

"The whole town needs us here to get down. When I feel it crawling,
I feel it just behind my back."

Performance, Lingering composition: 1d20 + 8 ⇒ (14) + 8 = 22 That seems like 3 rounds of CA to me.

All my spells are 30 ft range, so can't do much while I am on the floor above. Good luck, all.

On the off chance that I can reach Velas with a 30 ft range spell, I would cast Soothe on him.


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

Scarlet, you can just delay for now and step in when you feel like it.

¯\_(ツ)_/¯


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

Teela follows after Faen. "I speak the language, so I should be in the first batch, probably."

She looks at the roots with some concern. "No fire if you can help it, guys."


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

Teela looks at Faen. "We're just getting started, I'm sure." She also offers a helpful dose of a mote of light travelling with whoever wishes to have an illuminating experience. She creates five floating orbs and starts juggling with them. "No? No? Yeees?"

"Oh, and if anyone has cold iron... It helps."


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

Speaking of, can I get a RK roll on these creatures? Bardic Lore +5. TY!


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

Teela pulls out her healer kit. "Alright. You, you, and you." she points to Graham, Velas, and Bucky. "Come sit down and I'll take a look."

Graham: 2d8 ⇒ (6, 1) = 7
Velas: 2d8 ⇒ (1, 8) = 9
Bucky: 2d8 ⇒ (5, 2) = 7

Teela then takes 30 minutes to look at, clean up, and stitch the wounds on them. She notices Graham being a little pale and gives him some funky mushrooms and leaves to chew on for a little pick-me-up.

I am using assurance to beat the 15 DC for a basic Treat Wounds, and assurance for a 16 on the Treat Poison stuff. It doesn't cure the poison, but should give Graham a bonus on the next poison roll.


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2
DM DoctorEvil wrote:
I think it may have to wait till the team is done with the sycamore tree delving, but I am fine with the rest of it.

Without going into spoiler territory, wouldn't this take a long time? I did play the CRPG, and recall the area being rather extensive.

Unless it's a different area?


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

Teela continues strumming, singing, and blasting. "The whole town needs us here to get down. When I feel it crawling, I feel it just behind my back. Close me off my right and noble track."

TKP: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10

She does get a little overzealous with the performance. The flourish messes with her aim and she strikes the tunnel wall.

I'd like a RK roll with bardic lore (specific lore) +5, please. Thank you. On the centipedes.

◆◆ Telekinetic Projectile, ◆ RK


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

"Ugh indeed." Teela looks into the room, her mouth twisting with revulsion. She starts plucking at her harp. "Hold me down. I need to be tied to the ground. When I get this feeling, I feel it just behind my back. I call it a dog, I call it a dog, the dog is black"

Again, mists form around the harp, coalescing into icicles that she hurls at the nearest creature.

Lingering Performance: 1d20 + 8 ⇒ (19) + 8 = 27
Oh, this might be 4 turns. Is it a crit, GM?

Lingering Composition:
Lingering Composition
Focus 1
Muse maestro

You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest[1]level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check.

Critical Success The composition lasts 4 rounds.
Success The composition lasts 3 rounds.
Failure The composition lasts 1 round, but you don't spend the Focus Point for casting this spell.

TKP: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
Damage Slashing: 2d6 + 1 ⇒ (3, 5) + 1 = 9 x2

◇ Lingering Cmoposition, ◆ Courageous Anthem, ◆◆ Telekinetic Projectile


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

Teela looks into the 'hole' at the other side of the room. Hesitantly. She turns back to face the party. "You guys want to head back and look into the other tunnel first? Or go down?"


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Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

"Right." Teela dusts herself off after being hit by a toy catapult. "That did actually hurt. For a toy, I mean."

She slides her bag on the ground and sits next to it to pull out her rubbing alcohol and some bandages. "I'm going to take a moment. Why don't you guys look around for anything useful? If you find anything in writing, I'll take a look."

And she looks at Bucky. "And we're not leaving the ring here. Well, -I- am not leaving the ring here. At least now we have a hint of where it is. If these creatures sell or lose it in the woods, that's it. It's done."

She continues patching up her bruises.

Treat Wounds: 2d8 ⇒ (6, 7) = 13


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

"Bit by bit, torn apart, we never win, but the battle wages on; for toy soldiers." Teela continues with her song, and the mists coalesce into ice shards again to assault the creature.

TKP: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Damage, S: 2d6 + 1 ⇒ (1, 2) + 1 = 4

◆ Courageous Anthem, ◆◆ Telekinetic Projectile


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

"Well, they're charging us, so it'ss or them, I guess." Teela responds, and strums her harp, singing softly. "Step by step, heart to heart, left-right-left, we all fall down; like toy soldiers."

Cold mist emanates from the harp, condensing into ice, then the material hurls itself in the direction of the charging creature.

Performance - Lingering Comp. vs DC 16(?): 1d20 + 8 ⇒ (4) + 8 = 12
Telekinetic Projectile B: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Damage, Bludgeoning: 2d6 + 1 ⇒ (4, 2) + 1 = 7

◆ Courageous Anthem, ◆◆ TKP

Strength 4
Dexterity 7
Constitution 8
Intelligence 12
Wisdom 20
Charisma 16

About _Father_Grimburrow_

Father Grimburrow:
Father Grimburrow
Male Human cleric 7
TN Medium humanoid (human)
Init -2, Senses Perception +9
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DEFENSE
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AC 9, touch 8, flat-footed 9 (+1 armor, -2 Dex, )
hp 40 ((7d8))
Fort +4, Ref +0, Will +10, +2 trait bonus on all saving throws against charm and compulsion effects

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OFFENSE
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Speed 30 ft.
Melee dagger +10 (1d4-3/19-20)
Ranged dagger (thrown) +11 (1d4-3/19-20)
Special Attacks Channel Positive Energy (4d6, DC 18, 6/day), Gentle Rest (8/day),

*:Domain spell.
Deity Pharasma; Domains Healing, Repose,
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TACTICS
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STATISTICS
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Str 4, Dex 7, Con 8, Int 12, Wis 20, Cha 16,
Base Atk +5; CMB +2; CMD 10
Feats Channel Smite, Combat Casting, Guided Hand, Improved Channel, Selective Channeling
Skills Appraise +5, Craft (Calligraphy) +5, Diplomacy +10, Heal +9, Intimidate +4, Knowledge (Arcana) +5, Knowledge (History) +5, Knowledge (Nobility) +5, Knowledge (Planes) +5, Knowledge (Religion) +10, Perception +9, Perform (Oratory) +5, Sense Motive +10, Spellcraft +5, Survival +6,
Traits Birthmark, Undead Slayer (Pharasma),
Languages Common, Dwarven
SQ aura, bonus feat, channel smite, healer's blessing, orisons, rebuke death (8/day), skilled, spontaneous casting,
Combat Gear
Other Gear dagger (5), silken ceremonial armor, 150.0 gp
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SPECIAL ABILITIES
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Aura (Ex) A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment (see the detect evil spell for details).

Birthmark You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life. This birthmark can serve you as a divine focus for casting spells, and as a physical manifestation of your faith, and it increases your devotion to your god. You gain a +2 trait bonus on all saving throws against charm and compulsion effects.

Bonus Feat Humans select one extra feat at 1st level.

Channel Positive Energy

Channel Positive Energy (Su) You can unleash a wave of positive energy. You must choose to deal 4d6 points of positive energy damage to undead creatures or to heal living creatures of 4d6 points of damage. Creatures that take damage from channeled energy receive a DC 18 Will save to halve the damage. You can use this ability 6 times per day.

Channel Smite When making an attack using this feat, you can spend a number of stamina points up to the number of dice in your channel energy. For each stamina point you spend in this way, add an additional 1d6 points of positive or negative energy damage to your Channel Smite attack. This damage is also halved if the target succeeds at its Will save against the Channel Smite attack.

Domains

Gentle Rest (Sp) Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creatures, that creature falls asleep for 1 round instead. Undead creatures touched by you are staggered for 5 rounds. You can use this ability 8 times per day.

Healer's Blessing (Su) All of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.

Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.

Rebuke Death (Sp) You can touch a living creature as a standard action, healing it of 1d4+3 points of damage. You can only use this ability on a creature that is below 0 hit points. You can use this ability 8 times per day.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Spontaneous Casting You can channel stored spell energy into healing spells that you did not prepare ahead of time. You can "lose" any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with "Cure" in its name).

Undead Slayer (Pharasma) Instructed at a young age in the tenets of the faith of Pharasma, you view the undead as abominations that must be destroyed, so their souls can journey beyond to be judged. You gain a +1 trait bonus on weapon damage against undead.

Spells Per Day:

Orison: 4
1st: 6 + 1
2nd: 4 + 1
3rd: 3 + 1
4th: 2 + 1

Spells Prepared:

Orison: Create Water, Detect Magic, Light, Guidance
1st: Hide from undead *2, Magic Weapon, Shield of Faith, Weapons Against Evil *2 + Deathwatch
2nd: Communal + Protection from Evil *2, Bull's Strength, Hold Person + gentle repose
3rd: Continual Flame, Prayer *2 + speak with dead
4th: Blessing of Fervor *2 + Death Ward