Alex Speidel wrote:
Yeah, the final season seems a bit more about accessibility for both new and old players, as well as tying up as many story threads as reasonably possibly. The Year 7 Metaplot adventure is low level and just three scenarios long so people just coming in can get an easily run taste of how being a Starfinder often puts you at the forefront of history as SF1 is closing. At least two other storylines starting back in Year 1 are getting a fairly final conclusion. Many of the Scenarios that don't have a strong tie to anything else herald pretty significant changes to the Pact Worlds at the very least. And regarding this adventure, people who can't regularly make it to Cons or big events get the chance to take their characters onto something of relatively similar scale with ties, again, to the earliest adventures in Year 1. Afterall, level 11-14 scenarios can be counted on one hand if I recall correctly, and this one is advertising right up front that it isn't pulling any punches.
John Mangrum wrote: Justice for Ratrod! Seriously, Radaszam was utterly in the wrong when he fixed that match and Datch could and should have hung this albatross around the Society's neck back all the way back in Season 2! Honestly, I don't think Radaszam did anything really wrong. Everyone had pit crews honestly, and the Junk Racing cycle is meant to be a bit cutthroat. That said, I can definitely see that if losing that match was the start of a years long turn of events for the worse, Ratrod is going to understandably want some payback. And something tells me there may be more to what's going on than meets the eye. Ratrod was a serious contender the first time around and he took his loss with grace. I refuse to believe he lost all skill he had for years without some outside force putting its thumb (or anatomical equivalent) on the scale.
Master Han Del of the Web wrote: Also I really hope there has been some developments on the fate of the Vlakas' home planet. I remember it was in fairly dire straits in 1e. If I recall correctly, their home star was dying, but the process of a star dying can take... *quick net search* thousands if not millions of years. Given, the effects on the planet may make it too inhospitable to live on long before that, as estimates say the Vlaka might be able to survive a few more centuries on the planet if they needed to. And this is not counting any magical shenanigans, like the birth of a new deity. My guess is that maybe the Vlaka have managed to fully migrate from Lajok, but may occasionally visit it as a cultural touchstone for their people, like going to a gravesite, so they don't forget their history. They might also be looking to take another planet as their adopted home. The half icy Triaxus could be a contender for that.
Kishmo wrote: Oooh. Are those two, uh, 'napping,' let's say, at the base there Iorian and Yridela Ixomander, current joint Star Imperators of the Azlanti Star Empire? Yeah, that was my concern too. The Azlanti Star Empire has, like much of the galaxy after the Drift Crisis, been going through some changes. The recent upheaval and fighting against the status quo gave us some hope, but it was certainly not going to go without a response by those in charge... and it looks like someone who isn't going to let even the status quo slow them down my be in charge now.
AnimatedPaper wrote: I imagine the terms would still end when they would have, just with someone else in the slot, so John's math would still work. Aye, that makes sense and would follow for any other reason someone might vacate the Primex seat, such as stepping down or an unexpected ending of life. Honestly the fact I feel so invested in learning the functions of an imaginery political system (as well as how exactly one plays Brutaris), is just a great indicator of the levrl of investment some of us have developed for this setting.
Something of interest, copied directly from the overview on Cosmic Birthday. 'Kantol’s policies are so popular with Absalom Station’s population that the Syndicsguild doesn’t dare remove her until her term ends, even though she recently proposed an overhaul of the Syndicsguild that would involve abolishing electoral districts in favor of a universal, unrestricted vote for the settlement’s representation slots.' This indicates that a Primex can, and in fact might regularly (if unpopular), be removed by a vote from the Syndicsguil. So completing 4 year terms may or may not be as regular as we think.
phaeton_nz wrote:
From what I can see, it seems to transition seamlessly. SF1 has a Society Scenario where the Starfinders send a team to Aucturn as its hatching to find out what is happening. The SF2 playtest has an Adventure where your players deal with the psychic waves of the cosmic birthing causing chaos on Absalom Station. At most, I'm presuming a year of time past if at all.
Thurston Hillman wrote:
Seriously? That's awesome. I suppose after the numerous unofficial scraps the Starfinders and others have gotten in with the Azlanti (in various adventures and scenarios such as King Xeros of Star Azlant, Liberation of Locus-1 and Against the Aeon Throne), there would be a tiny bit of cultural bleed, despite the Azlanti navy's predilection for going Predator when they are facing defeat. Definitely going to make it easier to recreate the character I made that was trying to figure out if his Strong Absalom Movement parents had more than just garden variety xenophobia to them.
VerBeeker wrote:
Well, technically about 7 years have passed from the release of Starfinder to now. Starfinder Society actually has alot of in year adventures that are set during specific times, including big events like the Drift Crisis.
Dustin Knight wrote:
To add specificity(sp?), Shirren are larva until they are 2 years old, so from approximately birth to 2 Chk Chk would be in their carrier, then from 2 until 5 would be a juvenile. This does line up well indeed, because if we assume Chk Chk was born when Starfinder released in 2017, then he would now be 7-8 years old when Starfinder 2 releases.
VerBeeker wrote:
I'm so glad to have confirmation that Pulonis became a Pact World myself, since the first images of a pathra solarian hinted but didn't quite guarantee this. Pulonis was really only nominally conquered by the Veskarium, as rebellion against their empire never really stopped. The fact that tech is unreliable on the planet helped, since that is a big part of any space age warfare. And to be honest, it's actually not all that strategically valuable to the Veskarium. The conquered it before Drift travel was a thing pretty much just because it was in their sphere of influence. That isn't to say though that it isn't a political minefield that they lost a planet to their ceasefire partner, but the Veskarium certainly does have higher priorities in the wake out the Drift Crisis ending. Kehtaria, the planet that the Veskarium and the Azlanti Empire are warring over, is likely the top of their list since it's a Drift lane hub now and it has flora just as vast and scientifically useful as the megaflora on Pulonis without the electronic interference (though Kehtaria's wildlife is by no means harmless either).
Sasha Laranoa Harving wrote: Empires Devoured has me extremely excited. Kehtaria and the city of Atuity specifically have held my interest deeply since they were introduced in Ports of Call! If the playtest adventures will be viable to run in the final 2025 version of SF2e, I might reimagine my Starfinder Infinite product of player options themed after Atuity to SF2 at that time! Seconded. The whole Veskarium and Azlanti detente centered on the planet fascinated me when it was first mentioned in the Drift Crisis and I'm ecststic that it seems to be a longer lasting situation that will be officially explored.
VestOfHolding wrote: I'm surprised that an adventure involving the emergence of a new deity is for 1st-level adventurers. Will be curious to see how this is written. From the description, it sounds like the party is running damage control as some cultists from Aucturn are running around Absalom Station looking for babyfood. You aren't stopping the baby from coming, just from wrecking the nursery.
Thurston Hillman wrote:
I mean, a new baby God has to eat something. Though Im a bit curious how Nyarlathothep is gonna react. Aucturn was kinda their seat of power and now it's gonna be doing it's own thing.
John Mangrum wrote:
The separate teams idea is one I personally enjoy. It essentially allows you to build new characters before retiring older ones and can often have fun possibilities. Heck, if you have a large enough group of friends that can't all come together at once, some of them can play one line of adventure and the others can play another. You can even have fun consequences- I mean, surprises for one team depending on the actions of another.
Driftbourne wrote: If the new book was all about The Dominion of the Black, then I think it would be safe to say the end is nigh. in character Oh man, I'd love some more detail on the Dominion of the Black. I'm not caught up with everything, but has there been an significant adventure material concerning them? I'm really only aware of one standalone adventure and one Society Scenario where you even dare head to Aucturn.
phaeton_nz wrote:
I just doublecheck and yes, yes she is. Great, now I have the decision of which character to play this scenario with. The ex-gang member Human and Downlow native that helped put Datch behind bars to begin with or the Shirren raised in an illegal penal colony in the Diaspora and who likely knows all too well about prison culture.
John Mangrum wrote: I see now why there haven't been a lot of spoilers coming out about this book from subscribers. There's... there's a lot going on here. A lot a lot. A generously ample pile of "a lot" is what I'm saying. Very dense book. Gonna take time to digest. Honestly my favorite part so far is not even all that directly tied to the Drift Crisis. Vague Spoiler of Equipment: New Fashion Options!
BretI wrote:
Probably. It's been shown that Covid-19 has mutated enough that while the earlier shots help, their efficacy is limited after a time. I know people who got the shots but still got Covid almost a year later (due to the variants springing up from it being able to circulate in unvaccinated hosts), though the shot helps reduce the effect it had. So the extra boosters essentially help refill the temp HP you get that the virus needs to burn through before it gets a good hold on you.
Wei Ji the Learner wrote:
I am aware there is something that can get around the Partner Bond hard link.... but it's a spoiler to say more.
Huh, I see this has gone on to be fairly firmly debated. I admittedly am not sure I can read all this on one run, but as to the current point, I am fairly sure that spells per day and spell slots are literally the same thing. From the Core Rulebook, page 330 'Some of the rules in this chapter make reference to spell slots. The number of spell slots of any given level that you have is equal to the number of spells of that level that you can cast each day (for details about exactly when you regain your daily spell slots, see Regaining Daily-Use Abilities and Spells on page 262). When the rules say you must have an available spell slot, it means that you can’t have cast all of your spells per day of that level. When the rules say that you lose a spell slot or the spell fails, that means that you have expended one of the total number of spells of that level that you can cast per day.' It may be worth noting, that this seems like it could be read as if you can cast level 0 spells only a limited number of times, rather than unlimited like most casters, you have actual level 0 spell slots. But I fear I'm likely retreading old ground in anycase.
BigNorseWolf wrote:
That's probably why they are making the exception. Got to get the Skeleton War rolling somehow...
So "Lily" Quy wrote:
Hopefully this may also update the Promotional Boons for the Faction Pins (For which Jadnura and Ehu still seem to be a bit in limbo of whether the Second Seeker's Pin counts for them), though I know they don't get used that much.
Yeah, I definitely don't think Magical Expertise was meant to make an ENvoy as good as a Mystic, but it does seem like it may be being read as being a bit less effective than it was intended. There is only one facet in which it is clearly superior to the basic Mystic Spells Class Feature, which is well balanced by all the other limits on spells per day and spells known.
Fedor Checherov wrote: While reporting this scenario I`ve seen green line "This scenario is replayable and will grant credit each time it is reported." in reporting form, but not "Repeatable" tag in PDF of website page. So where is the truth? That seems to be an error on a lot of reporting. I've seen it on almost all of my reporting whether or not the scenario is repeatable. Go ahead and just trust the Scenario tags.
So, with some new options coming out if the current set of books, I've ended up going back to read the Envoy's Magical Expertise and a few things seem a little unclearly worded. Given, I may be reading them a certain way because I want it to work a certain way. I've discussed some of this on the Discord, usually in opposition, so I wanted to check on here. Found a few threads on the Alternative Class Feature, but not quite on what I wanted to see clarified. 1. Does having the Mystic's Spell Class Feature, even a limited one, mean you also get access to Bonus Spell Slots when you are able to cast Spells of that level? The Feature mentions after the progression of the reduced spells known and spells per day, that the feature otherwise functions just like the normal Mystic's Spells Class Feature, of which Bonus Spells are a subsection of the Feature. 2. Does your Charisma ability modifier replace all uses of the Wisdom ability modifier for the Spells feature? It's been brought up that only the highest level of spells available and DC are the only specifically mentioned applications. 3. Do the three level 0 spell per day castings you start with count as spell slots? From my reading, spells per day and spell slots are essentially the same thing. If an ability or piece of equipment were to have spending a spell slot as a trigger, could you use one of your level 0 castings to trigger it? I might have other questions, but these three are the ones that stay at the forefront of, maybe depending on the reading and intent, Magical Expertise might actually be a bit better than we've been given it credit for (or at least it's getting better as new options to compliment it are introduced)
Hilary Moon Murphy wrote:
From the sound of it, full factions. The Manifold Host is going to be joining the ranks of fully and freely joinable factions as well. So as of Season Five, it seems there are going to be almost 10 Factions to support Edit: Correction, there will be at least 10. The three well known flavors of Second Seekers (Jadnura, Luwasi, Ehu, but not sure about Roheas or others), the four factions that developed during the Scoured Stars Incident (Acquisitives, Dataphiles, Exo-Guardians and Wayfinders), and the three factions newly coming to the forefront (Advocates, Cognates, and the Manifold Host). Personally interested in learning about the Cognates, since they seem likely to be a foil to the Dataphiles, certainly from what I recall about ol' Royo.
||A new Year isn't the only exciting news I've got up my sleeve! I'm pleased to announce that the following five races are being moved to always available as of the beginning of Year 5: dragonkin, pahtra, sarcesian, shobhad, and vlaka.|| Ooh, free access to three big boys as well as puppies and kitties. Already had a Sarcesian character I don't play much, so I presume that will be a retroactive ability boost. Also had a pahtra character I've not yet played and had plans for a Shobhad, so plenty of new things to try out.
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