Syri's page
166 posts. Organized Play character for Scrip.
|
Hm, the Rules Discussion forum has a pinned thread asking for all Lost Omens errata/clarification requests in one centralized spot. I wonder if a thread could be made for the Rulebook line.
I'd like to note that swashbuckler uses "weapons and unarmed attacks" with every one of swashbuckler's odd-level class features, except for a single outlier: The 5th-level 'weapon expertise' is swashbuckler's only class feature that says "You gain access to the critical specialization effects of all weapons for which you have expert proficiency", so it may have been intended to say "weapons and unarmed attacks for which you have expert proficiency" instead.
Similarly, the 6th-level swashbuckler feat Combination Finisher's wording is unclear: "–4 (or –3 with an agile weapon) if it’s the second attack on your turn, or –8 (or –6 with an agile weapon)" could be clarified like "with an agile weapon or unarmed attack".
1 person marked this as a favorite.
|
Ooh, this AP's iconic party is Ezren, Lem, Feiya, and Thaleon: all casters! How will they fare without a martial?! I had expected Mios the thaumaturge to be in this!
And shout out to contributor Andrew Stoeckle for writing Alchemy Unleashed's 'bottled monstrosities' spread on page 56!
Time traveler wrote: "playable character stats for the iconic paladin Seelah"
What does that mean? Isn't she already a pregen?
The Hollow Mountain comic backmatter presented 5th-level statblocks for Seltyiel, Damiel, Oloch, and Meligaster (in PF1e, of course), and were built differently from their other pregens.
So Wake the Dead will likely give us a Seelah around 5th-7th level, and presumably in PF 2e.
3 people marked this as a favorite.
|
Thomas Keller wrote: Didn't think he was into second edition at all. No, you've known; multiple users have informed you of the fact, such as in this post from May 2021, in addition to your own admittals that your understanding is obsolete. Here's just one of his blog posts that dive into things he loves about 2e:
Ryan Costello wrote: The action economy, obviously, but it really needs to be considered how good that is. There’s a reason 2e works better than 1e with three actions house ruled in. This is the foundation on which a great game was built. It makes thinking about your turn much easier, because you aren’t juggling as much between the concept of what you want to do and the mechanics of making it happen. [...]
Confining characters to three actions at all levels also helps with higher level play. As a fan of martial characters, 1e made any turn that I couldn’t stand still and full attack feel like a punishment. The higher the level, the more you lost not squatting. Being able to move and still attack twice, or more twice as far and still get an attack, adds dynamism and complexity to a martial’s turn.
Moreover, I like 2e spellcasters. The oracle specifically is a class I’ve played in both editions, and while I struggled with the experience in 1e, I love it in 2e. Similarly, the 1e paladin was never a class I paid much attention to, but as you’ll see in the new KD Adventure Series – Trouble In Otari Part 1, the champion’s focus spells give the class a lot of flavourful flexibility. There’s no combat in episode 1, but in later episodes you’ll see me mix up casting and fighting in such a satisfying way.
Now please stop harassing this man with false claims.
6 people marked this as a favorite.
|
Tonya Woldridge wrote: In regards to the list mentioned above, it is now gone and will not be back on our forums. Any form of targeted hate such as this list is against community guidelines and will be handled as such. In this case, we took moderation steps so that the user won't be able to attack community members again. Cori Marie wrote: The biggest question is why that specific bad actor gets to continue to do these things. As Tender said, he had that list in his profile, and then it was removed, and then it was back. What's to stop him from adding it back again? What's very funny is that yesterday, after removing his second hatelist, he did simply add a new third hatelist of users to his profile, where I saw it still remained up 12 hours ago.
It's now been removed, sometime in the 12 hours since then.
1 person marked this as a favorite.
|
The integrated gauntlet modification's requirement "(One-Handed Weapon Only; Can't Have the Two-Hand Trait)" does not disallow the [fatal aim] trait. I'd guess that it was probably intended to also disallow [fatal aim] as well as [two-hand].
Wait, you can Leap 5 feet no matter how low your Speed is.
Quote: If you Leap vertically, you can move up to 3 feet vertically and 5 feet horizontally onto an elevated surface.
4 people marked this as a favorite.
|
Good news, everyone: Fumbus and Droven reunite on G&G page 11, and page 202--they made it all the way back to Absalom!
1 person marked this as a favorite.
|
All mentions of this book in the Grand Bazaar PDF, as well as in G&G, refer to this as Lost Omens Grand Bazaar.
So it would seem that the store page is mistitled, as the store page and product description exclusively refer to it as Lost Omens: The Grand Bazaar. (Likewise seeming to mean that the placeholder image is out of date, as the store image displays "The Grand Bazaar" on the mockup cover.)
Isn't this page's product image out-of-date? The placeholder image displays a red box, but I thought the actual product is a green box.
1 person marked this as a favorite.
|
2 people marked this as a favorite.
|
TOZ wrote: Ravingdork wrote: While very true, if I wanted spy drama, I'd go to Taldor and join the Lion Blades. If I wanted to attend a school, I'd attend the University of Lepidstadt in Ustalov. If I wanted to uncover the past, I'd explore Ruins of Azlant.
Point is, none of what The Mwangi Expanse seems to offer in terms of adventure types is new. Instead, we seemed to have lost the "exciting safari exploration of a mysterious untamed land" genre (as some posters have come describe it) as it were.
I've long disliked new rules that serve little purpose other than to limit existing options. You don't think the Lion Blades have significant interest in the evolving political scene of Vidrian? Does James Bond limit himself to England? It could even be said that to tie uncovering the past or spy drama to one faction from one country is… to limit one's options.
Hey James, sorry to bother you, but are you able to say whether the Timeless Body and Timeless Nature feats allow 14th-level druids and monks to no longer die of old age? The PF2 CRB doesn't go into details about what non-mechanical effects you do and don't get from the abilities; I just figured that's in part because PF2 doesn't have aging penalties and roll-d%-year-of-expiration tables to make you an exception to, and in part because copy-fitting to the book's available page space is a cruel mistress.
This cheap immortality would be so weird to me when my understanding of Lost Omens canon is that obviation of the natural life cycle requires sacrificing everything—in liches' case, hundreds of innocent lives and their own immortal souls; in the cases of the world's most powerful kings like Razmir, waging wars and desperately outbidding billions of gold for Thuvia's ludicriously expensive and coveted secret sun orchid elixir. Exclusively alchemists and wizards have the ability to spend their entire 20th=level capstone on immortality, but yeah that sounds simply impossible for a 14th level ability, considering the greater number of 14th-level druids and monks that have come and gone over the millennia of Golarion's history.
But approximately how many pages long?!
2 people marked this as a favorite.
|
Narxiso wrote: I was looking at the archetypes, and archer is wrong. Rogues can sneak attack with any ranged weapon, longbow and crossbow included. Yes, the guide repeats this mistake in its analysis of Dual-Weapon Reload: The guide mistakenly states that the blowgun and hand crossbow require ruffian. They do not: Every weapon on the Ranged Weapons Table automatically works with sneak attack; only thrown weapons on the Melee Weapons Table require agile, finesse, or ruffian.
3 people marked this as a favorite.
|
David knott 242 wrote: The only way to manage the equivalent of a PF1 kitsune with Fox Shape (and thus three forms to choose from) is with the Beastkin heritage and the Critter Shape feat (assuming that you want to have all three forms from an early age). The next opportunity is to start with any heritage with a "tailless" (humanoid) alternate form and pick a class with access to the arcane or primal list to learn the Pest Form spell. Either way, time in fox form is limited. To be clear for the benefit of anyone reading this comments section, David's point is that at 1st character level you can only have two forms. At 5th level, you can take the kitsune feat Myriad Forms to gain the third form; time in this form is unlimited, just like your first two forms.
And ack! I messed up all my hyperlink tags in my first comment. Lemme fix that:
[ancestry description]
[ethnicities and heritages]
[feats]
Luis&Eleanor interview VOD
Gisher wrote: So maybe the general rule for advancing unarmed attacks needs to be read as a prioritized list of rules. Though, another thing we may need to be mindful of is the fact that the errata round 1 rule for unarmed attacks makes no appearance in the 2nd printing at all—not that it existed in the 1st printing, either. It was a jury-rigged hotfix to the 1st printing's weapon proficiency class feature misprints, leaving its purpose questionable now that errata round 2 has rectified those misprints.
Staffan Johansson wrote: In PF2, the limitation on targeted spells is: "The target must be within the spell’s range, and you must be able to see it (or otherwise perceive it with a precise sense) to target it normally. At the GM’s discretion, you can attempt to target a creature you can’t see, as described in Detecting Creatures on pages 465–467." It sounds to me like this quote, Chapter 7 seems to be miswording an attempt to paraphrase the general rules from Chapter 9, which you referred to. As per page 457, you quoted that line of effect is the general requirement; the same page of the book says that only "some effects require you to have line of sight to your target"; whenever something has that specific requirement, it should specify. If something doesn't specify that it needs LoS, then it only needs LoE: Thus, the hidden condition says you can unconditionally target hidden creatures with a DC 11 flat check; the undetected condition is what tells you that targeting an undetected creature requires GM discretion on whether or not you can even attempt a flat check.
Paizo's game design manager said on Discord that giving the finalized gunslinger a Dual-Weapon Reload feat would likely work!
Jader7777 wrote: CrystalSeas wrote:
All you would need to buy separately would be dice sets, which are readily available at your local gaming store or here in the Paizo store. I can't see the Beginner Box Dice anywhere. Unless you mean I should buy 5 different coloured dice sets and pull them apart? Yes, that's what they meant, if you cannot find a mixed-color dice set that is to your liking. Paizo doesn't manufacture dice; they specialize in print products.
Oh, by Jove, I've got it!! It's been staring us in the face this whole time! Escape says that you roll "against the DC of the effect"--the effect that the lamia uses to Grab you is its claw, and its claw's attack modifier is +17, so if you feel that Fortitude DC isn't RAW, you can instead elect to use its claw attack DC, 27!
And hm, if the claw Strike that qualified for the Grab was made at -4 MAP, you might even apply that penalty to reduce the Escape DC to 23 in that situation.
1 person marked this as a favorite.
|
Quote: This is also the stage at which you should choose your character’s home region (Core Rulebook 420-429), and in the case of human characters, your ethnicity. This sentence from the Guide needs to be corrected, as non-humans are explicitly stated to have ethnicities too.
Quote: GMs should check Table 10–5: DCs by Level (Core Rulebook 503) to calculate the Earned Income DC. It's the 'Earn Income' DC, not the "Earned Income" DC.
'Synthesis' is an absolutely unviable name. Shouldn't have made it past first draft, 0/10
1 person marked this as a favorite.
|
LOVE THE ART. But hm, I can't help but feel that the title "Lost Omens Mwangi Expanse" looks a little awkward--it's like using "Lost Omens" as an adjective? It similarly doesn't work to call Europe "the Earth Europe". I think it'll make more sense if future posts put a colon in it like "Lost Omens: Mwangi Expanse"; the store pages of every single Lost Omens product put colons in their titles like that.
If this turns out to indeed be unintended, may we ask that the designers rectify it by just saying "Add in a Battle Focus feat at 12th level" soon?
The Slithering's web supplement needs to be linked in the product description page, as the book merely advises the reader to go to "paizo.com", not the blog post.
1 person marked this as a favorite.
|
1 person marked this as a favorite.
|
Were these all sold and now out of stock? Will they be restocked?
Hold up, the APG releases July 30, not August, right?
Heh! The crowdfunding campaign for the German translation of Age of Ashes leaked the title of Big Trouble in Little Absalom 24 hours ago!
BOLDS! Pretty pretty pleeease tell me the kobolds use the APG classes!
1 person marked this as a favorite.
|
‘Calmont do this, Calmont read that, Calmont that’s not how you spell Norgorber!’ . . .
VoodistMonk wrote: Ex. If something does not require an action, clearly state that it does not require an action... even in obvious stuff like Iron Will. There should just be a place in the definition of feats and abilities where you expect to see the required action, if any, clearly stated. Ooh, we do have that in PF2, at least! A free-action feat has this glyph: pic
A one-action feat has this glyph: pic
A two-action activity has this glyph: pic
And a feat that isn't an action has no glyph: pic
You might also be pleased to know the spell description of PF2's fireball is only a single sentence! "A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage."
Java Man wrote: Is Tiering a PF2 reference? I actually find it to be a great idea (full disclosure: I do an informal rarity tier for lots of things in my game). PF2 does have a rarity system, since informal rarity houserules are overwhelmingly common in PF1; there was a need to be met by providing in the PF2 CRB advice and a framework that individual GMs can choose to build on or easily completely ignore, as suits their personal taste.
I can tell you more about it in PMs!
1 person marked this as a favorite.
|
ErichAD wrote: Java Man wrote: Artofregicide wrote: Rysky wrote: Or maybe have a Tiering system so the GM can decide if allowing certain spells would break certain stories or encounters, like a rarity system maybe? I'm mean, I'm actually hugely not a fan of the rarity system (and the ambiguities it creates, plus the general trend towards GM fiat that PF2e and 5e have taken), but if you remember- this isn't a thread to discuss or compare versions.
Either create your own thread to compare versions of PF or better yet don't.
Regardless keep your commentary civil and constructive (your above comment is neither) or I'll start flagging your posts.
Thanks! Please explain how the post you quote is within a flaming mile of flag-worthy? I can only assume they are concerned that a direct reference to PF2 rules is going to turn this thread into a game versus game thing. That and it certainly comes off as snarky, at the very least, to enter a thread about fixing a game and recommend putting the game mechanic version of "out of service" signs on everything instead. Fortunately, it was just a suggestion of a game mechanic; he didn't say a thing about editions. If a mechanic works it works. In practice, very many game systems have rarity systems that do. Rysky had no way of knowing that rarity rules aren't to Artofregicide's personal taste, and just because they happen to be so doesn't make the suggestion uncivil or unuseful.
Oh, poor Janira! What a trooper!!
Gaulin wrote: Rysky wrote: Gaulin wrote: One thing I'm not sure about is innate cantrips proficiency. If a PC got a cantrip through their ancestry, say a gnome primal cantrip, and picked a class that was trained and leveled up in spell DCs of a different spell list, would the primal cantrip apply the different spell lists proficiency?
In the spellcasting section it says if you raise your casting proficiency apply that to your innate spells, but I don't know if it would cross spell lists.
Innate Spells p. 302 wrote: You're always trained in spell attack rolls and spell DCs for your innate spells, even if you aren't otherwise trained in spell attack rolls or spell DCs. If your proficiency in spell attack rolls or spell DCs is expert or better, apply that proficiency to your innate spells, too. That is what it looks like, isn't it? Seems a little too good to be true. Makes cantrips on a champion pretty appealing. Yes, it does. I believe this incentive is very good for game balance, as without it, many options become unintuitively enormously outclassed by cheaper ones; but given the fact that this interpretation's generosity inevitably creates ability for abuse, I'm doubtful that it's exactly RAI. Rules often need to lean conservative for Society Organized Play, and the quoted paragraph oddly never acknowledges the existence of magical traditions--I would only be 100% convinced of an intent to override the general rule that spells of a tradition use that tradition's proficiency if the text had called out that this is such an exception. There may be need for the design team to consult each other to figure out what that particular sentence's writer was thinking at the time and what the team as a whole believes to be best for the ongoing health of the game. I hope they don't issue an erratum or FAQ ruling out the generous interpretation, but I wouldn't be surprised if they do.
1 person marked this as a favorite.
|
KingTreyIII wrote: Cheliax: Chelish or Chelaxian sometimes used interchangeably; generally found “Chelish” to refer to nationality, while “Chelaxian” refers to the ethnicity (before 2e retconned the ethnicity) I've got news for you: 2e retcons have struck again! Chelish is being phased out entirely
Chelaxian is now the adjective to use across the board.
Luis Loza also wrote: Chelish also suggested it was derived from something other than Cheliax.
Chelish? Oh, that must mean it's from Chel/Cheland/Chellian/etc.
My theory is that another contributing factor was the word sounding too much like the Keleshite language 'Kelish'. In any case, 'Chelish' doesn't appear a single time in the Lost Omens Character Guide. The LOWG may have been its final hurrah--which puts us in the unfortunate spot of not knowing whether to keep calling it the 'Chelish Civil War' or to retcon its name to 'Chelaxian Civil War'.
2 people marked this as a favorite.
|
PF2 Gamemastery Guide page 127 wrote: Divine Rank
Gods are usually ranked in a divine hierarchy, from newly ascended godlings to almighty creator gods of unfathomable power.
God: Taking a position atop the divine pyramid, gods command near unlimited power and resources. Their mortal congregations are large and (usually) well funded.
Demigod: Demigods still possess a great deal of power, though often in subservience to another god or simply inferior to the power of a full god.
Quasi Deity: The weakest rank of divinity, many quasi deities are recently ascended mortals who attained their deific powers through ritual apotheosis, or planar natives who have amassed divine power of their own.
Hey now, wait a second . . . that can't be right! Planar Adventures and Lost Omens Gods & Magic say that deity is the lore term for specifically the unstattably powerful beings, and god is the umbrella term that includes deities, demigods, and quasideities. Which book is right? And how come the GMG puts a space in the middle of 'quasi deity'? LOG&M's glossary writes it as one compound word: 'quasideity'.
And who do I email to suggest these discrepancies for correction in case their source books get 2nd printings?
Actually, Gods & Magic's glossdex gave me another question that's been itching at me: LOG&M page 134 wrote: Demigods are always level 26 or higher. LOG&M page 135 wrote: A quasideity can be any type of being and is always level 25 or lower. . . . Huh. Always? This strikes me as an odd change from Planar Adventures, which said a quasideity could be any level at all. I'd figure it must take more than just leveling up for a quasideity to become a demigod--but G&M's new definition makes it sounds like leveling up could necessitate being redefined as a demigod.
This definition leaves me puzzled as to what to now call PF1-era, three-domain Arazni. PF1 called her a CR 26 quasideity, but the assumption that the terms 'CR 26' and 'quasideity' are antonyms would lead me to believe that Arazni must either have actually been 25th level that whole time, or that she must have been not a quasideity but a demigoddess the whole time.
I get that PF1 CR doesn't always exactly line up with PF2 level, and that every aspect of the campaign setting isn't purely and strictly defined by roleplaying game mechanics, but this little thought exercise does leave me scratching my head.
Lau Bannenberg wrote: Jed Roach wrote: In the Pathfinder Society Guide to Play you can find the Purchasing Guidelines which say this:PFS Guide wrote: Creating and Transferring Runes
The Society has a specialist at the Grand Lodge who can apply or swap out runes for agents of the Pathfinder Society in good standing. This service is free, and requires no check, but is generally only available before boons are slotted or once the adventure is complete, not during the middle of an adventure. So, 10% or free? It says free. I don't think we can say that so surely in lieu of clarification from the Org Play team. The service, or the workmanship, is free (as there is no price in the CRB for this NPC's service); I consider it much more likely RAI that the 10% in materials cost still needs to be paid (as this price is explicitly stated in the CRB).
1 person marked this as a favorite.
|
Squirrelbomber0 wrote: Aratorin wrote: "CRB Pg. 93 wrote: QUAKING STOMP [one-action] FEAT 20
BARBARIAN MANIPULATE RAGE
Frequency once per 10 minutes
You stomp the ground with such force that it creates a minor earthquake, with the effects of the earthquake spell.
Do you get the effects of the 8th level Earthquake Spell, or is it auto heightened to 10th like an Innate Spell would be?
Can this be counteracted, or is it a non-spell effect because it's caused by me physically stomping? I am very curious about this too, also does the rough terrain and possibility of falling into fissures affect the barbarian who's causing it. Well, for Aratorin's first question, it wouldn't heighten. No spell is heightened unless its source says that it's heightened. Innate spells aren't an exception; only cantrips and focus spells heighten implicitly.
In lieu of a trained Athletics DC, I would use a Grabbing creature's Fortitude DC. Fortitude is also used as the DC of the check to move an immobilized creature.
Aratorin wrote: However, no matter the DC, you're either fine staying Grabbed, because you're a Melee character and have no intention of withdrawing, or your wasting an action to Escape. Either way works for the Lamia. Well, the vast majority of characters, even melee fighters, will be attempting to Escape, even if only with their third actions. No one wants to keep the flat-footed condition on them; that's -2 AC against all creatures' attacks, not just the lamia's.
1 person marked this as a favorite.
|
Wait whaat, is this adventure for 4th level or to 4th level?
hyphz wrote: Is there any official answer on whether or not you can ready to attack the limbs of a creature with Reach at the moment it attacks? Size, Space, and Reach: CRB page 474 wrote: Sometimes part of a creature extends beyond its space, such as if a giant octopus is grabbing you with its tentacles. In that case, the GM will usually allow attacking the extended portion, even if you can’t reach the main creature. Though you may face table variation on whether a Readied action is always able to trigger before the enemy uses the triggering action rather than after they resolve the triggering action.
3 people marked this as a favorite.
|
Oh, that link's broken! Let me fix that for you: Click here for the spreadsheet
You've set the link so that anyone can edit, so we don't need to request access.
I also changed the spreadsheet's title from "Official Blog Comments" to "Paizo Staff Comments", as not all of these clarifications are sourced from blogs, and we don't want to give the false impression that an off-the-cuff answer from a single developer is necessarily official. They can misspeak or be misinterpreted, and/or even be overruled when the game design team as a whole later confers together to check and see if prior interpretations have brought up any new concerns they hadn't fully considered before; formal errata documents that they all agree upon, get revised by Paizo's editing team, and finally publish are what's official.
Henro wrote: Clay Golems are "harmed by water", is that all the effect does in the core game? Wouldn't the Clay Golem be harmed by downpour even if it didn't have the added text about water weakness? Right, clay and stone golems take no damage but instead or even any spell effect from magic with the water trait; their golem antimagic ability instead deals 5d10 untyped damage to them. Though, there are the odd cases where "However, some complex effects might have parts that affect you even if you’re immune to one of the effect’s traits; for instance, a spell that deals both fire and acid damage can still deal acid damage to you even if you’re immune to fire."
|