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Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>
![]() Sylvia moves up aside Jiki and unleashes a line of negative energy at the massive ooze. Enervation at the giant ooze. Fort DC 27
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Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>
![]() Sylvia closes the distance and fires a ray of frost. inspired ray vs giant ooze + Circumstance: 1d20 + 17 + 2 ⇒ (18) + 17 + 2 = 37
double damage and –10-foot status penalty to its Speeds for 1 round on a crit. ![]()
Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>
![]() Sylvia opens with all the magic missiles mouthing the word pew over and over again as the flurry leaves her fingers. 3 action, rank 5 Magic Missile: 9d4 + 9 ⇒ (1, 4, 3, 2, 4, 1, 2, 3, 2) + 9 = 31 ![]()
Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>
![]() As the ooze crests the Horizon she'll cast Stoneskin(4) on Othello and Invisibility(4) on Virava Zhitel. ![]()
Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>
![]() Syliva moves up and fires another ray of frost, this time at yellow. inspired ray: 1d20 + 17 + 1 ⇒ (19) + 17 + 1 = 37
On crit: double damage and a –10-foot status penalty to its Speeds for 1 round. ![]()
Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>
![]() Sylvia shrugs as her hawk bites it. She takes advantage of her longstrider to pass Jiki and get a bit closer before firing a ray of frost at red. Inspired Ray vs Red: 1d20 + 17 + 1 ⇒ (9) + 17 + 1 = 27
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Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>
![]() Sylvia focuses on her hat and summons forth a Zephyr Hawk. Summon Elemental(4) It then flies forward and buffets red. inspired wing buffet vs red: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
Hawk
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Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>
![]() Sylvia will repeat her daily preperations. Lucky Number: 1d20 ⇒ 3
Apparently 3 is a lucky number today. ![]()
Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>
![]() Sylvia steps through time to where she's behind their Devilcaller and unleashes powerful negative energy. Fort DC 27 vs Enervation for Yellow Devilcaller and Gray Elite Weaponmaster Wall of Fire Toasting: 4d6 ⇒ (4, 3, 6, 3) = 16
(Time Jump(Stride/Stride), Evervation) ![]()
Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>
![]() Sylvia reaches out with a vampiric touch to deal with Orange. Vampiric Touch(5): 10d6 + 1 ⇒ (3, 5, 1, 6, 6, 2, 3, 5, 6, 6) + 1 = 44
Just in case she gets attacked, Sylvia protects herself with the shield spell. AC 26, will block(15) ![]()
Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>
![]() "Remember to be wary of fire from them." Realized never went through Sylvia's daily prep Making sure she's prepared for danger Sylvia makes sure her daily protections are up and ready. Wand of Teeming Ghosts for 10 temp HP. Wand of Longstrider(2) for +10ft speed. Mage Armor(4) <included in header>, and Lucky Number. These are all 8+ hour duration Lucky Number: 1d20 ⇒ 17 ![]()
Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>
![]() Sylvia will use her Occult Pendant to provide guidance for Jakoby, Othello and Jiki on their attempts to disarm the traps. Sylvia will also help out Jacoby. survival to aid Jakoby/Spinning Blades: 1d20 + 14 ⇒ (16) + 14 = 30
Sylvia will work on the grindingly columns herself with aid fro her guidance. Crafting vs Grind: 1d20 + 20 + 1 ⇒ (6) + 20 + 1 = 27 ![]()
Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>
![]() Sylvia adjusts her glasses and read the letter from Venture Captain Sanserkoht. --- Looking to Dalanin Sylvia presents the papers "H.. hi Roven, I'm Sylvia, and here are our papers, We appreciate your wisdom regarding the Fleshforger, and any other local tidbits you might have to share with us." ![]()
Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>
![]() Sylvia has Dubious Knowledge and Unmistakable Lore. plan to add notes when I know I'm making appropriate checks but can be helpful to know in advance. ![]()
Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>
![]() Sylvia adjusts her glasses and looks around anxiously. "I... I still sometimes miss the days before my field commission, back when I just ran the Grand Lodge Mortuary. After dealing with the undead uprising that Vahlo left behind I've been doing field work ever since." ![]()
Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>
![]() Sylvia adjusts her glasses and once again thumbs her massive blackened tome hanging from her belt as she unleashes positive energy at the vampire. Envision Instructions for Lasting Agony. disrupt undead positive damage: 4d6 + 4 ⇒ (4, 5, 1, 6) + 4 = 20
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Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>
![]() Sylvia nods in thanks to Chumwi and then adjusts her glasses. Sylvia then moves behind some rubble and turns Dorrance invisibile. Stride, Invisibility(4) ![]()
Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>
![]() Sylvia adjusts her glasses away from her nose for once, instead of back up as she makes the gold masked vampire slightly out of focus. Assuming #1 is known
fire damage: 8d6 ⇒ (6, 5, 5, 2, 3, 6, 1, 5) = 33
Sylvia follow up with a pair of magic missiles at #2, hoping to reduce the number of foes. force damage #2: 2d4 + 2 ⇒ (1, 3) + 2 = 6 Fireball(4),Magic Missile(3) ![]()
Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>
![]() Sylvia refreshes her morning preparations and a trio of spirits begin to flit around her again. Mage Armor(4) <Included in stats>, Longstrider(2), False Life <10 THP> from Wand of Teeming Ghosts. ![]()
Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>
![]() Taking advantage of the Faerie Fire Sylvia uses more of her necromantic powers to disrupt their connection to the unlife. disrupt undead positive damage: 4d6 + 4 ⇒ (6, 2, 2, 3) + 4 = 17
Sylvia then protects herself with shield. AC 24, will block(10). My action might have to go after the guidances for exact timing to make sense, but since my spell shouldn't effect things one way or the other, it shouldn't matter. ![]()
Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>
![]() Sylvia raises her garlic and hits the grabbing undead with a disrupt undead. flat5: 1d20 ⇒ 3
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Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>
![]() Happy to be protected by Iniquity but unhappy to be grappled again Sylvia works to escape... unarmed to escape: 1d20 + 12 ⇒ (1) + 12 = 13 But finds things to be even worse. As her next line of defense Sylvia tries to get out the garlic provided earlier. flat to draw garlic: 1d20 ⇒ 4 But can't get it out! Sylvia finally protects herself with shield, not that it'll do much good while she's grappled. Verbal only. AC 24, hardness 10, will block. ![]()
Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>
![]() Sylvia struggles to get herself free. unarmed escape: 1d20 + 12 ⇒ (15) + 12 = 27 Before embiggening Iniquity.
Enlarge(4)
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Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>
![]() Sylvia suppresses an uncharacteristic chuckle before realizing her spirits have gone to sleep for the night and protects herself with False Life. 9 temp HP. Mage Armor is still up, but false life and longstrider from wands are down. |