Laurel

Sylvia Dyspell's page

304 posts. Alias of Pirate Rob.


RSS

1 to 50 of 304 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia drains the magic from the reinforced tome hanging from her side and fires another barrage of missiles at the giant ooze.

lvl 5 3 action magic missile: 9d4 + 9 + 1 ⇒ (1, 2, 1, 3, 1, 2, 2, 2, 1) + 9 + 1 = 25


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia moves up aside Jiki and unleashes a line of negative energy at the massive ooze.

Enervation at the giant ooze. Fort DC 27
Critical Success The creature is unaffected.
Success The creature takes 2d8 persistent negative damage.
Failure The creature takes 4d8 persistent negative damage and becomes drained 1.
Critical Failure The creature takes 4d8 persistent negative damage and becomes drained 2 and doomed 1.


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia closes the distance and fires a ray of frost.

inspired ray vs giant ooze + Circumstance: 1d20 + 17 + 2 ⇒ (18) + 17 + 2 = 37
cold: 6d4 + 1 ⇒ (3, 1, 3, 2, 4, 3) + 1 = 17

double damage and –10-foot status penalty to its Speeds for 1 round on a crit.


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Targeting the giant ooze of oozyness in case there was any doubt


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia opens with all the magic missiles mouthing the word pew over and over again as the flurry leaves her fingers.

3 action, rank 5 Magic Missile: 9d4 + 9 ⇒ (1, 4, 3, 2, 4, 1, 2, 3, 2) + 9 = 31


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

As the ooze crests the Horizon she'll cast Stoneskin(4) on Othello and Invisibility(4) on Virava Zhitel.


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia has some basic skills but follows Jacoby as well, attempting to learn from the master.

Follow the expert: 1d20 + 14 + 3 ⇒ (18) + 14 + 3 = 35


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Syliva moves up and fires another ray of frost, this time at yellow.

inspired ray: 1d20 + 17 + 1 ⇒ (19) + 17 + 1 = 37
inspired cold damage: 6d4 + 1 ⇒ (1, 2, 2, 3, 4, 3) + 1 = 16

On crit: double damage and a –10-foot status penalty to its Speeds for 1 round.


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia shrugs as her hawk bites it. She takes advantage of her longstrider to pass Jiki and get a bit closer before firing a ray of frost at red.

Inspired Ray vs Red: 1d20 + 17 + 1 ⇒ (9) + 17 + 1 = 27
inspired cold damage: 6d4 + 1 ⇒ (1, 2, 3, 3, 2, 4) + 1 = 16


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

More than welcome to blow it up if necessary, but if not, it'll live a bit longer if we don't also blast it :P


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia focuses on her hat and summons forth a Zephyr Hawk.

Summon Elemental(4)

It then flies forward and buffets red.

inspired wing buffet vs red: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
slashing: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Hawk
AC 18, HP 36


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia will repeat her daily preperations.

Lucky Number: 1d20 ⇒ 3
Longstrider(2)
Wand of Teeming Ghosts
Mage Armor(4) <Included in header>

Apparently 3 is a lucky number today.


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia steps through time to where she's behind their Devilcaller and unleashes powerful negative energy.

Fort DC 27 vs Enervation for Yellow Devilcaller and Gray Elite Weaponmaster

Wall of Fire Toasting: 4d6 ⇒ (4, 3, 6, 3) = 16
106+6 hp remaining

(Time Jump(Stride/Stride), Evervation)


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia reaches out with a vampiric touch to deal with Orange.

Vampiric Touch(5): 10d6 + 1 ⇒ (3, 5, 1, 6, 6, 2, 3, 5, 6, 6) + 1 = 44
Basic Fort DC 27 for Orange.
Sylvia will gain temporary Hit Points equal to half the negative damage the target takes

Just in case she gets attacked, Sylvia protects herself with the shield spell.

AC 26, will block(15)


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Fort: 1d20 + 18 ⇒ (17) + 18 = 35

Sylvia seems barely effected.

10 THP - 11 damage = 106/107


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia has a bunch of self healing and temp HP generation from necromancy, feel free to skip her if desired.


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Hopefully will find out eventually.

Sylvia reaches out and casts Invisibility(4) on Virava.

Reach Spell/Invisibility


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Is the large circle a pillar, a hole, just a rug on the floor, something else?


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

"Remember to be wary of fire from them."

Realized never went through Sylvia's daily prep

Making sure she's prepared for danger Sylvia makes sure her daily protections are up and ready.

Wand of Teeming Ghosts for 10 temp HP. Wand of Longstrider(2) for +10ft speed. Mage Armor(4) <included in header>, and Lucky Number. These are all 8+ hour duration

Lucky Number: 1d20 ⇒ 17


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia notes outloud "I do believe a cloudkill positioned correctly could make it easy to check the bodies after it cleared."

Don't care Arcana: 1d20 + 21 ⇒ (10) + 21 = 31


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia will work on deciphering the sketchesArcana: 1d20 + 21 ⇒ (19) + 21 = 40


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia will try and complete the formulas.

Arcana: 1d20 + 21 ⇒ (2) + 21 = 23
+Crit Aid from Jakoby.


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia will let Ninja tame the oozes as she attempts to feed them.

Arcana: 1d20 + 21 ⇒ (8) + 21 = 29


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia will use her Occult Pendant to provide guidance for Jakoby, Othello and Jiki on their attempts to disarm the traps.

Sylvia will also help out Jacoby.

survival to aid Jakoby/Spinning Blades: 1d20 + 14 ⇒ (16) + 14 = 30
Crit for +2

Sylvia will work on the grindingly columns herself with aid fro her guidance.

Crafting vs Grind: 1d20 + 20 + 1 ⇒ (6) + 20 + 1 = 27


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Domain for the priest please.


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

+18 Occultism(E) - Dubious Knowledge for Oozes.


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia adjusts her glasses and read the letter from Venture Captain Sanserkoht.

---

Looking to Dalanin Sylvia presents the papers "H.. hi Roven, I'm Sylvia, and here are our papers, We appreciate your wisdom regarding the Fleshforger, and any other local tidbits you might have to share with us."


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

I don't think the GM requested skills to be added to header, just to be present in the profile.


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia has Dubious Knowledge and Unmistakable Lore.

plan to add notes when I know I'm making appropriate checks but can be helpful to know in advance.


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia adjusts her glasses and looks around anxiously. "I... I still sometimes miss the days before my field commission, back when I just ran the Grand Lodge Mortuary. After dealing with the undead uprising that Vahlo left behind I've been doing field work ever since."


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Yarrr.

I have GMed this adventure.

4 Glyphs.

---

Sylvia has dubious knowledge


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia draws a stake to match the garlic in her other hand.


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia asjusts her glasses and asks "How long do vampires take to reform? We might want to hurry."


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia adjusts her glasses and once again thumbs her massive blackened tome hanging from her belt as she unleashes positive energy at the vampire.

Envision Instructions for Lasting Agony.

disrupt undead positive damage: 4d6 + 4 ⇒ (4, 5, 1, 6) + 4 = 20
Basic Fort DC 26, Sickened 1 on a fail or worse, enfeebled 1 for 1 round on a crit fail.


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia moves up and drains the magic from the spellbook handing from her side and makes Iniquity equally difficult to see.

Stride, Drain Bonded Item(Free), Invisibility(4) on Iniquity.


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia nods in thanks to Chumwi and then adjusts her glasses.

Sylvia then moves behind some rubble and turns Dorrance invisibile.

Stride, Invisibility(4)


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia adjusts her glasses away from her nose for once, instead of back up as she makes the gold masked vampire slightly out of focus.

Assuming #1 is known
Sylvia wastes no time, unleshing a powerful fireball(4) before the melee fully erupts.

fire damage: 8d6 ⇒ (6, 5, 5, 2, 3, 6, 1, 5) = 33
Basic Ref DC 26

Sylvia follow up with a pair of magic missiles at #2, hoping to reduce the number of foes.

force damage #2: 2d4 + 2 ⇒ (1, 3) + 2 = 6

Fireball(4),Magic Missile(3)


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Syvlia starts to take the scroll but then hands it back to Chumwi.


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia nods nervously "Wouldn't want to be caught in that. Glad to avoid that..."


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia refreshes her morning preparations and a trio of spirits begin to flit around her again.

Mage Armor(4) <Included in stats>, Longstrider(2), False Life <10 THP> from Wand of Teeming Ghosts.


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia sits "I.. I don't feel great." she says clearly looking even more pale than normal as she straightens her glasses.


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Taking advantage of the Faerie Fire Sylvia uses more of her necromantic powers to disrupt their connection to the unlife.

disrupt undead positive damage: 4d6 + 4 ⇒ (6, 2, 2, 3) + 4 = 17
basic fort 26, enfeebled 1 on a crit fail.

Sylvia then protects herself with shield.

AC 24, will block(10). My action might have to go after the guidances for exact timing to make sense, but since my spell shouldn't effect things one way or the other, it shouldn't matter.


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia waits for her allies and then casts shield and guidance on Dorrance and Iniquity.


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia raises her garlic and hits the grabbing undead with a disrupt undead.

flat5: 1d20 ⇒ 3
heropoint vs flat: 1d20 ⇒ 11
positive damage vs #2: 4d6 + 4 ⇒ (6, 6, 6, 3) + 4 = 25
DC 26 basic Fortitude, enfeebled 1 for one round on crit fail.


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia draws her garlic for future use and continues to provide further magical assistance to Iniquity.

Haste!


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Happy to be protected by Iniquity but unhappy to be grappled again Sylvia works to escape...

unarmed to escape: 1d20 + 12 ⇒ (1) + 12 = 13

But finds things to be even worse.

As her next line of defense Sylvia tries to get out the garlic provided earlier.

flat to draw garlic: 1d20 ⇒ 4

But can't get it out!

Sylvia finally protects herself with shield, not that it'll do much good while she's grappled. Verbal only.

AC 24, hardness 10, will block.


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia struggles to get herself free.

unarmed escape: 1d20 + 12 ⇒ (15) + 12 = 27

Before embiggening Iniquity.
flat 5 if I'm still grappled: 1d20 ⇒ 6

Enlarge(4)
Huge, +10 feet of reach. +4 status bonus to melee damage, clumsy 1.


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia suppresses an uncharacteristic chuckle before realizing her spirits have gone to sleep for the night and protects herself with False Life.

9 temp HP. Mage Armor is still up, but false life and longstrider from wands are down.


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia listens carefully to Shattermask and is curious to the answer to Iniquity's questions as well.


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Sylvia nods and examines the items and then nervously asks

"Ta... tell us what you know of the local vampire problem."