Killer Dough (Inactive)

Game Master Doug Hahn

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Vigilant Seal

CN dwarf (strong-blooded) rogue 7 | HP 86/86 | AC 25 (26 with parry, 27 against struck target) | F +11 R +16 W +13 | Perc +15 | Stealth +17 | 30 feet | Active Conditions: Resist Poison 3

"Someone does not like company," Dorrance comments as she gives the fireball rune a wide berth.


Sylvia F Human Wizard 8 HP (106/96)| AC 23 | F +15, R +15, W +16 | Perception +15 (E) | HP (2/3)

Sylvia nods nervously "Wouldn't want to be caught in that. Glad to avoid that..."


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

You avoid the rest of the runes and pick up a croll of fireball along the way.

Radiant Oath

[Gender:] NG (he/him) Human (Taldane) Champion 7 | HP 99/99 | AC 28 (30) | Sh 12 (120 hp) | F +14 R +10 (bulwark) W +12 | Perc +10 | Stealth +8 | 25 ft | Hero 1/3 | Focus 1/1 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 hp/min (0/10 r), resist negative 1

"Shriekers by the door?" Iniquity muses. "Are those a type of bird? Or goblin?"

Vigilant Seal

He/Him | N human leaf druid (Magaambyan attendant) 7 | hp 78/78; Hero Points 2/3 | AC 25 (26 w/shield; hardness 20 @ lvl 7); F+12E R+13E W+15E | Prepared Spells: 4th: dispel magic, restoration 3rd: fireball, lightning bolt, searing light 2nd: faerie fire, loose time's arrow, spider climb 1st: fear x2, gust of wind | Focus Spells: goodberry (2/2 focus points) | Perception +15E | Speed 25ft (Woodland Stride) | Current conditions: | ◆◇↺

Chumwi holds up the scroll of fireball and looks to Sylvia. "You want to hold on to this, or shall I?" I think we each have a fireball prepped already. I'm happy to take it, but also fine with you doing so.


Sylvia F Human Wizard 8 HP (106/96)| AC 23 | F +15, R +15, W +16 | Perception +15 (E) | HP (2/3)

Syvlia starts to take the scroll but then hands it back to Chumwi.


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

GM Screen:
Chumwi's Initiative Using Search: 1d20 + 15 ⇒ (4) + 15 = 19
Dorrance's Initiative Using avoid notice and search for traps: 1d20 + 17 ⇒ (2) + 17 = 19
Sylvia Dyspell's Initiative Using Search: 1d20 + 15 ⇒ (12) + 15 = 27
Iniquity's Initiative Using Seek (or +17 if spectators): 1d20 + 10 ⇒ (13) + 10 = 23

B: 1d20 + 20 ⇒ (19) + 20 = 39
B: 1d20 + 15 ⇒ (5) + 15 = 20
B: 1d20 + 15 ⇒ (6) + 15 = 21

Casually disguised by a wealth of piled debris, the entrance is not readily apparent to passersby. You approach, easily avoidiung the screamers — weird mushrooms with tiny mouths — as well as some larger carnivorous plants lingering nearby. Among the foliage you find discarded personal effects of would-be vampire hunters, some Pathfinders included. Treasure bundles!

There are no light sources in the cave. I assume you all have Wayfinders or another light source.

In you go.

The rough walls of the cave soon lead into a much older structure. The ancient walls have no lighting, and their weathered surfaces hold no identifying iconography. Here and there, walls have collapsed and rubble is scattered about. The cool air carries a slight tinge of a metallic smell.

You hear whispering quickly hushed as you approach a chamber. Standing in the middle of this room is a gold-masked figure. Two vampires creep forward.

“So you actually decided to come, foolish Pathfinders! Confronting the immortal hand of Tar-Baphon himself!” The vampire laughs darkly behind his golden mask. “You really have chosen the most ignoble of deaths. But worry not! Your bodies shall serve my vengeance in unlife just like the rest of your fellows.”

The gold-masked one Strides forward and tilts his mask, mesmeric eyes into Iniquity's own. DC 26 Will save — divine, enchantment, incapacitation, mental, visual

☀☀☀
The Killer in the Golden Mask Round 1

Battlemap

──────────
BEFORE YOUR TURN:
──────────
Iniquity: DC 26 Will save
──────────
BOLD IS UP!:
──────────
Gold mask (-0 HP)
➤ Sylvia (88/88 HP)
➤ Iniquity (99/99 HP)
Vampire 2 (-0 HP)
Vampire 1 (-0 HP)
Dorrance (86/86 HP)
Chumwi (78/78 HP)


Sylvia F Human Wizard 8 HP (106/96)| AC 23 | F +15, R +15, W +16 | Perception +15 (E) | HP (2/3)

Sylvia adjusts her glasses away from her nose for once, instead of back up as she makes the gold masked vampire slightly out of focus.

Assuming #1 is known
Sylvia wastes no time, unleshing a powerful fireball(4) before the melee fully erupts.

fire damage: 8d6 ⇒ (6, 5, 5, 2, 3, 6, 1, 5) = 33
Basic Ref DC 26

Sylvia follow up with a pair of magic missiles at #2, hoping to reduce the number of foes.

force damage #2: 2d4 + 2 ⇒ (1, 3) + 2 = 6

Fireball(4),Magic Missile(3)

Radiant Oath

[Gender:] NG (he/him) Human (Taldane) Champion 7 | HP 99/99 | AC 28 (30) | Sh 12 (120 hp) | F +14 R +10 (bulwark) W +12 | Perc +10 | Stealth +8 | 25 ft | Hero 1/3 | Focus 1/1 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 hp/min (0/10 r), resist negative 1

Will (E): 1d20 + 12 ⇒ (12) + 12 = 24[/b]
Hero Point: Will (E), Vestments: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

3d20 ⇒ (4, 8, 5) = 17 Boss: F, 1: F, 2: F

The vampires scream and burn! Though Sylvia hammers her target with missiles, it's not enough to take it out.

Iniquity feels a presence that calls itself "Bolger Trusk" take over his mind…

'Pen:
The dominated champion glimpses scenes from Bolger's past… a sense of accomplishment as he gives sermons to the whole city of Xer. Head priest of Xer itself! My flock! Mine to fleece. Then, a vision of the silver-masked Narsen accompanied by seething rage and jealousy. Finally, a trip into the grasslands, seeking power and revenge…

Bolger Trusk gleefully raises the Asp coil in Iniquity's hand… it will be so easy to turn unconscious minions later, and this is a powerful group!

Iniquity spins and lashes out with his Asp coil at Chum:

+1 striking cold iron asp coil (E): 1d20 + 16 ⇒ (5) + 16 = 21
Cold Iron, Magic, Piercing/Slashing, Weapon Specialization: 2d6 + 4 + 2 ⇒ (4, 2) + 4 + 2 = 12

+1 striking cold iron asp coil (E): 1d20 + 16 - 5 ⇒ (14) + 16 - 5 = 25
Cold Iron, Magic, Piercing/Slashing, Weapon Specialization: 2d6 + 4 + 2 ⇒ (2, 3) + 4 + 2 = 11

The druid is lashed once.

Iniquity:
The voice commands. Protect me.

Iniquity moves closer to the Gold-masked vampire.

______

The vampires each heal. They heal more than the other ones did. Fast heal 7

Vampire 2 rushes back at Sylbia and Grabs her.

Athletics: 1d20 + 13 ⇒ (18) + 13 = 31

Vampire 1 crawls along the wall over the rubble then rushes along the ground at Dorrance, clawing at her —

Claw: 1d20 + 15 ⇒ (6) + 15 = 21

— missing!

If 'Pen fails save:
Use reaction on first person to attack Trusk.

☀☀☀
The Killer in the Golden Mask Round 1

Battlemap

──────────
BOLD IS UP!:
──────────
Gold mask (-33 HP)
Sylvia (88/88 HP) │ Grabbed
Iniquity (99/99 HP) │ Controlled
Vampire 2 (-32 HP)
Vampire 1 (-26 HP) │ Grabbing Sylvia
➤ Dorrance (86/86 HP)
➤ Chumwi (67/78 HP) │ Nonlethal
──────────
AFTER YOUR TURN:
──────────

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Controlled :
Someone else is making your decisions for you, usually because you're being commanded or magically dominated. The controller dictates how you act and can make you use any of your actions, including attacks, reactions, or even Delay. The controller usually does not have to spend their own actions when controlling you.

Vigilant Seal

He/Him | N human leaf druid (Magaambyan attendant) 7 | hp 78/78; Hero Points 2/3 | AC 25 (26 w/shield; hardness 20 @ lvl 7); F+12E R+13E W+15E | Prepared Spells: 4th: dispel magic, restoration 3rd: fireball, lightning bolt, searing light 2nd: faerie fire, loose time's arrow, spider climb 1st: fear x2, gust of wind | Focus Spells: goodberry (2/2 focus points) | Perception +15E | Speed 25ft (Woodland Stride) | Current conditions: | ◆◇↺

"Grr, knock it off!" Seeing Pen attacking him tries to dispel the effect controlling the champion's mind, then casts a defensive ward.

Counteract Check vs. vampire's DC: 1d20 + 15 ⇒ (6) + 15 = 21
HERO POINT: Counteract Check vs. vampire's DC: 1d20 + 15 ⇒ (18) + 15 = 33

◆◆Cast dispel magic (4th), ◆Cast shield.

Radiant Oath

[Gender:] NG (he/him) Human (Taldane) Champion 7 | HP 99/99 | AC 28 (30) | Sh 12 (120 hp) | F +14 R +10 (bulwark) W +12 | Perc +10 | Stealth +8 | 25 ft | Hero 1/3 | Focus 1/1 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 hp/min (0/10 r), resist negative 1

Will (E): 1d20 + 12 ⇒ (17) + 12 = 29


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Iniquity breaks free of his shackles before Chum acts.

Chum can save hero point and redo turn

Vigilant Seal

He/Him | N human leaf druid (Magaambyan attendant) 7 | hp 78/78; Hero Points 2/3 | AC 25 (26 w/shield; hardness 20 @ lvl 7); F+12E R+13E W+15E | Prepared Spells: 4th: dispel magic, restoration 3rd: fireball, lightning bolt, searing light 2nd: faerie fire, loose time's arrow, spider climb 1st: fear x2, gust of wind | Focus Spells: goodberry (2/2 focus points) | Perception +15E | Speed 25ft (Woodland Stride) | Current conditions: | ◆◇↺

Chumwi points his staff at the vampire grabbing Sylvia and mutters a prayer to Shimye-Magalla. As he finishes the incantation, a beam of incandescent light fires from the tip of his staff at the undead creature!

◆◆Cast searing light at the vampire holding Sylvia (#2), ◆Cast shield.

Spell Attack vs. #2: 1d20 + 15 ⇒ (13) + 15 = 28
Fire damage: 5d6 ⇒ (3, 5, 4, 6, 4) = 22
Good damage: 5d6 ⇒ (5, 2, 1, 1, 3) = 12

↺ Shield Block if hit (hardness 20)

Vigilant Seal

CN dwarf (strong-blooded) rogue 7 | HP 86/86 | AC 25 (26 with parry, 27 against struck target) | F +11 R +16 W +13 | Perc +15 | Stealth +17 | 30 feet | Active Conditions: Resist Poison 3

Dorrance stands a hair's breadth from the vampire next to her.

"You don't scare me. Not one bit. You're the one who should be frightened."

Dorrance's Intimidation (E): 1d20 + 11 ⇒ (15) + 11 = 26 +1 if physically menacing

She slashes with the silver dagger.

+1 silver dagger: 1d20 + 16 ⇒ (1) + 16 = 17
ouch!: 1d4 + 6 ⇒ (1) + 6 = 7
sneak attack: 2d6 ⇒ (5, 3) = 8

+1 silver dagger: 1d20 + 16 - 4 ⇒ (4) + 16 - 4 = 16
ouch!: 1d4 + 6 ⇒ (4) + 6 = 10
sneak attack: 2d6 ⇒ (5, 5) = 10

Hero Point the first attack

+1 silver dagger: 1d20 + 16 ⇒ (15) + 16 = 31
ouch!: 1d4 + 6 ⇒ (3) + 6 = 9
sneak attack: 2d6 ⇒ (1, 1) = 2

Demoralize (she has Intimidating Glare if it doesn't speak Common), Strikex2. Dread Striker makes it flat-footed to her attacks if the Demoralize was successful.)


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Chum the vampire grabbing Sylvia screams and falls to ash in a pillar of holy fire.

Dorrance's last first attack takes out her target. Crit She then parries!

The gold-masked one steps back and casts a spell. Haste.

☀☀☀
The Killer in the Golden Mask Round 2

Battlemap

──────────
BOLD IS UP!:
──────────
Gold mask (-33 HP) │ Hasted
➤ Sylvia (88/88 HP)
➤ Iniquity (99/99 HP)
➤ Dorrance (86/86 HP)
➤ Chumwi (67/78 HP) │ Nonlethal


Sylvia F Human Wizard 8 HP (106/96)| AC 23 | F +15, R +15, W +16 | Perception +15 (E) | HP (2/3)

Sylvia nods in thanks to Chumwi and then adjusts her glasses.

Sylvia then moves behind some rubble and turns Dorrance invisibile.

Stride, Invisibility(4)

Vigilant Seal

He/Him | N human leaf druid (Magaambyan attendant) 7 | hp 78/78; Hero Points 2/3 | AC 25 (26 w/shield; hardness 20 @ lvl 7); F+12E R+13E W+15E | Prepared Spells: 4th: dispel magic, restoration 3rd: fireball, lightning bolt, searing light 2nd: faerie fire, loose time's arrow, spider climb 1st: fear x2, gust of wind | Focus Spells: goodberry (2/2 focus points) | Perception +15E | Speed 25ft (Woodland Stride) | Current conditions: | ◆◇↺

"Your turn!" Chumwi acts quickly, hoping to take advantage of the vampire's positioning before anyone approaches. He runs his hand along his staff, seeming to pluck a small glowing ball from the flame-carved tip and hurling it behind the vampire where it erupts into a massive fiery explosion! As the smoke clears, he draws a scroll from his pocket.

◆◆Cast fireball placed behind where it will only hit the vampire, ◆Interact to draw scroll of searing light.

Fire damage: 6d6 ⇒ (5, 2, 3, 5, 2, 6) = 23 DC 25 basic Reflex.


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

1d20 ⇒ 3 Barely fails

Bolger burns! The rogue vanishes!

Vigilant Seal

CN dwarf (strong-blooded) rogue 7 | HP 86/86 | AC 25 (26 with parry, 27 against struck target) | F +11 R +16 W +13 | Perc +15 | Stealth +17 | 30 feet | Active Conditions: Resist Poison 3

Dorrance, invisible, moves around behind the masked figure and stabs.

+1 silver dagger vs flat-footed: 1d20 + 16 ⇒ (10) + 16 = 26
ouch!: 1d4 + 6 ⇒ (2) + 6 = 8
sneak attack: 2d6 ⇒ (5, 5) = 10


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Stabbity stab stab. The silver dagger finds its mark thanks to the invisibility.

Iniquity is up!

Radiant Oath

[Gender:] NG (he/him) Human (Taldane) Champion 7 | HP 99/99 | AC 28 (30) | Sh 12 (120 hp) | F +14 R +10 (bulwark) W +12 | Perc +10 | Stealth +8 | 25 ft | Hero 1/3 | Focus 1/1 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 hp/min (0/10 r), resist negative 1

"Uh. That was unsettling," Iniquity groans, feeling rather out of sorts. "Whatever rivalry you have with Narsen, it fails to warrant all this killing." He performs an elaborate kata before stepping forward and thrusting his blade toward the golden masked vampire. His thumb twists a ring on the hilt, and the blade segments along the inner wire.

◆ Demoralize, Fancy Moves: Performance (M): 1d20 + 16 ⇒ (12) + 16 = 28
◆ Step
◆ Strike: +1 striking cold iron asp coil (E): 1d20 + 16 ⇒ (15) + 16 = 31 vs. flanked enemy
Cold Iron, Magic, Piercing, Weapon Specialization: 2d6 + 4 + 2 ⇒ (4, 6) + 4 + 2 = 16


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Forgot fast healing, +10 HP to Bolger over the last round. and he heals this round

Iniquity fails to demoralize Bolger.

He does however hit — but the resistance he knows from other vampires once again affects his ability to do damage. Resist 10

Seek: 1d20 + 20 ⇒ (17) + 20 = 37
Flat: 1d20 ⇒ 13
Dispel level 4 spell: 1d20 + 19 ⇒ (6) + 19 = 25

The vampire hisses in frustration as he uses his hasted a tion to strike.

Flat: 1d20 ⇒ 12
Claw: 1d20 + 18 ⇒ (5) + 18 = 23

☀☀☀
The Killer in the Golden Mask Round 3

Battlemap

──────────
BOLD IS UP!:
──────────
Gold mask (-60 HP) │ Hasted
➤ Sylvia (88/88 HP)
➤ Iniquity (99/99 HP)
➤ Dorrance (86/86 HP)
➤ Chumwi (67/78 HP) │ Nonlethal

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Controlled :
Someone else is making your decisions for you, usually because you're being commanded or magically dominated. The controller dictates how you act and can make you use any of your actions, including attacks, reactions, or even Delay. The controller usually does not have to spend their own actions when controlling you.


Sylvia F Human Wizard 8 HP (106/96)| AC 23 | F +15, R +15, W +16 | Perception +15 (E) | HP (2/3)

Sylvia moves up and drains the magic from the spellbook handing from her side and makes Iniquity equally difficult to see.

Stride, Drain Bonded Item(Free), Invisibility(4) on Iniquity.

Vigilant Seal

He/Him | N human leaf druid (Magaambyan attendant) 7 | hp 78/78; Hero Points 2/3 | AC 25 (26 w/shield; hardness 20 @ lvl 7); F+12E R+13E W+15E | Prepared Spells: 4th: dispel magic, restoration 3rd: fireball, lightning bolt, searing light 2nd: faerie fire, loose time's arrow, spider climb 1st: fear x2, gust of wind | Focus Spells: goodberry (2/2 focus points) | Perception +15E | Speed 25ft (Woodland Stride) | Current conditions: | ◆◇↺

Chumwi moves to get a better angle, the ominous sound of approaching thunder getting louder with each step. When he reaches his desired position, he points his staff and a booming peal of roaring thunder accompanies a brilliant white flash as a bolt of lightning streaks through the vampire's space!

◆Stride, ◆◆Cast lightning bolt.

Electricity damage: 4d12 ⇒ (6, 3, 6, 12) = 27 DC 25 basic Reflex.


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Reflex: 1d20 + 18 ⇒ (18) + 18 = 36 Crit success

Radiant Oath

[Gender:] NG (he/him) Human (Taldane) Champion 7 | HP 99/99 | AC 28 (30) | Sh 12 (120 hp) | F +14 R +10 (bulwark) W +12 | Perc +10 | Stealth +8 | 25 ft | Hero 1/3 | Focus 1/1 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 hp/min (0/10 r), resist negative 1

"Oh no! Now he cannot see my pretty face!" Iniquity jokes as he disappears from sight. Taking advantage of the invisibility, he whips the segmented sword toward the vampire and then snaps it back. He creeps around the golden masked villain and raises his shield, just in case he is found.

◆ Strike: +1 striking cold iron asp coil (E): 1d20 + 16 ⇒ (1) + 16 = 17 as invisible attacker
◆ Hero Point, Vestments: Strike: +1 striking cold iron asp coil (E): 1d20 + 16 + 1 ⇒ (13) + 16 + 1 = 30 as invisible attacker
Cold Iron, Magic, Slashing, Weapon Specialization: 2d6 + 4 + 2 ⇒ (1, 5) + 4 + 2 = 12
◆ Sneak (+8)
◆ Raise a Shield

AC 30, invisible

↺ Shield Block 12
↺ Weight of Guilt: no damage to ally vs. stupefied 2 until end of its next turn and ally Resist All 9


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

1d20 + 8 ⇒ (7) + 8 = 15

The vampire tracks pen as he attacks — his asp coil merely scratches the vampire. Resist 10 so… 2 damage :(

Dorrance is up!

Vigilant Seal

CN dwarf (strong-blooded) rogue 7 | HP 86/86 | AC 25 (26 with parry, 27 against struck target) | F +11 R +16 W +13 | Perc +15 | Stealth +17 | 30 feet | Active Conditions: Resist Poison 3

Dorrance stabs twice, then moves to a new position.

+1 silver dagger vs flat-footed: 1d20 + 16 ⇒ (19) + 16 = 35
ouch!: 2d4 + 6 ⇒ (3, 1) + 6 = 10
sneak attack: 2d6 ⇒ (2, 6) = 8

+1 silver dagger vs flat-footed: 1d20 + 16 - 4 ⇒ (13) + 16 - 4 = 25
ouch!: 2d4 + 6 ⇒ (4, 4) + 6 = 14
sneak attack: 2d6 ⇒ (3, 5) = 8


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

The dagger slices toward the eyehole of the golden mask… at the last moment the vampire turns to mist, negating the attack. Reaction triggers on "would take damage from a crit

As he reforms Dorrance's dagger catches him in the ribcage.

Flat: 1d20 ⇒ 13
Attack: 1d20 + 18 ⇒ (12) + 18 = 30
S: 2d8 + 9 ⇒ (4, 7) + 9 = 20

And her grabs on.

He tries to drink her blood!

Flat: 1d20 ⇒ 1

Fangs chomp the air.

He uses his hasted attack to strike again…

Flat: 1d20 ⇒ 20
Attack: 1d20 + 18 ⇒ (20) + 18 = 38
S: 2d8 + 9 ⇒ (5, 7) + 9 = 21

Blood flies as his claw rakes across catches Dorrance's throat.

☀☀☀
The Killer in the Golden Mask Round 4

Battlemap

──────────
BOLD IS UP!:
──────────
Gold mask (-72 HP) │ Hasted
➤ Sylvia (88/88 HP)
➤ Iniquity (99/99 HP) │ Gr invis, Hidde
➤ Dorrance (24/86 HP) │ Gr invis, Hidden, Grabbed
➤ Chumwi (67/78 HP) │ Nonlethal

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Controlled :
Someone else is making your decisions for you, usually because you're being commanded or magically dominated. The controller dictates how you act and can make you use any of your actions, including attacks, reactions, or even Delay. The controller usually does not have to spend their own actions when controlling you.

Radiant Oath

[Gender:] NG (he/him) Human (Taldane) Champion 7 | HP 99/99 | AC 28 (30) | Sh 12 (120 hp) | F +14 R +10 (bulwark) W +12 | Perc +10 | Stealth +8 | 25 ft | Hero 1/3 | Focus 1/1 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 hp/min (0/10 r), resist negative 1

Iniquity reaches out and touches the pommel of his sword upon the vampire. A rainbow splatter of pain momentarily appears where he touches before it fades away. "Accept Shelyn's grace," he says before driving his sword toward the vampire and then dancing away. Not that anyone can witness his stylish grace.

◆ Cast (S): lay on hands Positive vs. Basic Fortitude (DC 22): 4d6 ⇒ (1, 5, 1, 2) = 9 and -2 status to AC on Fail

+1 striking cold iron asp coil (E): 1d20 + 16 ⇒ (18) + 16 = 34 as invisible attacker
Cold Iron, Magic, Piercing/Slashing, Weapon Specialization: 2d6 + 4 + 2 ⇒ (2, 2) + 4 + 2 = 10

◆ Stride

Since the Stupefied lasts until the next of his next turn, will swap back to Enfeeble.
↺ Glimpse of Redemption (resist all 9, enfeeble 2)


Sylvia F Human Wizard 8 HP (106/96)| AC 23 | F +15, R +15, W +16 | Perception +15 (E) | HP (2/3)

Sylvia adjusts her glasses and once again thumbs her massive blackened tome hanging from her belt as she unleashes positive energy at the vampire.

Envision Instructions for Lasting Agony.

disrupt undead positive damage: 4d6 + 4 ⇒ (4, 5, 1, 6) + 4 = 20
Basic Fort DC 26, Sickened 1 on a fail or worse, enfeebled 1 for 1 round on a crit fail.

Vigilant Seal

He/Him | N human leaf druid (Magaambyan attendant) 7 | hp 78/78; Hero Points 2/3 | AC 25 (26 w/shield; hardness 20 @ lvl 7); F+12E R+13E W+15E | Prepared Spells: 4th: dispel magic, restoration 3rd: fireball, lightning bolt, searing light 2nd: faerie fire, loose time's arrow, spider climb 1st: fear x2, gust of wind | Focus Spells: goodberry (2/2 focus points) | Perception +15E | Speed 25ft (Woodland Stride) | Current conditions: | ◆◇↺

Chumwi lifts the scroll in his hand reading the text inscribed upon it as he points the tip of his staff. A beam of incandescent light streaks out at the vampire!

◆◆Cast searing light.

Spell attack: 1d20 + 15 ⇒ (11) + 15 = 26
Fire damage: 5d6 ⇒ (2, 3, 4, 1, 3) = 13
Good damage: 5d6 ⇒ (5, 4, 3, 4, 5) = 21

Hero Point if the attack missed:

Spell attack (Hero Point), vestments: 1d20 + 15 + 1 ⇒ (9) + 15 + 1 = 25

He then renews his defensive ward. ◆Cast shield, hardness 10. ↺Shield Block if needed.


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Fort vs LoH my weak save nooo: 1d20 + 15 ⇒ (18) + 15 = 33

The vampire refuses to accept one iota of Shelyn's grace. The asp coil skitters off his skin. Resist 10

Another Fort vs Disrupt my weak save nooo: 1d20 + 15 ⇒ (4) + 15 = 19

Cumwi's searing light misses by a whisker. Hero point misses as well.

Can Dorrance finish this?


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Whoops Sickened means Chum hit!

The vampire turns to dust. A golden mask falls to the floor.

It flies through a secret door to the left, making it very obvious where the door is.

Radiant Oath

[Gender:] NG (he/him) Human (Taldane) Champion 7 | HP 99/99 | AC 28 (30) | Sh 12 (120 hp) | F +14 R +10 (bulwark) W +12 | Perc +10 | Stealth +8 | 25 ft | Hero 1/3 | Focus 1/1 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 hp/min (0/10 r), resist negative 1

"Dorrance, come here and I'll tend--," Iniquity begins to say. "Well, you can't see me, can you? I'll go stand next to Sylvia. Meet me there."


Sylvia F Human Wizard 8 HP (106/96)| AC 23 | F +15, R +15, W +16 | Perception +15 (E) | HP (2/3)

Sylvia asjusts her glasses and asks "How long do vampires take to reform? We might want to hurry."


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

GM screen:
Chumwi's Religion (T): 1d20 + 13 ⇒ (8) + 13 = 21
Dorrance's Religion (T): 1d20 + 11 ⇒ (12) + 11 = 23
Sylvia Dyspell's Religion (T): 1d20 + 13 ⇒ (10) + 13 = 23 Dubious Knowledge
Iniquity's Religion (T): 1d20 + 10 ⇒ (10) + 10 = 20

Hard to tell how long, none of you recall exactly. Maybe an hour, maybe a day, maybe minutes.

Radiant Oath

[Gender:] NG (he/him) Human (Taldane) Champion 7 | HP 99/99 | AC 28 (30) | Sh 12 (120 hp) | F +14 R +10 (bulwark) W +12 | Perc +10 | Stealth +8 | 25 ft | Hero 1/3 | Focus 1/1 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 hp/min (0/10 r), resist negative 1

"Then let us take the stakes and follow the mist!" Iniquity says, though his dramatic pose is lost due to his translucency.


Sylvia F Human Wizard 8 HP (106/96)| AC 23 | F +15, R +15, W +16 | Perception +15 (E) | HP (2/3)

Sylvia draws a stake to match the garlic in her other hand.

Vigilant Seal

He/Him | N human leaf druid (Magaambyan attendant) 7 | hp 78/78; Hero Points 2/3 | AC 25 (26 w/shield; hardness 20 @ lvl 7); F+12E R+13E W+15E | Prepared Spells: 4th: dispel magic, restoration 3rd: fireball, lightning bolt, searing light 2nd: faerie fire, loose time's arrow, spider climb 1st: fear x2, gust of wind | Focus Spells: goodberry (2/2 focus points) | Perception +15E | Speed 25ft (Woodland Stride) | Current conditions: | ◆◇↺

"You stab that thing, Pen, I'll tend to Silvernail!"

Drawing a handful of berries, Chumwi breathes magic into them once more before handing them to Dorrence.

Goodberry healing: 4d6 + 16 ⇒ (1, 5, 6, 1) + 16 = 29


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Inside the room being the secret door is an ornate coffin, inside of which th vampire's body slowly reforms. He is easily staked and beheaded, ending his undead existence once and for all.

Inside the coffin are also the masks of razmiri priests — more victims of the vampire's. Thesew are treasure bundles.

WIth golden mask in hand per your mission briefing you head backj. With the head vampire destroyed the mists no longer linger in the woods, and Narsen's carriages easily find you. It seems like without the mist you're being screed upon!

As they approach Shatterask slips away — but not before giving you a message for the Envoy's Alliance: Tell 'em ta meet me at Xer’s docks in two weeks’ time.

______

Back at the Lodge Narsen congratulates you over a meal. This should silence our critics… at least in the short term!

He makes no mention oof hatrtermask, though he must have surely seen the man while scrying.

With that, you're free to return to the Society of stay a while in the Lodge of the Living God, praise Razmir!

Fin!

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