GM Doug H |
You avoid the rest of the runes and pick up a croll of fireball along the way.
Iniquity Pen |
"Shriekers by the door?" Iniquity muses. "Are those a type of bird? Or goblin?"
Chumwi Mtiwa |
Chumwi holds up the scroll of fireball and looks to Sylvia. "You want to hold on to this, or shall I?" I think we each have a fireball prepped already. I'm happy to take it, but also fine with you doing so.
GM Doug H |
Dorrance's Initiative Using avoid notice and search for traps: 1d20 + 17 ⇒ (2) + 17 = 19
Sylvia Dyspell's Initiative Using Search: 1d20 + 15 ⇒ (12) + 15 = 27
Iniquity's Initiative Using Seek (or +17 if spectators): 1d20 + 10 ⇒ (13) + 10 = 23
B: 1d20 + 20 ⇒ (19) + 20 = 39
B: 1d20 + 15 ⇒ (5) + 15 = 20
B: 1d20 + 15 ⇒ (6) + 15 = 21
Casually disguised by a wealth of piled debris, the entrance is not readily apparent to passersby. You approach, easily avoidiung the screamers — weird mushrooms with tiny mouths — as well as some larger carnivorous plants lingering nearby. Among the foliage you find discarded personal effects of would-be vampire hunters, some Pathfinders included. Treasure bundles!
There are no light sources in the cave. I assume you all have Wayfinders or another light source.
In you go.
The rough walls of the cave soon lead into a much older structure. The ancient walls have no lighting, and their weathered surfaces hold no identifying iconography. Here and there, walls have collapsed and rubble is scattered about. The cool air carries a slight tinge of a metallic smell.
You hear whispering quickly hushed as you approach a chamber. Standing in the middle of this room is a gold-masked figure. Two vampires creep forward.
“So you actually decided to come, foolish Pathfinders! Confronting the immortal hand of Tar-Baphon himself!” The vampire laughs darkly behind his golden mask. “You really have chosen the most ignoble of deaths. But worry not! Your bodies shall serve my vengeance in unlife just like the rest of your fellows.”
The gold-masked one Strides forward and tilts his mask, mesmeric eyes into Iniquity's own. DC 26 Will save — divine, enchantment, incapacitation, mental, visual
☀☀☀
The Killer in the Golden Mask Round 1
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BEFORE YOUR TURN:
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Iniquity: DC 26 Will save
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BOLD IS UP!:
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Gold mask (-0 HP)
➤ Sylvia (88/88 HP)
➤ Iniquity (99/99 HP)
Vampire 2 (-0 HP)
Vampire 1 (-0 HP)
Dorrance (86/86 HP)
Chumwi (78/78 HP)
Sylvia Dyspell |
Sylvia adjusts her glasses away from her nose for once, instead of back up as she makes the gold masked vampire slightly out of focus.
Assuming #1 is known
Sylvia wastes no time, unleshing a powerful fireball(4) before the melee fully erupts.
fire damage: 8d6 ⇒ (6, 5, 5, 2, 3, 6, 1, 5) = 33
Basic Ref DC 26
Sylvia follow up with a pair of magic missiles at #2, hoping to reduce the number of foes.
force damage #2: 2d4 + 2 ⇒ (1, 3) + 2 = 6
Fireball(4),Magic Missile(3)
Iniquity Pen |
Will (E): 1d20 + 12 ⇒ (12) + 12 = 24[/b]
Hero Point: Will (E), Vestments: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20
GM Doug H |
3d20 ⇒ (4, 8, 5) = 17 Boss: F, 1: F, 2: F
The vampires scream and burn! Though Sylvia hammers her target with missiles, it's not enough to take it out.
Iniquity feels a presence that calls itself "Bolger Trusk" take over his mind…
Bolger Trusk gleefully raises the Asp coil in Iniquity's hand… it will be so easy to turn unconscious minions later, and this is a powerful group!
Iniquity spins and lashes out with his Asp coil at Chum:
+1 striking cold iron asp coil (E): 1d20 + 16 ⇒ (5) + 16 = 21
Cold Iron, Magic, Piercing/Slashing, Weapon Specialization: 2d6 + 4 + 2 ⇒ (4, 2) + 4 + 2 = 12
+1 striking cold iron asp coil (E): 1d20 + 16 - 5 ⇒ (14) + 16 - 5 = 25
Cold Iron, Magic, Piercing/Slashing, Weapon Specialization: 2d6 + 4 + 2 ⇒ (2, 3) + 4 + 2 = 11
The druid is lashed once.
Iniquity moves closer to the Gold-masked vampire.
______
The vampires each heal. They heal more than the other ones did. Fast heal 7
Vampire 2 rushes back at Sylbia and Grabs her.
Athletics: 1d20 + 13 ⇒ (18) + 13 = 31
Vampire 1 crawls along the wall over the rubble then rushes along the ground at Dorrance, clawing at her —
Claw: 1d20 + 15 ⇒ (6) + 15 = 21
— missing!
☀☀☀
The Killer in the Golden Mask Round 1
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BOLD IS UP!:
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Gold mask (-33 HP)
Sylvia (88/88 HP) │ Grabbed
Iniquity (99/99 HP) │ Controlled
Vampire 2 (-32 HP)
Vampire 1 (-26 HP) │ Grabbing Sylvia
➤ Dorrance (86/86 HP)
➤ Chumwi (67/78 HP) │ Nonlethal
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AFTER YOUR TURN:
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──────────
CONDITIONS & EFFECTS REFERENCE
──────────
Chumwi Mtiwa |
"Grr, knock it off!" Seeing Pen attacking him tries to dispel the effect controlling the champion's mind, then casts a defensive ward.
Counteract Check vs. vampire's DC: 1d20 + 15 ⇒ (6) + 15 = 21
HERO POINT: Counteract Check vs. vampire's DC: 1d20 + 15 ⇒ (18) + 15 = 33
◆◆Cast dispel magic (4th), ◆Cast shield.
GM Doug H |
Iniquity breaks free of his shackles before Chum acts.
Chum can save hero point and redo turn
Chumwi Mtiwa |
Chumwi points his staff at the vampire grabbing Sylvia and mutters a prayer to Shimye-Magalla. As he finishes the incantation, a beam of incandescent light fires from the tip of his staff at the undead creature!
◆◆Cast searing light at the vampire holding Sylvia (#2), ◆Cast shield.
Spell Attack vs. #2: 1d20 + 15 ⇒ (13) + 15 = 28
Fire damage: 5d6 ⇒ (3, 5, 4, 6, 4) = 22
Good damage: 5d6 ⇒ (5, 2, 1, 1, 3) = 12
↺ Shield Block if hit (hardness 20)
Dorrance Silvernail |
Dorrance stands a hair's breadth from the vampire next to her.
"You don't scare me. Not one bit. You're the one who should be frightened."
Dorrance's Intimidation (E): 1d20 + 11 ⇒ (15) + 11 = 26 +1 if physically menacing
She slashes with the silver dagger.
+1 silver dagger: 1d20 + 16 ⇒ (1) + 16 = 17
ouch!: 1d4 + 6 ⇒ (1) + 6 = 7
sneak attack: 2d6 ⇒ (5, 3) = 8
+1 silver dagger: 1d20 + 16 - 4 ⇒ (4) + 16 - 4 = 16
ouch!: 1d4 + 6 ⇒ (4) + 6 = 10
sneak attack: 2d6 ⇒ (5, 5) = 10
Hero Point the first attack
+1 silver dagger: 1d20 + 16 ⇒ (15) + 16 = 31
ouch!: 1d4 + 6 ⇒ (3) + 6 = 9
sneak attack: 2d6 ⇒ (1, 1) = 2
Demoralize (she has Intimidating Glare if it doesn't speak Common), Strikex2. Dread Striker makes it flat-footed to her attacks if the Demoralize was successful.)
GM Doug H |
Chum the vampire grabbing Sylvia screams and falls to ash in a pillar of holy fire.
Dorrance's last first attack takes out her target. Crit She then parries!
The gold-masked one steps back and casts a spell. Haste.
☀☀☀
The Killer in the Golden Mask Round 2
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BOLD IS UP!:
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Gold mask (-33 HP) │ Hasted
➤ Sylvia (88/88 HP)
➤ Iniquity (99/99 HP)
➤ Dorrance (86/86 HP)
➤ Chumwi (67/78 HP) │ Nonlethal
Sylvia Dyspell |
Sylvia nods in thanks to Chumwi and then adjusts her glasses.
Sylvia then moves behind some rubble and turns Dorrance invisibile.
Stride, Invisibility(4)
Chumwi Mtiwa |
"Your turn!" Chumwi acts quickly, hoping to take advantage of the vampire's positioning before anyone approaches. He runs his hand along his staff, seeming to pluck a small glowing ball from the flame-carved tip and hurling it behind the vampire where it erupts into a massive fiery explosion! As the smoke clears, he draws a scroll from his pocket.
◆◆Cast fireball placed behind where it will only hit the vampire, ◆Interact to draw scroll of searing light.
Fire damage: 6d6 ⇒ (5, 2, 3, 5, 2, 6) = 23 DC 25 basic Reflex.
GM Doug H |
1d20 ⇒ 3 Barely fails
Bolger burns! The rogue vanishes!
Dorrance Silvernail |
Dorrance, invisible, moves around behind the masked figure and stabs.
+1 silver dagger vs flat-footed: 1d20 + 16 ⇒ (10) + 16 = 26
ouch!: 1d4 + 6 ⇒ (2) + 6 = 8
sneak attack: 2d6 ⇒ (5, 5) = 10
GM Doug H |
Stabbity stab stab. The silver dagger finds its mark thanks to the invisibility.
Iniquity is up!
Iniquity Pen |
"Uh. That was unsettling," Iniquity groans, feeling rather out of sorts. "Whatever rivalry you have with Narsen, it fails to warrant all this killing." He performs an elaborate kata before stepping forward and thrusting his blade toward the golden masked vampire. His thumb twists a ring on the hilt, and the blade segments along the inner wire.
◆ Demoralize, Fancy Moves: Performance (M): 1d20 + 16 ⇒ (12) + 16 = 28
◆ Step
◆ Strike: +1 striking cold iron asp coil (E): 1d20 + 16 ⇒ (15) + 16 = 31 vs. flanked enemy
Cold Iron, Magic, Piercing, Weapon Specialization: 2d6 + 4 + 2 ⇒ (4, 6) + 4 + 2 = 16
GM Doug H |
Forgot fast healing, +10 HP to Bolger over the last round. and he heals this round
Iniquity fails to demoralize Bolger.
He does however hit — but the resistance he knows from other vampires once again affects his ability to do damage. Resist 10
Seek: 1d20 + 20 ⇒ (17) + 20 = 37
Flat: 1d20 ⇒ 13
Dispel level 4 spell: 1d20 + 19 ⇒ (6) + 19 = 25
The vampire hisses in frustration as he uses his hasted a tion to strike.
Flat: 1d20 ⇒ 12
Claw: 1d20 + 18 ⇒ (5) + 18 = 23
☀☀☀
The Killer in the Golden Mask Round 3
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BOLD IS UP!:
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Gold mask (-60 HP) │ Hasted
➤ Sylvia (88/88 HP)
➤ Iniquity (99/99 HP)
➤ Dorrance (86/86 HP)
➤ Chumwi (67/78 HP) │ Nonlethal
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
Chumwi Mtiwa |
Chumwi moves to get a better angle, the ominous sound of approaching thunder getting louder with each step. When he reaches his desired position, he points his staff and a booming peal of roaring thunder accompanies a brilliant white flash as a bolt of lightning streaks through the vampire's space!
◆Stride, ◆◆Cast lightning bolt.
Electricity damage: 4d12 ⇒ (6, 3, 6, 12) = 27 DC 25 basic Reflex.
GM Doug H |
Reflex: 1d20 + 18 ⇒ (18) + 18 = 36 Crit success
Iniquity Pen |
"Oh no! Now he cannot see my pretty face!" Iniquity jokes as he disappears from sight. Taking advantage of the invisibility, he whips the segmented sword toward the vampire and then snaps it back. He creeps around the golden masked villain and raises his shield, just in case he is found.
◆ Strike: +1 striking cold iron asp coil (E): 1d20 + 16 ⇒ (1) + 16 = 17 as invisible attacker
◆ Hero Point, Vestments: Strike: +1 striking cold iron asp coil (E): 1d20 + 16 + 1 ⇒ (13) + 16 + 1 = 30 as invisible attacker
Cold Iron, Magic, Slashing, Weapon Specialization: 2d6 + 4 + 2 ⇒ (1, 5) + 4 + 2 = 12
◆ Sneak (+8)
◆ Raise a Shield
AC 30, invisible
↺ Shield Block 12
↺ Weight of Guilt: no damage to ally vs. stupefied 2 until end of its next turn and ally Resist All 9
GM Doug H |
1d20 + 8 ⇒ (7) + 8 = 15
The vampire tracks pen as he attacks — his asp coil merely scratches the vampire. Resist 10 so… 2 damage :(
Dorrance is up!
Dorrance Silvernail |
Dorrance stabs twice, then moves to a new position.
+1 silver dagger vs flat-footed: 1d20 + 16 ⇒ (19) + 16 = 35
ouch!: 2d4 + 6 ⇒ (3, 1) + 6 = 10
sneak attack: 2d6 ⇒ (2, 6) = 8
+1 silver dagger vs flat-footed: 1d20 + 16 - 4 ⇒ (13) + 16 - 4 = 25
ouch!: 2d4 + 6 ⇒ (4, 4) + 6 = 14
sneak attack: 2d6 ⇒ (3, 5) = 8
GM Doug H |
The dagger slices toward the eyehole of the golden mask… at the last moment the vampire turns to mist, negating the attack. Reaction triggers on "would take damage from a crit
As he reforms Dorrance's dagger catches him in the ribcage.
Flat: 1d20 ⇒ 13
Attack: 1d20 + 18 ⇒ (12) + 18 = 30
S: 2d8 + 9 ⇒ (4, 7) + 9 = 20
And her grabs on.
He tries to drink her blood!
Flat: 1d20 ⇒ 1
Fangs chomp the air.
He uses his hasted attack to strike again…
Flat: 1d20 ⇒ 20
Attack: 1d20 + 18 ⇒ (20) + 18 = 38
S: 2d8 + 9 ⇒ (5, 7) + 9 = 21
Blood flies as his claw rakes across catches Dorrance's throat.
☀☀☀
The Killer in the Golden Mask Round 4
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BOLD IS UP!:
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Gold mask (-72 HP) │ Hasted
➤ Sylvia (88/88 HP)
➤ Iniquity (99/99 HP) │ Gr invis, Hidde
➤ Dorrance (24/86 HP) │ Gr invis, Hidden, Grabbed
➤ Chumwi (67/78 HP) │ Nonlethal
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CONDITIONS & EFFECTS REFERENCE
──────────
Iniquity Pen |
Iniquity reaches out and touches the pommel of his sword upon the vampire. A rainbow splatter of pain momentarily appears where he touches before it fades away. "Accept Shelyn's grace," he says before driving his sword toward the vampire and then dancing away. Not that anyone can witness his stylish grace.
◆ Cast (S): lay on hands Positive vs. Basic Fortitude (DC 22): 4d6 ⇒ (1, 5, 1, 2) = 9 and -2 status to AC on Fail
+1 striking cold iron asp coil (E): 1d20 + 16 ⇒ (18) + 16 = 34 as invisible attacker
Cold Iron, Magic, Piercing/Slashing, Weapon Specialization: 2d6 + 4 + 2 ⇒ (2, 2) + 4 + 2 = 10
◆ Stride
Since the Stupefied lasts until the next of his next turn, will swap back to Enfeeble.
↺ Glimpse of Redemption (resist all 9, enfeeble 2)
Sylvia Dyspell |
Sylvia adjusts her glasses and once again thumbs her massive blackened tome hanging from her belt as she unleashes positive energy at the vampire.
Envision Instructions for Lasting Agony.
disrupt undead positive damage: 4d6 + 4 ⇒ (4, 5, 1, 6) + 4 = 20
Basic Fort DC 26, Sickened 1 on a fail or worse, enfeebled 1 for 1 round on a crit fail.
Chumwi Mtiwa |
Chumwi lifts the scroll in his hand reading the text inscribed upon it as he points the tip of his staff. A beam of incandescent light streaks out at the vampire!
◆◆Cast searing light.
Spell attack: 1d20 + 15 ⇒ (11) + 15 = 26
Fire damage: 5d6 ⇒ (2, 3, 4, 1, 3) = 13
Good damage: 5d6 ⇒ (5, 4, 3, 4, 5) = 21
Spell attack (Hero Point), vestments: 1d20 + 15 + 1 ⇒ (9) + 15 + 1 = 25
He then renews his defensive ward. ◆Cast shield, hardness 10. ↺Shield Block if needed.
GM Doug H |
Fort vs LoH my weak save nooo: 1d20 + 15 ⇒ (18) + 15 = 33
The vampire refuses to accept one iota of Shelyn's grace. The asp coil skitters off his skin. Resist 10
Another Fort vs Disrupt my weak save nooo: 1d20 + 15 ⇒ (4) + 15 = 19
Cumwi's searing light misses by a whisker. Hero point misses as well.
Can Dorrance finish this?
GM Doug H |
Whoops Sickened means Chum hit!
The vampire turns to dust. A golden mask falls to the floor.
It flies through a secret door to the left, making it very obvious where the door is.
Iniquity Pen |
"Dorrance, come here and I'll tend--," Iniquity begins to say. "Well, you can't see me, can you? I'll go stand next to Sylvia. Meet me there."
GM Doug H |
Dorrance's Religion (T): 1d20 + 11 ⇒ (12) + 11 = 23
Sylvia Dyspell's Religion (T): 1d20 + 13 ⇒ (10) + 13 = 23 Dubious Knowledge
Iniquity's Religion (T): 1d20 + 10 ⇒ (10) + 10 = 20
Hard to tell how long, none of you recall exactly. Maybe an hour, maybe a day, maybe minutes.
Iniquity Pen |
"Then let us take the stakes and follow the mist!" Iniquity says, though his dramatic pose is lost due to his translucency.
Chumwi Mtiwa |
"You stab that thing, Pen, I'll tend to Silvernail!"
Drawing a handful of berries, Chumwi breathes magic into them once more before handing them to Dorrence.
Goodberry healing: 4d6 + 16 ⇒ (1, 5, 6, 1) + 16 = 29
GM Doug H |
Inside the room being the secret door is an ornate coffin, inside of which th vampire's body slowly reforms. He is easily staked and beheaded, ending his undead existence once and for all.
Inside the coffin are also the masks of razmiri priests — more victims of the vampire's. Thesew are treasure bundles.
WIth golden mask in hand per your mission briefing you head backj. With the head vampire destroyed the mists no longer linger in the woods, and Narsen's carriages easily find you. It seems like without the mist you're being screed upon!
As they approach Shatterask slips away — but not before giving you a message for the Envoy's Alliance: Tell 'em ta meet me at Xer’s docks in two weeks’ time.
______
Back at the Lodge Narsen congratulates you over a meal. This should silence our critics… at least in the short term!
He makes no mention oof hatrtermask, though he must have surely seen the man while scrying.
With that, you're free to return to the Society of stay a while in the Lodge of the Living God, praise Razmir!
Fin!