CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --
"I'm afraid I was a bit overcome with bloodlust.. if I'd held back my strikes a bit we might have been able to have a druid interrotage the animal. But at least it's solved the problem."
CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --
With the glare out of his eyes István now gets down to the bussiness of serious wolfpack flanking, again vacating the spot to give Dranald a shot too. Flurry1: 1d20 + 9 ⇒ (19) + 9 = 28
Flurry2: 1d20 + 5 ⇒ (13) + 5 = 18
CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --
István also darts inn to flank, takes a couple of swipes, and out again. Flurry vs. FF: 1d20 + 9 ⇒ (6) + 9 = 15
Flurry vs. FF: 1d20 + 5 ⇒ (8) + 5 = 13
CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --
Will: 1d20 + 7 ⇒ (15) + 7 = 22 Waiting for a moment to see if people move into positions that let me flank and use the backstabber element of wolf style.
CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --
Reflex: 1d20 + 10 ⇒ (10) + 10 = 20 István quickly crouches low, grounding himself a bit and taking the edge of the jolt. He comes back up in wolf style, slinks around and attacks blue. flurry: 1d20 + 9 ⇒ (12) + 9 = 21
flurry: 1d20 + 5 ⇒ (19) + 5 = 24
CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --
"Run ahead of us as fast as you can and hope we catch up before they eat you? That was your plan?!" No time to go into a fighting stance. István rushes forward to try to help and unleash a flurry of blows. to hit: 1d20 + 9 ⇒ (2) + 9 = 11
to hit: 1d20 + 5 ⇒ (15) + 5 = 20
CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --
I'm pristine, apart from using one hero point. I still have one left because of my own campaign coin.
CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --
Okay, I'll try. Survival: 1d20 + 5 ⇒ (16) + 5 = 21
CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --
Do we have to be trained to follow the blood trail?
CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --
István peers at the desert. A color scheme quite different from the greytones he's used to. survival: 1d20 + 5 ⇒ (1) + 5 = 6
CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --
István doesn't really care much to talk to scared huddled goblins so he goes to get some sleep, get up fresh and early the next day. Once the others are awake he'll talk. "Well, that didn't go as well as we'd hoped, but maybe our hopes weren't realistic. These kittens played it smart, setting up a distraction so they could get one of the goblins while we fought the others. It's a classic predator tactic. But classic predators don't want to die during the distraction. They also underestimated us." He looks out over the camp. "Yesterday we arrived late. We didn't build any barricades, and that was a good call; the cats just climbed over them and they would have hindered us. Only a clear run allowed us to support each other. But the cats didn't get into the hospital, only the tents. Today we might construct more hard shelters. The goblins have already managed to build a hospital and parts of a bridge. We should repurpose some of the building materials earmarked for the bridge, for the time being. Because the carts aren't enough." Standing up he continues. "We also need to take the fight to the cats. See if we can find a lair. These cats aren't normal. Most predators know better than to pick a fight with a guarded camp. And fire-breathing wolves... well they don't have those where I come from. The cats knew where to go, which tent to attack. Damn fast. Either they could smell out the hiding goblin, or maybe they'd spied on our preparations. We should be on guard for that."
CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --
With the threat of flanking abated István moves back in to flank himself. wolf Jaw vs. FF: 1d20 + 9 ⇒ (7) + 9 = 16
wolf Jaw vs. FF: 1d20 + 5 ⇒ (11) + 5 = 16
And then raises his shield again.
CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --
With Dran'Thul back aware and flanking, István does a wolf pack flurry. wolf jaw strike vs. FF: 1d20 + 9 ⇒ (11) + 9 = 20
"They're nimble, try to flank them of you can!" Then he raises his shield and lopes to a different position where it won't be as easy to flank him in turn.
CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --
István drops down into wolf stance and then lopes across to set up a flank for Dran.
CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --
István lurks in between the tents, hoping to catch the lions by surprise.
CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --
"That sounds like a reasonable plan. I don't think throwing up barricades is going to help much right now since they can climb over them. Might slow them down but that's all. But entering a closed structure will be harder for them because they don't have hands, so that's where we need to put the noncombatants."
CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --
The hospital looks the most solid. If we put the most vulnerable goblins in there and make sure the wood is wet with water from the river then that should make it safe for them. He considers the site and continues. I wonder just how many lions we'll have to deal with? We could try to create a funnel so that they can't all come in at once. But they might just be able to climb over the fence..
CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --
"I think we'll have the best chance of defending you if you're all in one place, that way we have only one place to defend. For tonight the priority must be to try to intercept the lions and stop them from getting to you. Tomorrow we can try to find their lair. The daylight favors our ranged combatants." István looks at the environment for any tall grass etc. suitable for him to lurk in (terrain stalker feat)
CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --
I'd missed the post where I got damaged but see it now. Did we have opportunity to treat our wounds before resuming the journey? "And are the cats as unnatural as the wolves we faced? Do they smoke from the mouth?"
CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --
At last, a flank! István dashes over to team up with Orin. Making a sharp turn he swipes at the remaining wolf. No time to raise a shield now. Flurry1 vs. flatfooted: 1d20 + 10 ⇒ (4) + 10 = 14
Flurry2 vs. flatfooted: 1d20 + 6 ⇒ (5) + 6 = 11
CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --
István circles around to the black wolf and flurries, giving it a taste of its own medicine. Flurry1: 1d20 + 10 ⇒ (20) + 10 = 30
Flurry2: 1d20 + 6 ⇒ (8) + 6 = 14
Eyeing the yellow wolf, he then raises his shield.
CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --
I just realized I forgot to factor in Inspire Courage, so my to-hit is 16, not 15. It might just make the difference?
CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --
"What the.. wolves don't do that." István runs around to try to give the wolves something else to focus on except setting the wagons on fire again. After that, flurry and raise shield. flurry: 1d20 + 9 ⇒ (6) + 9 = 15
CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --
"Wolves like to flank. I should know. Don't make it easy for them." István drops into Wolf Stance, lopes over to stand back to back with Dran'Thul and raises his shield.
CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --
István is usually Avoiding Notice. If the rest of the caravan is moving slowly and there's tall grass or other undergrowth, his Terrain Stalker feat becomes active.
CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --
István might not be a born performer, but he can jump and snarl like a wolf and shoot little jets of fire from his fingers like a phoenix. Goblins like fire right? Acrobatics: 1d20 + 8 ⇒ (12) + 8 = 20
CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --
Nature: Nature: 1d20 + 5 ⇒ (8) + 5 = 13
CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --
PFS 2 GM ZD wrote:
What skills can we use?
CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --
"We're Pathfinders. We're not going to be upset by face paint, or horns and a tail for that matter. We've all seen far weirder things in our own lodges." The man must have entered quietly while you were distracted. He's quite pale, and only looks paler with dark eyes, black hair with a few grey streaks, and grimy black fingernails. He's packed fairly light, just faded-black linen pants and a shirt that's seen better days, a sickle at his belt. And you notice a strange smoky scent. "I'm István." And then a weird silence as he doesn't say anything else for a moment. "I'm supposed to be joining you for a... problem here?"
CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --
Earn Income: Forest Lore: 1d20 + 4 ⇒ (4) + 4 = 8 Oooh a penny!
CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --
Player Name or Handle: Ascalaphus
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