GM ZD Outpost III: Lions of Ketapesh (Inactive)

Game Master Z...D...


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Grand Archive

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Dwarf Fighter 13 | HP 139/218(S:15/107/120) | AC 35(37)| F +24(S>CS) R +18(+3 vs damage) W +22(Bravery) | Resist Slashing 4 | Perception +21 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

Opps, thanks Dran. That's what I get for trying to post with a 4yr old on my lap hitting my head with a plushy whaleshark isntead of waiting.

Grand Archive

Dwarf Fighter 13 | HP 139/218(S:15/107/120) | AC 35(37)| F +24(S>CS) R +18(+3 vs damage) W +22(Bravery) | Resist Slashing 4 | Perception +21 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

Orin double moves up and raises his shield.

Envoy's Alliance

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Human (Taldan) Cleric 11 / HP 138/138, Perc +20, AC 30, Fort +18 Ref +18 Will +24 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, 6th 2/2, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric moves around the corner and casts a spell on the black one.

Daze. Will DC 18 or 4 damage. Stunned 1 if failed critically.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Orin moves up and takes a defensive posture.

Dranald attempts to break the leopards mind. Its shakes it head in defiance.

The lion leaves its throne and moves to join the other felines. It growls low and an transparent wall of force surrounds the beast.

The blue leopard moves and then "pounces" on Orin. It manages to bite past his raised shield and latches onto his arm. Does 12 damage and has grabbed you. Let me know if you wish to use you shield block reaction

The black leopard follows the blue ones lead and attacks Orin. Black goes for the dwarf's leg. He connects, clamping down. Does 13 damage and has you grabbed as well.

Round 1/2-Bold May Act
Dranald
Gruvok
Orin- 25 damage and grabbed 2X. Shield block would remove 5 damage I believe.

Lion
Leopard(Blue)-Grabbing Orin
Leopard(Black)-14 damage-Grabbing Orin
Istvan
Dran'thul

combat rolls:

black will: 1d20 ⇒ 13

blue vs Orin: 1d20 ⇒ 121d10 ⇒ 9

black vs Orin FF: 1d20 ⇒ 131d10 ⇒ 10

Grand Archive

Dwarf Fighter 13 | HP 139/218(S:15/107/120) | AC 35(37)| F +24(S>CS) R +18(+3 vs damage) W +22(Bravery) | Resist Slashing 4 | Perception +21 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

Orin blocks the best ge can with his shield.

16/36 HP, shield has 13 hp remaining

"Now!" yells Orin, pretending this was the plan all along.

Orin does his best to keep himself from bleeding out.

battle medicine DC 15: 1d20 + 6 ⇒ (12) + 6 = 18
healing: 2d8 ⇒ (6, 7) = 13

Orin then slams his pick down on the black leopard.

pick: 1d20 + 11 ⇒ (8) + 11 = 19
piercing damage: 1d6 + 4 ⇒ (6) + 4 = 10

Meanwhile Orin tries his best to keep his shield between himself and the grappling lions.

Battle Medicine, Strike, Shield Block (AC 22, will shield block first successful hit Hardness:5)


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Orin does his best to fight both leopards at once. He manages to land a solid blow on the black leopard.

Round 1/2-Bold May Act
Dranald
Gruvok

Orin- 7 damage and grabbed 2X.
Lion
Leopard(Blue)-Grabbing Orin
Leopard(Black)-24 damage-Grabbing Orin
Istvan
Dran'thul

Envoy's Alliance

Half-Orc Sorcerer (8)

Gruvok moves closer to the action while remaining behind cover, draws his crossbow, and conjures a small bit of flame to hurl at the black-furred leopard.

Elemental Toss : 1d20 + 7 ⇒ (2) + 7 = 9
Fire Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Radiant Oath

Male Dwarf Monk (Student of Perfection Dedication) 7 / HP 108/108, Perc +14, AC 26, Fort +14 Ref +15 Will +14 / Active conditions: Darkvision, Clan's Edge, Sheltering Slab, Toughness, Diehard

The dwarf moves forward and makes a flurry at the end of his movement against the black one.

Flurry 1: 1d20 + 6 ⇒ (18) + 6 = 24

Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Flurry 2: 1d20 + 6 ⇒ (7) + 6 = 13

Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Envoy's Alliance

Human (Taldan) Cleric 11 / HP 138/138, Perc +20, AC 30, Fort +18 Ref +18 Will +24 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, 6th 2/2, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric draws his longsword and casts another Daze on the blue one this time.

Daze. Will DC 18 or 4 damage. Stunned 1 if failed critically.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Gruvok's elemental toss has the same result as his frost ray.

Dran moves forward and delivers a single punch to the leopard. First strike lands. Second misses

Dranald sends his mental attack towards the blue tinged leopard. It yelps as its mind is ripped apart.

Round 1/2-Bold May Act
Dranald
Gruvok
Orin- 7 damage and grabbed 2X.
Lion
Leopard(Blue)-8 damage-Stunned 1-Grabbing Orin
Leopard(Black)-26 damage-Grabbing Orin
Istvan
Dran'thul

Combat Rolls:

blue will: 1d20 ⇒ 3

Horizon Hunters

CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --

"Run ahead of us as fast as you can and hope we catch up before they eat you? That was your plan?!"

No time to go into a fighting stance. István rushes forward to try to help and unleash a flurry of blows.

to hit: 1d20 + 9 ⇒ (2) + 9 = 11
damage: 1d6 + 2 ⇒ (2) + 2 = 4

to hit: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d6 + 2 ⇒ (2) + 2 = 4


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Istvan moves forward. The first kick is ineffective. The second one lands. The leopard lets go of Orin and it drops.

The lion moves forward. Roars again, this time a jolt of electricity to Istvan and Dran'thul. Both need to give me a basic reflex save at DC 17. A Critical Success take no damage. A success take 2. A fail takes 4. Critical fail takes 8

Blue mauls Orin. The first claw digs in. Orin manages to block some of the damage with his shield. The other claw slaps against his armor, unable to penetrate. The Leopard digs its teeth in deeper, not letting go. 7 damage gets past the hardness.

Round 2/3 Bold May Act
Dranald
Gruvok
Orin- 14 damage and grabbed

Lion
Leopard(Blue)-8 damage-Grabbing Orin
Istvan
Dran'thul

Combat rolls:

electric arc: 1d4 ⇒ 2

maul claw 1 vs orin: 1d20 ⇒ 141d6 ⇒ 51d4 ⇒ 4
maul claw 2 vs orin: 1d20 ⇒ 81d6 ⇒ 6

Horizon Hunters

CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --

Reflex: 1d20 + 10 ⇒ (10) + 10 = 20

István quickly crouches low, grounding himself a bit and taking the edge of the jolt. He comes back up in wolf style, slinks around and attacks blue.

flurry: 1d20 + 9 ⇒ (12) + 9 = 21
piercing: 1d8 + 2 ⇒ (3) + 2 = 5

flurry: 1d20 + 5 ⇒ (19) + 5 = 24
piercing: 1d8 + 2 ⇒ (7) + 2 = 9


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Istvan manages stave off most of the damage. He regroups and lands two solid blows against the remaining leopard.

Round 2/3 Bold May Act
Dranald
Gruvok
Orin- 14 damage and grabbed

Lion
Leopard(Blue)-22 damage-Grabbing Orin
Istvan-2 damage
Dran'thul

Envoy's Alliance

Half-Orc Sorcerer (8)

Gruvok moves from one outcrop to the next and channels primordial life energy back into Orin.

Heal : 1d8 + 8 ⇒ (4) + 8 = 12


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Gruvok plays medic as he takes the opportunity to heal Orin.

Round 2/3 Bold May Act
Dranald
Gruvok
Orin- 2 damage and grabbed
Lion
Leopard(Blue)-22 damage-Grabbing Orin
Istvan-2 damage
Dran'thul

Grand Archive

Dwarf Fighter 13 | HP 139/218(S:15/107/120) | AC 35(37)| F +24(S>CS) R +18(+3 vs damage) W +22(Bravery) | Resist Slashing 4 | Perception +21 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

Orin's shield nearly shatters under the assault, but Gruvok's healing keeps him healthy at least.

With practicality taking the forefront over sentimentally Orin discards the broken shield, not even taking a moment to thank Gruvok. With near lightning speed Orin swipes at the cat still attached to his legs with his right hand while he takes a new shield off his back with his left hand.

pick: 1d20 + 11 ⇒ (6) + 11 = 17
piercing damage: 1d6 + 4 ⇒ (5) + 4 = 9

It's unclear if all shields need an action to be unstrapped as an action or just bucklers. If I have an extra action left I'll raise my shield.

Will AoO, Raise Shield or Block at the first opportunity.


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Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Wielding Items

Per the Archives. It is an interact action to "detach a shield or item strapped to you". An interact action to "draw, stow or pick up an item". It doesn't give any rule for attaching a shield or strapping an item to you. I am guessing that you strap it on as part of drawing it. So with that, first action to attack, second to detach, of course release which is a free action. And third action to draw and attach shield.

Orin delivers another strike to the already injured leopard. This one finishes it off.

Round 2/3 Bold May Act
Dranald
Gruvok
Orin- 2 damage and grabbed
Lion
Leopard(Blue)-22 damage-Grabbing Orin
Istvan-2 damage
Dran'thul

Radiant Oath

Male Dwarf Monk (Student of Perfection Dedication) 7 / HP 108/108, Perc +14, AC 26, Fort +14 Ref +15 Will +14 / Active conditions: Darkvision, Clan's Edge, Sheltering Slab, Toughness, Diehard

The dwarf draws his clan dagger, steps and readies to parry.

Reflex: 1d20 + 8 ⇒ (6) + 8 = 14

Envoy's Alliance

Human (Taldan) Cleric 11 / HP 138/138, Perc +20, AC 30, Fort +18 Ref +18 Will +24 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, 6th 2/2, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric moves forward and casts another Daze on the lion.

Daze. Will DC 18 or 4 damage. Stunned 1 if failed critically.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Dra'thul pulls his dagger and readies himself in a defensive posture.

Dranald attempts to disrupt the lions mind. It shakes its head while fighting off most of the damage.

The lion comes down from its small perch and roars once more. A multi hued light come from its maw and washed over Orin and Istvan. Both need to give me a DC 17 will save. Critical Success=Unaffected, Success=Dazzled 1 round, Failure=stunned 1, blinded for 1 round and dazzled for 1 minute, critical failure=stunned for 1 round and blinded for 1 minute

Round 3/4 Bold May Act
Dranald
Gruvok
Orin- 2 damage

Lion- 2 damage
Istvan- 2 damage
Dran'thul- 4 damage

Combat rolls:

lion will: 1d20 ⇒ 11

Horizon Hunters

CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --

Will: 1d20 + 7 ⇒ (15) + 7 = 22

Waiting for a moment to see if people move into positions that let me flank and use the backstabber element of wolf style.

Grand Archive

Dwarf Fighter 13 | HP 139/218(S:15/107/120) | AC 35(37)| F +24(S>CS) R +18(+3 vs damage) W +22(Bravery) | Resist Slashing 4 | Perception +21 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

will save vs roar: 1d20 + 6 ⇒ (10) + 6 = 16

Orin's nearly blasted back by the ferocious roar. Despite this setback he does his best to circle the lion to get in a good position to strike.

flat DC 11 to target: 1d20 ⇒ 19

Pick vs Lion: 1d20 + 11 ⇒ (20) + 11 = 31
damage: 1d6 + 4 ⇒ (3) + 4 = 7

crit damage+fatal: 1d10 + 4 + 1d4 ⇒ (6) + 4 + (1) = 11 21 damage

Sudden Charge(2). Will raise shield or AoO for reaction as appropriate.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Istvan is able to shake off the worst of the color spray.

Orin's dwarven eyes are a little bit more sensitive and find himself momentarily blinded. This does not seem to bother his martial prowess at all as he slams his pick into the lion, delivering a heavy blow.

Round 3/4 Bold May Act
Dranald
Gruvok

Orin- 2 damage-dazzled for 1 minute
Lion- 23 damage
Istvan- 2 damage-dazzled 1 round
Dran'thul- 4 damage

Envoy's Alliance

Half-Orc Sorcerer (8)

With a clear line of effect to the beast, Gruvok combines the heat from his fire earlier with the frost of his frigid rays and unleashes a torrent of water at the lion.

"Lets see how this kitty likes getting wet! HAHAHAHA!"

Hydraulic Push : 1d20 + 7 ⇒ (10) + 7 = 17
Bludgeoning Damage: 3d6 ⇒ (2, 3, 6) = 11

He then pulls back the loading lever of his heavy crossbow (1st of 2 Interact actions to reload)

Radiant Oath

Male Dwarf Monk (Student of Perfection Dedication) 7 / HP 108/108, Perc +14, AC 26, Fort +14 Ref +15 Will +14 / Active conditions: Darkvision, Clan's Edge, Sheltering Slab, Toughness, Diehard

The dwarf moves forward quickly to take the flank with Orin. Then he quickly makes a flurry and comes back where he was to let the place for Istvan.

Flurry 1: 1d20 + 6 ⇒ (9) + 6 = 15 VS FF

Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Flurry 2: 1d20 + 6 ⇒ (9) + 6 = 15 VS FF

Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Horizon Hunters

CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --

István also darts inn to flank, takes a couple of swipes, and out again.

Flurry vs. FF: 1d20 + 9 ⇒ (6) + 9 = 15
flat check: 1d20 ⇒ 2
damage: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Flurry vs. FF: 1d20 + 5 ⇒ (8) + 5 = 13
flat check: 1d20 ⇒ 2
damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Gruvok attempts to drown the lion as his hydraulic torrent makes contact.

The dwarven monk moves in delivers to solid strikes before retreating. Both hit

Istvan tries the same trick, but the light spots blocks his vision. Both miss

Round 3/4 Bold May Act
Dranald
Gruvok
Orin- 2 damage-dazzled for 1 minute
Lion- 48 damage
Istvan- 2 damage-dazzled 1 round
Dran'thul- 4 damage

Envoy's Alliance

Half-Orc Sorcerer (8)

"We got ourselves a tough bugger, here! Hit 'em hard, Dran!"

Envoy's Alliance

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Human (Taldan) Cleric 11 / HP 138/138, Perc +20, AC 30, Fort +18 Ref +18 Will +24 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, 6th 2/2, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric follows the elaborated tactic and moves forward to flank, strike and retreat to his position.

+1 Longsword: 1d20 + 7 ⇒ (15) + 7 = 22

Damage: 1d8 + 2 ⇒ (8) + 2 = 10


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

The hit and run tactics is proving useful as Dranald lands a solid hit.Especially now only certain classes/things have AOOs

The lion growls and then strikes Orin with great precision. Orin tries to raise his shield to deflect the blow, but can not stop it. [ooc]Orin takes 4 damage. The lion gives another low rumble and a transparent layer of force surrounds its body.

combat rolls:

Lion vs Orin, true strike: 2d20 ⇒ (12, 18) = 301d10 ⇒ 1

Round 4/5 Bold May Act
Dranald
Gruvok
Orin- 6 damage-dazzled for 1 minute

Lion- 58 damage
Istvan- 2 damage
Dran'thul- 4 damage

Radiant Oath

Male Dwarf Monk (Student of Perfection Dedication) 7 / HP 108/108, Perc +14, AC 26, Fort +14 Ref +15 Will +14 / Active conditions: Darkvision, Clan's Edge, Sheltering Slab, Toughness, Diehard

On the same way as the last round, the dwarf moves forward quickly to take the flank with Orin. Then he quickly makes a flurry and comes back where he was to let the place for Istvan and Dranald.

Flurry 1: 1d20 + 6 ⇒ (7) + 6 = 13

Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Flurry 2: 1d20 + 6 ⇒ (6) + 6 = 12

Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Horizon Hunters

CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --

With the glare out of his eyes István now gets down to the bussiness of serious wolfpack flanking, again vacating the spot to give Dranald a shot too.

Flurry1: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 1d8 + 3 ⇒ (6) + 3 = 9 Looks like a potential crit, so then double that

Flurry2: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d8 + 3 ⇒ (8) + 3 = 11

Envoy's Alliance

Half-Orc Sorcerer (8)

Gruvok steps around the rock, maintaining a safe distance from the kitty, before fanning a handful of flames in its direction.

Burning Hands (DC 17 Basic Reflex Save)
Fire Damage: 2d6 + 1 ⇒ (4, 4) + 1 = 9

Grand Archive

Dwarf Fighter 13 | HP 139/218(S:15/107/120) | AC 35(37)| F +24(S>CS) R +18(+3 vs damage) W +22(Bravery) | Resist Slashing 4 | Perception +21 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

Orin grunts as he gets clawed.

As his vision slowly returns Orin shakes his head and tries to get a clear view of the Lion.

flat DC5: 1d20 ⇒ 4
pick stab: 1d20 + 11 ⇒ (19) + 11 = 30
piercing damage: 1d6 + 4 ⇒ (6) + 4 = 10
Miss from failed flat.

Frusturated by his miss Orin takes another swing.

flat 5: 1d20 ⇒ 3
pick: 1d20 + 11 - 5 ⇒ (20) + 11 - 5 = 26
piercing damage: 1d6 + 4 ⇒ (1) + 4 = 5
Miss from failed flat

Orin then raises his shield in protection.
Will block or AoO at first opportunity.

Envoy's Alliance

Half-Orc Sorcerer (8)

OUCH! I feel your pain losing two Crits. Do you still have a reroll available for that flat check?

Grand Archive

Dwarf Fighter 13 | HP 139/218(S:15/107/120) | AC 35(37)| F +24(S>CS) R +18(+3 vs damage) W +22(Bravery) | Resist Slashing 4 | Perception +21 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

I think the flat check comes first, and not desperate enough to reroll that with an unknown attack roll coming after.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Dran moves in and strikes twice. Both impact the shield and prevent any damage.

Istvan moves in next and delivers two strikes. The first strike breaks through the magical barrier. The shield does prevent some of the damage but not enough. The lion drops in front of Istvan's feet, looking victorious in the matter.

Out of Combat

What would you all like to do now? There is a large pile of treasure to the rear of the cave.

Envoy's Alliance

Half-Orc Sorcerer (8)

Exploration Mode: Detect Magic?

"Look at that, Yellow Eyes! Enough sparklies to swim in! HAHAA!"

Gruvok prods the lion to see if he can figure out anything more about its nature.

Recall Knowledge:
1d20+2[/DICE]

He then cuts off a lock of its mane and stuffs it in a pouch.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

GM:

Grvuok nature: 1d20 + 2 ⇒ (4) + 2 = 6

Gruvok knows that it is a big cat, most likely a lion, but can not be sure.

The feline’s lair is filled with the bodies of goblins and other creatures that have been killed by the group of felines. A variety of odds and ends can be found among the fallen, including 36 gp in assorted coins, representing 3 Treasure Bundles.

Grand Archive

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Dwarf Fighter 13 | HP 139/218(S:15/107/120) | AC 35(37)| F +24(S>CS) R +18(+3 vs damage) W +22(Bravery) | Resist Slashing 4 | Perception +21 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

Orin takes a moment to catch his breath "Youch, my pants are nearly ripped to shreds. That doesn't seem like nearly enough cats, but maybe they just finally ran out, something feels off to me though..."

Orin takes a moment to collect his broken shield I'll fix ya latter bessie and drink his lovely potion embossed with the face of Marcos Farabellus.
minor healing: 1d8 ⇒ 2

Orin squints and tries to read the read the expiration date, clearly not entirely happy with what he just drank.

Orin makes sure he secondary shield is firmly attached and ready for action before commencing with the search.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Orin eventually recovers from his dazzled. '

No more cats emerge from the within the lair. With nothing else to explore, the agents return to the camp.

They return just as the campers are heading back for the day. Zig wait anxiously with in the command post. "So how goes it. Did you find the cat. oh." he says noticing Orin's broken shield and tattered pants. "Guess you did. Well, head over to the hospital and let ol Pearly Bones heal you up. Stay as long as you like. But not too long. Old man may want to know about this."

Later that night. The goblins celebrate and drink heavily, especially since they do not have to worry about the cats. Often challenging the agents to contest of fortitude.

The next few days are spent returning to the city and meeting with Yig Rig, who expects to hear good news.

This is the end of the scenario. Feel free to RP this last bit. I'll be making chronicles and reporting it over the next few days. Feel free to make you downtime activities in the discussion tab so I can note them.

Envoy's Alliance

Half-Orc Sorcerer (8)

"Was really strange. We found the source of the trouble. Can't say we found the reason. Leopards and fire breathing wolves and a magical lion? Sounds like a children's nursery rhyme. HAHAAHA!"

Thank you for GMing! Totally different experience from the last time I played this. That group didn't have to defend the camp, the wolves didn't attack the wagons, and we faced a different end boss. But similarly, we couldn't find an in-character reason for the attacks. I'm looking forward to GMing this and learning the whole story ^_^

Horizon Hunters

CN M Human (Skilled) Monk 2 | AC 20 (22 with shield, 21 in burning ember stance) | Perception +5 | Fort +8, Ref +10, Will +7 | Wolf Jaw +9 (agile, backstabber, finesse, nonlethal, unarmed) 1d8+2 P | Fire Talon +9 (agile, finesse, fire, nonlethal, unarmed) 1d4+2 F | HP 30/32 | Conditions --

"I'm afraid I was a bit overcome with bloodlust.. if I'd held back my strikes a bit we might have been able to have a druid interrotage the animal. But at least it's solved the problem."

Radiant Oath

1 person marked this as a favorite.
Male Dwarf Monk (Student of Perfection Dedication) 7 / HP 108/108, Perc +14, AC 26, Fort +14 Ref +15 Will +14 / Active conditions: Darkvision, Clan's Edge, Sheltering Slab, Toughness, Diehard

Well my brother could have done it. But nevermind. We will say that we resolve it and that's the first. The goblins are happy. The wisdom says we must be confident with what we have done.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Peek behind the GM curtain, contains minor spoilers:
So peeling back the GM curtain a bit. There is actually a bit of a back story to this. This opponent was an awakened lion, who since his awakening as tried to prove dominance over the area. The only thing that I do not understand is how it would communicate with others species or humanoids. It has an intelligence score, but it did not provide any languages known or telepathy. Even weirder, it is an "awakened" lion, but not considered a magical beast. Which most become after awakening. IDK, it seems they did not think this primary antagonist through as well as it should have. Looking through some of the other stat block for enemies, even the humans don't have language in it. So who knows.

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