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47 posts. Alias of BretI.


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Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

The dragon moves up to help Tarcog.

Stride

If Intimidate attempt was only two actions:

The dragon uses it’s claws to try and get the tiny hand off Tarcog.
Claw: 1d20 + 7 ⇒ (16) + 7 = 23 finesse
Slashing damage: 1d6 + 1 ⇒ (6) + 1 = 7
If critical, deadly: 1d8 ⇒ 1


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

Dragon Will save: 1d20 + 5 ⇒ (10) + 5 = 15


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

The dragon decides to move away from the tiny hands.


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

Will: 1d20 + 5 ⇒ (13) + 5 = 18


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

The volunteered dragon looks back at Tarcog with a raised eye ridge, then makes a “Chuff!” sound before moving forward.


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

Tarcog’s dragon moves into the cave and then breaths out a line of electricity in an attempt to fry the centipede. Unfortunately it needed more power for the breath weapon.

Breath Weapon, 60’ line electricity, DC 17 basic Reflex: 1d6 ⇒ 1
Rounds until recharge: 1d4 ⇒ 2

Stride, Act Together (2-actions) Breath Weapon)


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

Fort: 1d20 + 6 ⇒ (7) + 6 = 13 Hero point
Fort, promo shirt: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24

With the shared HP pool, you should probably list damage on Tarcog


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

Reflex: 1d20 + 6 ⇒ (2) + 6 = 8

The explosion is just enough to destroy the broom, causing wood splinters and bristles to join the debris in the area. Then they fade out as the broom returns to whatever magical closet it exists in.


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

The broom tries to swat the horse. It is causing a lot of dust to be kicked up as it does so.

Bristles: 1d20 + 6 ⇒ (12) + 6 = 18
Bludgeoning damage: 1d4 ⇒ 3
Bristles: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7
Bludgeoning damage: 1d4 ⇒ 3


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

The broom proceeds to swat at the skeletal horse. Unfortunately it isn’t very accurate.
Bristles: 1d20 + 6 ⇒ (3) + 6 = 9
Bludgeoning damage: 1d4 ⇒ 2
Bristles: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7
Bludgeoning damage: 1d4 ⇒ 1


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

HealIng Junkbot looks for more patients to treat.

Medicine: 1d20 + 9 + 3 ⇒ (16) + 9 + 3 = 28


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Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

Healing Junkbot tries to treat another patient, hopefully with Nelli’s help this time.

Medicine: 1d20 + 9 + 3 ⇒ (20) + 9 + 3 = 32 Not clear if I get an Aid from Nelli or not this round.

On the other hand, looks like I didn’t need it this time.


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

Healing Junkbot does its best to help the injured.

Medicine: 1d20 + 9 + 3 ⇒ (6) + 9 + 3 = 18 More if Nelli can aid.


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

Acknowledged!

Sonic gun: 1d20 + 9 ⇒ (17) + 9 = 26
Sonic damage: 1d4 + 1 ⇒ (4) + 1 = 5


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

Acknowledged!

It then fires a sonic gun in the general direction of the undead.
Sonic gun: 1d20 + 9 ⇒ (9) + 9 = 18
Sonic damage: 1d4 + 1 ⇒ (3) + 1 = 4


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Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

I await a chance to serve.

I am such a good robot!


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

The existing robot moves to a better position and fires at Historia-3.

Sonic Gun: 1d20 + 12 ⇒ (13) + 12 = 25
Sonic damage: 1d4 + 3 ⇒ (4) + 3 = 7


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

Neon Ten's robot is right next to you. Historia-3 is 25' mostly south east of you.


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

Coming out of delay

Acknowledged!

It then moves over by Obo and fires.
Sonic Gun: 1d20 + 12 ⇒ (6) + 12 = 18
Sonic damage: 1d4 + 3 ⇒ (2) + 3 = 5


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

Acknowledged!

Delay


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

The robot moves a little closer and fires at Historia-4.
Acknowledged!

Sonic Gun: 1d20 + 12 ⇒ (20) + 12 = 32
Sonic damage: 1d4 + 3 ⇒ (4) + 3 = 7

Crit Sonic damage: 1d4 + 3 ⇒ (3) + 3 = 6


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

Carefully moving away from Historia-Ooze, the robot switches to using it’s sonic guns.

Guarded step, ranged attack, provokes if the creature has reach
Sonic Gun, Obo’s Coordinated Shot: 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29
Sonic damage: 1d4 + 3 ⇒ (1) + 3 = 4


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

Please hold still so that I might more easily execute you.

Slam: 1d20 + 9 ⇒ (9) + 9 = 18
Blunt damage: 1d6 + 7 ⇒ (3) + 7 = 10


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

"Orders received. Executing."

Slam: 1d20 + 9 ⇒ (10) + 9 = 19
Blunt damage: 1d6 + 7 ⇒ (3) + 7 = 10


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

The water elemental gives a wave then goes to fight the fire.

Drench (Ex): A water elemental's touch douses Large or smaller nonmagical flames. The outsider can dispel magical fire it touches as per dispel magic (caster level = the elemental's CR).


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

The robot moves towards the target and fires its gun.

Sonic gun, range: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23 EAC and it has cover
Sonic damage: 1d4 + 1 ⇒ (1) + 1 = 2


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

Acknowledged!

Sonic gun: 1d20 + 9 ⇒ (12) + 9 = 21
Sonic damage: 1d4 + 1 ⇒ (2) + 1 = 3

The gun makes a loud noise, and then the robot moves to the other side of the red Jinsul.

Provokes AoO


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

Target lock achieved! Terminating.

Slam: 1d20 + 6 ⇒ (1) + 6 = 7
Blunt damage: 1d6 + 5 ⇒ (4) + 5 = 9

The small robot tries to hurt the Purple Jinsul, but evidently the targeting algorithms need adjustment.


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

I will be traveling much of the day tomorrow so it is likely you will need to bot me.

I have already filled in the stat block with bot expressions for the robot I’ve started summoning.

Do not be afraid of using up his remaining spells.


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

The Azata says something in Celestial and fires again.

Celestial:
Go away, worming! There is food elsewhere and these mortals are under my protection!

Attack:
Celestial bow: 1d20 + 9 - 3 ⇒ (4) + 9 - 3 = 10
Piercing damage: 1d6 + 1 ⇒ (1) + 1 = 2


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

The Azata also takes a single shot with their bow.

Attack:
Celestial bow, Git’Em: 1d20 + 9 - 3 + 2 ⇒ (11) + 9 - 3 + 2 = 19
Piercing damage: 1d6 + 1 ⇒ (4) + 1 = 5


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

The Azata nods and fires their bow at the creature.

Attack:
Celestial bow: 1d20 + 9 - 3 ⇒ (17) + 9 - 3 = 23
Piercing damage: 1d6 + 1 ⇒ (2) + 1 = 3


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

Targetting engaged! Firing!

Sonic gun, Coordinated shot: 1d20 + 9 - 4 + 1 ⇒ (16) + 9 - 4 + 1 = 22
Sonic damage: POW!: 1d4 + 1 ⇒ (3) + 1 = 4

Sonic gun, Coordinated shot: 1d20 + 9 - 4 + 1 ⇒ (3) + 9 - 4 + 1 = 9
Sonic damage: POW!: 1d4 + 1 ⇒ (1) + 1 = 2

For such small robots, they sure are loud!

Edit: Git’Em is mind effecting. Seems it doesn’t work for my robot buddies!


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

The angel draws back it’s sword of light and slashes down at the huskborn.

Sword of Light, flank: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Slashing damage: 1d6 + 5 ⇒ (4) + 5 = 9

...and Ivok has flanking!


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

In a low, gravelly voice the Earth Elemental responds.

Terran:
Don’t let the water leak out? I’ll try.

Evidently this one hasn’t studied human physiology.

Also, please make a Sense Motive check.


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Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

"Woof! Woof! Woof!"

Spoiler:
We all deserve avatars!


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

The Bralani Azata runs in and readies to fire at the first witch that casts a spell.

Readied shot:

Bow, Bless: 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15
Damage: 1d8 + 6 ⇒ (4) + 6 = 10


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

In terran the two elementals accept the new orders.

The one nearest the wall of force moves to a flanking position and attacks. Half of it's body is still in the ground.

Slam, earth mastery, flank: 1d20 + 9 + 1 + 2 ⇒ (17) + 9 + 1 + 2 = 29
Damage: 1d8 + 7 ⇒ (6) + 7 = 13

The other then attacks from where it is.

Slam, earth mastery, flank: 1d20 + 9 + 1 + 2 ⇒ (15) + 9 + 1 + 2 = 27
Damage: 1d8 + 7 ⇒ (6) + 7 = 13


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

The two remaining elementals sink into the ground and move into place in order to help against the one creature that isn't paralyzed.

I assume that is pink border. Looks like a double move for the one in back and a move and ready for the other?

Readied Aid Another to help hit, earth mastery: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

The two that moved and dropped down ready actions to attack when the four-legged things come in range.

The one that directed them is slightly behind the other two.

Readied Attacks:

Left, Earth Mastery: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Damage: 1d8 + 7 ⇒ (2) + 7 = 9

Right, Earth Mastery: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Damage: 1d8 + 7 ⇒ (1) + 7 = 8


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

The three listen to Mr. Whisker's hurried request and then act.

The first one checks what he can see with Tremorsense.
Perception: 1d20 + 7 ⇒ (5) + 7 = 12

He then relays the information and starts to move into place.

The other two can move where indicated and drop along the wall into the room.

Could you please place something to use as the earth elementals? Summon range is 60' but some of that is lost to flying height.


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

Botting Gallako and Vralk

Gallako stares at the fleeing thing that had Leonard's shape. As it glances back, he catches it's eye.

Evil Eye to reduce AC

Meanwhile, Vralk the Mighty soars overhead, watching with his keen eyes for any others that might be attracted by the sounds of combat.


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

A pony appears and moves to attack the remaining ranger.

Attack: 1d20 - 3 ⇒ (1) - 3 = -2
Damage: 1d3 ⇒ 2

I put the cat in where the pony would be. I don't have an icon for a medium sized horse.


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

I assume no AoO, Izoze continues to withdraw

I can do it, really I can!

Attack, charge: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

I can do it, really I can!

Attack, charge: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Damage: 1d4 + 1 ⇒ (4) + 1 = 5


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

An eagle appears, and immediately charges after Izone as she flees.

Single target, acquired! Attack!

Attack, charge: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Damage, smite: 1d4 + 1 ⇒ (3) + 1 = 4


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

Target acquired! Only one target, smite activated!

A celestial eagle comes into being and charges at the fleeing fey, pecking at it's fleeing form.

Attack, charge: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Damage, +1 for smite: 1d4 + 1 ⇒ (1) + 1 = 2

Attack of Opportunity: 1d20 + 3 ⇒ (13) + 3 = 16
Damage, +1 for smite: 1d4 + 1 ⇒ (1) + 1 = 2

Attack, charge: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Damage, +1 for smite: 1d4 + 1 ⇒ (3) + 1 = 4

Attack of Opportunity: 1d20 + 3 ⇒ (1) + 3 = 4
Damage, +1 for smite: 1d4 + 1 ⇒ (4) + 1 = 5

Attack, charge: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Damage, +1 for smite: 1d4 + 1 ⇒ (1) + 1 = 2

Attack of Opportunity: 1d20 + 3 ⇒ (4) + 3 = 7
Damage, +1 for smite: 1d4 + 1 ⇒ (2) + 1 = 3


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Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

Something is coming into existence! Looks like it will have wings!