| GM Mort |
Dimitri kills the one that is hanging back and blasts the remaining one with 3 bullets, which a smiting Geist promptly finishes off.
| GM Mort |
As the party deals with the last hezrou, the Maftets come back to deal with the injured and the dead from the Hezrou attack. The Queen comes out of her Royal chambers. ”You have saved us from a foe that we could not defeat. For that, you have my thanks.” She hands the party 12 potions of cure moderate wounds and 4 potions of lesser restoration. ”But be on your guard. – I do not think the enemy will give up so soon.”
Anything party wants to do? Else we can start skipping the day.
| Crummock-i-Phail |
Crummock smiles, and nods.
"Nae, 'twas no trouble at all."
When he sees that the injured are being gathered together, he frowns.
"Bring them near me, and I will do me best to heal them, by taking their suffering into meself."
CSW, Mass: 3d8 + 15 ⇒ (1, 3, 7) + 15 = 26.
CSW, Mass: 3d8 + 15 ⇒ (4, 1, 4) + 15 = 24.
The first casting will get 10 Maftets, and the second 14, as well as the injured party members.
Once he is done, dozens of small rivulets of blood cascade from Crummock's body, as tiny sympathetic wounds open up all over him.
He then wands Dimitri the rest of the way...
CLW: 1d8 + 1 ⇒ (6) + 1 = 7.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9.
...before healing himself.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4.
| Mr. Whiskers |
Reflecting on what the creatures said, Mr. Whiskers admits "I wish there were some way for us to take this battle to them rather than always having to defend."
Looking towards Crummock, he says "The protective bubble would allow us to breath, but it would also be a target for any of their dispelling magics. We now know that they can summon demonic entities to attack, so they must have some skilled casters."
"One thing that I will start doing is making sure that the basic armor spells are always active on you two." he says, waving his paw towards Greta and Dmitri. "We probably want to be more actively patrolling at about the time they have been attacking as well, so that we can intercept the attacks before more guards are harmed."
Too bad it requires a weapon that is both magic and aligned with good in order to hurt those creatures.
Will start using the rod of Extend on the mage armors.
| GM Mort |
Crummock heals the injured Maftets (including the one that was backhanded into the wall). They thank Crummock for his aid and the one who was backhanded into the wall passes him a blue crystalline vial, which Mr Whiskers identifies as liquid ice.
"Why are you covered with blood?" One of the Maftets ask Crummock.
Searching of the bodies of the Hezrous yields no loot.
| GM Mort |
The party waits an hour more, but sees no sign of any enemy activity. Seeking out Rajet – he reports that the four commanders have also reported no activity in their various quadrants.
Greta immediately calls dibs for the bathroom, and takes an extremely long, hot shower, to get the smell of hezrou out of her pores. The breakfast available in the army kitchens is Spicy Ful mudammas with pita bread. After breakfast, the party goes to bed.
At 6 pm, the party wakes up and goes to have what’s available in the army kitchen, donner kebabs, then stand vigil. At about 5 am, Crummock hears Sefu’s voice in his mind, ”Crummock-i-phail, Crummock-i-phail, Crummock-i-phail”.
The party heads out towards the beach, to find a bigger wave of invading nuckelavees, Sahaugin and sea trolls. The party assists Sefu and his Maftets, but in the middle of the fighting, Crummock hears Rajet’s voice in his mind, ” Crummock-i-phail, Crummock-i-phail, Crummock-i-phail”. There are also fireworks that can be seen from the direction of the Golden City. Sefu sees the fireworks, and insists the party return to the golden city. ”Rajet wouldn’t be firing off those fireworks for no reason. We can handle these here. Return to the city, for I fear the worst.”
| GM Mort |
The party returns back to the city, to see a large 40 foot wide, 400 foot high column of water from the surface of the sea just off the coast from the Golden City, forming a bridge of water to the city’s cistern (E2). There is a loud crash, as the palace walls are broken and water gushes into the palace, opening a passage towards the Queen and her guards!
Mr Whiskers Init: 1d20 + 7 ⇒ (19) + 7 = 26
Einar Init: 1d20 + 5 ⇒ (2) + 5 = 7
Crummock Init: 1d20 + 1 ⇒ (4) + 1 = 5
Buyan Nuckelavees: 1d20 + 7 ⇒ (4) + 7 = 11
water elementals: 1d20 + 6 ⇒ (19) + 6 = 25
Mr Whiskers Knowledge planes: 1d20 + 31 ⇒ (18) + 31 = 49
Mr Whiskers and Crummock see from above 6 Buyan Nuckelavees and 2 Elder water elementals are swimming in the water column, headed towards Queen Esmyra’s chambers. I let you see because flying
Mr Whiskers recognizes the water elementals are Elder water elementals
Mr Whiskers up, slide 20
| GM Mort |
Inside the palace cellings are 20ft high, the doors marked in grey are close, but the rest are open
| Mr. Whiskers |
Based on the description and picture, they haven't moved through the wall yet.
Seeing what had happened to the wall, Mr. Whiskers creates a new wall of stone to replace the broken wall, as well as any windows or doors on that side. He pours a little extra power in so as to cover a slightly larger area.
He then rushes forward yelling "I will delay them. You try to get to the queen and protect her!"
Wall of Stone, caster level 17, then a move action to fly over the top of the building.
| Crummock-i-Phail |
Earlier:
Crummock smiles wanly.
"It be because for everythin', there is a price. Pain and sufferin' do not simply go away. Fortunately, it be a cost I can afford to deal with."
Now:
Crummock nods to Mr Whiskers.
I will double move, when it is my turn, as will Geist and Dimitri.
| GM Mort |
The elder water elementals pound against the wall of stone.
atk: 1d20 + 20 ⇒ (3) + 20 = 23
dmg: 2d10 + 20 ⇒ (10, 3) + 20 = 33
atk: 1d20 + 20 ⇒ (5) + 20 = 25
dmg: 2d10 + 20 ⇒ (9, 8) + 20 = 37
atk: 1d20 + 20 ⇒ (3) + 20 = 23
dmg: 2d10 + 20 ⇒ (1, 6) + 20 = 27
atk: 1d20 + 20 ⇒ (1) + 20 = 21
One of the slams miraculously misses, and there is a 5 ft hole opened in the wall of stone by the water elementals. The nuckelavees squeeze through the hole and enter the palace. They double moved
They can't be seen from anyone flying over the palace now. Einar and Mr Whiskers up
| Mr. Whiskers |
Mr. Whiskers yells "The nuckelavees have gotten through the wall, but the elementals are still here!" and then allows himself to drop 5' before hovering in place. He begins casting a summon spell.
Fly: 1d20 + 18 ⇒ (16) + 18 = 34
Summon Monster V, although they have no way to determine that since they can't see me and elementals don't have spellcraft.
I will need some questions answered before selecting what I'm summoning. I will ask them in discussion..
| GM Mort |
”My Queen – the enemies have breached the palace! We must leave now!” Rajet urges Queen Esmyra.
1, stay, 2, leave: 1d2 ⇒ 2
"We'll pull back to the nearest exit." Queen Esmyra orders.
"Sound the retreat!" The guards and the Queen fly towards the nearest exit.
| GM Mort |
The water elementals continue to try to enlarge the hole in the wall.
slam: 1d20 + 20 ⇒ (17) + 20 = 37
dmg: 2d10 + 20 ⇒ (7, 9) + 20 = 36
Then they squeeze through the hole in the wall.
Party up
| Mr. Whiskers |
Huh? "Each 5-foot square of the wall has hardness 8 and 15 hit points per inch of thickness. A section of wall whose hit points drop to 0 is breached. " They broke through one 5'x5' area, now they should have to do another 60 hit points of damage with hardness 8 to break through another area.
I was going to use a Wall of Force to prevent the elementals from joining the battle as they were most likely told to break through the wall and then follow. Until given new orders, they would follow those orders.
Mr. Whiskers completes his summons.
Number of Medium Earth Elementals: 1d3 ⇒ 3
Mr. Whiskers quickly tells them to go protect the winged creatures -- especially the female -- that are below that section of roof gesturing towards the queen's room (E5a). Protect them from the four-legged creatures approaching from that broken wall, gesturing to where the water elementals are breaking apart the wall. Any bipeds are most likely friendly forces. He asks them to use their tremersense to locate the creatures since he can't see exactly where they are.
Then he urges them to go!
His action depends on if ruling on Elementals breaking the wall stands or not.
| Summoned Buddy |
The three listen to Mr. Whisker's hurried request and then act.
The first one checks what he can see with Tremorsense.
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
He then relays the information and starts to move into place.
The other two can move where indicated and drop along the wall into the room.
Could you please place something to use as the earth elementals? Summon range is 60' but some of that is lost to flying height.
| GM Mort |
Please place earth elementals yourself, I'm on phone.
27+36 dmg breaks the wall of stone no?
Round 1 they broke one 5 ft section, damaged another 5ft section, round 2 they burst through the damaged 5ft section
| Mr. Whiskers |
Round one: 33 -8 + 37 -8 = 54 damage. It took the third attack to break through. That 5'x5' section broken, others undamaged.
Round two: 36 - 8 = 28 damage. Even if we used the 19 -6 = 13 damage left over from the first round, it doesn't break through a section.
Now to try and find something to represent an earth elemental...
| GM Mort |
slam: 1d20 + 20 ⇒ (3) + 20 = 23
dmg: 2d10 + 20 ⇒ (3, 1) + 20 = 24
slam: 1d20 + 20 ⇒ (16) + 20 = 36
dmg: 2d10 + 20 ⇒ (6, 9) + 20 = 35
One of them squeezes through the 10ft hole.
| Summoned Buddy |
The two that moved and dropped down ready actions to attack when the four-legged things come in range.
The one that directed them is slightly behind the other two.
Left, Earth Mastery: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Damage: 1d8 + 7 ⇒ (2) + 7 = 9
Right, Earth Mastery: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Damage: 1d8 + 7 ⇒ (1) + 7 = 8
| Mr. Whiskers |
Seeing where the elementals went down, Mr. Whiskers decides the best thing for him to do is get outside the door to the east.
He flies over there, executing a sharp turn downwards in order to get just outside the door. He hopes to be able to open the door and see what is happening from there!
| Crummock-i-Phail |
Crummock opens the door in front of himself, nodding when he sees the Queen and her guards.
He then casts Freedom of Movement and Quickened Divine Favor upon himself.
Geist then double moves into the room, in front of the Maftets.
Dimitri, for his part, moves up to the doorway, so that he can peer around the corner into the room.
| GM Mort |
Greta moves forwards, behind Dimitri. Double move
One of the buyan nuckelavees runs through the earth elementals. The earth elementals readied attacks do not get through the hide of the nuckelavee.
AOO: 1d20 + 10 ⇒ (5) + 10 = 15
dmg: 1d8 + 7 ⇒ (6) + 7 = 13
AOO: 1d20 + 10 ⇒ (3) + 10 = 13
dmg: 1d8 + 7 ⇒ (7) + 7 = 14
AOO: 1d20 + 10 ⇒ (19) + 10 = 29
dmg: 1d8 + 7 ⇒ (7) + 7 = 14
One lucky strike clips the nuckelavee but does not seem to do full damage. 4 dmg done
Then it breaths its cone on Geist, all the Maftets, and Dimitri. Ratjet and one of the Maftet guards do not manage to get out of the way in time, and look rather ill.
Frightful presence
Dimitri will: 1d20 + 18 ⇒ (6) + 18 = 24
Geist will: 1d20 + 18 ⇒ (15) + 18 = 33
Queen Esmyra will: 1d20 + 15 ⇒ (18) + 15 = 33
Rajet will: 1d20 + 9 ⇒ (15) + 9 = 24
Maftet guard will: 1d20 + 8 ⇒ (11) + 8 = 19
Maftet guard will: 1d20 + 8 ⇒ (4) + 8 = 12
Geist takes no damage, Dimitri, Greta, Queen Esmyra, and one of the Maftet guards take 14 points of damage. Ratjet and the other Maftet guard take 28
Geist reflex: 1d20 + 24 ⇒ (11) + 24 = 35
Ratjet and one of the Maftet guards look tired
Dimitri reflex: 1d20 + 19 ⇒ (16) + 19 = 35
Queen Esmyra reflex: 1d20 + 13 ⇒ (11) + 13 = 24
Rajet reflex: 1d20 + 9 ⇒ (13) + 9 = 22
Maftet guard reflex: 1d20 + 7 ⇒ (5) + 7 = 12
Maftet guard reflex: 1d20 + 7 ⇒ (20) + 7 = 27
dmg: 10d6 ⇒ (6, 4, 3, 2, 2, 1, 4, 1, 1, 4) = 28
Ratjet fort: 1d20 + 8 ⇒ (15) + 8 = 23
maftet guard fort: 1d20 + 8 ⇒ (3) + 8 = 11
con dmg: 1d4 ⇒ 3
red nuckelavee breath weapon recharge: 1d4 ⇒ 3
| GM Mort |
One of the back nuckelavees moves up to clear some elemental out of the way with its tresses (15ft reach)
grapple: 1d20 + 15 ⇒ (19) + 15 = 34
Another nuckelavee comes up to breathe on Dimitri, Geist, Queen Esmyra and two of the Maftets.
Frightful presence
Dimitri will: 1d20 + 18 ⇒ (8) + 18 = 26
Geist will: 1d20 + 18 ⇒ (5) + 18 = 23
Queen Esmyra will: 1d20 + 15 ⇒ (14) + 15 = 29
Rajet will: 1d20 + 9 ⇒ (6) + 9 = 15
Rajet looks shaken by the nuckelavees.
Geist reflex: 1d20 + 24 ⇒ (7) + 24 = 31
Dimitri reflex: 1d20 + 19 ⇒ (6) + 19 = 25
Queen Esmyra reflex: 1d20 + 13 ⇒ (8) + 13 = 21
Rajet reflex: 1d20 + 7 ⇒ (7) + 7 = 14
Maftet guard reflex: 1d20 + 7 ⇒ (20) + 7 = 27
dmg: 10d6 ⇒ (2, 6, 5, 3, 4, 3, 4, 5, 6, 3) = 41
Geist takes none, Dimitri, Queen Esymra and the other Maftet guard takes 20, Rajet takes 41
| Einar 'Kinslayer' Bjornson |
'Time to move.' Einar moves again drawing his greatsword. This time he begins to rage casting mirror image as he does so. His cambion ancestry becoming apparent he bellows "Make way!" as he places himself between the Maftets and the attackers.
double move, raging, casting mirror image
mirror image: 1d4 + 5 ⇒ (2) + 5 = 7
| Crummock-i-Phail |
Crummock calmly moves forward, and blasts the front Nuckalevees with another trumpet sounding!
I think that I can catch three with a diagonally-positioned cone.
Archon's Trumpet: DC 27 Fort save, or be paralysed 1d4 ⇒ 4 rounds.
He then casts Quickened Divine Favor on Geist.
If one is paralysed, Geist will attempt to rip its throat out:
Coup-de-grace: 2d8 + 18 + 6 ⇒ (7, 5) + 18 + 6 = 36 damage.
Otherwise, he full-attacks:
Bite: 1d20 + 18 + 3 ⇒ (5) + 18 + 3 = 26, for 1d8 + 9 + 3 ⇒ (7) + 9 + 3 = 19 damage, +1d6 ⇒ 6 Fire damage.
Claw: 1d20 + 18 + 3 ⇒ (20) + 18 + 3 = 41, for 1d6 + 9 + 3 ⇒ (5) + 9 + 3 = 17 damage, +1d6 ⇒ 3 Fire damage. +1d6 ⇒ 5 Acid damage.
Claw: 1d20 + 18 + 3 ⇒ (4) + 18 + 3 = 25, for 1d6 + 9 + 3 ⇒ (6) + 9 + 3 = 18 damage, +1d6 ⇒ 2 Fire damage. +1d6 ⇒ 4 Acid damage.
Dimitri then opens fire!
+1 Holy Reliable Rifle: 1d20 + 25 ⇒ (20) + 25 = 45, for 1d10 + 25 ⇒ (10) + 25 = 35 damage, +2d6 ⇒ (4, 1) = 5 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 25 ⇒ (20) + 25 = 45, for 1d10 + 25 ⇒ (9) + 25 = 34 damage, +2d6 ⇒ (1, 3) = 4 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 20 ⇒ (11) + 20 = 31, for 1d10 + 25 ⇒ (1) + 25 = 26 damage, +2d6 ⇒ (6, 6) = 12 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 15 ⇒ (16) + 15 = 31, for 1d10 + 25 ⇒ (10) + 25 = 35 damage, +2d6 ⇒ (5, 1) = 6 Holy damage.
Crit Confirmation: 1d20 + 25 ⇒ (11) + 25 = 36, for 3d10 + 75 ⇒ (8, 3, 4) + 75 = 90 *ADDITIONAL* damage.
Crit Confirmation: 1d20 + 25 ⇒ (13) + 25 = 38, for 3d10 + 75 ⇒ (3, 9, 5) + 75 = 92 *ADDITIONAL* damage.
| GM Mort |
Before Crummock's blast
The other nuckelavees strike at the earth elemental,destroying it.
longsword: 1d20 + 14 ⇒ (15) + 14 = 29
dmg: 1d8 + 9 ⇒ (1) + 9 = 10
longsword: 1d20 + 14 ⇒ (19) + 14 = 33
dmg: 1d8 + 9 ⇒ (2) + 9 = 11
longsword: 1d20 + 14 ⇒ (15) + 14 = 29
dmg: 1d8 + 9 ⇒ (5) + 9 = 14
| GM Mort |
The water elementals move up.
The nuckelavees try to strike Crummock with their tresses as he approaches.
tresses: 1d20 + 13 ⇒ (4) + 13 = 17
tresses: 1d20 + 13 ⇒ (8) + 13 = 21
fort red: 1d20 + 11 ⇒ (8) + 11 = 19
fort orange: 1d20 + 11 ⇒ (1) + 11 = 12
fort black: 1d20 + 11 ⇒ (3) + 11 = 14
All 3 nuckelavees are paralysed.
CDG fort: 1d20 + 11 ⇒ (6) + 11 = 17
Geist rips out the throat of one of the paralysed nuckelavees.
Queen Esmyra, Rajet and her guards fly out of the open door.
| GM Mort |
Dimitri blasts the remaining Nuckelavee he can see in view into smithereens.
Greta then moves up, poised to stab the paralysed Maftet.
| GM Mort |
My bad, I'm struggling with lag and paizo was flipping on and off on me for the last hour.
Mr Whiskers up
| Crummock-i-Phail |
Greta then moves up, poised to stab the Maftet.
Heh. Well, be that as it may, now Greta is the one getting ready to murder a Maftet ;-)
Seriously though, I hope your lag issues sort themselves out soon! It must be irritating...
| Mr. Whiskers |
How did they use their Breath weapon around a corner on the Queen and her guards?
I don't know if Mr. Whiskers can see them from where he is.
Mr. Whiskers opens the door in front of him and steps in. Quickly taking stock of the situation, he casts haste on the party. He then tells the elementals to move under the four legged creatures and strike from below in such a way as to help the bipeds that are here succeed in their attacks.
As long as I leave myself and the elementals out of it, I should be able to haste the rest of the party.
Earthglide to underneath and strike up through the dirt to Aid Another Greta and others.
| GM Mort |
There were 2 in front that got killed and they breath weaponed the queen before she got out of the way. The Queen and her entourage were just in front of Dimitri now, and there was a nuckelavee next to Geist and Crummock before they were killed.
| Summoned Buddy |
The two remaining elementals sink into the ground and move into place in order to help against the one creature that isn't paralyzed.
I assume that is pink border. Looks like a double move for the one in back and a move and ready for the other?
Readied Aid Another to help hit, earth mastery: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
| GM Mort |
I moved the earth elementals because you can't share space with another creature - unless swarming
One of the nucklelavees grabs the paralyzed one with its tresses then pulls it back to safety. Grapple, and placing adjacent.
The other nuckelavee moves forward.
Acrobatics Greta: 1d20 + 26 ⇒ (18) + 26 = 44
Earth ele: 1d20 + 26 ⇒ (20) + 26 = 46
Earth ele: 1d20 + 26 ⇒ (6) + 26 = 32
Then it breathes its breath weapon at Geist, Crummock, Einar and Greta.
Frightful presence
Einar will: 1d20 + 18 ⇒ (6) + 18 = 24
Geist will: 1d20 + 18 ⇒ (4) + 18 = 22
Crummmock will: 1d20 + 14 ⇒ (18) + 14 = 32
Greta will: 1d20 + 14 ⇒ (9) + 14 = 23
No one is affected by the frightful presence.
Geist reflex: 1d20 + 24 ⇒ (14) + 24 = 38
Crummock reflex: 1d20 + 20 ⇒ (18) + 20 = 38
Greta reflex: 1d20 + 16 ⇒ (17) + 16 = 33
Einar: 1d20 + 15 ⇒ (12) + 15 = 27
dmg: 10d6 ⇒ (5, 2, 5, 2, 4, 6, 3, 3, 2, 5) = 37
Geist takes no damage, Crummock, Greta and Einar take 17 points of damage
breath weapon recharge turquoise: 1d4 ⇒ 3
The other nuckelavee moves forward, then attempts to defensively cast obscuring mist.
Earth ele acro: 1d20 + 26 ⇒ (16) + 26 = 42
concentration check v DC 17: 1d20 + 12 ⇒ (9) + 12 = 21
A cloud of mist billows from its location, obscuring vision.
Everything in the grey area is the obscuring mist.
Party up
| Mr. Whiskers |
Mr. Whiskers attempts to counter the obscuring mist as it is cast.
Dispel check: 1d20 + 15 + 2 ⇒ (13) + 15 + 2 = 30 I'm going to assume that worked.
He then flies up to the ceiling where he can see slightly better and casts Wall of Force to block off the back two Nuckelavees.
Having been told the limits of the elementals, he tells them both to concentrate on flanking and attacking the green nucklavee.
In Russian, he tells the others "Я выставил невидимую стену, чтобы две назад и их элементалы воды не могли сразу добраться до нас."
| GM Mort |
The obscuring mist is dispelled by Mr Whiskers dispel magic.
Greta takes a 5 ft step back and trips, then starts stabbing at nuckelavee next to her.
trip: 1d20 + 26 ⇒ (17) + 26 = 43
Greater trip AOO: 1d20 + 18 ⇒ (15) + 18 = 33
dmg: 2d4 + 19 ⇒ (4, 2) + 19 = 25
ranseur PA: 1d20 + 13 ⇒ (1) + 13 = 14
ranseur PA: 1d20 + 8 ⇒ (7) + 8 = 15
She only manages to stab it once.
| Summoned Buddy |
In terran the two elementals accept the new orders.
The one nearest the wall of force moves to a flanking position and attacks. Half of it's body is still in the ground.
Slam, earth mastery, flank: 1d20 + 9 + 1 + 2 ⇒ (17) + 9 + 1 + 2 = 29
Damage: 1d8 + 7 ⇒ (6) + 7 = 13
The other then attacks from where it is.
Slam, earth mastery, flank: 1d20 + 9 + 1 + 2 ⇒ (15) + 9 + 1 + 2 = 27
Damage: 1d8 + 7 ⇒ (6) + 7 = 13
| GM Mort |
As Einar moves up, it's tresses move to strike at Einar.
tresses: 1d20 + 9 ⇒ (9) + 9 = 18
Which doesn't harm him, nor his doppelgangers any.
Einar moves up(sorry it was out of 5ft step range...if only you had a reach weapon...), then slashes at the prone nuckelavee.
attack: 1d20 + 29 ⇒ (7) + 29 = 36
damage: 3d6 + 19 + 12 + 1 ⇒ (5, 5, 4) + 19 + 12 + 1 = 46
And cleaves a mighty cut into it, though his weapon, like Greta's does not seem to be fully effective.
It's not DR/good
| GM Mort |
Both earth elementals hit their nuckelavees, but their slams don't seem to be doing too much damage.
| Crummock-i-Phail |
Geist moves forward, and claws at turqouise...
Claw: 1d20 + 18 + 3 + 1 ⇒ (2) + 18 + 3 + 1 = 24, for 1d6 + 9 + 3 ⇒ (1) + 9 + 3 = 13 damage, +1d6 ⇒ 4 Fire damage. +1d6 ⇒ 2 Acid damage.
...whilst Crummock calmly moves in, and stabs.
(+3) Cold Iron Star Knife: 1d20 + 28 + 1 ⇒ (16) + 28 + 1 = 45, for 1d4 + 13 ⇒ (3) + 13 = 16 damage.
Dimitri then steps into the room, and unleashes upon the two Nuckalevees that he can see.
+1 Holy Reliable Rifle: 1d20 + 25 + 1 ⇒ (15) + 25 + 1 = 41, for 1d10 + 25 ⇒ (9) + 25 = 34 damage, +2d6 ⇒ (4, 5) = 9 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 25 + 1 ⇒ (16) + 25 + 1 = 42, for 1d10 + 25 ⇒ (6) + 25 = 31 damage, +2d6 ⇒ (6, 1) = 7 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 25 + 1 ⇒ (20) + 25 + 1 = 46, for 1d10 + 25 ⇒ (1) + 25 = 26 damage, +2d6 ⇒ (5, 6) = 11 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 20 + 1 ⇒ (4) + 20 + 1 = 25, for 1d10 + 25 ⇒ (3) + 25 = 28 damage, +2d6 ⇒ (3, 6) = 9 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 15 + 1 ⇒ (9) + 15 + 1 = 25, for 1d10 + 25 ⇒ (9) + 25 = 34 damage, +2d6 ⇒ (3, 3) = 6 Holy damage.
Crit Confirmation: 1d20 + 15 + 1 ⇒ (15) + 15 + 1 = 31, for 3d10 + 75 ⇒ (1, 6, 6) + 75 = 88 *ADDITIONAL* damage.
| Einar 'Kinslayer' Bjornson |
\And cleaves a mighty cut into it, though his weapon, like Greta's does not seem to be fully effective.
It's not DR/good
no but he does have the World serpent Spirit bloodline power that I included here in by botting instructions
| GM Mort |
Yeah its not any of those world serpent covered things.
The nuckelavees drags its paralysed buddy backwards, and disappears out of sight behind the wall of force. The water elementals move up.
Party up
| Einar 'Kinslayer' Bjornson |
@Einar: Nuckalevees are Fey; their DR is probably Vs. Cold Iron...
It's not DR/good
yeah, that's not what she said. Of course I should have remembered they are fey, I have the coldiron glaive.
'Probably should have used the glaive.' Einar moves forward, dropping his sword, and drawing the glaive. Nodding toward the queen "Any chance anything can flank us and attack the queen?"
double move forward