Hmm’s 1-99: Scoured Stars Invasion (Tier 5-6) (Inactive)

Game Master Hmm

MapsPlayer Folder — Contains handouts for ship combat, a spreadsheet of player skills, and other useful information!


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Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Botting Antoine.
Antoine heads into the hallway himself, drawing his rifle in the process. When he spots the jinsuls he takes a "photo".
Camera (Husquet), imp get 'em: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Husquet (P): 1d10 + 6 ⇒ (10) + 6 = 16

GM Screen:
1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
1d20 + 9 ⇒ (3) + 9 = 12
---
3d4 + 3 ⇒ (2, 2, 4) + 3 = 11
1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 28
1d10 + 5 ⇒ (10) + 5 = 15
1d20 + 15 - 4 ⇒ (13) + 15 - 4 = 24
1d10 + 5 ⇒ (4) + 5 = 9

1d20 + 12 ⇒ (19) + 12 = 31
1d6 + 9 ⇒ (4) + 9 = 13

Sorami's attack lands, blasting chitinous chunks out of the red-marked jinsul! Ivok's grenade lands and promptly explodes, sending a mass of goop out at the two nearest jinsuls! Unfortunately, both manage to narrowly dodge the worst of it and emerge clean of goop.

Al's rifle shot strikes true against the red jinsul, but Sev's volley of nanites ends up creatively rearranging the floor rather than red's face.

The green jinsul sends a volley of magic missiles at Sorami, striking her with all three force bolts! (11 points of force damage) The red jinsul fires a pair of plasma bursts at the dangerous looking Ivok, clearly trying to weaken the front line. Both plasma blasts land, burning his armor (24 total electric/fire damage) And the purple (or rather, gleaming black!) jinsul leaps into action, bringing a leg blade down at Ivok while he's still trying to re-grab his pike. The blade cuts into him with surprising weight! (Dealing 13 slashing damage)

★ --- ★ --- ★ --- ★
Round 2+3
Active conditions: None

Sorami (-11)
Al 203 (-9)

================================

Jinsul Green
Jinsul Red (-33, imp get 'em)
Jinsul Purple

================================

Sev
Antoine
Ivok (-37)
Neon

================================

Bold are up!

Second Seekers (Luwazi Elsebo)

Female CG damaya lashunta icon operative (spy) 5 | SP 40/40 HP 34/34 | RP 7/7 | EAC 18; KAC 19 | Fort +3(+5 versus P/D); Ref +9; Will +4 | Init: +7 | Perc: +10, SM: +7 | Speed 40ft | Detect Thoughts 1/1 | Active conditions: Resistance Fire 5, Cold 5, Electricity 5

Sorami trick attacks the red Jinsul through cover.

Trick Attack: 1d20 + 21 ⇒ (11) + 21 = 32

Attack: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16 versus FF EAC - Cover is probably a miss but just in case not:

Damage: 3d8 + 1d8 + 2 ⇒ (5, 7, 6) + (3) + 2 = 23

Dark Archive

Fury's Toll | MotD

A team of Starfinders pass through on their way to another defensive fight, offering some assistance.

Aid Token. Remote Assistance is boosted

Second Seekers (Luwazi Elsebo)

Android Technomancer 10 (Scholar Theme) | N Active conditions: none

Sev fires multiple shots at the nearest invader (purple).
Full attack

Ranged (Laser rifle, azimuth), full attack: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17
Damage (F): 1d8 + 6 ⇒ (8) + 6 = 14

Ranged (Laser rifle, azimuth), full attack: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20
Damage (F): 1d8 + 6 ⇒ (8) + 6 = 14

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Neon Ten finishes his spell and a creature appears.


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

Target lock achieved! Terminating.

Slam: 1d20 + 6 ⇒ (1) + 6 = 7
Blunt damage: 1d6 + 5 ⇒ (4) + 5 = 9

The small robot tries to hurt the Purple Jinsul, but evidently the targeting algorithms need adjustment.

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Neon Ten casts again, not moving from his spot. The robot may not have hit, but his spell does!

Magic Missile at Purple: 3d4 + 3 ⇒ (2, 3, 1) + 3 = 9

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

Ivok does have some DR that cuts out some of the damage bringing the total to 32 damage for this fight. With a bit of damage he had at start of this SP 4/40

Ivok grimaces and the blast of energy burns through his body. As the claw comes down on him he tries to bear the pain and grab the leg to get an opening for a slam right to the jinsul's center mass. He releases the hold as he backs up in the hallway regrasping his pike.

"I won't be able to take too many more of those! Lets not give them another chance!"

Slam Attack vs Purple KAC: 1d20 + 10 ⇒ (10) + 10 = 20
Bludgeoning Damage: 1d3 + 14 ⇒ (2) + 14 = 16

Standard: Natural weapon attack purple, move: guarded step, swift: shift grasp to wield pike. Threatening purple for Coordinated Shot (+1 to ranged attacks targeting)

Wayfinders

| ES 0/0 | SP 42/42 | HP 40/40 | RP 8/8 | EAC 25 KAC 26 CMD 34 | Fort +6, Ref +13, Will +5 (+2 vs. Disease/Poison/Mind-Affecting effects) | Init +8 | Perception +12 (Darkvision 60ft) | Speed 30' | Active Effects: Memory Module (*) |Combat Tracking (-) | Wireless Hack (-) | Energy Shield (-) | Environmental Seals (8) | Nonbinary CG Android Scholar Mechanic 6

Al shifts their aim to the closer threat (Purple), firing a full attack to try and push the invader back!

Hutchket Rifle 1: 1d20 + 10 - 4 + 1 ⇒ (19) + 10 - 4 + 1 = 26 vs. KAC w/cover
Piercing Damage: 1d10 + 6 ⇒ (9) + 6 = 15

Hutchket Rifle 2: 1d20 + 10 - 4 + 1 ⇒ (3) + 10 - 4 + 1 = 10 vs. KAC w/cover
Piercing Damage: 1d10 + 6 ⇒ (7) + 6 = 13


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Got it Ivok, thanks! Botting Antoine (from peeking at Hangouts this morning, I *think* he asked to be botted today as well), someone correct me if I'm wrong.

Antoine keeps his attention on red, going for another inspiring shot!
Camera (Husquet), imp get em: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Husquet (P): 1d10 + 6 ⇒ (2) + 6 = 8
With an unfortunate miss, he moves to get out of the line of fire!

GM Screen:
3d4 + 3 ⇒ (1, 2, 2) + 3 = 8
1d20 + 15 - 4 ⇒ (18) + 15 - 4 = 29
1d10 + 5 ⇒ (3) + 5 = 8
1d20 + 15 - 4 ⇒ (9) + 15 - 4 = 20
1d10 + 5 ⇒ (7) + 5 = 12

Even with Antoine's help, Sorami narrowly misses a shot on the red jinsul. Sev's rapid laser fire strikes the purple jinsul's black armor with flashes of light. The armor dissapates some of the heat, but the smell of cooking jinsul lets you know that the rest had an effect! Neon's missiles and Ivok's follow-up punch leave the creature reeling, but it's not until Al's rifle shot that it finally goes down!

The remaining two jinsuls continue their unrelenting assault. The relatively unmolested one with green markings in the back gathers additional magical energy and then sends a wave of magic missiles at Al this time (dealing 8 force damage). The red jinsul fires away with its plasma rifle, sending both shots past the ineffective robot and towards Al. One shot leaves a massive scorch on the wall, but the other is a direct hit. (Dealing 8 points of electric/fire damage)

★ --- ★ --- ★ --- ★
Round 3+4
Active conditions: AID TOKEN AVAILABLE

Sorami (-11)
Al 203 (-25)

================================

Jinsul Green
Jinsul Red (-33, imp get 'em)
Jinsul Purple

================================

Sev
Antoine
Ivok (-36)
Neon

================================

Bold are up!

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Neon Ten moves to where he can peer around the bulk head at the remaining Jinsul.

He fires at green and then orders his robot “Fire at the injured one then set up a flank!

Static Arc Pistol at Green, range: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11
Electrical Damage: 1d6 + 3 ⇒ (4) + 3 = 7


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

Acknowledged!

Sonic gun: 1d20 + 9 ⇒ (12) + 9 = 21
Sonic damage: 1d4 + 1 ⇒ (2) + 1 = 3

The gun makes a loud noise, and then the robot moves to the other side of the red Jinsul.

Provokes AoO

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

Ivok seems ready to take a moment recover with the aid of other Starfinders, but as the robot moves in Ivok takes a only quick breath before charging after.

Attack on Red, includes flanking and get 'em
Thrust-Tactical Cryopike vs EAC (reach): 1d20 + 10 + 2 + 2 ⇒ (8) + 10 + 2 + 2 = 22
Cold Damage: 1d8 + 12 ⇒ (2) + 12 = 14

Move, attack red.

I would like to use the aid token for first aid (unboosted) to heal everyone for 3d6 SP or HP.

Second Seekers (Luwazi Elsebo)

Android Technomancer 10 (Scholar Theme) | N Active conditions: none

Sev moves further down the corridor and fires a shot at the nearest invader (red).

Ranged (Laser rifle, azimuth): 1d20 + 9 ⇒ (19) + 9 = 28
Damage (F): 1d8 + 6 ⇒ (4) + 6 = 10

Wayfinders

| ES 0/0 | SP 42/42 | HP 40/40 | RP 8/8 | EAC 25 KAC 26 CMD 34 | Fort +6, Ref +13, Will +5 (+2 vs. Disease/Poison/Mind-Affecting effects) | Init +8 | Perception +12 (Darkvision 60ft) | Speed 30' | Active Effects: Memory Module (*) |Combat Tracking (-) | Wireless Hack (-) | Energy Shield (-) | Environmental Seals (8) | Nonbinary CG Android Scholar Mechanic 6

Al grimaces as they are struck twice more, but knows that the carrier has refugees and other Starfinder survivors on board who cannot fight back, so they grit their teeth and continue to send rifle shots at the Red jinsul!

Hutchket Rifle 1: 1d20 + 10 + 2 - 4 + 2 ⇒ (9) + 10 + 2 - 4 + 2 = 19 vs. KAC plus cover
Piercing Damage: 1d10 + 6 ⇒ (4) + 6 = 10

Hutchket Rifle 2: 1d20 + 10 + 2 - 4 + 2 ⇒ (14) + 10 + 2 - 4 + 2 = 24 vs. KAC plus cover
Piercing Damage: 1d10 + 6 ⇒ (1) + 6 = 7

Using the token and then passing it to another table sounds good to me!

Second Seekers (Luwazi Elsebo)

Female CG damaya lashunta icon operative (spy) 5 | SP 40/40 HP 34/34 | RP 7/7 | EAC 18; KAC 19 | Fort +3(+5 versus P/D); Ref +9; Will +4 | Init: +7 | Perc: +10, SM: +7 | Speed 40ft | Detect Thoughts 1/1 | Active conditions: Resistance Fire 5, Cold 5, Electricity 5

Sorami moves up and trick attack red

Trick Attack: 1d20 + 21 ⇒ (19) + 21 = 40

Attack: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24 versus FF EAC (without cover bonus)

Damage: 3d8 + 1d8 + 2 ⇒ (1, 6, 3) + (2) + 2 = 14


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Botting...
Antoine continues the single-minded attack on Red, especially now that the rest of the party is able to benefit.
Camera (Husquet), imp get em: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
Husquet damage: 1d10 + 6 ⇒ (1) + 6 = 7

Meanwhile, one of the other Starfinder groups defending the carrier manages to turn the sprinkler system on in your area! While the water does little against the Jinsuls, the momentary rain and mist refreshes you!
Aid Token (First Aid): 3d6 ⇒ (3, 3, 2) = 8 SP healed!

GM Screen:
1d20 + 4 ⇒ (14) + 4 = 18

Neon's shot at the magic slinging jinsul in the back is a narrow miss as he fires through a hallway filled with obstacles, but the summoned robot delivers a sonic blast that rattles the red jinsul. Ivok follows with an accurate thrust of his cryopike!

Focused fire from Sev, Antoine and Al is enough to overwhelm the creature. Its chitin litters the floor around it when it finally collapses, dead. This opens up Sorami to deliver a quick, tricky shot at the final remaining jinsul, knocking it unconscious with a single blow!

----

Before you can get to excited about repelling the boarding party, the entire carrier is rocked by another explosion and a screaming sound of metal tearing suggests that the fight isn't over! Jadnura's voice comes in over your comms "You've fought well, but it's not over yet- a jinsul commander along with an elite cadre of their soldiers has just boarded your ship. You’ll need to defeat this potent foe and continue to defend the bridge. We’re almost ready to escape the Scoured Stars and just need you to buy us a little more time. Show no mercy, show no fear—everything depends on you!"

As if to punctuate Jadnura's words, your armor registers a sudden chill from the south. As you turn away from the jinsuls you've been fighting, you catch a glimpse of... something. A roughly humanoid creature, with dozens of legs, but lacking any obvious head. Clad in a light, flowing robe seemingly made of the void of space, complete with an array of stars inside it. In its front-most legs it holds a gleaming black weapon, a massive cannon of some kind. Its other legs are augmented by golden and silver blades.

The creature walks into position in the south with an uncanny, gliding step.
(Go go, final fight time!)

★ --- ★ --- ★ --- ★
Round 1
Active conditions: none

Sorami (-3)
Al 203 (-17)
Sev
Antoine
Ivok (-28)
Neon

================================

Jinsul Ascendant

================================

Bold are up!

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

I am guessing there was no pause between the battles, in which case the robot has one round left.

"New target!" Neon Ten says, pointing at the abomination that just arrived before firing off another cascade of magic missiles at the new opponent.

Magic Missile: 3d4 + 3 ⇒ (1, 1, 2) + 3 = 7

In case this is a different creature, how about that Life Science roll!

Life Science: 1d20 + 15 ⇒ (2) + 15 = 17 That certainly could have been better.

If allowed, will use Fitch pre-mission boost to reroll the check

Life Science: 1d20 + 15 ⇒ (1) + 15 = 16 It obviously was not meant to be...


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

The robot moves towards the target and fires its gun.

Sonic gun, range: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23 EAC and it has cover
Sonic damage: 1d4 + 1 ⇒ (1) + 1 = 2


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Correct, no pause between battles.

Second Seekers (Luwazi Elsebo)

Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5

Clever attack (bluff): 1d20 + 1d6 + 13 + 1 ⇒ (6) + (4) + 13 + 1 = 24
Camera (husket)+imp.get'em: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27vs kAC flat-footed
Piercing: 1d10 + 6 + 2 ⇒ (2) + 6 + 2 = 10

reroll bluff cunning liar 7 or under.: 1d20 + 13 ⇒ (15) + 13 = 28

"That it! That Will be for the cover page! Friends, continue to fight! You Will be stars!"

28 against 1.5cr or 10+sense motive= clever feint/attack. Résolve spent +2 morale to attack and damage.

life science: 1d20 + 17 ⇒ (7) + 17 = 24
Antoine's fixer tries to identify this.

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

Seeing the strange entity, Ivok races to the other end of the corridor taking cover behind the wall.

"Where do you even sell your pictures? After this is done I'll be happy to put it out of my mind!"

Double move

Second Seekers (Luwazi Elsebo)

Android Technomancer 10 (Scholar Theme) | N Active conditions: none

Sev considers this new intruder as he moves down the corridor.

Life Science: 1d20 + 13 ⇒ (11) + 13 = 24 -2 if it is a Mysticism check (hoping to learn of any immunities/damage resistance).

"You have not received proper authorization to board this vessel." he notes as he fires his rifle at the unauthorized entity.

Ranged (Laser rifle, azimuth) w/imp.get'em: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
Damage (F): 1d8 + 6 ⇒ (5) + 6 = 11

Wayfinders

| ES 0/0 | SP 42/42 | HP 40/40 | RP 8/8 | EAC 25 KAC 26 CMD 34 | Fort +6, Ref +13, Will +5 (+2 vs. Disease/Poison/Mind-Affecting effects) | Init +8 | Perception +12 (Darkvision 60ft) | Speed 30' | Active Effects: Memory Module (*) |Combat Tracking (-) | Wireless Hack (-) | Energy Shield (-) | Environmental Seals (8) | Nonbinary CG Android Scholar Mechanic 6

Recognizing that they only have one bullet left in their current magazine, Al reloads their rifle while directing Ruby to activate Combat Tracking on the Jinsul Ascendant.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Sev and Antoine recognize that underneath all the ominous energies, this is another jinsul, one that seems taller and bulkier and with more than a dozen extra legs. You suspect it has similar capabilities to other jinsuls (unflankable, good at jumping) You also recognize the energies for what they truly are: the hallmarks of a solarian! Its solar armor might be able to protect it from cold or fiery attacks.

Neon's array of magic missiles strikes true against the jinsul ascendant, but his robot's sonic blast is easily dodged by the supernaturally quick movements of the creature. Antoine is far sharper and manages to land a clean hit with his rifle/camera after fooling the enemy. With Antoine's aid, Sev also lands a hit. But as he suspected, the laser is partially dissipated by the void-infused cloak worn by the creature.

★ --- ★ --- ★ --- ★
Round 1
Active conditions: none

Sorami (-3)
Al 203 (-17)
Sev
Antoine
Ivok (-28)
Neon

================================

Jinsul Ascendant (-23)

================================

Bold are up!

Second Seekers (Luwazi Elsebo)

Female CG damaya lashunta icon operative (spy) 5 | SP 40/40 HP 34/34 | RP 7/7 | EAC 18; KAC 19 | Fort +3(+5 versus P/D); Ref +9; Will +4 | Init: +7 | Perc: +10, SM: +7 | Speed 40ft | Detect Thoughts 1/1 | Active conditions: Resistance Fire 5, Cold 5, Electricity 5

Sorami moves up and trick attacks the new threat.

Trick Attack: 1d20 + 21 ⇒ (4) + 21 = 25

Attack: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15 that's likely a miss and not a trick attack either.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
Solarian Reflection: 1d20 + 16 ⇒ (17) + 16 = 33
1d8 + 2 ⇒ (8) + 2 = 10
Target?: 1d4 ⇒ 4

Cannon: 1d20 + 16 - 4 ⇒ (20) + 16 - 4 = 32
2d10 + 8 ⇒ (3, 8) + 8 = 19
Crit : 2d10 + 8 ⇒ (6, 8) + 8 = 22

Ouch! Those are some nasty rolls!

As Sorami's sonic pulse misses the creature, the rippling sonic energy gets caught by the strange gravitic and energetic fluctuations in the air around it. The sonic pulse swings in a couple of loops around the jinsul and then streaks back towards Sorami. Blindsided by the attack, she doesn't dodge and is struck squarely in the chest. (Solarian 'Reflection' revelation. Deals 10 points of sonic damage)

The Jinsul ascendant raises its pitch-black cannon up and fires, sending a massive globe of unstable plasma in an arc that impacts right between Antoine, Sorami, and Sev! The blast of fire and electricity is far more intense than anything you've seen or experienced up close before. (Critical hit with an explode weapon, hitting Antoine, Sorami and Sev. Full damage is 41 Electric/Fire, DC18 Ref halves. All three also begin burning.)
Antoine Reflex: 1d20 + 10 ⇒ (20) + 10 = 30 15 points of fire/electric after resistance
Sev Reflex: 1d20 + 5 ⇒ (19) + 5 = 24 20 points of fire/electric
Sorami Reflex: 1d20 + 9 ⇒ (6) + 9 = 15 31 points of fire/electric after resistance

While you're still disoriented and trying to recover from the plasma explosion, the jinsul ascendant strides directly into your midst!

Burning Rules:
You are on fire. As long as you have this condition, at the start of your turn each round before you take any actions (or attempt the Reflex saving throw described below), you take the listed amount of damage as fire damage (or 1d6 fire damage, if no amount is listed in the effect that causes burning). Fire damage from multiple sources that inflict the burning condition is cumulative.
At the end of each round you are burning, you can attempt a Reflex saving throw to remove this condition. The DC of this saving throw is equal to 10 + the amount of fire damage you took this round from the burning condition. If you succeed at this saving throw, you lose the burning condition. You can attempt a new saving throw each round you have this condition, and you receive a +2 bonus for each previous saving throw you’ve attempted in consecutive rounds.
You can also automatically end this condition by jumping into enough water to douse yourself. If you don’t have enough water on hand, you can spend a full action to roll on the ground or otherwise smother the fire to attempt a new saving throw with a +4 bonus (plus any bonuses from previously failed consecutive attempts) to end the condition.

Since the damage happens at the beginning of your turn, I'll roll now for both:
Antoine burning: 1d8 ⇒ 4 Doesn't get past fire resistance, so burn condition ends.
Sev burning: 1d8 ⇒ 3 Therefore DC13 Reflex at end of turn to stop burning.
Sorami burning: 1d8 ⇒ 6 After energy resist that's 1 damage, so DC11 Reflex at end of turn to stop burning.

★ --- ★ --- ★ --- ★
Round 2
Active conditions: none

Sorami (-45)
Al 203 (-17)
Sev (-23)
Antoine (-15)
Ivok (-28)
Neon

================================

Jinsul Ascendant (-23)

================================

Bold are up!

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

"Watch out for that gun! We need to keep it from attacking the bridge!"

Ivok rushes at the jinsul slamming into it repeatedly with his armored claws.

Not including flanking or get 'em. I'm not sure if I'm flanking with Antonine and I'm not sure what bonuses I would get from Antonine (the +2 to attack or the previous rounds +2 to attack and damage)
Slam vs Jinsul KAC: 1d20 + 10 ⇒ (14) + 10 = 24
Bludgeoning Damage: 1d3 + 14 ⇒ (1) + 14 = 15

Swift: Pike back in one hand, Move: Guarded step up, Standard: Attack

Wayfinders

| ES 0/0 | SP 42/42 | HP 40/40 | RP 8/8 | EAC 25 KAC 26 CMD 34 | Fort +6, Ref +13, Will +5 (+2 vs. Disease/Poison/Mind-Affecting effects) | Init +8 | Perception +12 (Darkvision 60ft) | Speed 30' | Active Effects: Memory Module (*) |Combat Tracking (-) | Wireless Hack (-) | Energy Shield (-) | Environmental Seals (8) | Nonbinary CG Android Scholar Mechanic 6

Al takes a Guarded Step backwards in case the jinsul commander can reach past their allies, as they call out, "I'll try to deal with the weapon - dedicate all other tasks to taking him down!"

Focusing themselves through Ruby's wireless hacking (20 foot range) ability, Al attempts to Overload the jinsul's weapon!

Overload (Ex):
As a standard action, you can cause a short in an electronic device, including most ranged energy weapons, melee weapons with the powered special property, or a single armor upgrade. This makes the device nonfunctional for 1 round. Overload doesn’t cause a locked door, safe, or other device to open, but it prevents anyone from opening it for 1 round. You must be adjacent to the device to use this ability. If you have a drone, you can instead use this ability on an electronic device adjacent to your drone. If you have an exocortex with the wireless hack ability, you can instead use this ability on any electronic device within range of your exocortex’s wireless hack. If you use overload on an item or armor upgrade in someone’s possession, the owner can attempt a Reflex saving throw to negate the effect (DC = 10 + half your mechanic level + your Intelligence modifier). Overload doesn’t affect androids, cybernetics, drones, powered armor, robots, or creatures with the technological subtype (all of which have shielding against this sort of attack), or items larger than Medium. Once a device has been successfully overloaded, a residual static charge prevents that device from being overloaded again for 1 minute.

The jinsul ascendant needs to make a DC 18 Reflex Save or their weapon becomes inoperable for 1 round.

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Neon Ten concentrates and uses Inject Nanobots to try and affect the Jinsul. He then moves out of the area.

Casting this spell does not provoke.
Attack vs. EAC: 1d20 + 3 ⇒ (19) + 3 = 22 I am not sure if I can use Dex or must use Str for to hit bonus. I assumed the worst.
Damage: 4d8 ⇒ (8, 3, 8, 7) = 26

Edit to add: Forgot Antoine’s Improved Git’Em, so +2 Attack and Damage

Fort Save DC 19 for half damage and no confusion.

If I get lucky and it is confused, it would not get an AoO.
I have mobility, so AC 24 if there is an AoO

Second Seekers (Luwazi Elsebo)

Female CG damaya lashunta icon operative (spy) 5 | SP 40/40 HP 34/34 | RP 7/7 | EAC 18; KAC 19 | Fort +3(+5 versus P/D); Ref +9; Will +4 | Init: +7 | Perc: +10, SM: +7 | Speed 40ft | Detect Thoughts 1/1 | Active conditions: Resistance Fire 5, Cold 5, Electricity 5

Sorami moves back designating the creature as her uncanny dodge target so avoiding AoOs trick attacking the creature.

Trick Attack: 1d20 + 21 ⇒ (13) + 21 = 34

Attack: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21 Should have coordinated shot. versus FF EAC. If that works I will flat foot it to everyone unless Antione does so in which case I will make it off-target.

Damage: 3d8 + 1d8 + 2 ⇒ (2, 2, 4) + (5) + 2 = 15


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
1d20 + 10 ⇒ (18) + 10 = 28
1d20 + 10 ⇒ (6) + 10 = 16

Ivok delivers a powerful vesk slam, connecting thanks to Antoine's aid! The Jinsul Ascendant avoids having their weapon overloaded, but falls prey to the small ysoki next to it quietly injecting nanobots... (Failed FORT save so 28 damage, confused) Sorami follows up by landing a deadly sonic attack!

★ --- ★ --- ★ --- ★
Round 2
Active conditions: none

Sorami (-45)
Al 203 (-17)
Sev (-23)
Antoine (-15)

Ivok (-28)
Neon

================================

Jinsul Ascendant (-83, confused)

================================

Bold are up!

Second Seekers (Luwazi Elsebo)

Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5

The ball of plasma almost engulfs Antoine, but he is able to jump and dodge partially the radius of effect while protecting the camera... And taking a picture of the scene at same occasion

"Caliss! That hurts so much!"he screams."Why a criss d'insect have a Sarenrae's Canon!"

He continues his shooting.

Clever attack (bluff): 1d20 + 1d6 + 13 + 1 ⇒ (19) + (5) + 13 + 1 = 38
Camera (husket)+imp.get'em: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26 kAC flat-footed
Piercing: 1d10 + 6 ⇒ (4) + 6 = 10

reroll bluff cunning liar 7 or under.: 1d20 + 13 ⇒ (3) + 13 = 16

39 against 1.5cr or 10+sense motive= clever feint/attack. Résolve spent +2 morale to attack.

Second Seekers (Luwazi Elsebo)

Android Technomancer 10 (Scholar Theme) | N Active conditions: none

Sev moves away from the jinsul and casts caustic conversion,flinging the last of his magical nanites at the attackee.

Ranged touch (caustic conversion)v. EAC with imp.get'em: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Damage (acid) with imp.gst'em: 4d4 + 2 ⇒ (3, 2, 1, 3) + 2 = 11
If successful, target takes additional 5 acid damage at end of its turn for 3 rounds.

On mobile, can someone move Sev?
Anywhere away from jinsul is fine.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
1d20 + 9 ⇒ (19) + 9 = 28

1d20 + 16 - 3 - 2 ⇒ (13) + 16 - 3 - 2 = 24
3d4 + 14 ⇒ (3, 3, 3) + 14 = 23
1d20 + 16 - 3 - 2 ⇒ (15) + 16 - 3 - 2 = 26
3d4 + 14 ⇒ (3, 1, 2) + 14 = 20

Saves for Sev and Sorami vs. burn.
Sev Reflex: 1d20 + 5 ⇒ (5) + 5 = 10
Sorami Reflex: 1d20 + 9 ⇒ (18) + 9 = 27 Sorami is no longer burning.

Taking advantage of the jinsul's momentary confusion, Antoine delivers a point-blank shot of his rifle that tears a hole through jinsul flesh. Sev follows by throwing magical nanites, but his attack misses by a large margin.

@Sev: I've moved you down to behind Sorami.
@Sorami: I've assumed you provided off-target.

The jinsul ascendant, enraged, manages to clear its head of the nanobot affliction. A crackling, reverberating voice, speaking in broken common, emits from the creature's torso "TRESSPASS - NEVER - FORGOTTEN - NEVER - FORGIVEN!!!". As if to prove the point, it lays into Antoine with two of its silver-bladed legs. (Dealing 43 points of slashing damage)

Sev burn damage: 1d8 ⇒ 5 DC15 Reflex at end of turn to stop burning.

★ --- ★ --- ★ --- ★
Round 3
Active conditions: none

Sorami (-45)
Al 203 (-17)
Sev (-28)
Antoine (-58)
Ivok (-28)
Neon

================================

Jinsul Ascendant (-93)

================================

Bold are up!

Second Seekers (Luwazi Elsebo)

Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5

"I see you don't like swear words" taunts Antoine" So, i will say. Fiddledoodle! Smile to the camera!and... Fiddledoodle! You are a solarian! Retreat!!!
Sorami! Distract him while we run!"

Antoine Will Delay after Sorami. if she's able to give him the flat-footed condition. Antoine Will retreat. If not... He will still tries to retreat.

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Neon Ten unleashes another set of missiles at it.

Magic Missile: 3d4 + 3 ⇒ (4, 2, 2) + 3 = 11

Never is a very long time. You will not last that long.

Second Seekers (Luwazi Elsebo)

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Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

Having a difficult time breaking through the armor plating Ivok throw a set of wide blows attempting to smash the jinsul into the wall.

"You seem to be dealing with anger issues! Have you considering calisthenics! May do wonders for you anger issues! Just give up and we can set a schedule!"

Full Attack Jinsul, not including get 'em or flanking (I doubt Antonine is threatening).
Slam vs Jinsul KAC: 1d20 + 10 - 4 ⇒ (16) + 10 - 4 = 22
Bludgeoning Damage: 1d3 + 14 ⇒ (3) + 14 = 17

Slam vs Jinsul KAC: 1d20 + 10 - 4 ⇒ (14) + 10 - 4 = 20
Bludgeoning Damage: 1d3 + 14 ⇒ (3) + 14 = 17

Coordinated Shot reminder, ranged attacks against the jinsul (that I'm not granting cover against) get a +1 to attack.

Wayfinders

| ES 0/0 | SP 42/42 | HP 40/40 | RP 8/8 | EAC 25 KAC 26 CMD 34 | Fort +6, Ref +13, Will +5 (+2 vs. Disease/Poison/Mind-Affecting effects) | Init +8 | Perception +12 (Darkvision 60ft) | Speed 30' | Active Effects: Memory Module (*) |Combat Tracking (-) | Wireless Hack (-) | Energy Shield (-) | Environmental Seals (8) | Nonbinary CG Android Scholar Mechanic 6

I just now noticed that part of my previous actions didn't post! Al's move action last round was to reload their rifle, since they only had one round in the current magazine. If that's not okay, just remove the -4 to the first attack below and they'll reload and fire once.

Al will delay until after Sorami acts and Antoine pulls back, giving them a more clear angle of attack. The android doesn't banter, seeing their team-mates so grievously hurt. They take aim and fire as fast as they can at the jinsul!

Hutchket Rifle 1: 1d20 + 10 + 2 + 1 - 4 ⇒ (9) + 10 + 2 + 1 - 4 = 18 vs. KAC
Piercing Damage: 1d10 + 6 ⇒ (3) + 6 = 9

Hutchket Rifle 2: 1d20 + 10 + 2 + 1 - 4 ⇒ (11) + 10 + 2 + 1 - 4 = 20 vs. KAC
Piercing Damage: 1d10 + 6 ⇒ (3) + 6 = 9

If Sorami makes it flat-footed, that might help the attack. Also, if Antoine doesn't move, both of those attacks would be -2 for partial cover.

Second Seekers (Luwazi Elsebo)

Female CG damaya lashunta icon operative (spy) 5 | SP 40/40 HP 34/34 | RP 7/7 | EAC 18; KAC 19 | Fort +3(+5 versus P/D); Ref +9; Will +4 | Init: +7 | Perc: +10, SM: +7 | Speed 40ft | Detect Thoughts 1/1 | Active conditions: Resistance Fire 5, Cold 5, Electricity 5

Sorami shoots the creature.

Trick Attack: 1d20 + 21 ⇒ (7) + 21 = 28

Attack: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22 versus flat footed EAC damage:

Damage: 3d8 + 1d8 + 2 ⇒ (7, 8, 6) + (3) + 2 = 26 and flat-footed until my next turn.

Second Seekers (Luwazi Elsebo)

Android Technomancer 10 (Scholar Theme) | N Active conditions: none

"Analysis: Ivok could use some assistance if he is going go continue to engage the jinsul in melee." Sev informs his mormolaw field trainee.
Ranged attack (cover fire) for Ivok: 1d20 + 5 ⇒ (11) + 5 = 16
Using field trainee boon; +2 bonus to AC for Ivok.

Sev casts supercharge weapon on Sorami's weapon.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

As Antoine scrambles away, Neon delivers an accurate array of magic missiles straight into the ascendant's torso, followed by Ivok landing a solid punch. Al fires off a pair of shots that both narrowly miss the creature, but as it twists and turns to escape his aim, Sorami follows up with a deadly sonic pulse.

It freezes for a moment. Its void cloak billows about, movement driven more by unstable fluctuations of energy than by wind. And then... it falls to the floor with a resounding crash!

---

In the stillness after its death, you hear other skirmishes and fights across the carrier coming to an end. Reports from other Starfinder teams on the ship coming in over comms suggest that the moment you slew this jinsul, the others became far less coordinated. Before long, victory cries from the remaining teams announce the successful defense. The carrier is saved!

You return to the bridge in time for the recovered First Seeker Jadnura's voice to come in over the carrier's comms system. "Starfinder teams, you've done well! We'll get out of this yet. Stay clear with your ship and begin powering up drift drives. It's well past time we left."

And with that success, you guys are done with both halves of the final mission! All that's left now is to await the other tables to report their successes. Feel free to RP it up in the next few days while the rest of the tables wrap up. :>

Hope everyone had fun. I was glad to get to participate a bit from the GM side as well!

Second Seekers (Luwazi Elsebo)

Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5

"Well... I think we could take a 10 minutes break. By the way... Could you give us your impression of this mission? "

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

"So close to the end, we should remain vigilant. There is time to rest after the finish line. I will say though, being act to save as many as we were able was like an heat pack on a sore muscle."

Looking toward the Jinsul, Ivok lets out a heavy sigh of relief before turning back to the bridge.

"I'll be doing checks on the systems. See if that explosion disrupted anything. I'll have my manager Kaladyne keep in contact with other teams in the fleet. See if we can offer them any support we able."

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Neon Ten looks around, then checks that everyone is alright.

That weapon was nasty! I’m glad we were able to take that last Jinsul down quickly.

Looking towards the bridge where the crew is preparing to shift to drift, he adds “I am eager to leave here.

Wayfinders

2 people marked this as a favorite.
| ES 0/0 | SP 42/42 | HP 40/40 | RP 8/8 | EAC 25 KAC 26 CMD 34 | Fort +6, Ref +13, Will +5 (+2 vs. Disease/Poison/Mind-Affecting effects) | Init +8 | Perception +12 (Darkvision 60ft) | Speed 30' | Active Effects: Memory Module (*) |Combat Tracking (-) | Wireless Hack (-) | Energy Shield (-) | Environmental Seals (8) | Nonbinary CG Android Scholar Mechanic 6

Al immediately goes to Antoine with the serum of healing they were given by Radaszam. "Medical personnel are likely still engaged in triage of rescued Starfinder agents. I recommend you consume this to help with your current injuries until more time is afforded to us."

After looking around and seeing that the whole team is still standing, Al gives each a nod while heading back to the bridge controls. "Empirically speaking, you are, by several orders of magnitude, the strongest agents I have had the opportunity to work with since being recruited into the society. Assuming we have no more difficulties in preparing this ship for exfiltration, I would happily procure coffee, or another beverage of your choice, for each of you when we return to Absalom Station."

That's Al-speak for "you are all awesome!"

Almost as an afterthought, through their comms, "Yang - the immediate threat is over and telemetry suggests that we will be entering the Drift in the near future. I recommend you get back to grading the recent undergraduate exam on igneous and metamorphic rocks we administered last week."

Dataphiles

2 people marked this as a favorite.
Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Neon Ten chuckles. “I believe we just rescued several agents that once recovered will be stronger than us.” A frown follows, as he has a thought. I did not like Hsitoria-6’s reaction when freed. It is the teamwork that is important. I hope the new agents respect that.

Going over to one of the computer consoles, he brightens back up as he points out “Among those rescued are several that developed the current training programs. I’m sure they will have some updates based on the failures of the first Scoured Stars mission. I especially look forward to Barakul’s and Silask’s reports on what they encountered before they were trapped in that artificial construct.

Unfortunately, I am not sure everyone rescued will appreciate the efforts that went into this endeavor.

As he speaks, he pulls up what he can of the records of people rescued and their previous positions within the society. He overlays it with the organizational chart of the society at the beginnning of the mission and then highlights where there are conflicts.

There is likely to be a period of upheaval in the near future as we adjust our organization. Hopefully the transition will go smoothly in most cases.

At the top of the chart are the names Hsitoria-6 vs Historia-7 and Luwazi Elsebo vs. Jadnura.

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

"Strength matters less than being present to act when needed. That I feel we have alongside many others."

Ivok moves and looks over the console with an indomitable grin reading though the display.

"I must admit though, I don't think I mind if they didn't commend what we did for them. I did this all more for myself than anyone else. No matter what they say I'm won't have the least regret coming here to help."

Not dropping the smile he points his claw through the conflicts on the system slowing on the major names as he shakes his head pondering the matter.

"I'd be covering my fangs if I claimed that I didn't care how this all plays out, but I'm not worried about a struggle. A life without strife leaves little room to grow, just like in that artificial garden. I'm sure the Society will come out stronger for this. I'm going to be doing my best to make sure of it."

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Neon Ten ponders Ivok’s words a moment, then says “I appreciate challenges, but I want those challenges to be meaningful.

This rescue was a meaningful challenge. We saved lives and rescued good people. Nothing can take away from our accomplishments here.” Looking back at the chart he created, he adds “I am delighted with the number of people we were able to rescue. I am sorry it couldn’t have been more. Still, I hope they accept that the society has continued to change while they were trapped, and both sides will need to adapt to the situation.

With a few quick commands, he changes the display so it only lists the names of the rescued Starfinders. “Perhaps we should just celebrate this moment, and the list of people we have rescued.

He smiles and nods to himself.

Looking to the others, he says “I hope at some point I will have another chance to work with you. It was quite the experience!

Second Seekers (Luwazi Elsebo)

2 people marked this as a favorite.
Android Technomancer 10 (Scholar Theme) | N Active conditions: none

With the defeat of the jinsul, Sev shuffles back and forth briefly in what appears to be a celebratory dance, before his gyroscopic subroutine returns him to his usual, fairly rigid upright position.

While the others discuss the mission and the future of the Society, Sev ponders it all quietly. After some time, he speaks up, noting, "Broken connections have been restored. I believe that that is a reason for optimism, even though they may be some friction arising from reintegration."

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