Quoth the Crow: "Ravenmoor!" (AKA Feast of Ravenmoor, another feather-brained campaign from GM Hmm) (Inactive)

Game Master Hmm

GM Hmm's All Tengu "Feast of Ravenmoor." Squawwwwwk!

Feast of Ravenmoor NPC Codex


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Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

Chak's wounds are healed.

clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (5) + 1 = 6

2 charges will come off of Chak's wand.

Sovereign Court

Male Tengu Shaman L3/Fey Sorcerer 1/Duettist Bard 1 |HP 29/29| Init +2; Per +15| AC 16, T 12, FF 14 | Fort 2, Ref +6, Will +12

the taking average on out of combat clw wands is also very common in online play. Basically, it just speeds up things a little. Totally up to the GM, obviously

This is very, very, very creepy. Don't like these bugs. Buying swarmsuit next time I get to town.

Sovereign Court

HP 4/4| Init +2; Per +5| AC16, T 16, FF 14 | Fort +0, Ref +4, Will +4

Flying about 50 feet up (hopefully above the mosquitos) Vralk whispers directions via message. And generally tries to keep an eye out for surprises.

perception: 1d20 + 9 ⇒ (15) + 9 = 24
stealth: 1d20 + 14 ⇒ (13) + 14 = 27


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The group continues to walk deeper into the maze, their unwanted layer of mosquitos draped about them like a living, crawling cloak. The insects are warm against your skin on this chilly fall night.

GM Screen:

Leonard Stealth: 1d20 + 11 ⇒ (3) + 11 = 14
Stali Perception: 1d20 + 10 ⇒ (18) + 10 = 28

Crunch.

As you turn around a corner in the maze, Stali's sharp ears hear something seconds before it leaps out of the cover of the corn stalks to attack him. Leonard Kriegler swings a sickle, viciously!

Sickle: 1d20 + 8 ⇒ (4) + 8 = 12
Damage+Sneak Attack: 1d6 + 5 + 2d6 ⇒ (3) + 5 + (6, 3) = 17

In his eagerness to leap out and attack, Leonard's swing goes wide.

Then you realize that Leonard is not wearing a mosquito mask, or robes or ANYTHING. He's naked, and in these clouds of insects, nothing’s touching him. Leonard grins. "Knew it was you lot under those robes. You was the only ones not singing!"

Before your eyes, his human gaze drops, his features melting...

[Picture of the real Leonard on Slide Nine]

... into a hairless, leathery biped whose is face dominated by grotesque and unsettling whorls and slits.

Stali, because you heard him you get one action in a surprise round.

Who Goes First?:

Initiative, Andrietta: 1d20 + 2 ⇒ (3) + 2 = 5
Initiative, Chak: 1d20 + 4 ⇒ (10) + 4 = 14
Initiative, Gallako: 1d20 + 2 ⇒ (18) + 2 = 20
Initiative, Hikaru: 1d20 + 5 ⇒ (10) + 5 = 15
Initiative, Sarano: 1d20 + 3 ⇒ (8) + 3 = 11
Initiative, Stali: 1d20 + 3 ⇒ (9) + 3 = 12
Initiative, Vralk: 1d20 + 2 ⇒ (12) + 2 = 14

Initiative, Leonard: 1d20 + 7 ⇒ (10) + 7 = 17

ORDER: Stali (Surprise Round Only), Gallako, Leonard, Hikaru, Chak, Vralk, Stali, Sarano, Andrietta

Gallako and Stali's Surprise round action are up!

SLIDE FIVE for Combat Map

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

Well, that answers the question of how involved he was in all this. No need for the sap here!

Stali slices in Leonard's general direction as he steps to the side, giving Chak room to charge into melee.

Dagger: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d4 ⇒ 2


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Stali misses Leonard!

Rules tor traveling through the corn:
Characters can navigate this maze by following the trails—the maze itself is relatively simple—or they can push through the dense undergrowth of corn, flayleaf, fungus, and weeds. All of this plant life is treated as heavy undergrowth—the corn and other plants grow to an impressive height of 12 feet on average. Heavy undergrowth costs 4 squares of movement to move into and provides concealment with a 30% miss chance. It also increases the DC of Acrobatics checks by 5 and grants a +5 circumstance bonus on Stealth checks. As the walls are just over 10 feet thick, moving through a wall of the corn maze costs a total of 8 squares of movement, meaning that for most people, moving through a wall takes nearly a full round action. Ravenmoor's constant humidity means that the vegetation that makes up the walls of the maze is always quite damp. Not only does this make it even more uncomfortable to move through, but it makes burning the vegetation a lengthy, effectively impossible task.

Sovereign Court

Male Tengu Shaman L3/Fey Sorcerer 1/Duettist Bard 1 |HP 29/29| Init +2; Per +15| AC 16, T 12, FF 14 | Fort 2, Ref +6, Will +12

What the heck IS that?

knowledge: 1d20 + 5 ⇒ (3) + 5 = 8

With that roll, I won't bother telling you which ones were trained :-) :-)

Gallako casts a hideous laughter spell on Leonard. Will Save DC 16 to avoid. Note, it gets a +4 to the save if it is NOT a humanoid.

He then 5 ft steps back


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Leonard Will Save: 1d20 + 6 + 4 ⇒ (19) + 6 + 4 = 29

Leonard snorts. "Pah! That the best you got?"

He dives back into the cover of the corn, triggering attack of opportunity from Stali as he does so.

ORDER: Gallako, Leonard, Hikaru, Chak, Vralk, Stali (+AoO), Sarano, Andrietta

The whole party is up again!

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

AoO

Dagger: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d4 ⇒ 2

Stali forgets for a moment that he doesn't have his sword in hand. If he had, the blade might have been long enough to reach Leonard.

Frustrated, he quickly runs to get slightly ahead of Leonard and creates a flanking opportunity for someone else. He has stopped just inside the corn wall on the other side.

Double move through difficult terrain

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

Chak moves into the corn and studies Leonard.

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

Chak, it looks like you healed your wounds but forgot to update your profile.

Liberty's Edge

HP: 8/8 |AC:12 T:12 FF:10,| CMD: 13 | Fort: +1, Refl: +3, Will: +9 | Init: +2, Speed 30ft Spells per day:First:4/8 Second 4/5| Heavenly Fire 7/7 day | Magic Missile 34/50 | Female Tengu Sorcerer 5

Sarano, panic stricken eyes searching for the monster formerly known as Leonard, finding him fighting in the corn she'll narrow her eyes as she sets about to use her magics.

"Don't let him go, he's a monster gone mad!"

Desna, if you're really there, please bless us,

Lifting her hand into the hair a golden halo bursts out, envoloping her allies, blessing their attacks.

I cast Bless, +1 to Attack and +1 to saving throws versus fear

Silver Crusade

Female Tengu
Consumables:
Lay On hands(4d6, rem. fatigued and diseased) 7/7 Channel Positive(4d6) 2/3 Smite Evil 3/3 +3 to hit +8 dam+3 defl.AC Hero's Defiance, Prot. from Evil, Bull's Strength, Effortless Armor
Stats:
Paladin 8|HP 67/76|AC:29/T:15/FF:26|F:+12/R:+9/W:+11|CMB:+11|CMD: 26/23FF|BAB: +8|In: +3|Low-Lt Vision|H. An: +7|Heal: +7|K: Rel: +6|Per.:+10|Dip.: +10|S.M.: +10|Lng: +10|Scft:+4|K: Nob: +4|Blf/Dis/Int:+3|PFS# 145296-6

Andrietta likewise goes around the maze to catch up to Stali, drawing her katana as she moves.

Double Move

Grand Lodge

hp 107/107 | AC 24, 15, 19; F 12, R 15, W 13; bab 13; cmb 14, cmd 29 (33 vs bullrush/trip); dr 2/-*; init 8; wclw 48, panache 4/4 enlarge 3/3 tengu swashbuckler (whirling dervish) - 5 / living monolith - 7 / Paladin (holy tactician) 3 | -11 * | image | folio reroll 1/1
skills:
acro 12, bluff 9, diplo 4, disguise 14, escape 6, fly 12, intim 12, know hist 8, know religion 8, know engrg 9, ling 8, perc 12, perf dance 15, sm 2, stealth 4

Hikaru steps toward the maze and into it, [ooc]single move to get into flank with stali). He slices at the monster-that-was-Leonard.

to hit: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
dmg if hits: 1d6 + 1 + 3 ⇒ (6) + 1 + 3 = 10

He holds his blade at the ready should 'Leonard' decide to attack him...

parry and riposte if applies:

to parry: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
to riposte: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
dmg if hits: 1d6 + 1 + 3 ⇒ (4) + 1 + 3 = 8


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

Botting Gallako and Vralk

Gallako stares at the fleeing thing that had Leonard's shape. As it glances back, he catches it's eye.

Evil Eye to reduce AC

Meanwhile, Vralk the Mighty soars overhead, watching with his keen eyes for any others that might be attracted by the sounds of combat.

Sovereign Court

Male Tengu Shaman L3/Fey Sorcerer 1/Duettist Bard 1 |HP 29/29| Init +2; Per +15| AC 16, T 12, FF 14 | Fort 2, Ref +6, Will +12

Sorry, was out of the house for most of yesterday. Bot was good :-)


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Sarano casts bless, Gallako invokes Evil Eye. Hikaru's first attack comes within hitting range only because of both the Bless and the Evil Eye.

Hikaru's Corn Miss Chance: 1d100 ⇒ 35

Hikaru hits, but not all of his damage goes through. Leonard, angrily returns with an attack of his own.

Sickle: 1d20 + 8 ⇒ (9) + 8 = 17
Leonard's Corn Miss Chance: 1d100 ⇒ 76
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

He cuts with his sickle at Hikaru, and Hikaru successfully parries and ripostes!

Hikaru's Corn Miss Chance: 1d100 ⇒ 60

Hikaru hits again, but once again... not all of the damage seems to go through on Leonard, whose internal anatomy is clearly different from your own. "So bird... you think you're hot stuff, right? Too bad you're barely nicking me with that toy sword of yours."

ORDER: Gallako, Leonard (-8), Hikaru, Chak, Vralk, Stali, Sarano, Andrietta

The whole party's up! Remember your Bless bonus, and please... roll your Corn Miss Chance if you are in the Cornfield. Thirty percent or less is a miss!

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

Well crud. Unless someone else has any ideas, I'd have to take a diagonal move to get into melee with Leonard which would require a double move since I only have a speed of 20'. I don't suppose Hikaru would be willing to risk an AoO so that Chak could move and attack this round? (If not, I understand.) Just trying to think of a way not to have to spend another round without attacking.

I should have double moved last round and then studied + attacked this round, but you know what they say about hindsight.

Ack. So much corn! So crowded, congested, and packed!

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

Chak, the first diagonal is 5' so you can move right next to Hikaru with your 20' movement.

Stali once again tries to slice Leonard with no luck!

Dagger, bless, flank: 1d20 + 5 + 1 + 2 ⇒ (1) + 5 + 1 + 2 = 9 Miss chance doesn't matter with that roll...
Damage: 1d4 ⇒ 3

Sneak Attack damage: 2d6 ⇒ (1, 3) = 4

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

I wish it worked that way, but it doesn't.

PRD wrote:

Double Movement Cost: When your movement is hampered in some way, your movement usually costs double. For example, each square of movement through difficult terrain counts as 2 squares, and each diagonal move through such terrain counts as 3 squares (just as two diagonal moves normally do).

If movement cost is doubled twice, then each square counts as 4 squares (or as 6 squares if moving diagonally). If movement cost is doubled three times, then each square counts as 8 squares (12 if diagonal) and so on. This is an exception to the general rule that two doublings are equivalent to a tripling.


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Hikaru might be willing to risk an AoO, given that he can turn those into Parry and Riposte.

Grand Lodge

hp 107/107 | AC 24, 15, 19; F 12, R 15, W 13; bab 13; cmb 14, cmd 29 (33 vs bullrush/trip); dr 2/-*; init 8; wclw 48, panache 4/4 enlarge 3/3 tengu swashbuckler (whirling dervish) - 5 / living monolith - 7 / Paladin (holy tactician) 3 | -11 * | image | folio reroll 1/1
skills:
acro 12, bluff 9, diplo 4, disguise 14, escape 6, fly 12, intim 12, know hist 8, know religion 8, know engrg 9, ling 8, perc 12, perf dance 15, sm 2, stealth 4

Hikaru strikes at the beast-that-was-Leonard again.

to hit: 1d20 + 7 + 2 + 1 ⇒ (20) + 7 + 2 + 1 = 30
dmg if hits: 1d6 + 1 + 3 ⇒ (2) + 1 + 3 = 6

to confirm crit: 1d20 + 7 + 2 + 1 ⇒ (18) + 7 + 2 + 1 = 28
xtra dmg if crits: 1d6 + 1 ⇒ (5) + 1 = 6

[doce=miss chance <30 is bad]1d100[/dice]

Hikaru's beady bird eyes flame with excitement as his attack strikes true...

parry riposte if it applies:

to parry: 1d20 + 7 + 2 + 1 ⇒ (9) + 7 + 2 + 1 = 19

to riposte: 1d20 + 7 + 2 + 1 ⇒ (12) + 7 + 2 + 1 = 22
dmg if hits: 1d6 + 1 + 3 ⇒ (1) + 1 + 3 = 5

Sovereign Court

Male Tengu Shaman L3/Fey Sorcerer 1/Duettist Bard 1 |HP 29/29| Init +2; Per +15| AC 16, T 12, FF 14 | Fort 2, Ref +6, Will +12

Gallako just takes out his flag, waving it, while starting an inspiring dance (imagine a VERY angry rooster if you want to imagine his dance)

+2 to hit/damage for everybody.

Liberty's Edge

HP: 8/8 |AC:12 T:12 FF:10,| CMD: 13 | Fort: +1, Refl: +3, Will: +9 | Init: +2, Speed 30ft Spells per day:First:4/8 Second 4/5| Heavenly Fire 7/7 day | Magic Missile 34/50 | Female Tengu Sorcerer 5

And I think the bardic performance is a competence bonus to attack/damage and bless is a morale bonuss so they should stack

Sarano, feathers start to shimmer slightly as she begins to use her celestial magic, will fire off a magic missile at Leonard.

Also, I've totally been ignoring my Havoc of the society trait but it gives me +1 to damage with damaging spells

Magic Missile + Havoc: 2d4 + 2 + 1 ⇒ (2, 1) + 2 + 1 = 6

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

Chak moves through the corn drawing his adamantine nodachi as he goes.

I guess it is time for harvesting, collecting and reaping then!

Adamantine nodachi, studied, blessed, inspired, flanking, power attacking

miss chance: 1d100 ⇒ 32
attack: 1d20 + 8 + 1 + 1 + 2 + 2 - 2 ⇒ (7) + 8 + 1 + 1 + 2 + 2 - 2 = 19
damage: 1d10 + 4 + 1 + 2 + 6 ⇒ (6) + 4 + 1 + 2 + 6 = 19

Grand Lodge

hp 107/107 | AC 24, 15, 19; F 12, R 15, W 13; bab 13; cmb 14, cmd 29 (33 vs bullrush/trip); dr 2/-*; init 8; wclw 48, panache 4/4 enlarge 3/3 tengu swashbuckler (whirling dervish) - 5 / living monolith - 7 / Paladin (holy tactician) 3 | -11 * | image | folio reroll 1/1
skills:
acro 12, bluff 9, diplo 4, disguise 14, escape 6, fly 12, intim 12, know hist 8, know religion 8, know engrg 9, ling 8, perc 12, perf dance 15, sm 2, stealth 4

miss chance reroll <30 is bad: 1d100 ⇒ 93


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Hikaru crits and hits, though not all of his damage goes through. Gallako pulls out the flag and dances. Sarano winds up a magic missile and lets fly!

Then Chak hits with his adamantine nodachi. It may not all go through... but man, does it pack a wallop!

Oh, and I forgot to get Leonard's will save to see if he's still uder the Evil Eye.

Evil Eye Will Save, Leonard: 1d20 + 6 ⇒ (4) + 6 = 10 Yes, yes he is...

ORDER: Gallako Leonard (-35), Hikaru, Chak, Vralk, Stali, Sarano, Andrietta

Andrietta is up!

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

What sort of knowledge check would be required to see what sort of weapon is needed to bypass it's DR?


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Knowledge Dungeoneering. I am pretty sure that no one in the group has that skill, or I would have given you a spoiler. You guys can keep trying different weapons until something goes through, of course...

Silver Crusade

Female Tengu
Consumables:
Lay On hands(4d6, rem. fatigued and diseased) 7/7 Channel Positive(4d6) 2/3 Smite Evil 3/3 +3 to hit +8 dam+3 defl.AC Hero's Defiance, Prot. from Evil, Bull's Strength, Effortless Armor
Stats:
Paladin 8|HP 67/76|AC:29/T:15/FF:26|F:+12/R:+9/W:+11|CMB:+11|CMD: 26/23FF|BAB: +8|In: +3|Low-Lt Vision|H. An: +7|Heal: +7|K: Rel: +6|Per.:+10|Dip.: +10|S.M.: +10|Lng: +10|Scft:+4|K: Nob: +4|Blf/Dis/Int:+3|PFS# 145296-6

"Hikaru, dear, keep standing there. Don't make an old woman chase halfway across the countryside to help you out AGAIN!"

The grandmother steps into the mess, drawing her cold iron katana and taking a slash towards Leonard. Unfortunately, it just chops down some corn...

Mwk cold iron katana(Flanking,Inspirational Flagwaving): 1d20 + 8 + 2 + 2 ⇒ (6) + 8 + 2 + 2 = 18

Miss Chance(Under 30 is bad): 1d100 ⇒ 26


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Andrietta chops down some corn!

Leonard, still smarting from Chak's violent attack, changes targets to swing at Chak!

Corn Miss Chance: 1d100 ⇒ 78
Sickle: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

"See how you like that, crazy bird!"

ORDER: Gallako, Leonard (-35), Hikaru, Chak, Vralk, Stali, Sarano, Andrietta

Everyone's up!

Silver Crusade

Female Tengu
Consumables:
Lay On hands(4d6, rem. fatigued and diseased) 7/7 Channel Positive(4d6) 2/3 Smite Evil 3/3 +3 to hit +8 dam+3 defl.AC Hero's Defiance, Prot. from Evil, Bull's Strength, Effortless Armor
Stats:
Paladin 8|HP 67/76|AC:29/T:15/FF:26|F:+12/R:+9/W:+11|CMB:+11|CMD: 26/23FF|BAB: +8|In: +3|Low-Lt Vision|H. An: +7|Heal: +7|K: Rel: +6|Per.:+10|Dip.: +10|S.M.: +10|Lng: +10|Scft:+4|K: Nob: +4|Blf/Dis/Int:+3|PFS# 145296-6

The grandmother shakes her head soberly.

"He's not the crazy one. You don't want to see the crazy one."

She takes another swing at the in-bred humanoid 'thing' but probably does not connect with her wild swinging.

Mwk cold iron katana(Flanking,Inspirational Flagwaving): 1d20 + 8 + 2 + 2 ⇒ (1) + 8 + 2 + 2 = 13

Miss Chance: 1d100 ⇒ 49

Natural Attack(Beak)(Secondary, Flanking, Inspirational Flagwaving): 1d20 + 7 - 5 + 2 + 2 ⇒ (8) + 7 - 5 + 2 + 2 = 14

Miss Chance: 1d100 ⇒ 59

She seems to be getting closer, at least!

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

Frustrated, Stali tries again to stab the creature known as Leonard with his cold iron dagger. Quit moving so much!

Dagger, bless, flank: 1d20 + 5 + 1 + 2 ⇒ (6) + 5 + 1 + 2 = 14
Damage: 1d4 ⇒ 4
Sneak Attack damage: 2d6 ⇒ (5, 6) = 11

Miss chance: 1d100 ⇒ 72

"It isn't the size that matters, it is how you use it."


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Andrietta misses, but the inspire courage and evil eye combination allows Stali to hit!

Leonard's body drops in the corn, bleeding out.

---COMBAT OVER---

Vralk tells you that the cultists in the center are still swaying and chanting. What do you do next?

Grand Lodge

hp 107/107 | AC 24, 15, 19; F 12, R 15, W 13; bab 13; cmb 14, cmd 29 (33 vs bullrush/trip); dr 2/-*; init 8; wclw 48, panache 4/4 enlarge 3/3 tengu swashbuckler (whirling dervish) - 5 / living monolith - 7 / Paladin (holy tactician) 3 | -11 * | image | folio reroll 1/1
skills:
acro 12, bluff 9, diplo 4, disguise 14, escape 6, fly 12, intim 12, know hist 8, know religion 8, know engrg 9, ling 8, perc 12, perf dance 15, sm 2, stealth 4

Hikaru takes the sickle from Leonard's side and decides that carrying it will help with his 'costume'... "Unless someone else wants to carry this, I think we should take it with us."

He steps out of the corn and rearranges his robes so they hang properly after the fight.

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

Stali says "Go ahead, Hikaru. I want to get Eits in place, be right back!"

With that, he moves back to where he left Eits at the entrance to the maze. He orders it to stealthily fly to where it can record what is happening at the center of the maze. Stali then returns to the group.

"Ready! Let's interrupt a ceremony!"

Two double moves should do it if I cut through the maze just above the entrance and then double back.

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

cure light: 1d8 + 1 ⇒ (7) + 1 = 8

Chak is mostly healed then he begins to slowly make his way through the corn.

Stealth: 1d20 + 8 + 5 ⇒ (4) + 8 + 5 = 17

Silver Crusade

Female Tengu
Consumables:
Lay On hands(4d6, rem. fatigued and diseased) 7/7 Channel Positive(4d6) 2/3 Smite Evil 3/3 +3 to hit +8 dam+3 defl.AC Hero's Defiance, Prot. from Evil, Bull's Strength, Effortless Armor
Stats:
Paladin 8|HP 67/76|AC:29/T:15/FF:26|F:+12/R:+9/W:+11|CMB:+11|CMD: 26/23FF|BAB: +8|In: +3|Low-Lt Vision|H. An: +7|Heal: +7|K: Rel: +6|Per.:+10|Dip.: +10|S.M.: +10|Lng: +10|Scft:+4|K: Nob: +4|Blf/Dis/Int:+3|PFS# 145296-6

While Stali is setting up the camera clockwork spy and Chak gets poked for healing, Andrietta is examining 'Leonard' and the area for any loose items that may have come adrift during the fight, waiting for the party to regroup before beginning the assault.

Unless there is an objection, Andrietta coming around on the path might be the best idea?

Grand Lodge

hp 107/107 | AC 24, 15, 19; F 12, R 15, W 13; bab 13; cmb 14, cmd 29 (33 vs bullrush/trip); dr 2/-*; init 8; wclw 48, panache 4/4 enlarge 3/3 tengu swashbuckler (whirling dervish) - 5 / living monolith - 7 / Paladin (holy tactician) 3 | -11 * | image | folio reroll 1/1
skills:
acro 12, bluff 9, diplo 4, disguise 14, escape 6, fly 12, intim 12, know hist 8, know religion 8, know engrg 9, ling 8, perc 12, perf dance 15, sm 2, stealth 4

Hikaru takes the path around with Andrietta, not being terribly stealthy.

Liberty's Edge

HP: 8/8 |AC:12 T:12 FF:10,| CMD: 13 | Fort: +1, Refl: +3, Will: +9 | Init: +2, Speed 30ft Spells per day:First:4/8 Second 4/5| Heavenly Fire 7/7 day | Magic Missile 34/50 | Female Tengu Sorcerer 5

Sarano follows Hikaru and Andrietta, her wand at the ready.

Sovereign Court

Male Tengu Shaman L3/Fey Sorcerer 1/Duettist Bard 1 |HP 29/29| Init +2; Per +15| AC 16, T 12, FF 14 | Fort 2, Ref +6, Will +12

"Did we remember to loot Leonard of any equipment that he might have?"

"I think that most, if not all, of us should go by the path. We're going to make a LOT of noise coming in from the corn. That way THEY will have to go through the corn to flank us"

Silver Crusade

Female Tengu
Consumables:
Lay On hands(4d6, rem. fatigued and diseased) 7/7 Channel Positive(4d6) 2/3 Smite Evil 3/3 +3 to hit +8 dam+3 defl.AC Hero's Defiance, Prot. from Evil, Bull's Strength, Effortless Armor
Stats:
Paladin 8|HP 67/76|AC:29/T:15/FF:26|F:+12/R:+9/W:+11|CMB:+11|CMD: 26/23FF|BAB: +8|In: +3|Low-Lt Vision|H. An: +7|Heal: +7|K: Rel: +6|Per.:+10|Dip.: +10|S.M.: +10|Lng: +10|Scft:+4|K: Nob: +4|Blf/Dis/Int:+3|PFS# 145296-6
Gallako Tenkarlyion wrote:

"Did we remember to loot Leonard of any equipment that he might have?"

"I think that most, if not all, of us should go by the path. We're going to make a LOT of noise coming in from the corn. That way THEY will have to go through the corn to flank us"

Andrietta Ebonfeather wrote:
While Stali is setting up the camera clockwork spy and Chak gets poked for healing, Andrietta is examining 'Leonard' and the area for any loose items that may have come adrift during the fight, waiting for the party to regroup before beginning the assault.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps

Leonard was naked when he leapt at you, but near his hiding place in the corn you see a stash of two potions of Cure Moderate Wounds -- clearly labeled in Alizna's spidery writing. The Sickle that Hikaru is carrying is also really well made, and glows magically.

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1
Gallako Tenkarlyion wrote:
"I think that most, if not all, of us should go by the path. We're going to make a LOT of noise coming in from the corn. That way THEY will have to go through the corn to flank us"

Sneaking through the corn gives a bonus to Stealth according to the terrain write-up.

Sovereign Court

Male Tengu Shaman L3/Fey Sorcerer 1/Duettist Bard 1 |HP 29/29| Init +2; Per +15| AC 16, T 12, FF 14 | Fort 2, Ref +6, Will +12
Chak Yuen Chen wrote:


Sneaking through the corn gives a bonus to Stealth according to the terrain write-up.

You're quite right. That has always seemed so totally and utterly wrong to me (in a home game I assumed it was a misprint and reversed it to a -5 penalty) that I have a mental block on the subject :-(

Silver Crusade

Female Tengu
Consumables:
Lay On hands(4d6, rem. fatigued and diseased) 7/7 Channel Positive(4d6) 2/3 Smite Evil 3/3 +3 to hit +8 dam+3 defl.AC Hero's Defiance, Prot. from Evil, Bull's Strength, Effortless Armor
Stats:
Paladin 8|HP 67/76|AC:29/T:15/FF:26|F:+12/R:+9/W:+11|CMB:+11|CMD: 26/23FF|BAB: +8|In: +3|Low-Lt Vision|H. An: +7|Heal: +7|K: Rel: +6|Per.:+10|Dip.: +10|S.M.: +10|Lng: +10|Scft:+4|K: Nob: +4|Blf/Dis/Int:+3|PFS# 145296-6

Does someone want to use the sickle?

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

Makes sense to me that the corn field would give a bonus, especially if there is enough wind to cause the corn to sway.

Stali will keep with his normal weapons. I thought Hikaru was going to carry the sickle.

Returning, Stali checks if the group is going along the path or Chak and he are to sneak through the crops while the others take the path.

He whispers to the group "If there is a chance, try to get them talking. Getting them to admit to what is happening should ease the transition."

I'm willing to enter either way. If coming through the corn, I will enter at about the 10 o'clock position taking 10 on stealth, for a 26 including corn bonus. Otherwise I'm at the end of the line.

Grand Lodge

hp 107/107 | AC 24, 15, 19; F 12, R 15, W 13; bab 13; cmb 14, cmd 29 (33 vs bullrush/trip); dr 2/-*; init 8; wclw 48, panache 4/4 enlarge 3/3 tengu swashbuckler (whirling dervish) - 5 / living monolith - 7 / Paladin (holy tactician) 3 | -11 * | image | folio reroll 1/1
skills:
acro 12, bluff 9, diplo 4, disguise 14, escape 6, fly 12, intim 12, know hist 8, know religion 8, know engrg 9, ling 8, perc 12, perf dance 15, sm 2, stealth 4

Hikaru has the sickle and he can use it (is proficient, that is), so unless someone else really wants it, might as well keep it for now.

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

It doesn't appear the group has a strong opinion here. I'll have Stali sneak in at 10 o'clock. Its (the clockwork) is coming in at 6 o'clock. The main group sounds like they are coming in through the path which would be 3 o'clock.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps

It sounds like you’re traveling through the corn... I'm assuming everyone took ten on stealth. Stali and Chak, you think that you're well hidden.

The party silently rustles through the overgrown corn fields, emerging into the center. All around them are swaying, drunken cultists, covered in thick layers of crawling mosquitoes. They continue to tonelessly chant, while some of them paw at your robes. They’re not grabbing you... just petting you. You noticed that they are stroking each other as well as they sway drunkenly back and forth.

"Gossamer King, Gossamer King,
Weaving lies in the ring,
Spiders with bite and sting,
Moths and stirges on the wing,
Power come to us through this offr'ing,
Gossamer King, Gossamer King."

In the center, stands Mayor Andretti Kriegler, his mask off, his cultist robes flapping freely around him. He’s standing over a crumpled and sleeping form that appears naked and bound. It appears to be the small and talkative Krissy, the little girl who had adopted Andrietta as an adoptive grandmother.

He casts a spell as you emerge from the corn.

Spellcraft DC 16:
He just cast sanctuary.

He has a spear casually pointed to the child. “There is violence in your hearts, friends. Sometimes it is needed to spill some blood of course, to renew the crops and to fulfill the cycles of our blessed contract with with the Gossamer King.” He looks down, sadly at the little girl. “I would have chosen another, but... sometimes these things don’t work out. I’m so glad Leonard brought me a substitute, or all would be lost. Are you folks certain you don’t want to join us? We don’t have to be adversaries. We could use resourceful new recruits like you.”

___
If you decide to attack, roll me a will save.

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