Outpost 2 - Liam - 1-19 To Conquer the Dragon (Inactive)

Game Master Liam

1-19 To Conquer the Dragon

by Matt Duval


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Liberty's Edge

Troll 1-19 1-32

ROUND TWO ENGINEERING
ENGINEERING

Frozen Trove DC 19 divert to shields: 1d20 + 21 ⇒ (18) + 21 = 39

Liberty's Edge

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Troll 1-19 1-32

PILOTING

Starship Initiative
Team Frozen Trove: 1d20 + 17 ⇒ (1) + 17 = 18
Team Starfinder: 1d20 + 16 + 3 ⇒ (1) + 16 + 3 = 20

Starfinders Win, Frozen Trove moved

"THEY'VE DISABLED OUR WHAT?! FIX IT? YOU CAN'T?! WHY DID I HIRE YOU?!"

Ready for Starfinder move and shoot.

Post your shots in a spoiler if you are waiting on some other action.

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Neon Ten reports “I don’t see any way to restore the merchant vessels to their own control right now. I did shut down the missiles though.

Now let’s see what sort of modifications they did on that dragon’s vessel!

Science Officer, assumed no node:
Computers, sensors: 1d20 + 18 + 4 ⇒ (14) + 18 + 4 = 36

As quickly as the sensor data comes in, Neon Ten is analyzing it and updating all stations with a summary of the enemy vessel.

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

Since we took no hits at the end of round 1, Raatchet will stay on the science station at the beginning of round 2.

Scan enemy ship!:
Computer scan, Pegasus bonus: 1d20 + 17 + 4 ⇒ (7) + 17 + 4 = 28

Exo-Guardians

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Androgynous NG Android, Ace Pilot, Operative (Ghost) 9 | SP 25/81 HP 58/58| RP 10/10 | EAC 25; KAC 26 | Fort +5; Ref +12; Will +6 | Init: +9 | Perc: +15, SM: +10 | Speed 50ft | Darkvision, Blindsense (electricity) |Evasion, Uncanny Agility | Active conditions: none .

Piloting - Evade: 1d20 + 16 + 3 ⇒ (16) + 16 + 3 = 35

Naylor watches the other ship try to weasel away and thinks, "It is so tempting to fly circles around this one, a Flyby maneuver would be fun." They sigh quietly to themselves and continue in thought, "I am here to do a serious job, not to show off or hoon around. I should probably keep it simple."

Naylor then concentrates on a nice tight, tidy run while making sure to perform some interesting evasion moves.

"Hey Raatchet, you wanted a look up their skirts, will this do?"

Dataphiles

1 person marked this as a favorite.
Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

Raatchet activates an artificial sun ray spotlight you didn't even know existed on this ship which shines a warm glowing beam of light onto Raatchet as he smiles proudly and responds...

"That'll do, Naylor... That'll do."

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Noticing that Raatchet is also analyzing the scan data, Neon Ten quickly creates a work area that he shares with him. Evidently this is something he has done before, it even allows them to generate a single summary from the combined analysis.

Which just happens fo be easier for the GM as well. :)

Manifold Host

1 person marked this as a favorite.
820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

"She's using civilians? Does Triaxian law allow Frozen Trove to run roughshod over small enterprise?! I am DONE playing nice with this cowardly, despicable wyrm!"

Then she takes a deep breath, and asks in a calmer voice, "Valikar, do you want to take engineering, or do you want to fire the turret? I have a little trick that I do where I can fire all the guns at once from a given side, but if you want turret, I'll leave it for you."

Charli spends a resolve point, and let's loose with fire!

Charli's Gunnery:

Broad arc particle beam: 1d20 + 12 + 3 ⇒ (4) + 12 + 3 = 19
2 Nova reroll for Broad arc particle beam: 1d20 + 12 + 3 + 2 ⇒ (19) + 12 + 3 + 2 = 36
Damage: 8d6 ⇒ (3, 2, 5, 1, 4, 3, 2, 1) = 21
Reroll the 2 ones: 2d6 ⇒ (2, 1) = 3
New Damage Total: 3 + 2 + 5 + 2 + 4 + 3 + 2 + 1 = 22

High explosive missile launcher: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 4d8 ⇒ (7, 4, 3, 8) = 22

If Valikar takes up Engineering, Charli fires the turret as well!

Spoiler:

Twin Laser+Valikar's Node: 1d20 + 12 + 3 ⇒ (11) + 12 + 3 = 26
Damage: 5d8 ⇒ (4, 3, 7, 3, 3) = 20

"You know what this is, coward? This is PAYBACK!"

Exo-Guardians

2 people marked this as a favorite.
Androgynous NG Android, Ace Pilot, Operative (Ghost) 9 | SP 25/81 HP 58/58| RP 10/10 | EAC 25; KAC 26 | Fort +5; Ref +12; Will +6 | Init: +9 | Perc: +15, SM: +10 | Speed 50ft | Darkvision, Blindsense (electricity) |Evasion, Uncanny Agility | Active conditions: none .

"Whoa, Charli! Remind me never to cross you. Not only do I want to not lose out on your wonderful tea, I never want you aiming guns at me.

"Had I known you were capable of such mayhem, I may have gone with the Flyby I was hankering to show off. Then you could have done as much damage as you want and still let Valikar punch them on the way through.

"Next time, next time"

Second Seekers (Luwazi Elsebo)

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Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.

Brob moves to the Captain's chair, ready to inspire his vesk teammate. then a sudden inspiration and he opens the comms himself to sing.

"You're as cold as ice
You're willing to sacrifice those ships!
Take some free advice
Soon you will pay the price
I know

Have we met before? I thought things were fine
Our engines can roar, you'll leave this world behind
You're asking for death by throwing away
Those innocent lives, and soon you will pay!"

Aid Gunning:

Encourage: 1d20 + 12 + 1d6 ⇒ (10) + 12 + (2) = 24

Second Seekers (Luwazi Elsebo)

1 person marked this as a favorite.
Vesk Scholar Soldier 8 | SP 80/80 HP 62/62 | RP 10/10 | EAC 29; KAC 32; CMD 40 (+6 BR/Trip, +2 Repo) | Fort +9; Ref +6; Will +7 | DR: 9/- Res: 5 Fire/Cold/sonic - 10 Elec | Init: +4 | Perc: +9, SM: +1 | Speed 50ft | Active conditions:
Active Spells::
Def: Melee Attacks take 2d6 Electric when they successfully hit Dragon Gland - 1/1 | Ammo: HR 6/6

Valikar looks slightly disappointed that Charli got to not only fire the BIGGEST gun, but TWO guns. He holds onto the controls for the turret tightly, and just gives the gnome a look that on anything less prickly than a vesk might be mistaken for pouting.

Despite his insistence on keeping the last gun for himself, he doesn't fire at first. He's rather distracted by all the explosions at Charli lands a couple nasty hits into the rear of the Frozen Trove ship. If he had lips, he'd have whistled. "You might be my new favorite gnome." His first favorite gnome, but she didn't need to know that.

Finally remembering his job, since he refused to leave the gunner's seat, he pops off a pair of twin laser shots into the exact spot Charli hit with her particle beam. "Heh, this is my kind of negotiating. You two insult them more so they know we're friends!"

Spoiler:
Twin Lasers: 1d20 + 11 + 3 ⇒ (18) + 11 + 3 = 32
Damage: 5d8 ⇒ (3, 3, 5, 1, 4) = 16

Liberty's Edge

Troll 1-19 1-32

Neatly compiled ship info

Complement 17
Large Destroyer
Speed 8
Maneuver: Avg (2)
AC 21 TL 21
HP 170
Shields light 60 (forward 15, port 15, starboard 15, aft 15)
Weapon: Turreted Heavy Laser Net
Weapon: Forward 2x twin laser
Weapon: Port light laser cannon
Weapon: Starboard light laser cannon

Expamsion Bays 3x cargo hold.

Also, the bridge area seems quite large for the size of the ship...like it was built to house a larger creature

Gunnnery Report

Automated Heavy Laser Net vs Speed 12 missile DC 22: 1d20 + 12 ⇒ (14) + 12 = 26

poor defenseless missiles destroyed

The particle beam tears through the aft shields, punching through to the hull

The twin lasers land solidly on the aft hull, burning a mark across it.

Crit Roll: 1d100 ⇒ 100 - POWER CORE -2 ALL STATIONS

"HOW DID THEY GET BEHIND US?! WHAT'S THAT BURNING SMELL?!"

Liberty's Edge

Troll 1-19 1-32

ROUND THREE
ENGINEERING

Frozen Trove DC 19 divert to shields: 1d20 + 21 - 2 ⇒ (7) + 21 - 2 = 26 Success!

PILOTING

Starship Initiative White Dragon
Team White Dragon: 1d20 + 17 - 2 ⇒ (3) + 17 - 2 = 18
Team Starfinder: 1d20 + 16 ⇒ (5) + 16 = 21

Team Starfinder wins - Team White Dragon has moved.

Dragon pilot Evade DC 18: 1d20 + 17 - 2 ⇒ (18) + 17 - 2 = 33

Team Startfinder is GO.

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

I am going to lock on to their ship, get ready gunners for predictive data.

Spending Resolve

Science Officer, Lock On:
Computers, Pegasus: 1d20 + 18 + 4 ⇒ (19) + 18 + 4 = 41

Raatchet, do you want to target a system or are you returning to Engineering?

Exo-Guardians

Androgynous NG Android, Ace Pilot, Operative (Ghost) 9 | SP 25/81 HP 58/58| RP 10/10 | EAC 25; KAC 26 | Fort +5; Ref +12; Will +6 | Init: +9 | Perc: +15, SM: +10 | Speed 50ft | Darkvision, Blindsense (electricity) |Evasion, Uncanny Agility | Active conditions: none .

"Hey gunners, do you want a Flyby or should I just stick behind these cowards and let you enlarge the holes you've already made?"

Dataphiles

3 people marked this as a favorite.
Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

Looking over the scans, Raatchet says, "Naylor, unless we missed something, they have no rear weapons and their turret is only short ranged. If you can keep us behind them and farther than short ranged, we may be in a weapons blind spot where they cannot fire on us!"

Short range is 5 hexes.

Replying to Neon, Raatchet says, "I'll target their engines!"

Target engines:
Computers: 1d20 + 17 + 4 ⇒ (20) + 17 + 4 = 41

Exo-Guardians

Androgynous NG Android, Ace Pilot, Operative (Ghost) 9 | SP 25/81 HP 58/58| RP 10/10 | EAC 25; KAC 26 | Fort +5; Ref +12; Will +6 | Init: +9 | Perc: +15, SM: +10 | Speed 50ft | Darkvision, Blindsense (electricity) |Evasion, Uncanny Agility | Active conditions: none .

"Got it, fly boring, fly straight, stay out of range and behind them." Naylor responds to Raatchet then puts the plan in play, adding some evasive maneuvers just in case.

Pilot (evade) DC 22: 1d20 + 16 + 3 ⇒ (8) + 16 + 3 = 27

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

"Hmmm... Yah. Boring."

A look of sadness appears on Raatchet's face. Then he activates that sunbeam spotlight again but instead of a calm, proud smile, this time Raatchet's face twists into a look of maniacal madness!

"Forget what I said. Screw boring! RAMMING SPEED!!!"

As sanity reasserts itself, Raatchet realizes the implications of his statement and he says, "Errr... Perhaps I'll be returning to engineering soon..."

Second Seekers (Luwazi Elsebo)

Vesk Scholar Soldier 8 | SP 80/80 HP 62/62 | RP 10/10 | EAC 29; KAC 32; CMD 40 (+6 BR/Trip, +2 Repo) | Fort +9; Ref +6; Will +7 | DR: 9/- Res: 5 Fire/Cold/sonic - 10 Elec | Init: +4 | Perc: +9, SM: +1 | Speed 50ft | Active conditions:
Active Spells::
Def: Melee Attacks take 2d6 Electric when they successfully hit Dragon Gland - 1/1 | Ammo: HR 6/6

"I appreciate a good bit of excessively close interactions, but we have the advantage... no reason to risk it." He was old enough to keep a level head, even when alternatives are more interesting. Apparently Raatchet was not. Valikar just gives him a long look. "This from the one hacking my gear to send me files on non-violent resolution?" Then he just grins and shakes his head.

Back on the major issue at hand, he lines up the twin lasers and takes another shot at the back of the Frozen Trove ship.

Spoiler:
Twin Laser: 1d20 + 11 + 3 ⇒ (3) + 11 + 3 = 17
Damage: 5d8 ⇒ (3, 5, 7, 5, 1) = 21

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

"Hack? Me? Nevar would I do such a thing... Perish the thought!"

Manifold Host

1 person marked this as a favorite.
820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

"Nice song, Brob!" Charli hums as she starts to look over the weapons, and then frowns as she looks at the unused nukes on the starboard side. "Naylor, I just realized that we're not making the most use of our broad arc weapon. Next time, let's have our starboard pointing at the enemy. That will allow us to use the Broad arc particle beam, the tactical nukes, and the turret. We'll have our three most potent weapons facing the rear of the ship!"

Resolve spent, though Neon Ten pointed out that because I'm eighth level, i automatically get one free resolve to use in ship combat... So I'm only down one now.

Charli's Gunnery:
Broad arc particle beam: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 8d6 ⇒ (1, 2, 5, 2, 6, 6, 1, 4) = 27
Reroll ones: 2d6 ⇒ (3, 5) = 8
New Total: 27 - 2 + 8 = 33

High explosive missile launcher: 1d20 + 12 + 3 + 2 + 2 ⇒ (4) + 12 + 3 + 2 + 2 = 23
Damage: 4d8 ⇒ (8, 4, 1, 7) = 20
Reroll one: 1d8 ⇒ 6
New Total: 20 - 1 + 6 = 25
Even with lock on and Captain encouragement that might not make it.

Unfortunately, the missile launcher is just a bit off calibration, and Charli's not sure that she can compensate for it with the pilot evading. Talking strategy sure is distracting! Still, the particle beam makes a satisfying hit!

@Raatchet: A ramming prow has appeared in at least one scenario, so that's a thing now! Alas, not for us!

Liberty's Edge

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Troll 1-19 1-32

PEW PEW PEW PEW, uhm, ahem...

Automated Heavy Laser Net vs Speed 12 missile DC 22: 1d20 + 12 ⇒ (4) + 12 = 16

The automated guns fail to acquire the missiles, and they impact, blowing through the shields and damaging the hull.

Combined with the particle beam...that's not just going to buff out.

Crit Roll: 1d100 ⇒ 45 Weapon, so in that arc...the heavy laser net.

Valikar violently lights up some empty space, but scores no hits.

*SCREAMS IN DRACONIC*

Dataphiles

1 person marked this as a favorite.
Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Neon Ten’s ears redden a little bit as the dragon screams. “Never heard that one before...

Liberty's Edge

Troll 1-19 1-32

ROUND FOUR

Taunt ended last round

ENGINEERING

Frozen Trove DC 19 divert to shields: 1d20 + 21 - 2 ⇒ (1) + 21 - 2 = 20

Just successful

PILOTING

Starship Initiative
White Dragon: 1d20 + 17 - 2 ⇒ (2) + 17 - 2 = 17
Starfinders: 1d20 + 16 ⇒ (9) + 16 = 25

Starfinders wins White Dragon moves first

"GET THEM IN OUR FRONT ARC NOW!" You hear the sound of something crunching...

Captain Demand DC 23: 1d20 + 25 - 2 ⇒ (2) + 25 - 2 = 25

Flip N Burn DC 23: 1d20 + 17 - 2 + 4 ⇒ (3) + 17 - 2 + 4 = 22

FAILURE!

I hate map edges

Starfinders are GO

Liberty's Edge

Troll 1-19 1-32

Also, my dice are tragic this round

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

"Yes... Get our starboard facing their rear, great job, Naylor!" Then Charli pays a resolve and aims the guns. "Bye, bye Dragon."

Charli's Gunnery:
Broad arc particle beam: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 8d6 ⇒ (6, 3, 5, 3, 2, 5, 1, 4) = 29
Reroll one: 1d6 ⇒ 3
New Total: 29 - 1 + 3 = 31

Tactical Nuclear missile launcher: 1d20 + 12 + 3 ⇒ (11) + 12 + 3 = 26
Damage: 5d8 ⇒ (8, 3, 5, 2, 7) = 25

Exo-Guardians

Androgynous NG Android, Ace Pilot, Operative (Ghost) 9 | SP 25/81 HP 58/58| RP 10/10 | EAC 25; KAC 26 | Fort +5; Ref +12; Will +6 | Init: +9 | Perc: +15, SM: +10 | Speed 50ft | Darkvision, Blindsense (electricity) |Evasion, Uncanny Agility | Active conditions: none .

"OK, Tealady, our starboard to their aft and just out of range. I think I have that right. I hope you don't mind that I took a little tour on the way, I wanted to take a look at that merchant ship."

Piloting:

Pilot (evade) DC 22: 1d20 + 16 + 3 ⇒ (10) + 16 + 3 = 29

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Neon Ten once again provides predictive targeting data to the gunners.

Resolve spent

Science Officer, Lock On:
Computers, Pegasus: 1d20 + 18 + 4 ⇒ (5) + 18 + 4 = 27

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

Raatchet says, "Continuing to target the engines! Cuz like Naylor said, we're going the boring route, amirite??"

Spoiler:
Computers: 1d20 + 17 + 4 ⇒ (7) + 17 + 4 = 28

Liberty's Edge

Troll 1-19 1-32

First things first...

Automated Heavy Laser Net vs Speed 12 missile DC 20:: 1d20 + 12 - 4 ⇒ (4) + 12 - 4 = 12
MISSED

That's gonna leave a mark

The missile and particle beams slam home, ripping through the barely raised shield.

Crit: 1d100 ⇒ 10 Life Support!

Crit: 1d100 ⇒ 75 Engines!

cue cinematic at fight's end

Sensing her defeat, the White Dragon fires the engines and sends the ship spiraling down the the planet below, crashing in what the onboard systems will identify as the Parapet Mountains.

Zafeldrin will come over the con. "Great work starfinders! That was an amazing demonstration for our new friends here. Now you can board her and get my data."

Computers DC 1 Scanning for the crash:
You can easily find the crashed ship because the transponder is still up, which means the ship is still fairly intact...there's a safe landing spot about a mile south of the crash site. Through the snow..uphill. (severe cold weather)

Computers DC 20:
...but perched precariously on the edge of a cliff...and the power core is fluctuating and probably going to explode in a few hours. The bridge is hanging off the edge...by cables?

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Scanning, computers: 1d20 + 18 ⇒ (9) + 18 = 27 I don’t know if I would get the +4 that Pegasus gives for scanning. I didn’t add it in, not that I needed it.

Neon Ten is already scanning the flight path and predicting crash location as the ship descends.

A few seconds after the enemy ship crashes, he announces “Well, they could have picked a better landing spot.

Still reviewing the data, he says “They are precariously perched such that some cables are all that is keeping the ship from crashing over the edge of a cliff. I don’t know where the cables came from, but without them the ship would already be at the bottom of the cliff.

Bringing up an overlay of the enemy ship with energy readings, he says “That isn’t the only problem. These energy readings are fluctuating wildly. I would guess their engine will explode within a few hours.

Get ready for a mile hike from the closest landing spot through the snow and cold.

Exo-Guardians

Androgynous NG Android, Ace Pilot, Operative (Ghost) 9 | SP 25/81 HP 58/58| RP 10/10 | EAC 25; KAC 26 | Fort +5; Ref +12; Will +6 | Init: +9 | Perc: +15, SM: +10 | Speed 50ft | Darkvision, Blindsense (electricity) |Evasion, Uncanny Agility | Active conditions: none .

Do you need a piloting check to follow and land safely?

Just in case:

pilot: 1d20 + 16 ⇒ (1) + 16 = 17 +3 from the ship?

"I guess we're following. Now, where's that landing site? Oh, I see. I agree, they could have chosen better. Let's see what our beautiful winged horse can do." Naylor quietens as they concentrate on maneuvering the ship into the landing zone, making sure to fly over the wreckage so the scientific types can take all the scans they want on the way in.

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

Ha! Is that really a DC1?
Raatchet will run scans as well, just in case...

Computers: 1d20 + 17 ⇒ (11) + 17 = 28
"Yep, I believe the technical term describing that ship is FUBAR. Amirite?!?"

What are the impacts of the mile hike? Risk of fatigue or exhaustion perhaps? I ask because Raatchet has a jetpack and may just cruise through the friendly skies for a majority of the hike to avoid negative impacts.

Second Seekers (Luwazi Elsebo)

Vesk Scholar Soldier 8 | SP 80/80 HP 62/62 | RP 10/10 | EAC 29; KAC 32; CMD 40 (+6 BR/Trip, +2 Repo) | Fort +9; Ref +6; Will +7 | DR: 9/- Res: 5 Fire/Cold/sonic - 10 Elec | Init: +4 | Perc: +9, SM: +1 | Speed 50ft | Active conditions:
Active Spells::
Def: Melee Attacks take 2d6 Electric when they successfully hit Dragon Gland - 1/1 | Ammo: HR 6/6

They gave us some pretty fancy heavy armor to wear from the gala. I wouldn't mind slapping that on if no one minds, but how long would it take to move all my armor mods into it from my current set?

"Hmm, that was pretty easy. For someone with a big, bad plan she didn't seem to be all that competent. Or her crew." Valikar checks to make sure his armor is set up to keep himself warm... cold blood and all, then drags himself out of his seat while both it and his armor squeak under the movement. "They have us some gear to protect against heat and cold. Some of you may want to use that."

There's a couple of thermal capacitors mk2 we got from the gala we should pass around.

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

It takes 10 minutes to install upgrades or resize armor. We should have time while Naylor is landing to do that. It is supposed to take 1d2 hours to go from orbit to landing. Hopefully it takes less than that this time, but still it should be well over 10 minutes.

"I can move your upgrades for you, Valikar. If no one objects, I'll install one of the thermal capacitors in my armor as well."

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

I suggest Charli take the other as her Fortitude save appears to be the lowest.

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

"May I take the other thermal capacitor?" Charli asks. "It does look frosty out there. Can you install it for me, Raatchet?"

Dataphiles

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Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

"Yup! Be done in no time!"

Raatchet picks up the capacitor, performs a manly strut walking to Charli and promptly falls clumsily head over tail landing at Charli's feet.

"Errrrr... Little known fact that all armor have codes printed onto the leg piece to indicate incompatibilities with certain upgrades.

"Don't mind me. Just checking to see if this capacitor is compatible..."

Raatchet takes a split second look at the legging portion of Charli's armor then scurries to his feet.

"All good! I'll get this thing installed!"

Second Seekers (Luwazi Elsebo)

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Vesk Scholar Soldier 8 | SP 80/80 HP 62/62 | RP 10/10 | EAC 29; KAC 32; CMD 40 (+6 BR/Trip, +2 Repo) | Fort +9; Ref +6; Will +7 | DR: 9/- Res: 5 Fire/Cold/sonic - 10 Elec | Init: +4 | Perc: +9, SM: +1 | Speed 50ft | Active conditions:
Active Spells::
Def: Melee Attacks take 2d6 Electric when they successfully hit Dragon Gland - 1/1 | Ammo: HR 6/6

Valikar will let Neon help him with transferring his armor upgrades over while he switches from the worn out Kyokor plate into the shiny, gold trimmed ceramic armor they picked up. It takes him a few minutes of work to get things snapped into place, even with the help of Doc Kemple and with Neon handling the more intricate parts. "I'm fine with it. We don't need any gnome-cicles."

I put my new ACs in parenthesis next to my usual.

Liberty's Edge

Troll 1-19 1-32
Valikar "Hardcover" Drazen wrote:

They gave us some pretty fancy heavy armor to wear from the gala. I wouldn't mind slapping that on if no one minds, but how long would it take to move all my armor mods into it from my current set?

"Hmm, that was pretty easy. For someone with a big, bad plan she didn't seem to be all that competent. Or her crew." Valikar checks to make sure his armor is set up to keep himself warm... cold blood and all, then drags himself out of his seat while both it and his armor squeak under the movement. "They have us some gear to protect against heat and cold. Some of you may want to use that."

There's a couple of thermal capacitors mk2 we got from the gala we should pass around.

10 min each per rules

Liberty's Edge

Troll 1-19 1-32

Map up - set up in the Red Box (of doom)

The starship lies demolished and broken on the mountainside, barely visible through the torrential snow and driving wind.

Fire ravages the aft section and thrusters, with occasional fireworks
munitions explode. Rips crisscross the midsection, but the ship rests on a stable shelf along the trail.

The forward sections and bridge dangle over the precipice, a few determined pieces of the hull stubbornly holding on.

The trail leads to a gouge in the starship’s rear cargo bay. Chain link fences section off the storage areas.

To the north,a massive stone monolith rises from the wreckage of the hull.

A fire rages within the eastern corridor. Ruined supplies lie everywhere, with cracked fuel canisters, spilled crates, and tipped shelves obstructing the floor.

The remains of a shirren crew member lie crumpled in the corridor.

The floor here is wet and slippery.

as per Grease spell - Acrobatics DC 10 to move a half speed, failure means Reflex DC 18 or fall prone

Examine the shirren - Medicine DC 21:
The shirren seems to be largely held together by chitin and armor. The damage seems to have come from grenades strapped to his body. You notice a tattered patch that says "Nelcik, Gunnery" on the armor.

The gate in the fence is locked. [Engineering DC 27 or Strength DC 20]

Read or Speak Drow or DC 24 Culture:
There are several crates with the sigil of House Zeizerer, broken in the storage area.

Mysticism or Profession(archaeology) DC 27:
The ruin the ship crashed into is a ruin from the Dragon Legion, precursors to the modern Skyfire Legion

Perception DC 30:
You notice some diamonds on the floor of the cargo area. They appear to be damaged and softly humming to you. They look trapish and mystical

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Seeing the fires, Neon Ten tells the group “Sealing your suits will prevent smoke inhalation.” Having said that, he seals his own and gets a fire extinguisher out of his pack.

Glancing at the crates, Neon says “House Zeizerer, the crates probably had weapons.
Drow and Signed Drow.

Mysticism: 1d20 + 12 ⇒ (12) + 12 = 24

Looking to Raatchet, he asks “Do you want any help on the lock or should I try to control the fire?

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

Charli auto-makes the acrobatics roll.

Charli seals her suit, and goes a little closer to examine the Shirren.

Medicine: 1d20 + 14 + 1d6 + 1 ⇒ (20) + 14 + (5) + 1 = 40

"Do you see how the shirren is held together by chitin and armor?" Charli comments, "When they crashed, the grenades strapped to his body exploded and..." Charli makes a face. "That is not how I want to go!" Charli picks up a patch that landed on the ground. "His name was Nelchik, and he was the gunner."

Culture: 1d20 + 17 + 1d6 + 1 ⇒ (14) + 17 + (2) + 1 = 34

"House Zeizerer, the weapons dealers that Naiaj keeps using." Charli sighs. "Wanna bet they were the source of the beacons?"

Perception: 1d20 + 11 ⇒ (10) + 11 = 21

"If you can put out that fire, Neon, that would be great!"

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Looking at the blaze, Neon says “For this, perhaps I should call in some help.

He then starts casting a spell.
Summon Monster II for a Water Elemental.

Exo-Guardians

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Androgynous NG Android, Ace Pilot, Operative (Ghost) 9 | SP 25/81 HP 58/58| RP 10/10 | EAC 25; KAC 26 | Fort +5; Ref +12; Will +6 | Init: +9 | Perc: +15, SM: +10 | Speed 50ft | Darkvision, Blindsense (electricity) |Evasion, Uncanny Agility | Active conditions: none .

After successfully landing the ship, Naylor prepares to exit with the team, double-checking their suits environmental protections and automatically visually checking each of the others to make sure all is in order before cracking the seals of their craft.

Once at the wreckage, Naylor pulls out a fire extinguisher to use as needed and starts poking around, investigating what they can and assisting team members when it would be useful.

Acrobatics +16, autopass

Aid Mysticism: 1d20 + 5 ⇒ (7) + 5 = 12 If allowed

Perception: 1d20 + 11 ⇒ (4) + 11 = 15

Looking at the remains of the gunner is somewhat distressing and distracting. Also distracting is the sudden appearance of a water elemental though Naylor is quietly impressed at such use of magic.

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

Oh, good idea, Naylor! Raatchet, can you aid Neon's mysticism? I'll bot Brob. I am so going to pick up an ally for this skill when I next play Charil.


I am the tool of the GM

Click. Whirr.

Botting Brob

Brob steps up to aid Neon Ten with that Mysticism check, examining the whatever it is!

Mysticism: 1d20 + 1 ⇒ (9) + 1 = 10

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

As Naylor and Brob comment on the strange monolith, suddenly Neon Ten remembers something. Once he has finished summoning the Elemental, he asks it to quench the fires.

Double checking with his library chip, he then says “These ruins are from the Dragon Legion, which is the precursor to the Skyfire Legion.

Smiling, he adds with a chuckle “It seems this post just helped take out another dragon.


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

The water elemental gives a wave then goes to fight the fire.

Drench (Ex): A water elemental's touch douses Large or smaller nonmagical flames. The outsider can dispel magical fire it touches as per dispel magic (caster level = the elemental's CR).


I am the tool of the GM

All avatars placed on the map in the Red rectangle.

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