Reign of Winter (Inactive)

Game Master Just a Mort

ROW Book 6

Days on Triaxius - 20


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Retired to Triaxius

Family that loves him and he thinks leaving them is the best thing for them. I understand the logic, but I think he is wrong.' Seeing that Crummock has the discussion well in hand, Einar searches the body of the quickling for anything of value, and then starts to search their hiding spot.


Strange Aeons Grp 2 |

Earlier quickling loot
1 small shortsword, 4 doses of blue whinnis poison
Current quickling loot
1 small shortsword, 4 doses of blue whinnis poison

Einar manages to find a cache containing 500 gold pieces in the abandoned barn.

"Actually I ran away..." The faun hangs his head in shame. "The quicklings asked me why I was feeling sad, so I told them everything. They said they'd help me get even on the village even though I told them I didn't want that and I just wanted to be left alone!" The faun wails.

"Mom really sent you to find me? And she's worried sick?"The faun cups his hands on his chin. "I'm so sorry. I ran away because I thought she didn't care about me anymore." The faun willingly follows Crummock back home.

By the time the party returns, the woman has cleared her garden of the bodies. "Oh Garen, I've missed you so much!"She rushes over to give her son a huge hug. "Don't run away and worry me like that, ok?" Garen nods into her shoulder. "I won't do that again, ma."

"Sorry, I never properly introduced myself. I'm Maret. Would you like to join us for dinner? It'd be a way I could thank you for your help, in reuniting the family. Borvald would have been pleased to see Garen back. He was looking for Garen last week, and was the one who saw where those things took him."


Strange Aeons Grp 2 |

Over a dinner of toasted rosemary potatoes, cream of pumpkin soup, two roasted pheasants, venison stew, rabbit pie, two baked trout, and a bread and milk pudding Maret presents Crummock a Ushanka of the Northlands that once belonged to Garen's father as a token of appreciation.

The party stays in Maret's house for the night and set forth after a breakfast of eggs, sausage, hashbrowns and bacon to the main village of Ellsprin the next day.

Anything you'd like to do in the village?


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Retired to Triaxius

Is this what the Ushanka of the Northlands looks like?

Einar follows Crummock and the boy back to his mothers house 'Crummock is smart he will accept a free meal! Sitting with the rest of the party Einar eats his fill, cleaning off all the bones of the pheasants and using his wooden spoon to finish off the venison stew.

'The story of my life, I kill all the bad guys and Crummock talks nice to the fool kid and he get the thank you's.'Seeing the fancy hat Einar smiles as Nadya tries to talk Crummock into putting the hat on. Soon afterwards, Einar goes to bed. Waking early and eating a large breakfast, he thanks Maret for her hospitality and wishes her good luck with her son and joins the team while they visit the villiage.


Strange Aeons Grp 2 |

Ye right about the Ushanka. And I love your reaction :D


Retired to Triaxius

it probably looks more like this up and this down, but I couldn't resist putting a picture of Jayne up there, he may be Einars idol.


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Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Mr. Whiskers thanks Crummock for the healing.

A fawn? How interesting!

Looking to the woman, Mr. Whiskers asks her "This may seem strange, but have you ever taught Garen how to play music? Many fawns become quite talented musicians, and it may help the community accept him. Good music has a way of starting friendships!"

At the barn

Mr. Whiskers casts his mage armor when the barn comes in sight.

Are you here to hurt?

Mr. Whiskers swats Einar, crying out "Not funny!"

While Crummock is explaining, Mr. Whiskers nods his head in agreement. He adds "She was quite concerned about you!"

On the way back, Mr. Whiskers listens to the fawn's complaints. Shaking his head sadly, he says "Revenge seldom brings happiness. We need to find a better way, so that you are not ostracized and no one gets hurt." The lad looks strong enough, I would imagine there are plenty of tasks he could help the community with. Just need to find something that suits him.

"Tell me, Garen, what do you enjoy doing?"

Later

Mr. Whiskers thanks Maret for her generosity with the food and the gift. He also complements Crummock on the hat. "I think it looks good and should be quite warm and comfortable!"

After dinner, he asks Maret about the village.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Crummock politely accepts the Ushanka.

"Thank-ye, I am sure we can be puttin' this to good use."

Realistically, this should go to either Ziva, or Einar - since they both have +9 on Survival checks, the additional +5 from the hat would certainly help...


Strange Aeons Grp 2 |

With Mr Whiskers with Maret

"He likes to dance in the woods. That's one of the reasons why I moved out here.. he was a lot happier after he had some private space." Maret replies."I don't know how to play any instrument. I mean his father was a great musician but I never learnt to play. Also, I don't know how to make any instruments. You might want to ask the Carpenter in town."

"The town. Haven't been there for a while. They were always bullying Garen." There's anger in her voice."They're intolerant to anyone who isn't human. But I think you've figured that out already? It's not very big, but you can resupply there, if you want."

"I like dancing. But they called me a sis*y boy because only girls dance. That's why I like dancing in the woods. There's no one to call me names. And the woods feel like home." Garen answers."I liked listening to people play music too...but I felt bad asking them for lessons. Who would want to teach a half-breed,"he gestures at himself,"Like me."


Strange Aeons Grp 2 |

The village of Ellsprin is a small one. Plumes of smoke rise from the chimneys, as the various people in town go about their business. The party draw suspicious stares, and lots of muttering over, as people in general shy away from the party (especially Einar).

Purchase value of 500 gp here, they can buy items up to 2500 gp. Feel free to buy any alchemical supplies, for magic items, roll the d100 to see if you get the item in question.

Nadya leaves Orm and Morjoli with Ringerr's sister Marion, telling her that she will be back for them after she has followed the party and bargained with Baba Yaga for her family's safety. Marion in turn, asks her if she can persuade Ringerr to stop find his wife, Laila, and his daughter Siri in White Throne. She fears that each expedition he makes into White Throne will be his last. She also tells the party that Ringerr was last headed to the Fishcamps on the outskirts of White Throne.

Feel free to do any further town business, since you have a human in the party, you can conduct your transactions normally. Non-human members in the party - they won't sell anything to you. If there's nothing we can proceed on.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Mr. Whiskers nose twitches in annoyance at hearing the descriptions of the town.

"Do not believe them about the dancing. Many bards dance as part of their performing. I've even heard tales of some far away in the desert incorporating dance into their martial style!" Mr. Whiskers tells Garen. "If ever you hear of a cleric of Shelyn, you should try to contact them! They may be able to more directly help you."

He will spend some time talking with Garen and Marot, trying to come up with other ways Garen might get some training.

---

Having been warned, Mr. Whiskers stays with the pack animals and allows others to purchase the needed supplies. I will need to consider disguises if this is the way I'm treated in Irrisen.

Given how friendly the town is, I'm ready to move on.


Strange Aeons Grp 2 |

"Do you know any clerics of Shelyn? I'd love to to speak to one of them! Are there really people who incorporate dance in their martial style? I'd love to get to know them too!" Garen asks Mr Whiskers eagerly.

Yeah, someone's going to gain bard levels, and have Perform (dance) as their inspire courage in the future.

The party leaves town and heads towards the Fishcamps.

random encounter: 1d10 ⇒ 7
random encounter: 1d10 ⇒ 10
random encounter: 1d10 ⇒ 7
random encounter: 1d10 ⇒ 9

No random encounters!

The road, as they head towards civilization is swept clear of snow and the weather is surprisingly good. The party sees a falcon ahead, that swoops off into the horizon. In the distance, they see 4 armed men by the road. "We are Winter Guards, sent by Nazhema to arrest all groups of armed adventurers that we encounter. The descriptions of the following: One Blue Scaled Tiefling, One human named Nadya Petska, One Aasimar, One Rat, a Tiger, a Mantis and a dark haired female Woman are charged for the crime of high treason, for the murder of the Radosek Parvil. There is a bounty of a thousand gold pieces for the heads of the respective individuals." He peers at the party through the snow. "Looks like we've hit the jackpot today, men!"

"We've got them surrounded! Attack!" A white wolf howls, as he pops out from the snow pile he was hiding and comes from behind the party.

Ziva and Mantis Init: 1d20 + 4 ⇒ (20) + 4 = 24
Einar Init: 1d20 + 2 ⇒ (2) + 2 = 4
Mr Whiskers Init: 1d20 + 2 ⇒ (10) + 2 = 12
Crummock Init: 1d20 - 2 ⇒ (9) - 2 = 7
Winter Guard Falconers: 1d20 + 2 ⇒ (19) + 2 = 21
Norgrimm: 1d20 + 5 ⇒ (20) + 5 = 25

Ziva, Winterguard Falconers, Mr Whiskers, Crummock and Einar

Mr Whiskers Knowledge Local: 1d20 + 11 ⇒ (16) + 11 = 27
Mr Whiskers Knowledge Nature: 1d20 + 9 ⇒ (8) + 9 = 17
Ziva Knowledge Nature: 1d20 + 9 ⇒ (7) + 9 = 16

Mr Whiskers recognizes the humans as Falconer Rangers of the winter guard. And the White wolf is a winter wolf. Every 1d4 rounds it can exhale a breath of icy cold that does 6d6 cold damage. DC 17 reflex halves.


Strange Aeons Grp 2 |

The Winter Wolf charges up to Crummock and attempts to savage him, and drags him to the ground.

Bite: 1d20 + 10 ⇒ (9) + 10 = 19
dmg: 1d6 + 7 ⇒ (5) + 7 = 12
cold damage: 1d6 ⇒ 5
trip: 1d20 + 10 ⇒ (7) + 10 = 17


Female Human Hunter (Verminous Hunter) 4 | HP 23/31 | AC 16 Tch 12 Fl 14 | CMB +8 CMD 20 | F +6 R +6 W +3 | Init +4 | Perc +9
Vernai:
HP 24/24 | AC 21 Tch 13 Fl 18 | CMB +5 (+9 Grapple) CMD 18 | F +4 R +7 W +4 | Init +3 Perc +8

"Wrong choice" Ziva yells at the wolf, and stepping into the fray, with Vernai moving alongside into a flanking position.

Ziva Attack: 1d20 + 10 + 4 ⇒ (6) + 10 + 4 = 20
Damage: 2d6 + 9 ⇒ (6, 5) + 9 = 20
Vernai Attack Grapple: 1d20 + 8 ⇒ (7) + 8 = 15


Strange Aeons Grp 2 |

Ziva cuts deeply into the Winterwolf's side. It growls as it glares at her balefully.

The first falconer shoots twice at Ziva.

Longbow, RS, FE: 1d20 + 4 ⇒ (11) + 4 = 15
Longbow, RS, FE: 1d20 + 4 ⇒ (20) + 4 = 24
Longbow, RS, FE Confirm: 1d20 + 4 ⇒ (5) + 4 = 9
dmg: 1d8 + 4 ⇒ (3) + 4 = 7

He then orders his bird to distract Ziva.

distract: 1d20 + 4 ⇒ (6) + 4 = 10

The second falconer fires at Einar.
Longbow, RS: 1d20 + 2 ⇒ (6) + 2 = 8
Longbow, RS: 1d20 + 2 ⇒ (2) + 2 = 4

Then sends his bird to distract him.

Distract: 1d20 + 4 ⇒ (4) + 4 = 8

The third falconer fires on Nadya, then sends his bird to distract Einar.

Longbow, RS, FE: 1d20 + 4 ⇒ (9) + 4 = 13
dmg: 1d8 + 4 ⇒ (8) + 4 = 12
Longbow, RS, FE: 1d20 + 4 ⇒ (8) + 4 = 12

Distract: 1d20 + 4 ⇒ (17) + 4 = 21

Einar is shaken for 1 round

The last falconer fires on Nadya, then sends his bird to distract her.

Longbow, RS, FE: 1d20 + 4 ⇒ (6) + 4 = 10
Longbow, RS, FE: 1d20 + 4 ⇒ (11) + 4 = 15
dmg: 1d8 + 4 ⇒ (5) + 4 = 9

Distract: 1d20 + 4 ⇒ (2) + 4 = 6

Norgrimm snaps at Vernai for trying to grapple him, and Vernai steps backward at its savage bite, but is not dragged to the ground.Aoo for no improved grapple. Vernai's grapple check takes a total -14 penalty so no the grapple fails.

bite: 1d20 + 10 ⇒ (11) + 10 = 21
dmg: 1d6 + 7 ⇒ (1) + 7 = 8
cold damage: 1d6 ⇒ 6

trip vernai: 1d20 + 10 ⇒ (14) + 10 = 24


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Einar should get an AoO on one of those birds. Uncanny dodge means he is not flat-footed so he gets the AoO with his lucerne hammer.

Mr. Whiskers shifts his position so none of the birds can get to him. Reaching into his scrollbox, he pulls out and readies a scroll.

He quickly reads it off just before the archers fire.

5' step, move to pull scroll, ready action to use it just before they fire. No concealment for our people this round and full concealment when the archers shoot.

Obscuring Mist, 20' radius centered SE corner of Mr. Whisker's square.


Female Human Hunter (Verminous Hunter) 4 | HP 23/31 | AC 16 Tch 12 Fl 14 | CMB +8 CMD 20 | F +6 R +6 W +3 | Init +4 | Perc +9
Vernai:
HP 24/24 | AC 21 Tch 13 Fl 18 | CMB +5 (+9 Grapple) CMD 18 | F +4 R +7 W +4 | Init +3 Perc +8

O.k so I have no idea whats going on. Somehow Vernai takes a -14 penalty without an explanation (why can I just not conduct a grapple check normally? It didn't roll a claw attack, I rolled a standard grapple check, and didn't include a damage roll), and then it attempts a trip attempt against a flying Mantis. Like, I'm so lost.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Grunting in annoyance, Crummock stands up, and attempts to stab the wolf straight through its baleful eye.

MW Cold Iron Starknife: 1d20 + 10 ⇒ (11) + 10 = 21, for 1d4 + 6 ⇒ (2) + 6 = 8 damage.
Miss chance: 1d5 ⇒ 2.

Geist rips into the creature that harmed his friend...

Bite: 1d20 + 6 ⇒ (20) + 6 = 26, for 1d6 + 3 ⇒ (5) + 3 = 8 damage.
Miss chance: 1d5 ⇒ 3.
Crit Confirmation: 1d20 + 6 ⇒ (6) + 6 = 12, for 1d6 + 3 ⇒ (4) + 3 = 7 *ADDITIONAL* damage.
Claw: 1d20 + 6 ⇒ (14) + 6 = 20, for 1d4 + 3 ⇒ (3) + 3 = 6 damage.
Miss chance: 1d5 ⇒ 5.
Claw: 1d20 + 6 ⇒ (3) + 6 = 9, for 1d4 + 3 ⇒ (3) + 3 = 6 damage.
Miss chance: 1d5 ⇒ 3.

Whilst Nadya grimly fires at the wolf.

Longbow: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19, for 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6 damage.
Miss chance: 1d5 ⇒ 2.
Longbow: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18, for 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8 damage.
Miss chance: 1d5 ⇒ 3.


Strange Aeons Grp 2 |

Arrghhh why don't they give my monsters combat reflexes! *Face palms*

Crummock stabs the wolf the eye and Geist savages it with a bite(which doesn't go deep enough to hit any vital organs) and a claw. Geist's second claw does not get through its thick fur.

No miss chances yet.

The falcon next to Nadya rakes at her with its talon as she fires.

talon, FE: 1d20 + 6 ⇒ (19) + 6 = 25
dmg: 1d4 + 2 ⇒ (4) + 2 = 6

Nadya collapses on the floor, bleeding.

Total done to the wolf= 42 dmg. Yes, I've been keeping track


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Hang on... I thought Obscuring Mist was cast...?

EDIT: Oh, he *readied* to cast it. Never mind. *Cough* Nadya might have used a handaxe, in that case, but we will chalk this up to a lesson in experience, and see if she can bleed out...


Female Human Hunter (Verminous Hunter) 4 | HP 23/31 | AC 16 Tch 12 Fl 14 | CMB +8 CMD 20 | F +6 R +6 W +3 | Init +4 | Perc +9
Vernai:
HP 24/24 | AC 21 Tch 13 Fl 18 | CMB +5 (+9 Grapple) CMD 18 | F +4 R +7 W +4 | Init +3 Perc +8

Ziva proceeds to execute the wolf with a final strike, while Vernai attempts to head in the direction of the archers.

Ziva Attack: 1d20 + 10 + 4 ⇒ (15) + 10 + 4 = 29
Damage: 2d6 + 9 ⇒ (6, 3) + 9 = 18

If Wolf is still alive after Ziva's attack, I will, of course, retcon Vernai's action to instead attack and finish it off.I just doubt its going to tank this hit from me.


Strange Aeons Grp 2 |

Actually we need to wait for Einar(Not inclined to bot because he'll probably be up soon) then it's big wolfie's turn. I'll record the attack and apply it, though. Also, Ziva, you took 7 damage from an arrow. Please update.


Female Human Hunter (Verminous Hunter) 4 | HP 23/31 | AC 16 Tch 12 Fl 14 | CMB +8 CMD 20 | F +6 R +6 W +3 | Init +4 | Perc +9
Vernai:
HP 24/24 | AC 21 Tch 13 Fl 18 | CMB +5 (+9 Grapple) CMD 18 | F +4 R +7 W +4 | Init +3 Perc +8

I'll be away for 48 hours. Act accordingly


Strange Aeons Grp 2 |

*grumbles, fine, fine.*


Retired to Triaxius

Einar will rage/enlarge, does he need to take a 5 ft step to get an uninhibited attack at the wolf? I enlarged him and moved him one square to the south east

also it's just as well that I'm posting late, I was going to have Einar go to the local drinking establishment in the village and start a fight ;)

Falcon Rangers, they should be careful what they wish for.' Hearing the ranger say 'hit the jackpot' Einar smiles a toothy smile and spits, he begins to reach for a weapon when the White Wolf 'pops out' and announces the attack. Turning, he begins to rage; causing his Cambion ancestry to become very prominent. Become as large as the wolf, he turns to the wolf. "Surrounded? What makes you think that will help you?"

'Blast these birds, we will deal with them next.' Shaken by the multiple birds Einar moves beside Geist and Vernai and like them attacks with tooth and claw, swiping at the birds if he gets a chance.

(if he needs to take a move action instead of a 5 ft step to get position please do so, also if he puts the wolf into negative numbers please let the second or third attack be on birds)
5 ft step. AC 18 Full Attack: maw, claw @ 2, Rage, large, Power attack, Shaken
attack: 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25 for damage: 1d8 + 8 + 4 ⇒ (5) + 8 + 4 = 17
attack: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16 for damage: 1d8 + 8 + 4 ⇒ (3) + 8 + 4 = 15
attack: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15 for damage: 1d8 + 8 + 4 ⇒ (4) + 8 + 4 = 16


Strange Aeons Grp 2 |

You needed to take a move action. You also provoke from 2 birdies. But I think honey badgerEinar doesn't care

talon: 1d20 + 4 ⇒ (15) + 4 = 19
dmg: 1d4 ⇒ 2
talon: 1d20 + 4 ⇒ (20) + 4 = 24
confirm: 1d20 + 4 ⇒ (6) + 4 = 10
dmg: 1d4 ⇒ 4

Two of the falcons slash at Einar as he moves out of their way, to tears into the winter wolf like an angry wolverine and it collapses onto the ground.

winterwolf stabilize: 1d20 + 2 ⇒ (12) + 2 = 14

Don't think it really matters to be honest ;)


Strange Aeons Grp 2 |

Ziva chops at one of the falcons and it flops on the ground, a mangled pile of feathers.

stabilize: 1d20 - 9 ⇒ (8) - 9 = -1

She orders Vernai to grab another bird.

Claw: 1d20 + 7 ⇒ (19) + 7 = 26
dmg: 1d4 + 2 ⇒ (2) + 2 = 4
grapple: 1d20 + 11 ⇒ (11) + 11 = 22

Vernai manages to skewer one of the birds. It twitches on Vernai's claw.


Strange Aeons Grp 2 |

As one of the falconers nocks an arrow on his bow, Mr Whiskers reads from his scroll and a 20 foot cloud of billowing mist emits from where he is standing. The falconers curse and order their birds to retreat.

Escape artist: 1d20 + 2 ⇒ (13) + 2 = 15

The bird tries to pull itself Vernai's claw to no avail.

Hitting anything adjacent to you in the cloud is 20% concealment chance. Anything more then 5 ft away is essentially has total concealment - no line of sight.

Party up


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Mr. Whiskers casts Mage Armor on himself, then stealthily moves through the mist while drawing a wand.

Edit to add: Stealth is +2 Dex +4 Size = +6. Supposed to be a secret roll, which is why I didn't roll it.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Geist rips into the adjacent bird.

Bite: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19, for 1d6 + 3 ⇒ (5) + 3 = 8 damage.
Miss Chance: 1d5 ⇒ 5.
Claw: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12, for 1d4 + 3 ⇒ (2) + 3 = 5 damage.
Miss Chance: 1d5 ⇒ 4.
Claw: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17, for 1d4 + 3 ⇒ (4) + 3 = 7 damage.
Miss Chance: 1d5 ⇒ 2.

Crummock pulls out a wand, and taps Nadya with it, hissing in frustration when she does not wake up.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4.


Strange Aeons Grp 2 |

Let me check if Nadya stabilized earlier.

earlier stabilize: 1d20 - 2 ⇒ (19) - 2 = 17

Geist drops the bird. Ziva and Vernai stand around confused by the sudden mist, unsure of what to do.


Strange Aeons Grp 2 |

One of the falconers spot Einar in the mist and yell to his companions where to aim at. He draws his longsword and attacks. The other falconers order their birds to attack Einar. Two arrows whistle in Einar's direction

longsword: 1d20 + 4 ⇒ (16) + 4 = 20
dmg: 1d8 + 2 ⇒ (8) + 2 = 10
concealment, 1 misses: 1d5 ⇒ 3

talon: 1d20 + 4 ⇒ (8) + 4 = 12
dmg: 1d4 ⇒ 4
concealment, 1 misses: 1d5 ⇒ 3

talon: 1d20 + 4 ⇒ (2) + 4 = 6
dmg: 1d4 ⇒ 3
concealment, 1 misses: 1d5 ⇒ 3

blind firing: 1d20 + 3 ⇒ (2) + 3 = 5
concealment,1 misses: 1d2 ⇒ 2
blind firing: 1d20 + 3 ⇒ (19) + 3 = 22
dmg: 1d8 + 2 ⇒ (5) + 2 = 7
concealment,1 misses: 1d2 ⇒ 2

Party up


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Crummock heals Nadya again...

CLW: 1d8 + 1 ⇒ (8) + 1 = 9.

...causing her eyes to flutter open.

Geist then moves forward, and tries to bite a bird.

Bite: 1d20 + 6 ⇒ (4) + 6 = 10, for 1d6 + 3 ⇒ (2) + 3 = 5.
Miss Chance: 1d5 ⇒ 1.


Strange Aeons Grp 2 |

Geist does not manage to get any bird. Geist stays where he is, not knowing where to go.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Mr. Whiskers uses the wand. "Old McDonald had a wand, E-I-E-I-O!"

As he says this, he steps a little closer to the edge of the mist.

Full round casting using the wand, 5' step.


Strange Aeons Grp 2 |

Einar AOO: 1d20 + 8 ⇒ (15) + 8 = 23
dmg: 1d8 + 12 ⇒ (1) + 12 = 13

Einar claws at one of them as they step in but he does not go down.


Retired to Triaxius

Einar took damage from the swordsman and one archer

'A mist, good idea that will mess with their archery now they must come within my reach.' Feeling the mist's cool embrace just moments before it affected his vision, Einar relaxes as he knows that someone will be foolish enough to attempt hand to hand combat. 'It's what I would have done.' Seeing the first ranger, sword in hand, come near, Einar rakes his chest as the swordsman slashes EInars arm and another puts a lucky arrow into Einars Thigh. "Aarrggghhhhh" Einar roars while he attacks the swordsman and flails at the attacking birds.

Concealment 20%?, Full Attack: maw, claw @ 2, Rage, large (AC 18) Power attack
attack: 1d20 + 10 ⇒ (16) + 10 = 26 for damage: 1d8 + 8 + 4 ⇒ (5) + 8 + 4 = 17 1 = miss: 1d5 ⇒ 5
attack: 1d20 + 10 ⇒ (17) + 10 = 27 for damage: 1d8 + 8 + 4 ⇒ (1) + 8 + 4 = 13 1 = miss: 1d5 ⇒ 3
attack: 1d20 + 10 ⇒ (2) + 10 = 12 for damage: 1d8 + 8 + 4 ⇒ (8) + 8 + 4 = 20 1 = miss: 1d5 ⇒ 1


Strange Aeons Grp 2 |

Einar drops the falconer and one of the birds.


Strange Aeons Grp 2 |

Ziva orders Vernai after the remaining bird.

claw: 1d20 + 5 ⇒ (7) + 5 = 12
CLAW: 1d20 + 5 ⇒ (4) + 5 = 9

Both attacks miss. The rest blind fire at Einar.

longbow, RS: 1d20 + 3 ⇒ (7) + 3 = 10
concealment, 1 misses: 1d2 ⇒ 2
longbow, RS: 1d20 + 3 ⇒ (16) + 3 = 19
concealment, 1 misses: 1d2 ⇒ 1

longbow, RS: 1d20 + 3 ⇒ (17) + 3 = 20
concealment, 1 misses: 1d2 ⇒ 2
Dmg: 1d8 + 3 ⇒ (6) + 3 = 9
longbow, RS: 1d20 + 3 ⇒ (6) + 3 = 9
concealment, 1 misses: 1d2 ⇒ 2

longbow, RS: 1d20 + 3 ⇒ (14) + 3 = 17
concealment, 1 misses: 1d2 ⇒ 2
longbow, RS: 1d20 + 3 ⇒ (17) + 3 = 20
concealment, 1 misses: 1d2 ⇒ 2
DMG: 1d8 + 3 ⇒ (7) + 3 = 10

bite: 1d20 + 3 ⇒ (20) + 3 = 23
concealment, 1 misses: 1d5 ⇒ 4
dmg: 1d4 ⇒ 3
bite confirm: 1d20 + 3 ⇒ (7) + 3 = 10
talon: 1d20 + 3 ⇒ (1) + 3 = 4
concealment, 1 misses: 1d5 ⇒ 4
talon: 1d20 + 3 ⇒ (15) + 3 = 18
concealment, 1 misses: 1d5 ⇒ 1

Party up


Retired to Triaxius

'Blast' Einar takes two more arrows in the chest and a scratch on his cheek as the falcon swooped in aiming for his eye, "Gggrrrraaaarrrrrr" Roaring as the steps forward he snaps at the most northern archer with his elongated maw and slashes wildly with his claws hoping to end the northern archer and to maim his friends.

5 ft step, Full Attack: maw, claw @ 2, Rage, large (AC 18) Power attack
attack: 1d20 + 10 ⇒ (14) + 10 = 24 for damage: 1d8 + 8 + 4 ⇒ (5) + 8 + 4 = 17
attack: 1d20 + 10 ⇒ (7) + 10 = 17 for damage: 1d8 + 8 + 4 ⇒ (7) + 8 + 4 = 19
attack: 1d20 + 10 ⇒ (15) + 10 = 25 for damage: 1d8 + 8 + 4 ⇒ (1) + 8 + 4 = 13


Strange Aeons Grp 2 |

Ziva comes out of the mist, swinging her greatsword.

greatsword: 1d20 + 10 ⇒ (5) + 10 = 15
dmg: 2d6 + 9 ⇒ (2, 1) + 9 = 12

Between Einar and Ziva, two of the winter guards lie dead on the floor, one with his throat torn out, and the other beheaded.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Satisfied that Nadya is conscious once again, Crummock moves forward, looking for foes...

Moving 10' East, and then encountering Einar's rump. He then moves North(East) around Vernai, and takes a swing at the remaining bird.

MW Cold Iron Starknife: 1d20 + 10 ⇒ (4) + 10 = 14, for 1d4 + 6 ⇒ (2) + 6 = 8 damage.

He then summons Geist to attack (the bird, since Geist would follow Crummock's voice, and then attack the first thing he sees)!

Bite: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26, for 1d6 + 3 ⇒ (3) + 3 = 6 damage.

Meanwhile, Nadya, groaning slightly, staggers to her feet, and picks up her bow.


Strange Aeons Grp 2 |

Crummock and Geist make short work of the bird. Geist looks pretty dorky with a bird in his mouth.

Mr Whiskers, then new round


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

A pony appears and moves to attack the remaining ranger.

Attack: 1d20 - 3 ⇒ (1) - 3 = -2
Damage: 1d3 ⇒ 2

I put the cat in where the pony would be. I don't have an icon for a medium sized horse.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Mr. Whiskers steps forward and casts his magic missile at the archer.

Damage, +1 CL: 3d4 + 3 ⇒ (1, 1, 2) + 3 = 7


Strange Aeons Grp 2 |

Einar AOO: 1d20 + 10 ⇒ (17) + 10 = 27
dmg: 1d8 + 8 + 4 ⇒ (6) + 8 + 4 = 18

The last of the winter guards attempts to flee and Einar rips his throat out.


Strange Aeons Grp 2 |

On each of their bodies the party finds 2 potions of cure light wounds, 1 studded leather, 1 Composite longbow with +2 strength, 15 arrows, longsword, cold weather gear, falconry guantlet, snowshoes and 6 gp

Mr Whiskers examines the unconscious winterwolf. He realizes that both eyes are of a different colour and can be skinned to create a magic cloak called a rimepelt

DC 25 survival check to do so - you may take 10 but not take 20.Failed attempts ruin the pelt so...do it carefully.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Well, now we need to know which of Einar or Ziva took the Ushanka, because it will make their 'take 10' = 24... which with an (auto) assist from the other one, will make it a 26 :-)


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

It was given as a gift to you, Crummock. If you want to give it to one of them, then do so. If you just want to let them use it while they are skinning the beast, that also works.

"Well, it seems we are expected! I think we need some way to make our group a little less identifiable or we will be bait for every bounty-hunter or guard patrol." Mr. Whiskers says as he starts checking over the bodies.

"I only made one of those scrolls by the way, so we will need to be careful of archers until I have a chance to write another one."


Retired to Triaxius

that hat looks silly but I'm not going to tell Crummock that!' Listening as Mister Whiskers describes the cloak that can me make from the white wolfs fur, and remembering that the hat helped with woodcraft skills Einar asks, "Crummock, would you mind if I borrow your hat momentarily? I think it might help me skin that wolf so we can make a " He looks at Mister Whiskers and ask "What did you call it a 'rimepelt'?" Then he turns to Ziva, "Ziva, would you mind helping me with this?

'I bet I look stupid' Borrowing the hat Einar begins to skin the wolf.

I like Crummocks idea, Einar will take 10 and wait for Ziva's help

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