Uzbin Parault

Stonesnake's page

Goblin Squad Member. Pathfinder Adventure Path, Campaign Setting, Modules, Roleplaying Game Subscriber; Pathfinder Comics Subscriber; Starfinder Charter Superscriber. FullStar Venture-Agent, Online—PbP 140 posts. 1 review. 1 list. No wishlists. 5 Organized Play characters. 1 alias.


Dark Archive

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Sure, we’ll be happy to mention the show on the Podcast (considering that I watch it nearly every week) and we can make a T-shirt for the show as well!

Dark Archive * Venture-Agent, Online—PbP aka Stonesnake

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Over at Roll For Combat, we are proud to announce our new show, Roll For Combat Starfinder Society! We have the original five Roll For Combat Crew — Stephen Glicker, John Staats, Jason McDonald, Chris Beemer, and Bob Markee — playing on the show. However, since Society works best with six player characters we have Rob Trimarco and Pazio’s Jason Keeley joining us as well!

For our first adventure, we decided to jump right into the deep end with Starfinder Society Roleplaying Guild Scenario #1-10: The Half-Alive Streets.

This is going to be a regular occurrence and we’ll be playing through all of the various Starfinder Society adventures (plus our Dead Suns as well). Check it out!

Check out the podcast here: http://rollforcombat.com/podcast/sfs01-1-1-10-the-half-alive-streets-part-1 /

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The Roll For Combat podcast is still giving away a free trip to PaizoCon 2018! Free airfare, free hotel room, free badge and banquet ticket can be yours!

Just head on over to the entry form and submit your entry now! The winner will be announced on May 1st.

Good luck to everyone!

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Does Paizo’s new Starfinder Pact Worlds live up to the hype? Check out our extensive review of Paizo’s latest hardcover!

Extensive review of Pact Worlds

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Roll For Combat is still giving away a free trip to PaizoCon 2018! Listen to the show for full details.

Entries will begin in a few weeks with the grand prize given away at the end of April.

Listen to both last week’s show and this week’s show for more details and how to enter!

Roll For Combat Episode 26: Back To School

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On the Roll For Combat actual play podcast, we are giving away a FREE trip to PaizoCon 2018! That’s right, free airfare, free hotel room, a free 4-day badge, and a free ticket to the banquet!

Plus, you’ll get to play in a preview game of Pathfinder v2 with the Roll For Combat crew and a Paizo developer!

Oh yeah, and we have an interview on this week’s show with Paizo’s Jason Keeley where we discuss the new Pact Worlds Starfinder book, the Pathfinder Playtest, what goes into creating an adventure path, and lots more!

We also start a new adventure with the Roll For Combat crew! So it’s a perfect time for new listeners to jump into the show!

So make sure to check out this week’s Roll For Combat episode to listen to the interview, listen to the adventure, and find out how to enter into the contest for a free trip to PaizoCon 2018!

Episode 25: Keeping Up with the Combatians

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Looking for a Deck of Many Things for the Starfinder universe? Well, now you can, for FREE! Written by Thurston Hillman and presented by the Roll For Combat Podcast download your FREE copy today!

http://www.drivethrurpg.com/product/235139/Loot-Box-of-Wonder

And don't forget to listen to the podcast to hear the box in action here: http://rollforcombat.com/podcast/023-the-mysteries-of-lootboxing/

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For those looking for a starship combat tutorial of two low-level starships going one-on-one (the 4 PCs in one ship against a single NPC starship), we have posted a tutorial around an hour and a half in length. We through nearly all the rules and should be a nice primer for anyone wanting to learn the basics of low-level starship combat.

You can listen to the combat tutorial here:

http://rollforcombat.com/podcast/011-spaceship/

And you can view the images for the combat and the starship sheet here (search for "Episode 011 - Hippocampus Stats" if you can't find it):

https://discord.gg/2yy4vAG

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Hi, Starfinder/Pathfinder/Paizo people!

We have been running the Dead Suns Adventure Path for Starfinder. We have special guests Thurston Hillman and Erik Mona to date with more to come in the near future!

Our players are pros with over 175+ years of combined role-playing experience and our group has been playing together for more than a dozen years. We know how to get the best ... and worst ... from one another.

Plus we are running a $1000 launch giveaway that end on December 5, 2017. Grand Prizes will be announced on December 5, 2017. The more people who enter the more prizes that will be awarded! Everyone who enters will win a prize with a chance to win Amazon gift cards and custom t-shirts.

In addition, we have a detailed breakdown of each show with our Talking Combat segment, images from each show on our Discord page, and an extremely responsive crew. You can download our shows through iTunes, Android, or listen via the website itself.

Episode 1: Greetings And Salutations -- With Thurston Hillman
Episode 2: Clowns to the Left of Me, Jokers to the Right
Episode 3: Cops, Cut-Throats, and Career Opportunities
Episode 4: CSI: Absalom Station
Episode 5: And A Side Order of Rat
Episode 6: In Da Club
Episode 7: Downsized Kings
Episode 8: Payin’ The Cost To Beat The Boss
Episode 9: Dead Man’s Party -- Part one of our interview with Erik Mona. Plus we do a full recap to date so that new listeners can start with this episode!
Episode 10: Quid Pro Cronut -- Part two of our interview with Erik Mona.

If you want to follow us you can check out our custom Starfinder artwork on our website, our Facebook page, Twitter, Instagram, Reddit, YouTube, Discord or the old-fashioned way at contact@rollforcombat.com.

We're an extremely responsive crew, hit us up with any questions/comments you have ... or just talk about Starfinder/Pathfinder! We love talking games. Thanks!

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A friend of the show found his D&D artwork from 1982. Check out his kid drawings of heroes and monsters when he was a 12-year-old kid!

http://rollforcombat.com/blog/dungeons-dragons-stranger-things-style-part-2 /

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Readerbreeder wrote:
That...was...amazing! And an impossible save vs. nostalgia. If you were indeed 11 in 1981, Stonesnake, you and I are very close to the same age, and that was just perfect. Now I want to go dig out my own stuff; I know it's around here somewhere... :)

Yep, I was 11 in 1981, 6th grade. I was even in the Dungeons & Dragons club in middle school!

I also have nearly every Dragon magazine as well in the attic, still love to flip through those. Can't believe those monster magazines were only $3 each! Even back then that was a steal!

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After watching Stranger Things, I dug into the attic to see if I could find any of my old D&D characters – I found an entire binder of D&D goodies from 1981! Check out my characters when I was a 10-year-old kid!

http://rollforcombat.com/blog/dungeons-and-dragons-stranger-things-style/

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Hi, Starfinder/Pathfinder/Paizo people!

Like others, we are running through the Dead Suns Adventure Path for Starfinder. Unlike others, we have special guests playing NPCs and others in the game industry. Our first episode had Thurston Hillman and future episodes are scheduled to have a who's who of gaming luminaries.

Our players are pros with over 170+ years of combined role-playing experience and our group has been playing together for more than a dozen years. We know how to get the best ... and worst ... from one another.

Plus we are running a $1000 launch giveaway that runs until the end of November. Everyone who enters will win a prize with a chance to win Amazon gift cards and custom t-shirts.

In addition, we have a detailed breakdown of each show with our Talking Combat segment, images from each show on our Discord page, and an extremely responsive crew. You can download our shows through iTunes, Android, or listen via the website itself.

Episode 1: Greetings And Salutations (with Thurston Hillman)
Episode 2: Clowns to the Left of Me, Jokers to the Right
Episode 3: Cops, Cut-Throats, and Career Opportunities
Episode 4: CSI: Absalom Station
Episode 5: And A Side Order of Rat

We release a new episode every Tuesday morning with the Talking Combat followup every Thursday morning.

If you want to follow us you can check out our custom Starfinder artwork on our website, our Facebook page, Twitter, Instagram, Reddit, YouTube, Discord or the old fashioned way at contact@rollforcombat.com.

We're an extremely responsive crew, hit us up with any questions/comments you have ... or just talk about Starfinder/Pathfinder! We love talking games. Thanks!

Dark Archive

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Gryffe wrote:

Duh, a podcast. Nothing against you guys, great work and keep it up, but podcasts are lame. I could read in 30 minutes max what it takes me 2 hours to listen to.

Too bad, I liked your written review and wanted something more in-depth, but I guess I'll pass this time.

If you just want to read the review you can view it here: https://www.youtube.com/watch?v=lhAFOR8dlXM

Just select view the transcript and jump to 50:07. Tad-da ... written transcript of the review just for you! :)

Dark Archive

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Last week we published our written review of the Starfinder Alien Archive here: http://rollforcombat.com/blog/the-starfinder-alien-archive-were-not-in-gola rion-anymore/

Check out the extended review on the Roll For Combat podcast today where a GM, and player and a professional game designer from Blizzard discuss the book in detail!

Check it out here: http://rollforcombat.com/podcast/004-csi-absalom-station/

Dark Archive

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Does Paizo's new Starfinder Alien Archive live up to the hype? Check out our extensive review!

http://rollforcombat.com/blog/the-starfinder-alien-archive-were-not-in-gola rion-anymore

Dark Archive

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Does Paizo's new Starfinder Alien Archive live up to the hype? Check out our extensive review!

http://rollforcombat.com/blog/the-starfinder-alien-archive-were-not-in-gola rion-anymore

Dark Archive

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Check out our new weekly Starfinder actual play podcast where we play the Dead Suns adventure path. In the first episode we have Thurston Hillman from Paizo as a guest NPC and we're giving away over $1000 in prizes! Listen to our first episode for details!

https://itunes.apple.com/us/podcast/roll-for-combat/id1289105668

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I am on the Gencon GM team and this is a known issue. They said they would be releasing a method to repair your drone shortly after release this week. It appears that he rules were accidentally removed from the final book as there are allusions throughout on repair, but nowhere does it describe how you do it.

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Lawlesslisa wrote:
Have you considered making your Starfinder files available to the D20Pro community? I am sure they would be greatly appreciated and we all would be grateful of your work, Stonesnake.

Actually I have been in touch with the D20Pro dev team and they are combining my files with theirs when they release the Starfinder rules for D20Pro very shortly (should be within the next week or so).

From what I know they are updating the D20Pro rules to allow for KAC, EAC, and Stamina Points for now and will then add more functionality shortly after (i.e. ship combat, etc.). Those three are the only items which D20Pro can't easily handle in its current state (you can fake it pretty easily however).

I've actually already run a few games of Starfinder, with ship combat, in D20Pro in it's current state (including my files) and it worked just fine.

If they don't release their update soon I'll release the files.

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I bought D20Pro for $60 around 7 years ago, which includes 6 seats for my players, and I have used it for 1-2 games, per week, for 7+ years now.

And that's it. I have never bought anything for D20Pro ever again.

You can't beat that, period. All the rule sets have been free, all the monsters free, all the classes free, everything has been free.

Compare that to FG2 or Roll20 ... you can't. ALL of the VTT cost money now if you want to use any "real" features, and most of them make money by endlessly selling you new rule sets and upgrades, usually at the same price as the books themselves. To date everything I have ever needed on D20Pro has been free. The same rules on FG2 would have cost hundreds of dollars. All free on D20Pro.

And adding new rules is INSANELY easy with the XML editor. I added ALL of the classes, spells, feats, and skills from Starfinder into D20Pro in about 1 hour.

That is power.

Nothing beats D20Pro ... period.

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I made several that have been used for several weeks now by the VCs and GMs. They are very clean and will do most of the basic math for you.

Starfinder Character Sheet
http://docdro.id/aguUFBL

Starfinder Ship Sheet
http://docdro.id/kiX2oHA

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Hey Steel_Wind, why did you stop your podcast?!? :)

As someone who has used D20Pro for over 7 years and tried to use Fantasy Grounds recently and Roll20 (yuck) D20Pro simply destroys everything else out there.

FG looks beautiful and the die roller is awesome ... and that about it. Endlessly windows, endlessly clicking, everything seems to take forever in FG and it's impossible to find anything.

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Well, I played Starfinder at Paizocon with Owen KC Stephens and he told us the rule was that you couldn't interrupt spellcasting anymore, all ready actions go after the foe performs his action. He explained in detail that since everyone has guns and access to a gun they had to simplify the ranged rules and make it viable for spellcasting to work, otherwise nothing would ever get cast with the old rules.

I am 100% sure that the rule works like it's described in the ready action section, it goes after the triggered event and that you move your initiative to after the foe.

We'll know for sure soon enough as everyone will be at Gen Con next week.

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Last night I ran some starship combat with my group and out of all the new rules in Starfinder ... they completely nailed starship combat. My group has been together for more years than I remember and for the very first time they truly acting together and acted like a crew.

And, of course, they all fell right into their roles like a real starship. PCs were asking the Captain for commands, the Captain was encouraging and pushing them, the Science Officer was scanning the enemy ship, the Engineer was keeping the ship together ... it glorious to behold.

Regular combat is fun, but in the end everyone does their own thing when fighting the monster. But with starship combat everyone had to work together and with the given roles, people acted and sounded like a real starship crew.

At the end my players said that was one of the best experiences they ever had in RPGs, and I had to agree. It is a game changer!

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I uploaded all the the slides from the Banquet Presentation in high rez quality which you can view here:

https://imgur.com/a/QoPco

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If anyone wishes to follow along with an experienced group playing through Iron Gods feel free to check out our web site and detailed adventure logs:

https://iron-gods-13.obsidianportal.com/

We play once a week (mostly) and our group is crazy experienced.

The DM (myself) has been playing D&D for over 35 years and I've personally run over 500 Pathfinder gaming sessions and god only knows how many D&D sessions.

The players (there are only three?!) each have over 35 years of experience playing RPGs with most of them played through Age of Worms (DMed by me), Serpent's Skull, Rise of the Runelords, and Carrion Crown (Dmed by me). We also ran a 4e adventure from 1st level all the way up to level 20 ... so this is very experienced group.

We had issues getting a 4th player, so we are only running three PCs -- Barbarian/Oracle, Warpriest, and Sorcerer -- with the encounters not made any easier (if anything they are harder) and the same XP path as if they were running with four.

However these guys are having a VERY hard time with just three ... as you will see in the logs! But they are up to the challenge and it's about to get very interesting with Sanvil showing up unexpectedly with a group of ropefists...

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I am having so much fun running the spooky optional events in HoH I wanted to see if we could try to come up with some new ones that other GMs could use when we run out of the 4 listed in the module. My goal is to continue to throw these events to the players and try to ramp them up as they get closer and closer to the ending of the module ... so I'm going to need a lot more!

I love how these effects can really mess with the PCs but without actually doing physical harm to them. Just my players knowing that at any time something horrible and uncontrollable might happen to them and from what I've seen running just two so far as really put them on edge like I have never seen.

I was trying to come up a with a few and I went to one of my favorite video games of all time for inspiration -- Eternal Darkness! For those not familiar with the game you are constantly hit by "insanity effects" throughout the game (the worst one being that at the very end of the game when you try to save your game it instead shows you deleting all your save files!). People still talk about that game being one of the most frightening games of all time as you just never knew when you would be hit with an effect.

Here are few that I could think of that might work well:

  • Blood will drip from the walls or ceiling while a PC is in a room in town or in the prison. But when the PC asks someone else if they can see it, the blood disappears.
  • Paintings on the walls will change their appearance while in town. They see the same scene as before, only now it's on fire and any people in the painting are in depicted in horrible agony.
  • Heads of statues will follow your movements when at The Restlands (not sure how to tie this into the rest of the module, but it seemed scary)

I realize that the specific Optional Events in the module are tied directly to Harrowstone so these might need to be slightly adjusted a bit (perhaps the heads of the statues fall off instead of follow the PCs, but that didn't seem quite as scary).

Anyone else have any good ideas?