Arcadian Tribesman

Standing Bear, Spirit Speaker's page

52 posts. Alias of Heofthehills.


RSS

1 to 50 of 52 << first < prev | 1 | 2 | next > last >>

1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Bear moves quickly and makes his attack on the creature.

1d20 + 7 + 1 - 1 ⇒ (6) + 7 + 1 - 1 = 13
2d6 + 6 + 1 ⇒ (3, 5) + 6 + 1 = 15

"Grandfather...don't fail me..." and with that, a growl is released rather viciously from the barbarian holy man.


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

I'm here! Stupid Hurricanes!


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Standing Bear moves forward, realizing he won't quite make it, he stands next to the fighter, his weapon at the ready and prepares for any enemy stepping into his threatened area, at which point he will smash them with all his power.

Ready:

1d20 + 7 + 1 - 2 - 1 ⇒ (18) + 7 + 1 - 2 - 1 = 23
2d6 + 6 + 1 + 3 ⇒ (5, 5) + 6 + 1 + 3 = 20

I'm at a wedding this weekend, not sure if/when I will be posting, though my hotel DOES have wifi...so we'll see


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Standing Bear does just what Krupt says, thinking it wise advice. He stands behind.


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Standing Bear gives a nod as he gives the grip on his weapon a bit of a twist, the desire to finish what was necessary and move one from this gods forsaken place.


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Nodding to the closed door, "Check that way, perhaps?" He says this as his stern eyes fall upon Mach.


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Standing Bear smiles as his companions finish the task at hand without his needing to lift a finger, he nods, "Yes, I agree...they are getting better at this teamwork thing..."

Then he continues to hold the line for them, ready and willing to crush anything that is necessary.


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Waits patiently outside for Mach's recon.


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Shaking his head, he had planned on doing just what Mach did, but instead he just spins the Earthbreaker in his hand and nods to nothing.

"Indeed, we need to handle what tribulations may come," he says with a nod to Petronicus.


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Shakes his head as he looks at the weapon. "Shall we pull it free? I don't want to cause any problems by removing an artifact. Awaken angry spirits, or the like?"


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Jealous. Missed it for the second year in a row. Need to get back to it next year!


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Standing Bear moves forward, keeping quiet, still unaccustomed to fighting next to the group...or any group for that matter. Other than the group in his head.


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

"At this moment, the spirits are quiet and as such, I will allow the others to lead in our direction. Point and I will go. For now." Standing Bear says firmly.


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Chuckling as he looks to Milo, "I don't know...you might be able to wear it as a pair of crowns, Milo...Grandfather thinks it would be...the word he uses is Dapper...which isn't one I am familiar with." Despite this, Standing Bear is clearly amused by the concept.


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Standing Bear listens for a long time, even after the bulk of the conversation has moved to the rewards, and then with a nod to his side, he speaks, "It seems to me, that if these creatures are evil, then we hold no reasons to leave them infesting this area. However, if they are not evil...then we should let them be. Small, worrisome, and a bit on the odd side, but if they aren't evil, I say they stay...also...it's not dead," he says as he nods to the cave fisher, and taps Petronicus with the wand.
1d8 + 1 ⇒ (3) + 1 = 4


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

1d20 + 2 ⇒ (5) + 2 = 7

Standing Bear, not known for his agility or grace manages to dodge...right into the falling creature. With a huge heft of his strength he mutters constantly as he gathers his fallen weapon and some stones to replace those he had used. Then he seems to pause, looking at his large weapon and whispering for his grandfather to aid him with it once more. With that done, he looks to the rest...noting the saddle, he quickly casts Stabilize on the creature.

"This is what we were looking for...no doubt."


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Another move to reload the sling, Standing Bear growls rather fiercely. "Wish I had more bolas..."

1d20 + 1 + 2 ⇒ (6) + 1 + 2 = 9
1d4 + 4 ⇒ (4) + 4 = 8


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Standing Bear loads his stone and then whips the stone up towards the Cave Fisher.

1d20 + 1 + 2 ⇒ (5) + 1 + 2 = 8
1d4 + 4 ⇒ (2) + 4 = 6

"Hush," he seems to say to noone in particular.


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Looks at his other weapon options and draws forth a sling, then casts a quick spell to aid the rest of the group Bless


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Standing Bear draws forth his bolas and then launches them at the creature.

1d20 + 2 + 1 - 6 ⇒ (17) + 2 + 1 - 6 = 14
1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Seeing how the creature is attached, he does not believe attempting to trip would be wise...besides...it would fall on the part.

"Not even Grandfather has seen one of those before..."


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Standing Bear stands in the back, letting Grandfather chat with him without a response, his hard eyes flicking from companion to companion. He was unfamiliar with the surroundings, as were his relatives, so he was simply more than willing to follow his companions.


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

I THINK I am going to be catching up now. I have a lot of posts to read through now, but it seems likely I'll be good to go now. Work has been hectic lately, with the end of school and several weddings among my staff (restaurants, yay). That said, we lost one of managers and I have had a lot of his responsibilities added to my own, so I've been swamped. I apologize for not letting you know...best intentions and all. I THINK I'm good to roll forth, but I will keep BrOp up to date!


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

"Poisonous menace!" With those words, Standing Bear smashes down again on the spider before him.

power attack and loner: 1d20 + 7 - 1 - 1 ⇒ (15) + 7 - 1 - 1 = 20
2d6 + 3 + 6 ⇒ (1, 1) + 3 + 6 = 11


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

I had typed a post, I guess it didn't come through, sorry about that, but it's exactly what I was going to do


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Standing Bear moves forward one step and brings his weapon to bear on the red spider.

1d20 + 7 + 1 - 1 ⇒ (15) + 7 + 1 - 1 = 22
2d6 + 6 + 3 ⇒ (1, 5) + 6 + 3 = 15

"Seems it is always spiders." Bear gives a shrug as he feels the spirit fade after his blow.

-1 AC thanks to Loner


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Maintaining rear guard, Standing Bear, grips his weapon, fully expecting an attack of some sort. Quietly he listens to the voices in his head, not saying anything, not responding...and making certain to try and ignore them as he watched their back.


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

"Grandfather was just saying that if we started a fire in one of these rooms and all stripped down to make a sweat lodge of sorts, we would almost certainly have a vision to guide us...He also says trusting water without seeing how it affects animals is often a bad idea."

Seeing that Quintus seems to be more at ease with the drinking of the water, he smiles. "Grandfather isn't always correct..."


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

1d20 + 6 ⇒ (13) + 6 = 19

"The Thassilonians...they had tons and tons of slaves. They used their slaves for all purproses," he says casually to Quintus.

Turning to Petronicus, Standing Bear gives a shrug, "Honestly...half the time what he says seems like complete gibberish. Usually I don't work out what he means until it is too late."


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Standing Bear quietly stands in the back, occasionally he plants his big hammer and leans on it casually, watching and waiting. When Um'bala begins his conversation about types of magic he turns and nods, seeming to talk to someone. "I don't think that will help, Grandfather. No...I won't tell them..."


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Through the first cert for PFS


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Largely, Standing Bear is going to follow the others, as that is what the spirits are telling him to do Largely because I have already run this section, so I'm going to let him play dumb


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Watching and listening, Standing Bear is unsure of anything in this place, and as such, he grips his hammer's haft a bit tighter, his eyes staring at the door.


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Shaking his head, "This was not a pleasant place. I do not like it, even the spirits are uneasy..." Looking about, he grips his weapon a bit tighter.


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Mumbling, seemingly to himself, but after having dealt with the warrior as the group has, they realize he is probably talking to a spirit.

He, once again, calls on his grandfather's spirit to guide his hand on his weapon, but in the meantime, he begins to look around the room. "If you need my help healing...please let me know. If not, we should press on."


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Stepping forward, sadly, he is trapped shoulder to shoulder with an ally. He fights best when only the spirits are at his side. Regardless, he slams his Earth Breaker on the spider.

Power Attack: 1d20 + 7 + 1 - 1 - 1 ⇒ (12) + 7 + 1 - 1 - 1 = 18
2d6 + 6 + 1 + 3 ⇒ (1, 6) + 6 + 1 + 3 = 17


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Moving forward, Standing Bear steps beside the rogue and reaches over and touches him. "May the spirits guide you, as well..." and with that casts Guidance.


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

With his ancestors with him, he begins to follow them, bringing up the rear.


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

"What exactly is this clickylegs thing?" Standing Bear asks as he steps up behind Milo, towering behind him as he looks down at Zuuga.


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Kneeling before the dead creature, he places a hand on the first part of it that is still intact. "Join your ancestors, creature." As he says this, he grips his weapon again and as he lifts it, his Great Grandfather's spirit helps him with the heft, returning to his side to guide his hand in combat once more.

"I believe we still have mites to deal with...but is anyone injured?"


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

With the help of the halfling, Standing Bear lets our a primal roar and slams his hammer down again. "Look...over...here!" Unfortunately, Standing Bear is more used to working alone. Lonely :(

Power Attack: 1d20 + 7 + 4 - 1 ⇒ (18) + 7 + 4 - 1 = 28
2d6 + 6 + 3 ⇒ (6, 5) + 6 + 3 = 20


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

In that case...

Standing Bear, with the spirit of his Great Grandfather guiding his weapon, brings the heavy hammer down on the spider.

"Go and join your spirits..."

Power Attack: 1d20 + 7 + 1 - 1 ⇒ (20) + 7 + 1 - 1 = 27
2d6 + 6 + 3 + 1 ⇒ (3, 5) + 6 + 3 + 1 = 18

OHHHHHH

Crit: 1d20 + 7 + 1 - 1 ⇒ (8) + 7 + 1 - 1 = 15
4d6 + 12 + 6 + 2 ⇒ (6, 1, 3, 2) + 12 + 6 + 2 = 32


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Standing Bear hearing the spider, speeds towards it. It takes him all of his ability to move to get there! His weapon readied, he is hoping to draw the attention of the spider, but if he fails to do so...he will when he gets a chance to swing.

I realize that will probably provoke...oh well


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Standing Bear will let out a sigh as he hears the sounds of combat being initiated and then squeezes his way into the tunnel and moves as quickly as he can. Double Move, while squeezed in medium armor.


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

GM do I need to roll perception or is he loud enough for Standing Bear to hear from the other end of the tunnel?


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Standing Bear will take guard beside the tunnel and hold his weapon at the ready, just in case there is trouble. If all light goes into the tunnel, then he will cast his own light spell on the head of his hammer.


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

"Why don't I run rear guard and I'll push through as soon as the rest of you get through. That way all of us aren't in those confines at the same time...just to be safe..."


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Do we know exactly how long the tunnel is or have a good idea of that?


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

"If we split...and there is anything of a surprise in this nest...then we are separated and each fighting different battles."

Pausing for a moment, he nods, as if he is being spoken to. "It is unwise to fight a war on two fronts. That is what the Great Grandfather says."


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Gripping his large weapon, he looks to the rest of the group and smiles, "Do we finish the small blue ones...or what?"

The large man's smile seems to grow as he takes a deep breath and he looks to his weapon, seeing the hand of his grandfather there with his, holding the weapon, knowing he will help guide the next blow he lands with the Earthbreaker.

Activate Ancestral Blessing. As a point of note, this ability has no duration, it's until used, so when it is my channeled hex, I will do this after every battle. +1 to hit/+1 to damage until I land a hit.


1st: 6/6 Init +0; HP 28/30; AC 19 T 13 FF 16; Fort+4 Ref +2 Will+4

Good evening/morning!

I will post in game in the morrow, but I wanted to hop in now that the profile is all done and ready to go and introduce myself.

I go by Hills on the boards. Real name Michael. I'm a mid-thirties gamer of 23+ years. I'm lucky enough to married to a woman who loves to game as much as I do, though PBP is not her thing (she is in the Skulls & Shackles games that I GM, but that is it).

I am about to be a 4 Star PFS GM with aspirations of hitting 5 by the end of the year.

I am bringing in a slightly different version of Standing Bear. I have kept his backstory and his affinity for spirits intact, however, I went for something I would enjoy a little more. I also wanted to keep the skills that he had used, so I did so, and tweaked a few things here and there, otherwise. He will move a little slower, hit about the same, be a little harder to hit, and be able to cast a bit more. I did lose 2nd level spells for now, but gained a lot of versatility in the long run.

I am on the boards every day, but as a restaurant manager, my timing varies wildly.

If there are any questions or concerns, don't hesitate to let me know, and I look forward to playing with you folks!

1 to 50 of 52 << first < prev | 1 | 2 | next > last >>