GM BrOp |
Intervening mounted mite? Don't I have an unobstructed shot at him?
You were targeting the red spider, yes? If so, then the last mounted mite was providing him cover. To quote from the PRD:
Cover
To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target's square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC).
Note that the rule says "If ANY line ...". No matter which of your four corners you pick, the line that travels from it intersects with either Petronicus or the mounted mite before hitting the red spider. Against the standing green mite, however, you have a clear shot, as the border of Petronicus' square does not provide cover against it, only passing THROUGH it does. At least that's how I, as a GM, interpret the rule. You are free and retro your attack and change your target to the green mite if you like, since you thought the spider didn't have cover.
GM BrOp |
Yeah, I'll do that - especially since I thought the mite went prone from the grease spell.
Nope, both the mite and the spider made their Ref saves.
Um'bala's bolt hits the mite in the face, stunning it and knocking it over, where it lies unconscious. Green mite is dying.
Damage Taken: "Natural" standing mite: 1; Petronicus: 1, Standing Bear 1, Mach 1.
Mach and Quintus are still up!
Quintus Valdemar |
Quintus tries to strike out at the spider behind the mite in front of Mach hoping to provoke it into moving to attack him and taking a lot of attacks from his allies, but his shot flies wide.
Ray of frost: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3
cold damage: 1d3 ⇒ 1
Milo Bandersnatch |
Milo is surprised by the Chelaxian's comments given the assumptions he has about the warrior's experience. He does not wish to further addle the poor fellow and with Um'Bala's move he now has easy access to the melee, so he uses it to move down the stairs and join the fight. He draws his sword as he does so.
I'm a bit uncertain about this, but my full move should put me either next to Krupt or between the red and blue. I spiders. I'd rather be betwixt the spiders, but I leave it to you to confirm.
GM BrOp |
Round 2 Cont.
I'm a bit uncertain about this, but my full move should put me either next to Krupt or between the red and blue. I spiders. I'd rather be betwixt the spiders, but I leave it to you to confirm.
Milo, you know you have the ability to move any of the "tokens" on the map (which is linked to in the "header" of the page)? I moved you up 30', which still gives you a standard action, as you can draw your weapon as part of your move.
Milo attack vs. Red Spider: Temple sword: 1d20 + 4 ⇒ (9) + 4 = 13, miss.
Quintus is up! Damage Taken: "Natural" standing mite: 1; Petronicus: 1, Standing Bear 1, Mach 1. Petronicus and Mach are still shaken.
GM BrOp |
ROUND 2 CONT.
Mach cleanly stabs the mite in the chest, killing him instantly. Like his dying companion, the fey creature is strapped to the spider, and simply slumps over in its saddle.
ROUND 3
The two remaining mites seem to decide that they do no wish to die at the hands of the invaders, and leave as quickly as they can. Withdraw actions.
One of the mites (the Orange one) can't quite run out of Petronicus' reach. With a swift swipe, the creature crumples on the ground. Petronicus AoO: 1d20 + 7 ⇒ (6) + 7 = 13,Damage: 2d4 + 4 ⇒ (3, 3) + 4 = 10
The sole remaining mite runs as fast as it can out of the room, screaming in their language.
[dice=Percentile to see if Red spider attacks, low means "no"]1d100[/dice]
The spider next to Petronicus bites him hard in the arm, causing the fighter to cry out in pain as the venom courses through his system.
Blue spider attack vs Petronicus: 1d20 + 2 ⇒ (20) + 2 = 22,Bite damage: 1d6 ⇒ 3, hit! Fort save vs. Poison: 1d20 + 5 ⇒ (11) + 5 = 16, success!
Percentile dice to see if Yellow spider attacks or runs away, low is run away: 1d100 ⇒ 52
The spider facing the Shoanti follows its master. Withdraw action.
Milo and Petronicus get an AoO against the yellow spider.
Damage Taken: Petronicus: 6, Standing Bear 1, Mach 1. Petronicus and Mach are still shaken.
The party is up!
Milo Bandersnatch |
Milo lunges taking advantage of the opportunity the yellow spider offers in its retreat.
Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d6 ⇒ 1
Petronicus Krupt |
Petronicus grits his teeth as the spider moves away, slashing it with his polearm.
Petronicus AoO: 1d20 + 7 - 1 ⇒ (15) + 7 - 1 = 21, hit! Guisarme damage: 2d4 + 4 ⇒ (3, 2) + 4 = 9
Damage Taken: Petronicus: 6, Standing Bear 1, Mach 1, Yellow Spider 9. Petronicus and Mach are still shaken.
Quintus Valdemar |
Quintus tries to fire again with his ray at the spider in front of Mach.
Touch attack versus Red spider.
Attack: 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12
Cold: 1d3 ⇒ 3
Petronicus Krupt |
Petronicus steps back behind Milo, slashing over his head at the giant spider in front of him, but the spider jumps out of the way. Guisarme attack + PA: 1d20 + 7 ⇒ (5) + 7 = 12,Damage: 2d4 + 7 ⇒ (2, 1) + 7 = 10
Now safely behind the halfling, Petronicus smiles broadly. "He's all yours, Bandersnatch!"
GM BrOp |
Quintus tries to fire again with his ray at the spider in front of Mach.
Quintus can't quite get a bead on the spider, and his spell misses it by inches.
The party (except for Petronicus and Quintus) is up!
Milo Bandersnatch |
"Why thank you, Krupt!", says the Halfling monk, who slashes at the blue spider with his sword.
Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 ⇒ 5
GM BrOp |
"Why thank you, Krupt!", says the Halfling monk, who slashes at the blue spider with his sword.
The halfling's temple sword bites deep.
Standing Bear steps up and brings his hammer down on the spider nearest him, nearly crushing it. It seems to be barely hanging on, but is not defeated. Earthbreaker attack vs. Red Spider: 1d20 + 7 ⇒ (15) + 7 = 22, hit! Damage: 2d6 + 6 ⇒ (4, 5) + 6 = 15
Damage Taken: Petronicus: 6, Standing Bear 1, Mach 1, Blue Spider 9, Red Spider 15. Petronicus and Mach are still shaken.
Um'bala and Mach are up
Mach Star |
Round 3: Actions
No Action: 5' step forward
Full-Round Action: Full Attack on Red Spider
Mach steps forward and starts stabbing once again, this time attacking Standing Bear's spider.
Shortsword Attack (Shaken): 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19
Damage?: 1d6 + 1 ⇒ (3) + 1 = 4
Dagger Attack (Shaken): 1d20 + 3 - 2 ⇒ (2) + 3 - 2 = 3
GM BrOp |
Mach's stab to the spider's head causes it it to crumple instantly. Red spider is dying.
Damage Taken: Petronicus: 6, Standing Bear 1, Mach 1, Blue Spider 9. Petronicus and Mach are still shaken.
Um'bala is up!
Um'bala |
Um'bala strides forward and makes a few prodding strikes towards the remaining spider. They're less to kill the thing, and more to distract the arachnid from the more martially-inclined members of the group.
I'm going to Aid Another for Milo. If I hit AC 10, he gets a +2 to hit on his next attack.
Attack: 1d20 + 1 ⇒ (13) + 1 = 14
GM BrOp |
The last remaining spider, still with a dead or dying mite on its back, backs up and scuttles away down the hallway to the west. Shrieks of mites can still be heard somewhere down that corridor, but for now the immediate threat seems to be over.
Combat over!
Milo Bandersnatch |
Milo takes a deep breath and centers himself, "This is not yet over."
GM BrOp |
Standing Bear walks over to Petronicus, touching him lightly with the healing wand as he momentarily concentrates on the magic.
Wand of CLW: 1d8 + 1 ⇒ (6) + 1 = 7
He then looks to the other members of the party to see if they are wounded. Anyone else need it?
Petronicus Krupt |
Milo takes a deep breath and centers himself, "This is not yet over."
Petronicus smiles in relief as the healing washes over him. He turns to Milo and shakes his head, responding, "No, it certainly isn't. Do we want to continue on, or do you want to check ahead first, Mach?"
Milo Bandersnatch |
Milo smiles and waves a hand in Standing Bear's direction, "I am willing to take healing if it is available."
In response to the Chelaxian he says, "There is no continuation without checking. 'Verify then verify, is wisdom, I think."
As they talk he looks over the corpses to find the bolts he fired and collects them if they are reusable.
GM BrOp |
As they talk he looks over the corpses to find the bolts he fired and collects them if they are reusable.
Any bolt that hit is unusable. Any that missed have a 50% chance of being recoverable.
Quintus Valdemar |
Quintus looks at all the destruction they cause a bit of bravado creeping into his voice to disguise his slight hesitation at fighting these monsters. "Well that was a bit touch and go there for a few moments. Luckily, those mites seem to be cowards so this might be easier than I thought it would be."
Um'bala |
"They know they can't match us in a straight fight," Um'bala offers. "So they retreat deeper into their warrens, where they know the territory and have numbers. Milo is right; this is far from over."
Milo Bandersnatch |
Having picked up the bolts he could find Milo stands wiping the blood and gore off of his hands, "Well, Petronicus is correct that if we are to move forward we will need to scout ahead as we do so. I might help in that, Mach, if you want it."
GM BrOp |
Using his unique (at least among the other people in the party) ability to see in the dark, Mach scouts ahead, and finds that the only corridor leading from the room leads to a circular stairwell that goes down to another level. Straining his ears, Mach thinks he can hear some movement coming from somewhere below, and guesses that it's probably the surviving mites. They seem to be trying to keep very quiet.
The only corridor you haven't explored on this level is the tunnel Milo crawled down earlier that led down through the ant hill.
Standing Bear, Spirit Speaker |
Gripping his large weapon, he looks to the rest of the group and smiles, "Do we finish the small blue ones...or what?"
The large man's smile seems to grow as he takes a deep breath and he looks to his weapon, seeing the hand of his grandfather there with his, holding the weapon, knowing he will help guide the next blow he lands with the Earthbreaker.
Activate Ancestral Blessing. As a point of note, this ability has no duration, it's until used, so when it is my channeled hex, I will do this after every battle. +1 to hit/+1 to damage until I land a hit.
Petronicus Krupt |
Petronicus spits on the ground. "Those little blue-skinned bastards are not that tough, but they do know this place a lot better than we do."
He leans against his polearm and scratches his head. "One thing still puzzles me though. We know they probably didn't get through that big sparking door upstairs. Natalya would have mentioned something about that. That means they got here some other way, but which way? There must be a connection to the outside or maybe to the sewers. I don't know much about these fey, but I know they have to eat something."
Quintus Valdemar |
"I'd be fine with finishing these small guys off. They don't seem to be very friendly and we would be doing a civic duty as well as making some money in the process."
Um'bala |
Just realized, I probably should be making Will saves against the mites every time I run into them. Stupid Spooked drawback! :-D
"They might have come up through the ant hill. Makes as much sense as anything. That might also be a way down that they aren't expecting. If you are up for exploring that nest, then that might be our best path forward."
Milo Bandersnatch |
"It would mean you lot crawling through, but you have a good point about the likelihood in taking the Mites by surprise. If we knew the layout here better and we were certain that doing this would give us the opportunity to flank them, if not take them by surprise, I'd suggest leaving one or two up here, so that we might get 'em from two sides."
Standing Bear, Spirit Speaker |
"If we split...and there is anything of a surprise in this nest...then we are separated and each fighting different battles."
Pausing for a moment, he nods, as if he is being spoken to. "It is unwise to fight a war on two fronts. That is what the Great Grandfather says."
Quintus Valdemar |
"I'm inclined to agree with Standing Bear. I'd rather not have us split too far from each other. Let's scout out the tunnel and see where it leads and if it does lead to the mite's backside then a few of us will run over here and will get them in a pincer maneuver."
Petronicus Krupt |
Petronicus shrugs. "I agree with SB and Quintus. Now let's get going!"
"I swear, the worst thing about being part of this damned Pathfinder Society is having to decide everything by committee. Sometimes I miss the simplicity of Cheliax!"
He heads off down the corridor back north, stopping 10' out to see if people are keeping up.
GM BrOp |
The group makes its way back to the ant room and the tunnel Milo found that leads to another chamber.
How do you want to approach this? A scout or everyone in together? The tunnel is small enough that everyone except for Milo would have to "squeeze" through it. You do remember that he mentioned that it eventually opens up into a larger room, however.
GM BrOp |
Do we know exactly how long the tunnel is or have a good idea of that?
At least 20 or 30 feet.
Milo Bandersnatch |
Milo moves to the ant hill with the party, loads his crossbow with his retrieved bolt, "Right. I'll move ahead first and try to stake out a position to post watch from while you all crawl through."
Um'bala |
"Sounds like a plan, Milo," Um'bala says. "Do you need light? I could fix that for you." Assuming he agrees, Um'bala chants a few minor words of power, and Milo's crossbow begins to glow.
Assuming there aren't objections, I'll cast light on something that Milo has. Default is the crossbow, but I'll cast it on whatever he wants, really.
GM BrOp |
How about this for a marching order: Milo - Petronicus - Mach - Quintus - Um'bala - Standing Bear?