Frost Giant Ice Mage

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No posts. Organized Play character for Chris Marsh.



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Invasion's Edge | Murder in Metal City

There's no RPG Chronicles option yet (well, there wasn't yesterday). I'll make a link as soon as I can. Let me know if any of you spot an update.

This is my first foray into 2e, so please speak up if I run something wrong.


Invasion's Edge | Murder in Metal City

Welcome! I'll start the instant the table is legal.

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

Greetings! We begin on the 3rd day of Arodus in the year 4725 AR. Before we begin, please log in at RPGChornicles.


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Welome!


Invasion's Edge | Murder in Metal City

Discussion Thread

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

See you on 3 Arodus 325 A.G.


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Looking for 1-3 more for the game. First come, first served. Just post in here (and better yet) sign up HERE


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Entre Nous


It Came from the Vast

So we continue...


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Alons-y!


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It Came from the Vast

More permanent discussion here.


It Came from the Vast

The Final Frontier


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Let's do this!


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Please sign up on RPGChronicles Just in case there's turn over between the two scenarios, I'll likely create a new thread for the next one.


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RPGChronicles Link


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Prepare for a Battle of the Bands like no other!


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Welcome back. HERE is the new RPG Chronicle link.


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Arcane Marks go here


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The majority of the discussion will happen on the Iron Fellowship Slack. This thread is best used for things that require or are best served by permanence: leveling up, bill of goods in the game etc.


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Back in the saddle!

Full Name

Wakaninnish ('Kani)

Race

human

Classes/Levels

Bard 1 - Savage Skald

Gender

male

Size

med - 5'5''

Age

19 yrs

Alignment

NG

Strength 14
Dexterity 14
Constitution 13
Intelligence 12
Wisdom 10
Charisma 16

About 'Kani

Feats:
Arcane Strike
Point Blank Shot

Known Skills:
Bluff +7
Climb +7
Perception +4
Stealth +6
K(Arcana) +6
K(Local) +6
K(Nature) +6
P(Oratory) +8
P(Percussion) +7

Traits:
Noble Savage +2 to Diplomacy and Perform when dealing with people of high social standing
Varisian Wanderer +1 to P(Oratory)

Spells Known:
0- Spark, Detect Magic, Prestidigitation, Read Magic (DC 13)

1st- Flare Burst, Sleep (DC 14)

BAB +2 Ranged +2
MW short comp strength (+2) bow +3 to hit, 1d6+2, 20/x3
dagger +2 to hit, 1d4+2, 19-20/x2
cestus +2 to hit, 1d4+2, 19-20/x2

Armor Class:
16 (armor +3, shield +1, dex +2)
touch 12
flatfooted 13

Saves:
Fort +1
Ref +4
Will +2

Hit Points 9

Gear:
short comp strength(+2) bow 225gp (2lbs)
20 arrows 1gp (3lbs)
dagger 2gp (1lb)
cestus 5gp (1lb)
Studded leather armor 25 gp (20lbs)
buckler 15gp (5lbs)

tanglefoot bag x1 50gp (4lbs)
flask acid 10gp (1lbs)
everburning torch 110gp (1lb)

traveler's outfit 1gp (5lbs)
entertainer's outfit free (4lbs)
backpack 2gp (lbs)
bedroll 1sp (5lbs)
blanket, winter 5sp (5lbs)
spellbook, blank 15gp (3lbs)
drums 5gp (3lbs)
ink 8sp
inkpen 1sp
waterskin 1gp (4lbs)
mug 2cp (1lb)
rations, trail 2 days 1gp (2lbs)
whetstone 2cp (1lb)
roll of string 1cp
small bag of sand (component for Sleep)

Base 500gp
spent 439gp 5sp 5cp

XP's: 1000

Favored class 1st level used for skill point

Background:
Wakaninnish (one who rides in the front of the canoe) came from a small tribal group in the River Kingdoms. He was apprenticed to the tribe's shaman until he found the unlucky bean in his chunk of the Solstice Cake. Beating a hasty retreat before he could be killed to rid the group of the year's bad luck, he joined a group of traveling entertainers. Over the next year, he switch from group to group, always traveling and learning new tales to tell for profit. He has begun learning to play the drums to accompany his stories.

Appearence:
Short and slim, with white-blonde hair, blue eyes
clean-shaven whenever possible
wears rough clothes for travel, but performs in a fanciful 'savage' outfit
prone to wearing an 'eagle helm' he 'liberated' from a drunken knight in Mendelev

Damage (9 hp total) -2 +2