I've spent way too much time reading blog posts and the forums. Going through the intro chapters, I notice that the Example Of Play section features players named Erik, Lyz, James, and Judy and had a little giggle for instantly recognizing each of the individuals referenced.
There's so much performative corporate Pride content out there; makes it refreshing to see a piece like this that comes from the heart and truly displays the inclusiveness and diversity of the rainbow.
The third faction was obviously going to represent the REPORT principle; and while I was hoping that the fourth would be more along the lines of a Lodge Militant, defending the Society by sword and shield from all its enemies both within and without, I imagine that I have one or two aspiring Pathfinders in my PC idea journal who could find themselves enthusiastically supporting Eando Kline in the fight against evil forces.
I'm fairly new to Pathfinder as a player, despite having been fascinated with the system for a while now, and based on info from the playtest rulebook I think that some content advisories would be be incredibly useful.
To clarify for some who may not have dealt with content warnings, I'll provide myself as an example. If depictions of self-harm (including death) are part of a work, I greatly prefer a heads-up. Without it, the consequences are unpredictable and can be long-lasting. With it, I can gauge my own well-being to determine whether I can still participate. Once forewarned, the triggering content is less likely to be impactful and the results less dire because I wasn't sucker-punched.
I appreciate Paizo's team making strides in this area, especially since I know it is not a seamless process.
A single disruptive PC shouldn't degrade an entire continent. The nice thing about a homebrew realm is that it's up to you to discern why things went wrong and then it's up to the remaining players to get it back on track.
A couple deranged individuals, previously unknown to the community, wouldn't be worrying; but to see a war hero fall to blood lust and madness is disconcerting. There's a reason for it in-game, though. Maybe someone poisoned the water supply, maybe cultists were manipulating the ranger in an effort to take revenge against a bandit captain who had wronged them. Your problem has a solution, even if you don't know what it is yet.