Starting at a circus, it seems like it could accommodate seven to nein mighty players.
Paizo Marketing & Media wrote:
Looking for feedback. Do you like seeing the Table of Contents and back of the book? Or meh?
Rear cover - mehToC - sweet, would like it larger so I can read it on screen. At current resolution I had to save the file and enlarge it on my desktop.
My geekout moment when y'all previewed actual pages from the new Core Rulebook was that I could see the chapter titles, so this is definitely the type of content I am seeking.
I played my first live session (finally) this weekend at a table with folks I hadn't met before. A couple of them were complaining that various classes had been nerfed, but as the game played out I realized what had actually been nerfed was munchkining. We had a player running a cleric, they thought the cleric should be the tank and the healer and the primary contact for diplomatic situations. The three action economy consistently ended their encounter turns in a timely manner and left plenty of work for the rest of the party.
It was really nice.
We would have also accepted "two copies of Enemy Encounters" as a link. Not sure what I was thinking...
I'd love to see a pawn product devoted to mass numbers of common enemies (in my head it's called Squads & Swarms). A dozen goblins, with pyros, chanters, and wargs. Same with kobolds, skeletons, bandits, soldiers of a couple different factions.
Not sure how strong the audience would be for it, but I'd like to think it would sell as well as the NPC Codex or Heroes & Villains. Certainly, the permissions cost would be low.
The third faction was obviously going to represent the REPORT principle; and while I was hoping that the fourth would be more along the lines of a Lodge Militant, defending the Society by sword and shield from all its enemies both within and without, I imagine that I have one or two aspiring Pathfinders in my PC idea journal who could find themselves enthusiastically supporting Eando Kline in the fight against evil forces.
I'm fairly new to Pathfinder as a player, despite having been fascinated with the system for a while now, and based on info from the playtest rulebook I think that some content advisories would be be incredibly useful.
To clarify for some who may not have dealt with content warnings, I'll provide myself as an example. If depictions of self-harm (including death) are part of a work, I greatly prefer a heads-up. Without it, the consequences are unpredictable and can be long-lasting. With it, I can gauge my own well-being to determine whether I can still participate. Once forewarned, the triggering content is less likely to be impactful and the results less dire because I wasn't sucker-punched.
I appreciate Paizo's team making strides in this area, especially since I know it is not a seamless process.
Alex Augunas wrote:
I was thinking the same thing. Also wondering what the fourth (implicit) pillar is. Leading candidates are PUBLISH, DRINK, and MURDER.
A single disruptive PC shouldn't degrade an entire continent. The nice thing about a homebrew realm is that it's up to you to discern why things went wrong and then it's up to the remaining players to get it back on track.
A couple deranged individuals, previously unknown to the community, wouldn't be worrying; but to see a war hero fall to blood lust and madness is disconcerting. There's a reason for it in-game, though. Maybe someone poisoned the water supply, maybe cultists were manipulating the ranger in an effort to take revenge against a bandit captain who had wronged them. Your problem has a solution, even if you don't know what it is yet.