Flying Blade

Son of the Sea's page

Organized Play Member. 17 posts. No reviews. No lists. No wishlists. 4 Organized Play characters.


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Grand Lodge

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We Be Kobolds!

Grand Lodge

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Battle Prayer is going to lead to so many "Ezekiel 25:17!" moments and I am HERE for it.

Grand Lodge

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Xenocrat wrote:
Zapp wrote:

And a possibly stupid question:

I was asked if Extinction Curse required four players.

I didn't believe it, but I came here to find out the range of players recommended. I could not find anything.

Now, I'd assume this AP is just as easy (or hard) to run for five players as any other AP. Please tell me that's the case.

Thx

All encounters are designed and balanced for a four player party of the recommended character level. If you stray outside that you may need to adjust the encounters (and loot) to make them more or less challenging.

Starting at a circus, it seems like it could accommodate seven to nein mighty players.

Grand Lodge

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Paizo Marketing & Media wrote:
Looking for feedback. Do you like seeing the Table of Contents and back of the book? Or meh?

Rear cover - meh

ToC - sweet, would like it larger so I can read it on screen. At current resolution I had to save the file and enlarge it on my desktop.

My geekout moment when y'all previewed actual pages from the new Core Rulebook was that I could see the chapter titles, so this is definitely the type of content I am seeking.

Grand Lodge

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Huzzah!

Grand Lodge

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I played my first live session (finally) this weekend at a table with folks I hadn't met before. A couple of them were complaining that various classes had been nerfed, but as the game played out I realized what had actually been nerfed was munchkining. We had a player running a cleric, they thought the cleric should be the tank and the healer and the primary contact for diplomatic situations. The three action economy consistently ended their encounter turns in a timely manner and left plenty of work for the rest of the party.

It was really nice.

Grand Lodge

Fumarole wrote:
Son of the Sea wrote:
Not sure how strong the audience would be for it, but I'd like to think it would sell as well as the NPC Codex or Heroes & Villains. Certainly, the permissions cost would be low.
I am guessing it would be extremely popular.

We would have also accepted "two copies of Enemy Encounters" as a link. Not sure what I was thinking...

Grand Lodge

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3rdnail wrote:
bugleyman wrote:

Nice to see some news on this front, but...two skeletons? Two zombies? Two giant rats? It seems like you'd need at least two boxes -- if not four -- to make most common, low-level encounters. This assortment is arguably less useful than the original bestiary box in that respect.

Obviously there is finite space and trade-offs had to be made, but they seem to have emphasized completeness over pure utility...which is not the direction I'd hoped they would take this time around.

I've repeatedly said, I really want to see encounter packs for Pawns based on terrain, typical encounters, low-mid-high levels, etc etc. I'd buy those a lot more often and more frequently than I have ever the AP or Codex packs.

I'd love to see a pawn product devoted to mass numbers of common enemies (in my head it's called Squads & Swarms). A dozen goblins, with pyros, chanters, and wargs. Same with kobolds, skeletons, bandits, soldiers of a couple different factions.

Not sure how strong the audience would be for it, but I'd like to think it would sell as well as the NPC Codex or Heroes & Villains. Certainly, the permissions cost would be low.

Grand Lodge

She put 900 silver on the fifth horse in the sixth race,
I think its name is "Crits Ahoy!"
Came in six lengths ahead, we spent the whole next week smoking pesh.
At first I thought that she hit off some tip that she got from some other boy. We were overjoyed!

Grand Lodge

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I've spent way too much time reading blog posts and the forums. Going through the intro chapters, I notice that the Example Of Play section features players named Erik, Lyz, James, and Judy and had a little giggle for instantly recognizing each of the individuals referenced.

Grand Lodge

It's the smallest complaint ever, but I do wish the three-portrait cover style had been maintained. It has proven useful in sparking ideas for PCs.

Grand Lodge

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There's so much performative corporate Pride content out there; makes it refreshing to see a piece like this that comes from the heart and truly displays the inclusiveness and diversity of the rainbow.

Grand Lodge

The third faction was obviously going to represent the REPORT principle; and while I was hoping that the fourth would be more along the lines of a Lodge Militant, defending the Society by sword and shield from all its enemies both within and without, I imagine that I have one or two aspiring Pathfinders in my PC idea journal who could find themselves enthusiastically supporting Eando Kline in the fight against evil forces.

Grand Lodge

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I'm fairly new to Pathfinder as a player, despite having been fascinated with the system for a while now, and based on info from the playtest rulebook I think that some content advisories would be be incredibly useful.

To clarify for some who may not have dealt with content warnings, I'll provide myself as an example. If depictions of self-harm (including death) are part of a work, I greatly prefer a heads-up. Without it, the consequences are unpredictable and can be long-lasting. With it, I can gauge my own well-being to determine whether I can still participate. Once forewarned, the triggering content is less likely to be impactful and the results less dire because I wasn't sucker-punched.

I appreciate Paizo's team making strides in this area, especially since I know it is not a seamless process.

Grand Lodge

Alex Augunas wrote:

Lizardfolk faction leader is best faction leader!

I am looking forward to seeing the REPORT faction, considering we already have EXPLORE and COOPERATE. :)

I was thinking the same thing. Also wondering what the fourth (implicit) pillar is. Leading candidates are PUBLISH, DRINK, and MURDER.

Grand Lodge

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Four philosophical pillars of the Society: Explore, Report, Cooperate, hmmm ... Publish?

Grand Lodge

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A single disruptive PC shouldn't degrade an entire continent. The nice thing about a homebrew realm is that it's up to you to discern why things went wrong and then it's up to the remaining players to get it back on track.

A couple deranged individuals, previously unknown to the community, wouldn't be worrying; but to see a war hero fall to blood lust and madness is disconcerting. There's a reason for it in-game, though. Maybe someone poisoned the water supply, maybe cultists were manipulating the ranger in an effort to take revenge against a bandit captain who had wronged them. Your problem has a solution, even if you don't know what it is yet.