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On criticizing people who haven't played it:
I agree that people who have played the system have a more valid opinion of how things work, but I also think that the "initial read" is important.
It's worth pointing out that putting together an RPG session takes effort and buy-in from a group. I love to try new RPG systems. There are tons and tons of systems that I'd like to try but will probably never in my life play because most of the gamers I know are not this way, they find a system that works for them and then heavily resist trying anything new for even a single session unless they think it is very likely it will increase their fun.
I think 5e casting is a good example of how to tone down power while keeping things fun. Caster/martial balance was bothering some players. 5e nerfed casting overall but still gave casters some fun things that 3.5/PF casters couldn't do and even buffed some spells (like Prestidigitation!), so even the players who liked to play casters were intrigued and willing to give it a try.
So what can my PF2 wizard do that my PF1 wizard can't? It seems the main answer is "avoid overshadowing others". Which is all well and good, but it's not very sexy if you like to play wizards.